Run: 2026-07-25-01KYCTE14YV88BWEF2TWVP9N9C

Run Details

Duration:
57.6s
Cost:
$0.036099
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots hammered wet asphalt, each stride eating distance between her and the grey blur cutting through Camden's midnight sprawl. Rain needled her face, cold and sharp, mixing with sweat that stung her eyes. The suspect wore a hood soaked black, his trainers silent on slick pavement except for occasional splashes through gutter pools that reflected neon from shuttered clubs and a late-night kebab shop still spilling grease-scent into the air. She gained ground near the canal bridge, her chest burning, thighs trembling with ignored exhaustion. Eighteen years on the force had taught her that bodies lied about limits until they collapsed. "Police! Stop now!" The shout scraped her throat, drowned by a night bus that hissed through standing water and vanished toward King's Cross with a diesel roar. He glanced back, face pale and slick, then bolted left into an alley choked with bins and the sweet-sick stench of rotting veg. Quinn followed without breaking pace, her right hand sliding beneath her coat to feel the familiar weight of her service pistol, cool and reassuring against her ribs. The alley dead-ended against rusted corrugated steel stacked with broken pallets. For a heartbeat she thought he'd scaled the wall, but then she spotted an iron gate hanging ajar, its padlock snapped and dangling like a dead tooth. Concrete steps plunged downward into absolute dark, and the hoodie's footsteps echoed down with a rapid tick-tock that faded into silence. Quinn halted at the threshold, rain plastering her closely cropped salt-and-pepper hair flat against her skull. Behind her, London hummed with distant sirens and bass from a club. Ahead, darkness breathed. Down there, the air shifted, carrying copper, ozone, and something sweet like burning sugar. Her heart hammered a steady flip-flop against her ribs. She touched the worn leather watch on her left wrist, feeling the ridges, grounding herself, then looked back up at the streetlights one last time. She could retreat. Radio for backup, wait for daylight, do this by the book with witnesses and warrants. But DS Morris hadn't waited for proper procedure three years ago, and now he was bones in an unmarked grave. Quinn stepped into the black. The descent was brutal, tiles slick with green slime that squelched under her soles. At the bottom, a vaulted arch revealed a cavern that had once belonged to the London Underground. Now Camden Town's abandoned northern platforms teemed with life. Light came from floating glass orbs that bobbed near the ceiling, casting sick green and violet pools across faces human and otherwise. Stalls crowded the tracks, heaped with goods that hurt direct observation: jars of swirling fog, blades that drank illumination, bundles of dried herbs that wriggled with slow, determined purpose. Quinn pulled her coat collar high, hiding her sharp jaw and distinctive bearing, and merged with the flow. A dwarf with brass goggles haggled over gears that clicked with hidden mechanisms. A tall woman with branching antlers browsed a tray of bone needles. The air layered incense, rotting meat, and chemical sharpness over old tunnel mould that clung to the walls. Water dripped from the ceiling with a steady drip-drop, each splash echoing in the vaulted space. She moved through the crowd, her posture carrying the military precision that had earned her decorations, her eyes tracking the black hood that bobbed near a stall draped in velvet the colour of old blood. The hooded figure spoke low to someone in a bone-white mask that covered everything except eyes too dark, too deep. Quinn closed the distance, weaving past a creature with too many arms counting coins into a leather pouch. She kept her hand near her weapon, every sense alert for the wrong kind of attention. She seized his shoulder, spun him round with force that surprised them both. He sneered, panic replaced by arrogant familiarity. "You shouldn't have come down, Quinn." "I'm not leaving without you." She tightened her grip, reaching for cuffs with her free hand. "Hands up. Now." He wrenched free, shoving her back into a display of glass vials that shattered with a high, musical chime that drew eyes from nearby stalls. The masked figure turned, head tilting with an unnatural smoothness that made Quinn's skin crawl. Quinn drew her pistol, levelled it at his chest. "Last chance." He spread his hands, water dripping from his sleeves onto the filthy tiles. "You want answers about Morris? About the clique? You're standing in the middle of them. Morris died asking wrong questions in wrong places." Quinn's finger tightened on the trigger, but she hesitated, knowing with sudden, sinking clarity that conventional weapons meant little in a place where physics bent like warm wax. "Then I'm asking in the right place now." He smiled, small and cruel. "No token, no protection, copper. You're meat." Then the orbs died. Darkness crashed down like a coffin lid. For three heartbeats, only distant ventilation and sudden, panicked breathing filled the void. Then the market erupted, not in terror, but in hungry anticipation, a roar like spectators at a pit match waiting for blood. Quinn dropped into a crouch, reaching for her pocket torch, but iron arms circled her waist from behind, hauling her backward into a narrow gap between stalls that stank of iron and old urine. She drove her elbow back, connected with ribs, heard a grunt. She bit hard into the hand clamped over her mouth, tasted iron. "Shh, copper." The voice was wet, intimate, carrying an accent that slipped between regions. "No lights, no running. Let's check those pockets for the token you forgot." Quinn twisted hard, kicked backward, connected with a kneecap. The grip loosened. She ripped away, turned, and found three figures in long dark coats facing her, faces hidden, one holding a blade that glimmered with an oily rainbow sheen that hurt her eyes. The hooded man stood among them, smirking, water still dripping. "You came for the clique?" He spread his arms wide. "Welcome to the membership." Quinn's back pressed against cold tile. Her pistol aimed steady, but her mouth went dry. The blade moved first, sweeping low toward her gut, and she knew with absolute certainty that she had crossed a line where badges meant nothing and survival required choices she wasn't prepared to make. She fired. The sound was enormous, deafening in the enclosed space, but the bullet sparked against the attacker's coat like a match striking stone, and then the darkness swallowed her scream.
created_at"2026-07-25T14:21:27.598Z" 7/25/2026, 2:21:27 PM
model"thinkingmachines/inkling-20260715"
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external_user(null)
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cancelledfalse
latency279
moderation_latency(null)
generation_time56612
tokens_prompt4484
tokens_completion9289
native_tokens_prompt4140
native_tokens_completion7891
native_tokens_completion_images(null)
native_tokens_reasoning6527
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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is_byokfalse
latency279
model_permaslug"thinkingmachines/inkling-20260715"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1074
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1074
totalAiIsms11
found
0
word"familiar"
count1
1
word"weight"
count1
2
word"footsteps"
count1
3
word"echoed"
count1
4
word"silence"
count1
5
word"grave"
count1
6
word"determined"
count1
7
word"echoing"
count1
8
word"velvet"
count1
9
word"shattered"
count1
10
word"anticipation"
count1
highlights
0"familiar"
1"weight"
2"footsteps"
3"echoed"
4"silence"
5"grave"
6"determined"
7"echoing"
8"velvet"
9"shattered"
10"anticipation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences62
matches
0"t in terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences62
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1074
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount993
uniqueNames8
maxNameDensity1.21
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Camden2
King1
Cross1
London2
Morris1
Underground1
Town1
Quinn12
persons
0"King"
1"Cross"
2"Morris"
3"Quinn"
places
0"Camden"
1"London"
2"Town"
globalScore0.896
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.931
wordCount1074
matches
0"not in terror, but in hungry anticipation, a roar like spectators at a pit matc"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences70
matches
0"stalls that stank"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean37.03
std25.94
cv0.7
sampleLengths
071
131
227
350
459
579
643
791
8112
954
1013
1113
1219
1340
1411
1536
1636
1712
184
1942
2034
2123
2227
2343
2410
2514
2649
272
2829
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences62
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences70
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1003
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.023928215353938187
lyAdverbCount3
lyAdverbRatio0.0029910269192422734
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean15.34
std8.86
cv0.577
sampleLengths
020
114
237
315
416
527
623
727
811
927
1021
1116
1212
133
1414
159
1625
173
1815
1920
205
2114
2217
239
2422
2529
2618
2713
2812
2918
3016
3135
3220
3318
3416
3513
367
376
3816
393
4025
4115
429
432
4413
4523
4628
478
485
497
65.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.42857142857142855
totalSentences70
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences61
matches
0"Then the orbs died."
1"Then the market erupted, not"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences61
matches
0"She gained ground near the"
1"He glanced back, face pale"
2"Her heart hammered a steady"
3"She touched the worn leather"
4"She could retreat."
5"She moved through the crowd,"
6"She kept her hand near"
7"She seized his shoulder, spun"
8"He sneered, panic replaced by"
9"She tightened her grip, reaching"
10"He wrenched free, shoving her"
11"He spread his hands, water"
12"He smiled, small and cruel."
13"She drove her elbow back,"
14"She bit hard into the"
15"She ripped away, turned, and"
16"He spread his arms wide"
17"Her pistol aimed steady, but"
ratio0.295
58.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences61
matches
0"Quinn's boots hammered wet asphalt,"
1"Rain needled her face, cold"
2"The suspect wore a hood"
3"She gained ground near the"
4"The shout scraped her throat,"
5"He glanced back, face pale"
6"Quinn followed without breaking pace,"
7"The alley dead-ended against rusted"
8"Quinn halted at the threshold,"
9"Her heart hammered a steady"
10"She touched the worn leather"
11"She could retreat."
12"Radio for backup, wait for"
13"Quinn stepped into the black."
14"The descent was brutal, tiles"
15"Light came from floating glass"
16"Stalls crowded the tracks, heaped"
17"Quinn pulled her coat collar"
18"A dwarf with brass goggles"
19"A tall woman with branching"
ratio0.803
81.97% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences61
matches
0"Now Camden Town's abandoned northern"
ratio0.016
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount12
matches
0"Rain needled her face, cold and sharp, mixing with sweat that stung her eyes."
1"She gained ground near the canal bridge, her chest burning, thighs trembling with ignored exhaustion."
2"Concrete steps plunged downward into absolute dark, and the hoodie's footsteps echoed down with a rapid tick-tock that faded into silence."
3"The descent was brutal, tiles slick with green slime that squelched under her soles."
4"Light came from floating glass orbs that bobbed near the ceiling, casting sick green and violet pools across faces human and otherwise."
5"Stalls crowded the tracks, heaped with goods that hurt direct observation: jars of swirling fog, blades that drank illumination, bundles of dried herbs that wri…"
6"The air layered incense, rotting meat, and chemical sharpness over old tunnel mould that clung to the walls."
7"She moved through the crowd, her posture carrying the military precision that had earned her decorations, her eyes tracking the black hood that bobbed near a st…"
8"She seized his shoulder, spun him round with force that surprised them both."
9"He wrenched free, shoving her back into a display of glass vials that shattered with a high, musical chime that drew eyes from nearby stalls."
10"The masked figure turned, head tilting with an unnatural smoothness that made Quinn's skin crawl."
11"She ripped away, turned, and found three figures in long dark coats facing her, faces hidden, one holding a blade that glimmered with an oily rainbow sheen that…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.2722%