Run: 2026-07-25-01KYCWQKXDHSCARK5244KH77K3

Run Details

Duration:
27.1s
Cost:
$0.040420
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stop right there!" Quinn barked, her boots skidding across wet pavement as the suspect rounded a tight corner near Camden High Street. Tomás Herrera did not stop. He hurdled an overturned bin, dark hair plastered to his forehead, and sprinted into a pitch-black alleyway. Quinn pressed forward, her lungs burning with cold air. Eighteen years of decorated police service kept her stride steady, but the twenty-nine-year-old former paramedic possessed youth and frantic energy. A silver medallion swung wildly against his neck, catching the flicker of a overhead streetlight. The Saint Christopher pendant. "Herrera!" Quinn drew her Glock 17, keeping the barrel pointed at the ground. "You vault that fence and I add evading arrest to the charge sheet!" Herrera did not vault the fence. Instead, he yanked open a heavy steel maintenance hatch set into the foundation of a derelict Victorian warehouse. He slipped inside, his brown eyes locking with hers for a single heartbeat before the metal door slammed shut. Quinn hit the steel door shoulder-first. The frame groaned. The latch had failed to catch. She kicked the panel open, bringing her firearm up to cover the threshold. A subterranean draught rushed past her, carrying a pungent stench of stagnant water, ozone, and burnt lavender. Iron stairs spiralled down into absolute darkness beneath the streets of Camden. Quinn clicked on her tactical torch. The bright white beam cut through the gloom, illuminating a fresh smear of dark red blood along the handrail. Herrera was bleeding. The knife attack scar on his left forearm must have reopened during the scuffle in Soho. Quinn paused at the top of the stairwell. She tapped the face of her worn leather watch, watching the second hand tick forward. Her radio crackled with heavy static, the signal dying as the thick concrete swallowed the frequency. Calling for backup was standard procedure, but three years ago, DS Morris had waited for backup in a dark alley, and Quinn had brought him home in a body bag. She was not going to let another suspect slip into the dark. She gripped her weapon with both hands and descended the steps, her footsteps silent on the damp iron treads. The spiral staircase ended at a forgotten railway platform, an enormous underground vault unmapped by the Transport for London network. Dim oil lanterns hung from rusted overhead cables, casting eerie turquoise light across faded white tiles. This was no abandoned station. Dozens of makeshift wooden stalls lined the platform where commuters once waited. Hawkers spoke in hushed, guttural accents, displaying glass jars of iridescent liquids, bundles of dried roots, polished bone trinkets, and shimmering silver vials. Figures clad in heavy wool cloaks drifted through the crowded aisle. Quinn tucked her firearm back into her holster, pulling her thick coat closed over her badge. The Veil Market. She had heard whispers on the street about a illegal underground market that moved every full moon, but the sheer scale of the operation made her skin prickle. She spotted Herrera fifty yards down the platform. He pressed a blood-soaked sleeve against his left arm, dodging between a pair of tall, hooded buyers standing outside an apothecary tent. Quinn narrowed her eyes and closed the distance, her sharp jaw set tight. She slipped past a corner shop stall where a merchant was weighing glittering purple dust on brass scales. The smell of raw meat and crushed peppermint hung heavy in the air. Herrera halted in front of a stall draped in black velvet. He reached into his coat, pulled out a polished white bone token, and tossed it onto the counter. "I need the counter-agent," Herrera said, his voice rough and breathless. "Now." "A single bone token pays for entry to the market, former paramedic, not my finest alchemical remedies," a raspy voice replied from beneath the velvet drape. "I have three thousand pounds in cash," Herrera pleaded, slapping a thick paper envelope onto the wood. "The venom is spreading up my arm." "Police!" Quinn shouted, stepping clear of the crowd and bringing her Glock up in a sight picture aligned squarely with Herrera's spine. "Don't move! Hands where I can see them, Tomás!" The market went dead silent. Every vendor, buyer, and shadowed figure on the platform turned toward her. The low hum of commerce vanished instantly. Herrera gasped, his olive skin draining of color as he turned his head. "Quinn, no. Get out of here. You don't understand what this place is." The merchant behind the velvet curtain did not flinch. A pale hand with five elongated fingers slid out from the drape, quietly sweeping the envelope of cash into the shadows. "Unsanctioned authority on the market floor," the merchant whispered into the quiet air. "Enforcers." A heavy iron portcullis slammed down over the stairwell behind Quinn with a deafening crash, sealing the exit. From the dark mouth of the railway tunnel ahead, six towering figures stepped onto the platform, their eyes glowing faintly red in the gloom as they unsheathed long curved blades. Quinn widened her stance, shifted her grip on her sidearm, and flicked the safety off.
created_at"2026-07-25T15:01:38.874Z" 7/25/2026, 3:01:38 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1550
moderation_latency(null)
generation_time27085
tokens_prompt4484
tokens_completion2999
native_tokens_prompt4507
native_tokens_completion4488
native_tokens_completion_images0
native_tokens_reasoning3393
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0404205
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"0s9katO5OufQ-8YPy8Tm-Ak"
is_byokfalse
latency1550
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991698-E3j8M575mmHzqVEGPUZk"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784991698-XJlfNyBvbrpH2ikUevQk"
upstream_id"0s9katO5OufQ-8YPy8Tm-Ak"
total_cost0.0404205
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount849
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount849
totalAiIsms10
found
0
word"flicker"
count1
1
word"gloom"
count2
2
word"standard"
count1
3
word"footsteps"
count1
4
word"velvet"
count3
5
word"aligned"
count1
6
word"flicked"
count1
highlights
0"flicker"
1"gloom"
2"standard"
3"footsteps"
4"velvet"
5"aligned"
6"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung heavy in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences57
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences57
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences63
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords849
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount766
uniqueNames16
maxNameDensity1.57
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Camden2
High1
Street1
Tomás1
Herrera9
Saint1
Christopher1
Glock2
Victorian1
Soho1
Morris1
Quinn12
Transport1
London1
Veil1
Market1
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Morris"
4"Quinn"
5"Market"
places
0"Camden"
1"High"
2"Street"
3"Tomás"
4"Soho"
5"London"
globalScore0.717
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount849
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences63
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean30.32
std16.26
cv0.536
sampleLengths
022
122
248
326
443
528
654
719
881
919
1036
115
1246
1347
1430
1544
1629
1712
1826
1924
2031
215
2219
2326
2430
2514
2648
2715
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences57
matches(empty)
87.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs118
matches
0"was bleeding"
1"was weighing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences63
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount772
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.015544041450777202
lyAdverbCount5
lyAdverbRatio0.006476683937823834
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences63
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences63
mean13.48
std6.91
cv0.513
sampleLengths
022
15
217
39
420
515
64
713
813
96
1018
1119
126
133
146
1513
1617
1712
186
1919
203
2116
228
2315
2416
2530
2612
2719
2820
2916
305
3112
3223
3311
3416
353
3628
378
3822
3913
4018
4113
4211
4318
4411
451
4626
4717
487
4922
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.42857142857142855
totalSentences63
uniqueOpeners27
58.48% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences57
matches
0"Instead, he yanked open a"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences57
matches
0"He hurdled an overturned bin,"
1"He slipped inside, his brown"
2"She kicked the panel open,"
3"She tapped the face of"
4"Her radio crackled with heavy"
5"She was not going to"
6"She gripped her weapon with"
7"She had heard whispers on"
8"She spotted Herrera fifty yards"
9"He pressed a blood-soaked sleeve"
10"She slipped past a corner"
11"He reached into his coat,"
ratio0.211
3.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences57
matches
0"Quinn barked, her boots skidding"
1"Tomás Herrera did not stop."
2"He hurdled an overturned bin,"
3"Quinn pressed forward, her lungs"
4"A silver medallion swung wildly"
5"The Saint Christopher pendant."
6"Quinn drew her Glock 17,"
7"Herrera did not vault the"
8"He slipped inside, his brown"
9"Quinn hit the steel door"
10"The frame groaned."
11"The latch had failed to"
12"She kicked the panel open,"
13"A subterranean draught rushed past"
14"Iron stairs spiralled down into"
15"Quinn clicked on her tactical"
16"The bright white beam cut"
17"Herrera was bleeding."
18"The knife attack scar on"
19"Quinn paused at the top"
ratio0.912
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"She had heard whispers on the street about a illegal underground market that moved every full moon, but the sheer scale of the operation made her skin prickle."
1"From the dark mouth of the railway tunnel ahead, six towering figures stepped onto the platform, their eyes glowing faintly red in the gloom as they unsheathed …"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Herrera said, his voice rough and breathless"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Quinn barked (bark)"
1"Herrera pleaded (plead)"
2"Quinn shouted (shout)"
3"the merchant whispered (whisper)"
dialogueSentences13
tagDensity0.462
leniency0.923
rawRatio0.667
effectiveRatio0.615
82.5786%