Run: 2026-07-25-01KYCSGR5WW1C9GPVYRMDT3NPQ

Run Details

Duration:
42.7s
Cost:
$0.027286
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot heel skidded on slick cobblestone. She threw her weight forward, shoulder clipping a rubbish bin that rattled like dry bones. The hooded figure ahead had already vanished round the corner of a shuttered pub, but she heard his trainers slap wet pavement three strides away. She pushed harder. Eighteen years on the force had carved her lungs into leather, but tonight they burned like paper. Rain plastered her salt-and-pepper hair to her skull and seeped through the collar of her coat, cold and insistent. She ignored it. The suspect, a wiry man in a charcoal parka, had led her on a two-hour dance through Soho's back alleys, past bins overflowing with yesterday's curry and broken pallets stacked like funeral pyres. Now they closed on Camden, where the streetlights flickered and died in long, hungry stretches, leaving pools of orange and black. Quinn's left hand found the grip of her service weapon, secured but present beneath her coat. Her right arm pumped, steady, military. The worn leather watch on her wrist tick-tocked against her pulse, three heartbeats for every second that passed. She had followed him out of The Raven's Nest two hours prior, through the green neon glare that reflected in puddles like toxic algae, convinced he belonged to the clique that had haunted her caseload for months. The clique moved drugs and bodies and things she could not yet name. The clique that might have taken Morris. She rounded the corner. The alley narrowed between brick walls weeping with moisture and old posters for raves that had ended years ago. The suspect was twenty metres ahead, hood down now, revealing a shaved head that glistened like wet bone. He looked back. Their eyes locked, brown against grey, and he bolted left with a grunt of surprise. "Police!" Quinn's voice cracked sharp across the wet air, carrying authority she did not feel in her chest. "Stop! Now!" He did not stop. He dove into a gap between a shuttered tattoo parlour and a boarded-up off-licence, shoulders scraping the frame. Quinn accelerated, her shoes splashing through a puddle that soaked her trousers to the knee with water that stank of diesel. The gap was barely shoulder-width, stinking of urine and rotting plaster and something chemical that stung her nostrils. She squeezed through, elbows scraping brick, breath coming in sharp pulls, and emerged into a dead-end yard choked with weeds and rusted bicycles chained to nothing. Empty. Only the rain tapping on corrugated iron. Then she heard it. The scrape of metal on stone, coming from beneath her feet, followed by a hollow clang that echoed upward. Quinn dropped into a crouch, scanning the yard's perimeter. The space ended at a crumbling wall, half-buried under ivy dead for winter and black with mould. At the base, a rusted iron grate hung open, revealing stairs that plunged downward into absolute blackness. The smell hit her then, not sewer exactly, but old electricity and mildew and something sweet that made her teeth ache, like burnt sugar left too long on a hob. She drew her weapon. The stairs were slick with moss that glowed faintly green in the dark. Each step downward stole the street sounds away, replaced by a low hum that vibrated in her molars and settled behind her eyes. By the tenth step she needed her torch, but the beam felt weak against the darkness, catching only wet concrete and peeling posters for bands that had died decades ago, their faces faded to ghosts. At the bottom, a corridor stretched left and right, lined with cracked tiles that might once have been white but now wore stains of rust and something darker. Ahead, a faint amber glow pulsed like a dying heartbeat, calling her forward with a promise she did not trust. Quinn moved toward it, boots silent now, trained for stealth that had saved her life twice in Brixton and once in Hackney. The corridor widened, then opened into a vast space that made her breath catch in her throat. The Veil Market. She had heard whispers, of course. Every detective in the Met heard whispers of places that existed in the cracks of London, hidden beneath the known world like tumours beneath skin, but she had never believed them real. Now she stood at the threshold of an abandoned Tube platform transformed into something that violated every law she understood. Stalls lined the tracks, built from salvaged wood and black iron that had been forged into impossible shapes. Vendors hawked goods that glowed, smoked, or twitched inside glass jars etched with symbols. Enchanted blades rested on velvet that seemed to drink the light. Banned alchemical powders sat in neat rows like spices in a corner shop, each one labelled in languages that hurt her eyes to trace. And people moved among them, some with skin like polished stone that reflected the stall-lights, others with eyes that caught illumination like cats, and still others that wore masks of leather and bone that hid faces she suspected were not human at all. Quinn pressed herself against a concrete pillar, hidden in shadow, her coat still dripping onto the floor with soft, betraying taps. Her heart hammered against her ribs, not from exertion now, but from the wrongness of the air, thick with magic that pressed against her skin like humidity before a storm. There. The shaved head. He moved through the crowd with purpose, weaving past a stall selling bone tokens strung on leather cords that clicked together like teeth. He approached a heavy iron door set into the tunnel wall, pulled a token from his pocket, and pressed it against a rusted mechanism that glowed red for a moment. The door groaned open, exhaling air that smelled of iron and old spells, and he slipped through without looking back. Quinn studied the token in her mind, bone-white, carved with symbols that hurt to recall, like staring too long at the sun. She stood at the edge of the market, weapon heavy in her hand, coat still dripping, every instinct screaming that she was visible here, that rules of engagement did not apply, that the darkness had teeth. Behind her, the stairway offered escape, rain, the familiar world where laws meant something and partners died for reasons you could eventually understand. Ahead lay the door her suspect had entered, and whatever waited beyond in corridors that did not appear on any map she had ever studied. She thought of Morris, falling into unknown darkness three years prior, leaving only questions and a file she was not allowed to open. She thought of eighteen years of service that suddenly meant nothing in a place like this. Quinn stepped forward. The bone token was not required for her entry, apparently, for the mechanism had already sensed her approach, or perhaps the market welcomed all who entered with violence in their hearts. The iron door stood ajar, exhaling cold air that made her skin tighten. She pushed through. Inside, the corridor narrowed, lit by flickering gas lamps that hissed and spat green flames. The walls were lined with maps, old and new, pinned with knives that served as territorial markers. Some maps showed London, but wrong, with streets that twisted back on themselves and rivers that flowed upward. Quinn moved slowly, weapon raised, every sense screaming that she was not hidden, that eyes tracked her movement through cracks in the darkness and from behind doors that breathed. Then the door behind her slammed shut with a clang that echoed like a gunshot in the confined space. Quinn spun, grabbing the handle with her free hand. Locked. From the other side, she heard the heavy click of bolts sliding home, followed by silence that felt intentional. She turned back, facing the corridor that twisted away into deeper black, toward the heart of whatever this place was. Footsteps approached from the darkness ahead, measured and calm, unhurried. Then a voice, smooth and amused, speaking from the shadows with an accent she could not place. "Detective Quinn." The figure stepped into the lamplight, tall, wearing a coat of stitched leather and bone that clicked softly with each movement. Behind him, others emerged, silent, carrying weapons that glinted with edges that seemed to cut the air itself. "How disappointing. We expected you eventually, but not so... wet." Quinn raised her pistol, though she knew, with a clarity that settled like ice in her gut and spread through her veins, that steel meant little against those who traded in tokens made of human bone. The figure smiled, revealing teeth that were too sharp and too many. "Welcome to the Nest's other half, Detective. I do hope you survive the tour."
created_at"2026-07-25T14:05:28.145Z" 7/25/2026, 2:05:28 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency281
moderation_latency(null)
generation_time41870
tokens_prompt4484
tokens_completion6864
native_tokens_prompt4140
native_tokens_completion5715
native_tokens_completion_images(null)
native_tokens_reasoning3926
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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id"chatcmpl-2f2c6acfdc394dfaba3afef331cc6eea"
is_byokfalse
latency280
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"BaseTen"
status200
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api_type"completions"
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upstream_id"chatcmpl-2f2c6acfdc394dfaba3afef331cc6eea"
total_cost0.02728575
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provider_name"BaseTen"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
89.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1453
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"slowly"
count1
2
adverb"softly"
count1
highlights
0"suddenly"
1"slowly"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1453
totalAiIsms15
found
0
word"weight"
count1
1
word"dance"
count1
2
word"flickered"
count1
3
word"pulse"
count1
4
word"echoed"
count2
5
word"scanning"
count1
6
word"vibrated"
count1
7
word"pulsed"
count1
8
word"etched"
count1
9
word"velvet"
count1
10
word"familiar"
count1
11
word"silence"
count1
12
word"footsteps"
count1
13
word"measured"
count1
highlights
0"weight"
1"dance"
2"flickered"
3"pulse"
4"echoed"
5"scanning"
6"vibrated"
7"pulsed"
8"etched"
9"velvet"
10"familiar"
11"silence"
12"footsteps"
13"measured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
91.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences83
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1453
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1424
uniqueNames13
maxNameDensity0.84
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Soho1
Camden1
Raven1
Nest1
Morris2
Brixton1
Hackney1
Veil1
Market1
Met1
London2
Tube1
Quinn12
persons
0"Raven"
1"Morris"
2"Market"
3"Quinn"
places
0"Soho"
1"Brixton"
2"Hackney"
3"London"
globalScore1
windowScore1
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"velvet that seemed to drink the light"
1"for her entry, apparently, for the mechanism"
2"edges that seemed to cut the air itself"
62.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.376
wordCount1453
matches
0"not sewer exactly, but old electricity"
1"not from exertion now, but from the wrongness of the air, thick with magic"
11.63% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount4
totalSentences86
matches
0"screaming that she apply, that the"
1"screaming that she hidden, that eyes"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean42.74
std30.87
cv0.722
sampleLengths
047
13
293
397
44
555
620
787
88
923
1073
1175
1248
1339
143
1558
16110
1751
1877
1922
2084
2139
223
2344
243
2579
2619
2729
2820
2927
3051
3136
3212
3314
96.81% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences83
matches
0"been forged"
1"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs258
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1435
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.032752613240418116
lyAdverbCount12
lyAdverbRatio0.008362369337979094
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean16.9
std9.72
cv0.575
sampleLengths
07
115
225
33
417
519
63
733
821
916
106
1118
1237
1313
147
154
1619
1718
183
1915
2018
212
224
2318
2421
2518
2626
271
287
294
3019
319
3217
3317
3430
354
3613
3723
3835
3928
4020
4122
4217
433
446
4532
4620
4718
4814
4911
57.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3953488372093023
totalSentences86
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences80
matches
0"Only the rain tapping on"
1"Then she heard it."
2"Then the door behind her"
3"Then a voice, smooth and"
ratio0.05
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences80
matches
0"She threw her weight forward,"
1"She pushed harder."
2"She ignored it."
3"Her right arm pumped, steady,"
4"She had followed him out"
5"She rounded the corner."
6"He looked back."
7"Their eyes locked, brown against"
8"He did not stop."
9"He dove into a gap"
10"She squeezed through, elbows scraping"
11"She drew her weapon."
12"She had heard whispers, of"
13"Her heart hammered against her"
14"He moved through the crowd"
15"He approached a heavy iron"
16"She stood at the edge"
17"She thought of Morris, falling"
18"She thought of eighteen years"
19"She pushed through."
ratio0.263
78.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences80
matches
0"Quinn's boot heel skidded on"
1"She threw her weight forward,"
2"The hooded figure ahead had"
3"She pushed harder."
4"Rain plastered her salt-and-pepper hair"
5"She ignored it."
6"The suspect, a wiry man"
7"Quinn's left hand found the"
8"Her right arm pumped, steady,"
9"The worn leather watch on"
10"She had followed him out"
11"The clique moved drugs and"
12"The clique that might have"
13"She rounded the corner."
14"The alley narrowed between brick"
15"The suspect was twenty metres"
16"He looked back."
17"Their eyes locked, brown against"
18"Quinn's voice cracked sharp across"
19"He did not stop."
ratio0.763
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences80
matches
0"Now they closed on Camden,"
1"Now she stood at the"
ratio0.025
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount20
matches
0"She threw her weight forward, shoulder clipping a rubbish bin that rattled like dry bones."
1"She had followed him out of The Raven's Nest two hours prior, through the green neon glare that reflected in puddles like toxic algae, convinced he belonged to …"
2"The suspect was twenty metres ahead, hood down now, revealing a shaved head that glistened like wet bone."
3"Quinn accelerated, her shoes splashing through a puddle that soaked her trousers to the knee with water that stank of diesel."
4"At the base, a rusted iron grate hung open, revealing stairs that plunged downward into absolute blackness."
5"By the tenth step she needed her torch, but the beam felt weak against the darkness, catching only wet concrete and peeling posters for bands that had died deca…"
6"At the bottom, a corridor stretched left and right, lined with cracked tiles that might once have been white but now wore stains of rust and something darker."
7"Every detective in the Met heard whispers of places that existed in the cracks of London, hidden beneath the known world like tumours beneath skin, but she had …"
8"Now she stood at the threshold of an abandoned Tube platform transformed into something that violated every law she understood."
9"Vendors hawked goods that glowed, smoked, or twitched inside glass jars etched with symbols."
10"Banned alchemical powders sat in neat rows like spices in a corner shop, each one labelled in languages that hurt her eyes to trace."
11"And people moved among them, some with skin like polished stone that reflected the stall-lights, others with eyes that caught illumination like cats, and still …"
12"He moved through the crowd with purpose, weaving past a stall selling bone tokens strung on leather cords that clicked together like teeth."
13"He approached a heavy iron door set into the tunnel wall, pulled a token from his pocket, and pressed it against a rusted mechanism that glowed red for a moment…"
14"Quinn studied the token in her mind, bone-white, carved with symbols that hurt to recall, like staring too long at the sun."
15"Ahead lay the door her suspect had entered, and whatever waited beyond in corridors that did not appear on any map she had ever studied."
16"The iron door stood ajar, exhaling cold air that made her skin tighten."
17"The walls were lined with maps, old and new, pinned with knives that served as territorial markers."
18"From the other side, she heard the heavy click of bolts sliding home, followed by silence that felt intentional."
19"The figure smiled, revealing teeth that were too sharp and too many."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.9292%