Run: 2026-07-25-01KYCW57DRE93F0X2P1AWQGB2V

Run Details

Duration:
26.6s
Cost:
$0.049983
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Glass shattered against the asphalt three paces behind my boots. I cleared the jagged green shards in a single stride, eyes locked on the teal windbreaker darting through the narrow passage ahead. The courier vaulted a rusted dumpster, his boots clipping the metallic lip with a sharp clatter. Three weeks of dead ends, seven cold files, and one dead partner led to this bastard. I wasn't letting him disappear into the Camden night. He took a sharp right into an alleyway that should have ended at a solid brick wall. When I rounded the corner, the wall wasn't there. A wrought-iron gate hung off its hinges, revealing a flight of damp concrete stairs plunging straight into the earth. The familiar subterranean hum of the Northern line vibrated beneath my soles, but this shaft reeked of something wrong. It smelled of ozone, burnt cinnamon, and old copper. I halted at the top of the stairs, boots planted wide in a firm stance. My left thumb rubbed the worn leather watch strap on my wrist out of habit. Three years ago, DS Morris walked into a blind spot just like this one and came back in a zinc-lined casket. The runner's footsteps echoed from the depths, heavy and panicked. A sharp clicking noise rang out against the stone. A bone token clattered against the top step, bouncing twice before resting against the toe of my right boot. Smooth, polished ivory, carved with a tight spiral pattern that made my retinas ache if I stared too long. My gun remained unholstered, pressed low against my outer thigh. Metropolitan Police protocol demanded I call for immediate backup, establish a perimeter, wait for armed response. But armed response didn't carry bone tokens, and they didn't know what Morris found down here. I picked up the token. The surface felt oddly greasy, warm like living skin. I stepped onto the stairs and descended into the gloom. The noise of the street above vanished instantly, cut off as if a heavy vault door slammed shut behind me. The air grew thick, humid, and heavy with the smell of roasted meat and pungent spices. Shadows flickered along the cracked white tiles of the disused escalator shaft, cast by iron lanterns hanging from rusted hooks. At the bottom, the tunnel expanded into a massive subterranean cavern. An abandoned Tube station, transformed into a crowded, dimly lit bazaar. Stalls constructed from scavenged steel and heavy canvas lined the platform edges. Figures wrapped in thick woollen coats moved between the stalls, their faces obscured by deep hoods or delicate porcelain masks. On glass counters lay dried roots, jars of glowing crimson liquid, and stacks of yellowed parchment bound with human hair. The Veil Market. I had heard the whispers in dark corners of Soho bars, but seeing it made my chest tighten. "Lost, officer?" I turned my head slowly, keeping my hands visible. A man leaned against a tiled pillar, hands buried deep in the pockets of a worn green parka. Olive skin, short dark curls, and a sharp white scar running along his left forearm. "Herrera," I said. "Detective Quinn." Tomás stepped out of the shadow, his Saint Christopher medallion catching the orange lantern light. "You shouldn't be down here. This isn't your jurisdiction. It isn't anyone's jurisdiction." "I'm chasing a suspect. Tall, teal windbreaker, carrying a leather satchel." "I know who you mean." Tomás crossed his arms, his warm brown eyes scanning the crowd behind me. "If you pull that weapon, thirty people will cut your throat before you can clear your holster. The market has rules, Quinn. No firearms. No police badges." "Morris had a badge." Tomás's jaw tightened. "And look where that got him. He tried to arrest a vendor selling distilled shadows. They found his brain melted inside his skull." "Tell me where the runner went." "He went to the back counter. Sinking his profits into alchemical suppressants." Tomás gestured toward the far end of the platform where a disused service tunnel vanished into absolute blackness. "He works for people you don't want to meet, Harlow. Real dangerous people." "I'm already down here." I stepped past him, my boot soles crunching on fine grit. "Quinn, wait." Tomás grabbed my elbow. His grip was firm, trained by years on emergency ambulances. "The market moves on the full moon. That's tonight. If you get trapped down here when the gate shifts, you won't find your way back to Camden." "Let go of me, Herrera." He released his grip, lifting his hands. "Don't say I didn't warn you." I pushed through the crowd of hooded shoppers. A merchant with elongated, knobby fingers offered me a silver vial filled with swirling blue gas, but I pushed his hand aside, keeping my eyes fixed on the dark mouth of the service tunnel ahead. The noise of the market faded into a muffled hum as I stepped past the platform edge. The tunnel was cold, lit only by patches of phosphorescent moss clinging to the cast-iron tunnel rings. Fifty yards into the darkness, I found the teal windbreaker. It lay crumpled on the gravel between the rusty rails, torn to ribbons and soaked in fresh blood. I drew my Glock, my weapon light clicking on. The bright beam cut through the gloom, illuminating floating dust motes and thick red splatters painted along the curved brick wall. Footsteps sounded behind me. Not from the market. From the dark tunnel ahead. Heavy, rhythmic, four-legged footsteps. A low growl vibrated through the metal rails beneath my boots, shaking the fillings in my teeth. Something massive shifted in the darkness just beyond the reach of my light beam, two pale yellow eyes reflecting the halogen glow. The air temperature dropped instantly until my breath bloomed in thick white clouds. The beast lunged out of the shadow, jaws wide, razor teeth glistening in the light.
created_at"2026-07-25T14:51:36.264Z" 7/25/2026, 2:51:36 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1487
moderation_latency(null)
generation_time26485
tokens_prompt4484
tokens_completion3451
native_tokens_prompt4507
native_tokens_completion5763
native_tokens_completion_images0
native_tokens_reasoning4496
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.049983
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"eM1kapuSFauX-8YPndmxsAk"
is_byokfalse
latency1487
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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total_cost0.049983
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upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
94.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms17
found
0
word"shattered"
count1
1
word"familiar"
count1
2
word"vibrated"
count2
3
word"footsteps"
count3
4
word"echoed"
count1
5
word"depths"
count1
6
word"gloom"
count2
7
word"flickered"
count1
8
word"constructed"
count1
9
word"porcelain"
count1
10
word"scanning"
count1
11
word"rhythmic"
count1
12
word"glistening"
count1
highlights
0"shattered"
1"familiar"
2"vibrated"
3"footsteps"
4"echoed"
5"depths"
6"gloom"
7"flickered"
8"constructed"
9"porcelain"
10"scanning"
11"rhythmic"
12"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences61
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords978
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount815
uniqueNames12
maxNameDensity0.61
worstName"Tomás"
maxWindowNameDensity2.5
worstWindowName"Tomás"
discoveredNames
Camden1
Northern1
Morris2
Police1
Tube1
Veil1
Market1
Soho1
Tomás5
Saint1
Christopher1
Glock1
persons
0"Morris"
1"Tomás"
2"Saint"
3"Christopher"
places
0"Camden"
1"Soho"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount978
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean25.08
std15.73
cv0.627
sampleLengths
032
141
226
347
451
538
619
742
814
910
1056
1122
1252
1321
142
1542
163
1730
1811
1945
204
2126
226
2343
2415
2543
265
2713
2843
2934
3010
3118
3230
3313
344
3517
3622
3713
3815
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences61
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs129
matches
0"wasn't letting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount819
adjectiveStacks2
stackExamples
0"pressed low against my"
1"Heavy, rhythmic, four-legged footsteps."
adverbCount13
adverbRatio0.015873015873015872
lyAdverbCount6
lyAdverbRatio0.007326007326007326
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean13.58
std6.91
cv0.509
sampleLengths
010
122
216
316
49
517
69
719
819
99
1015
1115
1221
1310
149
1519
1619
1710
1816
1916
205
219
2210
2320
2416
2520
2611
2711
2812
2920
3020
313
3218
332
349
3518
3615
373
3817
3913
4011
4118
4227
434
443
4523
466
4730
4813
4915
79.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5277777777777778
totalSentences72
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences60
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences60
matches
0"I cleared the jagged green"
1"I wasn't letting him disappear"
2"He took a sharp right"
3"It smelled of ozone, burnt"
4"I halted at the top"
5"My left thumb rubbed the"
6"My gun remained unholstered, pressed"
7"I picked up the token."
8"I stepped onto the stairs"
9"I had heard the whispers"
10"I turned my head slowly,"
11"I stepped past him, my"
12"His grip was firm, trained"
13"He released his grip, lifting"
14"I pushed through the crowd"
15"It lay crumpled on the"
16"I drew my Glock, my"
ratio0.283
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences60
matches
0"Glass shattered against the asphalt"
1"I cleared the jagged green"
2"The courier vaulted a rusted"
3"I wasn't letting him disappear"
4"He took a sharp right"
5"A wrought-iron gate hung off"
6"The familiar subterranean hum of"
7"It smelled of ozone, burnt"
8"I halted at the top"
9"My left thumb rubbed the"
10"The runner's footsteps echoed from"
11"A sharp clicking noise rang"
12"A bone token clattered against"
13"My gun remained unholstered, pressed"
14"I picked up the token."
15"The surface felt oddly greasy,"
16"I stepped onto the stairs"
17"The noise of the street"
18"The air grew thick, humid,"
19"Shadows flickered along the cracked"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount3
matches
0"A wrought-iron gate hung off its hinges, revealing a flight of damp concrete stairs plunging straight into the earth."
1"Smooth, polished ivory, carved with a tight spiral pattern that made my retinas ache if I stared too long."
2"The noise of the street above vanished instantly, cut off as if a heavy vault door slammed shut behind me."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"I stepped, my boot soles crunching on fine grit"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences17
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
84.9506%