Run: 2026-07-25-01KYCTJE843TZTF77P7Q5ET5KA

Run Details

Duration:
12.7s
Cost:
$0.019360
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heel of Detective Harlow Quinn's left boot tore through a neon-lit puddle, spraying filthy street water over the crumbling brickwork of an alley off Chalk Farm Road. Ten yards ahead, Tomás Herrera vaulted a row of overflowing wheelbins with the fluid grace of a man who spent his life running from the law. "Stop, Herrera!" Quinn shouted. Her right hand rested heavily on the grip of her holstered Glock. The paramedic did not even turn around. He sprinted past the rusted fire escapes, his dark curly hair plastered to his forehead by the downpour. The Saint Christopher medallion dangling around his neck reflected the harsh red glow of a nearby takeaway sign. Quinn squeezed through the narrow gap between two metal dumpsters, her shoulder catching on a sharp edge. Pain flared, sharp and cold, but she ignored it. Her leather watch face read just past midnight. Three years she had spent chasing shadows since DS Morris died in that burned-out warehouse, three years of silent dead ends and missing reports that did not add up. Tonight, the trail led straight to the off-the-books medic of London's underbelly. Herrera veered left into a dead-end courtyard behind an abandoned Victorian ice house. "End of the line," Quinn said, rounding the corner with her weapon unholstered, brought up in a two-handed tactical grip. Herrera stood before a padlocked iron grate set flat into the cobbles. He glanced over his shoulder, his warm brown eyes wide under the flicker of a dying halogen streetlight. His olive skin glistened with sweat and rain. "You don't want to follow me down there, Detective," Herrera said. His voice carried the soft, rolled consonants of his native Seville, remarkably steady given the sprint. "Step away from the grate. Hands where I can see them." "I have a patient bleeding out." Herrera reached into his jacket pocket. "Move a finger and I'll drop you." Herrera pulled out a piece of polished white bone, no larger than a coin, carved with intricate geometric runes. He did not point a weapon; he simply dropped the token through the iron bars of the grate. A heavy, metallic thrum vibrated through the stone beneath Quinn's boots. The iron padlock snapped with the sound of a pistol shot. The heavy grate swung upward on oiled hinges, releasing a gust of warm, stagnant air that carried the copper tang of old blood, ozone, and wet earth. "Last chance to turn back, Quinn," Herrera said softly. "London above belongs to you. London below does not." Before she could acquire a target, Herrera pitched himself backward into the dark opening, sliding down a steep, slick chute into the earth. Quinn reached the edge of the shaft, her flashlight beam cutting through the damp fog rushing out of the opening. The light caught the bottom of a spiralling metal staircase twenty feet below, disappearing into an abandoned Tube tunnel. She checked her radio. Static hissed from the speaker. Dead air. No backup. No signal. Just an unlicensed medic and whatever killed her partner three years ago waiting in the dark. She gripped her flashlight tight alongside the frame of her Glock and took the plunge down the iron steps. The air grew thick and heavy as she descended, smelling of dry spice, animal musk, and ozone. She stepped off the bottom rung onto a cracked tiled platform. Above her, a rusted enamel sign read *Camden Town*, but the rest of the station bore no resemblance to the Transport for London network. This was the Veil Market. Lanterns made of green glass hung from iron hooks driven into the tiled walls, casting long, writhing shadows across hundreds of makeshift stalls. Hundreds of figures moved through the gloom, clad in heavy cloaks, tailored coats, and rags. The murmur of bargaining echoed through the tunnel like the hum of a beehive. A vendor with elongated fingers stacked glass vials filled with glowing blue fluid while a woman whose eyes were entirely black stripped the scales off a dead, pale creature resting on a block of ice. Quinn kept her back against the tiled wall, keeping her weapon lowered but ready against her thigh. Her sharp jaw set tight as her salt-and-pepper hair dripped onto her collar. "Looking for something, human?" A voice rasped from the shadows near a disused ticket barrier. A man with skin the color of wet ash leaned against the metal turnstile. "Metropolitan Police," Quinn said, her voice cutting through the market noise with military precision. "I'm looking for a man. Brown hair, olive skin, scar on his left arm." The ash-skinned man laughed, a sound like dry leaves scraping across concrete. "The blue-bottles have no jurisdiction past the bone gates, Detective. Keep your iron in your holster or you won't leave to see the sun." Quinn brushed past him, her brown eyes scanning the crowd. She caught a flash of dark curls fifty yards down the northern platform, heading toward a disused train carriage converted into a dark workshop. She pressed forward through the throngs of non-human shoppers and traders. A tall creature draped in heavy velvet brushed against her, its scent of sulfur making her eyes water. She kept her gaze locked on Herrera's retreating back. He ducked into the rusted Tube carriage, sliding the heavy metal door almost shut behind him. Quinn reached the side of the carriage, flattening herself against the cold painted steel. She took a deep breath, kicked the sliding door fully open, and stepped inside with her gun raised. "Freeze!" Inside, the seats had been stripped away. A steel operating table occupied the center of the carriage, illuminated by three powerful surgical lamps running on car batteries. On the table lay a young man, his torso torn open in jagged, black-edged lacerations that seeped thick, iridescent bile instead of red blood. Herrera stood over the patient, his hands covered in latex gloves, a scalpel dripping with clear fluid in his right hand. A woman with silver hair stood across from him, holding a tray of bronze instruments. "I told you not to come," Herrera said without looking up, plunging a pair of forceps into the wound. The patient on the table groaned, a deep, inhuman sound that vibrated the glass windows of the carriage. "He has ten minutes before the shadow-rot reaches his heart." "You're under arrest for obstruction, harboring a fugitive, and operating an illegal medical facility," Quinn said, her voice dropping an octave. "You can arrest me when I finish the suture," Herrera snapped, his fingers working with frantic speed to tie off a blackened artery. "Or you can shoot me and watch a nineteen-year-old die of an infection your hospitals don't even have a name for." "He isn't human," Quinn said, her eyes fixating on the black veins spreading across the patient's neck. "He breathes. He feels pain," Herrera replied, picking up a curved needle threaded with shimmering silver thread. "That makes him my patient. Help me hold him down or get out of my light." Quinn hesitated, her thumb resting on the Glock's safety catch. The air in the carriage grew bitterly cold. The surgical lamps flickered twice, then dimmed. The silver-haired woman backed away from the table, dropping her tray of instruments with a loud metallic clatter. "They found us," she whispered, looking toward the dark tunnel outside the carriage windows. A heavy thump sounded on the roof of the Tube car, followed by the screech of metal peeling open like a tin can. "Herrera," Quinn said, swinging her pistol toward the ceiling as a long, pale claw punched down through the steel roof above them. "What the hell is that?" "The thing that bit him," Herrera said, dropping the needle and reaching beneath the operating table for a heavy brass canister. "And it brought its pack."
created_at"2026-07-25T14:23:52.082Z" 7/25/2026, 2:23:52 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency881
moderation_latency(null)
generation_time12609
tokens_prompt4484
tokens_completion1967
native_tokens_prompt4507
native_tokens_completion1680
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0193605
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"-MZkatiwDL_QjMcPpbnxuQw"
is_byokfalse
latency881
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784989432-nvvBmxYCa1CscGj34AGD"
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api_type"completions"
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upstream_id"-MZkatiwDL_QjMcPpbnxuQw"
total_cost0.0193605
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Herrera said softly [softly]"
dialogueSentences26
tagDensity0.577
leniency1
rawRatio0.067
effectiveRatio0.067
96.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1302
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1302
totalAiIsms9
found
0
word"flicker"
count1
1
word"intricate"
count1
2
word"vibrated"
count2
3
word"gloom"
count1
4
word"echoed"
count1
5
word"scanning"
count1
6
word"velvet"
count1
7
word"flickered"
count1
highlights
0"flicker"
1"intricate"
2"vibrated"
3"gloom"
4"echoed"
5"scanning"
6"velvet"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences77
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1302
ratio0.002
matches
0"Camden Town"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1100
uniqueNames19
maxNameDensity1.27
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Herrera"
discoveredNames
Detective1
Harlow1
Quinn14
Chalk1
Farm1
Road1
Tomás1
Herrera14
Glock3
Saint1
Christopher1
Morris1
London2
Victorian1
Seville1
Tube3
Transport1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Tomás"
3"Herrera"
4"Glock"
5"Saint"
6"Christopher"
7"Morris"
places
0"Chalk"
1"Farm"
2"Road"
3"London"
4"Seville"
5"Transport"
6"Market"
globalScore0.864
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1302
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean31
std17.85
cv0.576
sampleLengths
054
116
243
375
413
520
638
727
811
912
107
1137
1249
1318
1423
1550
1620
1719
1852
195
2087
2130
2229
2328
2436
2534
2654
2732
281
2951
3036
3147
3221
3344
3417
3533
3625
3718
3814
3923
4027
4126
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"been stripped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences88
ratio0.011
matches
0"He did not point a weapon; he simply dropped the token through the iron bars of the grate."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1112
adjectiveStacks1
stackExamples
0"jagged, black-edged lacerations"
adverbCount22
adverbRatio0.019784172661870502
lyAdverbCount9
lyAdverbRatio0.008093525179856115
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean14.8
std6.87
cv0.464
sampleLengths
028
126
24
312
47
518
618
717
89
98
1029
1112
1213
1320
1412
1518
168
1711
1816
1911
2012
217
2219
2318
2411
2511
2627
279
289
2923
3020
3119
324
335
342
352
362
3716
3819
3917
4011
4124
425
4323
4415
4514
4635
4717
4813
4915
64.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4431818181818182
totalSentences88
uniqueOpeners39
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Just an unlicensed medic and"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences72
matches
0"Her right hand rested heavily"
1"He sprinted past the rusted"
2"Her leather watch face read"
3"He glanced over his shoulder,"
4"His olive skin glistened with"
5"His voice carried the soft,"
6"He did not point a"
7"She checked her radio."
8"She gripped her flashlight tight"
9"She stepped off the bottom"
10"Her sharp jaw set tight"
11"She caught a flash of"
12"She pressed forward through the"
13"She kept her gaze locked"
14"He ducked into the rusted"
15"She took a deep breath,"
16"she whispered, looking toward the"
ratio0.236
8.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences72
matches
0"The heel of Detective Harlow"
1"Her right hand rested heavily"
2"The paramedic did not even"
3"He sprinted past the rusted"
4"The Saint Christopher medallion dangling"
5"Quinn squeezed through the narrow"
6"Pain flared, sharp and cold,"
7"Her leather watch face read"
8"Tonight, the trail led straight"
9"Herrera veered left into a"
10"Quinn said, rounding the corner"
11"Herrera stood before a padlocked"
12"He glanced over his shoulder,"
13"His olive skin glistened with"
14"His voice carried the soft,"
15"Herrera reached into his jacket"
16"Herrera pulled out a piece"
17"He did not point a"
18"A heavy, metallic thrum vibrated"
19"The iron padlock snapped with"
ratio0.903
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences72
matches
0"Before she could acquire a"
ratio0.014
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount4
matches
0"Ten yards ahead, Tomás Herrera vaulted a row of overflowing wheelbins with the fluid grace of a man who spent his life running from the law."
1"Three years she had spent chasing shadows since DS Morris died in that burned-out warehouse, three years of silent dead ends and missing reports that did not ad…"
2"The heavy grate swung upward on oiled hinges, releasing a gust of warm, stagnant air that carried the copper tang of old blood, ozone, and wet earth."
3"On the table lay a young man, his torso torn open in jagged, black-edged lacerations that seeped thick, iridescent bile instead of red blood."
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount2
matches
0"Quinn said, her voice cutting through the market noise with military precision"
1"Quinn said, her voice dropping an octave"
34.62% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount3
fancyTags
0"Quinn shouted (shout)"
1"Herrera snapped (snap)"
2"she whispered (whisper)"
dialogueSentences26
tagDensity0.5
leniency1
rawRatio0.231
effectiveRatio0.231
85.7001%