Run: 2026-07-25-01KYCSYR0VQDZMFZ2FQMP7KM26

Run Details

Duration:
5.7s
Cost:
$0.003745
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Heavy boot leather slapped against slick asphalt. Neon reflections bled across the wet tarmac in streaks of toxic green and bruised purple, mapping out a desperate flight pattern through the damp heart of Soho. Detective Harlow Quinn pumped her arms, ignoring the familiar, dull ache firing up through her left hip. Eighteen years on the force taught her which pains warranted attention and which ones simply required a tighter jaw. Ahead, a shadowy figure ducked around a brick corner, sending a cascade of oily water splashing from the gutter. A distinctive green neon sign flickered above the heavy oak door ahead. The Raven's Nest. Quinn closed the gap, her hand dropping instinctively to the worn leather watch on her left wrist. She didn't slow down as she reached the entrance, slamming her shoulder directly into the wood. The lock gave way with a sharp crack that echoed down the empty alley. Darkness hit her first, followed by the cloying scent of stale tobacco and old parchment. The bar was empty of patrons, the walls covered with faded maps and black-and-white photographs that seemed to watch her passage with accusing stares. Silas' place. A known hub for the city's bottom-feeder clientele, though the bartender himself was currently nowhere in sight. A bookcase at the far end of the room swung slowly shut on oiled hinges. Quinn drew her service weapon, the heavy steel cold against her palm. She didn't hesitate. She shoved her weight against the mahogany shelves, slipping through the hidden back room and into the absolute blackness beyond. Cold air rushed up from below, smelling of damp earth and something distinctly metallic, like freshly spilled copper. Concrete stairs dropped steeply into the ground, descending into the old, disused tunnels beneath the city. Footsteps echoed off the brick walls far ahead, splashing through standing puddles. Quinn hit the bottom of the stairwell, her beam cutting a sharp path through the damp haze. A discarded bone token lay on the wet ground near a rusted turnstile, gleaming faintly under the flashlight beam. The Veil Market. Even the Metropolitan Police didn't patrol these deep municipal veins after dark. The tunnels were carved from Victorian brick and forgotten history, housing things that preferred to stay safely tucked away from the sunlight. The tunnel branched into three separate directions, the dripping of water providing a rhythmic, maddening percussion in the dark. "Detective Quinn." The voice echoed from the left tunnel, sounding entirely too calm for someone being hunted through a subterranean labyrinth. Quinn adjusted her grip on her firearm, stepping forward toward the darkness. "Lost your way, Harlow?" "Step into the light where I can see you." "That sounds terribly bureaucratic for a place like this." Quinn took another measured step, her boot splashing in the shallow water. The tunnel narrowed, the ceiling pressing down with claustrophobic weight as the air grew steadily colder. "You're running out of dead ends." "Am I?" A shadow detached itself from the dripping brickwork, revealing the short, curly dark brown hair and sharp features of Tomás Herrera. He stood casually against a damp pillar, a Saint Christopher medallion catching the stray beam of her flashlight. A jagged scar ran along his left forearm, catching the pale light as he crossed his arms. "You really shouldn't be down here, Officer. The locals lack proper manners." "You're running an illegal clinic out of the East End, Tomás. And someone in your circle left a young girl floating in the Thames." "My circle is exclusively philanthropic." "Bodies tell a different story." "Dead bodies usually do tend to exaggerate." Tomás pushed off the pillar, his movements smooth and practiced. "Drop the weapon, Harlow. You crossed the threshold into the market. Jurisdiction doesn't apply five meters below the Underground." "I am the jurisdiction." "You are one woman with a flashlight and a death wish." Tomás gestured vaguely toward the branching tunnels behind him. "Do you hear that?" Quinn strained her ears beneath the dripping water. A low, rolling murmur vibrated through the masonry, accompanied by the distinct sound of dozens of heavy boots shifting in unison. "Your backup isn't coming down here," Tomás said, his warm brown eyes narrowing in the dim light. "And my friends are getting hungry." A wall of shadows shifted further down the tunnel, blocking the only clear retreat back to the surface. Eyes gleamed in the dark, reflecting the beam of her torch like scattered glass. Quinn tightened her finger around the trigger.
created_at"2026-07-25T14:13:06.727Z" 7/25/2026, 2:13:06 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency327
moderation_latency(null)
generation_time5653
tokens_prompt4484
tokens_completion1178
native_tokens_prompt4507
native_tokens_completion957
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0037446
router(null)
provider_responses
0
endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"csRkatS1MOWOjrEP5Lzk0Qk"
is_byokfalse
latency327
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784988786-b45G6WXzz8ToDV0qzNvk"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784988786-nQVrz82aFAoKXPBxZYOA"
upstream_id"csRkatS1MOWOjrEP5Lzk0Qk"
total_cost0.0037446
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
82.35% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"Tomás gestured vaguely [vaguely]"
dialogueSentences17
tagDensity0.235
leniency0.471
rawRatio0.25
effectiveRatio0.118
86.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount745
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount745
totalAiIsms12
found
0
word"familiar"
count1
1
word"flickered"
count1
2
word"echoed"
count3
3
word"weight"
count2
4
word"footsteps"
count1
5
word"gleaming"
count1
6
word"rhythmic"
count1
7
word"measured"
count1
8
word"vibrated"
count1
highlights
0"familiar"
1"flickered"
2"echoed"
3"weight"
4"footsteps"
5"gleaming"
6"rhythmic"
7"measured"
8"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences41
matches(empty)
73.17% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences41
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences55
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords745
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
84.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount608
uniqueNames14
maxNameDensity1.32
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho1
Harlow1
Quinn8
Raven1
Nest1
Veil1
Market1
Metropolitan1
Police1
Victorian1
Tomás4
Herrera1
Saint1
Christopher1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Police"
4"Tomás"
5"Herrera"
6"Saint"
7"Christopher"
places
0"Soho"
1"Victorian"
globalScore0.842
windowScore1
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount1
matches
0"photographs that seemed to watch her passage with accusing stares"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount745
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences55
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean24.83
std19.39
cv0.781
sampleLengths
034
155
215
347
458
515
635
734
812
973
1019
112
1219
1312
144
159
169
1728
186
1970
2024
215
225
2336
244
2524
2629
2723
2832
297
88.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences41
matches
0"were carved"
1"being hunted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs89
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences55
ratio0
matches(empty)
91.07% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount293
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.027303754266211604
lyAdverbCount9
lyAdverbRatio0.030716723549488054
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences55
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences55
mean13.55
std6.54
cv0.483
sampleLengths
07
127
217
319
419
512
63
717
816
914
1015
1124
122
1317
1415
1512
163
1720
1818
1916
2012
2117
2219
233
2412
2522
2619
272
2819
2912
304
319
329
3312
3416
356
3623
3718
3817
3912
4024
415
425
4317
4419
454
4620
474
488
4921
83.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5454545454545454
totalSentences55
uniqueOpeners30
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences41
matches
0"Even the Metropolitan Police didn't"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount4
totalSentences41
matches
0"She didn't slow down as"
1"She didn't hesitate."
2"She shoved her weight against"
3"He stood casually against a"
ratio0.098
33.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount35
totalSentences41
matches
0"Neon reflections bled across the"
1"Detective Harlow Quinn pumped her"
2"A distinctive green neon sign"
3"The Raven's Nest."
4"Quinn closed the gap, her"
5"She didn't slow down as"
6"The lock gave way with"
7"Darkness hit her first, followed"
8"The bar was empty of"
9"A known hub for the"
10"A bookcase at the far"
11"Quinn drew her service weapon,"
12"She didn't hesitate."
13"She shoved her weight against"
14"Footsteps echoed off the brick"
15"Quinn hit the bottom of"
16"A discarded bone token lay"
17"The Veil Market."
18"The tunnels were carved from"
19"The tunnel branched into three"
ratio0.854
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences41
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"Detective Harlow Quinn pumped her arms, ignoring the familiar, dull ache firing up through her left hip."
1"The bar was empty of patrons, the walls covered with faded maps and black-and-white photographs that seemed to watch her passage with accusing stares."
2"The tunnels were carved from Victorian brick and forgotten history, housing things that preferred to stay safely tucked away from the sunlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences17
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
86.0347%