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Run: 2026-07-25-01KYCWW0DKRKZ2S67MJ3QY8M66
Run Details
Model:
Thinking Machines Inkling (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
52.3s
Cost:
$0.021340
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
73.73%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
74.95%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.60%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.57%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
70.85%
Pronoun-first sentence starts
(details)
27.80%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
41.67%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.9079%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boots splashed through a
gutter of black rainwater.
The suspect's dark coat vanished
around the corner of Frith Street. She was Detective Harlow Quinn, forty-one, with a sharp jaw and a worn leather
watch
that tick-tocked against her left wrist. Eighteen years of decorated service had taught her to run without gasping. She ran now.
The clique had led her
a merry
dance
for months.
Tonight, one of them made
a mistake.
He'd shown his face at
the Raven's Nest, Silas' bar with the distinctive green neon sign that hummed above the entrance.
She'd waited across the wet
street, soaked through, watching the old maps and black-and-white photographs inside through the fogged glass. Then he bolted.
Quinn pushed off the brick
wall where she'd leaned.
Her closely cropped salt-and-pepper hair
clung flat against her scalp. Rain stung her brown eyes. She followed.
The suspect zig-zagged through late-night
pedestrians and delivery vans.
His black shoes flip-flopped through
puddles, splashing grey water onto his trousers. He didn't look back.
He knew the route, or
he knew she wouldn't stop. "Police,"
she called, her voice cutting
through the rain. He ignored her.
The green neon sign above
the Raven's Nest
flickered
behind her, casting sickly light over the wet pavement. Old maps and black-and-white photographs lined the walls inside, secrets locked behind Silas' doors, but Quinn had no time for
clandestine
meetings now. The man turned towards Camden. She sprinted harder.
Her breath came sharp and
clean. The rain had turned the pavements slick.
Her leather watch tick-tocked a
rapid rhythm against her
pulse
. The station's mouth gaped like a rotten tooth. Rusted rails led down into darkness beneath Camden. The suspect reached the bottom of the stairs, pulled something white from his pocket, a small bone token, and pressed it to the brickwork. Stone ground against stone. A hidden door slid open with a low groan. Quinn slowed at the top step.
Her hand went to her
waistband. The air that rose from the opening smelled of copper and sweet rot, of enchanted goods and banned alchemical substances. This was the Veil Market, the underground black market that moved locations every full moon, hidden beneath the city she thought she knew. The suspect slipped inside. The door
began to
slide shut. Quinn stepped through. The market roared with whispered information and glowing stalls carved from limestone. Enchanted goods
shimmered
in green-lit jars. Banned alchemical substances bubbled in glass tubes. The air felt thick, wrong.
Her shoes clicked on the
tile. The suspect had dissolved into the crowd. Then she saw him. Tomás Herrera stood near a makeshift table, his olive skin pale under a swinging lantern.
His short curly dark brown
hair was damp with rain or sweat. The scar running along his left forearm glistened where silver thread pierced a stranger's bleeding arm.
His Saint Christopher medallion hung
outside his shirt, catching the dim light. Quinn moved closer. "Tomás." He looked up.
His warm brown eyes met
hers without surprise. "Detective Quinn." "You stitch wounds in the dark." "Some injuries don't wait for hospital lights." He pulled the thread taut, tied the knot. "You followed the wrong man." "He led me here." "He led you where it moves," Tomás said. "Every full moon. Bone token to enter. You don't carry one." Quinn's jaw tightened. "I'm police." "Not in this realm." He glanced at the crowd of masked traders. "Here, you're prey. The market sells information as well as goods. Someone will sell your name before the hour turns." She looked past him. The suspect
was gone
, swallowed by the helter-skelter of bodies and whispered trades. The hidden door behind her had sealed with a bone-click. Quinn turned. In the sudden blackness, cold steel pressed her throat.
created_at
"2026-07-25T15:04:02.76Z"
7/25/2026, 3:04:02 PM
model
"thinkingmachines/inkling-20260715"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
272
moderation_latency
(null)
generation_time
51465
tokens_prompt
4484
tokens_completion
4789
native_tokens_prompt
4140
native_tokens_completion
4247
native_tokens_completion_images
(null)
native_tokens_reasoning
3416
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.02134035
router
(null)
provider_responses
0
endpoint_id
"9911deb9-f44e-4e18-87fe-9d7b60acee72"
id
"otYcmhg-6z2FuN-a20c0e096d0f1425"
is_byok
false
latency
270
model_permaslug
"thinkingmachines/inkling-20260715"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1784991842-bBz2ixPDoxKPnhYYEIMR"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1784991842-0qFXG9goYAjqInczCA1Y"
upstream_id
"otYcmhg-6z2FuN-a20c0e096d0f1425"
total_cost
0.02134035
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
12
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
626
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
626
totalAiIsms
5
found
0
word
"dance"
count
1
1
word
"flickered"
count
1
2
word
"clandestine"
count
1
3
word
"pulse"
count
1
4
word
"shimmered"
count
1
highlights
0
"dance"
1
"flickered"
2
"clandestine"
3
"pulse"
4
"shimmered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
62
matches
(empty)
73.73%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
62
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
70
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
626
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
74.95%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
533
uniqueNames
14
maxNameDensity
1.5
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Frith
1
Street
1
Detective
1
Harlow
1
Quinn
8
Raven
2
Nest
2
Camden
2
Veil
1
Market
1
Herrera
1
Saint
1
Christopher
1
Tomás
2
persons
0
"Harlow"
1
"Quinn"
2
"Raven"
3
"Nest"
4
"Market"
5
"Herrera"
6
"Saint"
7
"Christopher"
8
"Tomás"
places
0
"Frith"
1
"Street"
2
"Camden"
globalScore
0.75
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
43
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
626
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
70
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
22.36
std
18.05
cv
0.807
sampleLengths
0
20
1
36
2
61
3
26
4
35
5
9
6
3
7
46
8
26
9
53
10
55
11
10
12
3
13
30
14
13
15
4
16
55
17
4
18
13
19
6
20
20
21
4
22
19
23
5
24
32
25
27
26
2
27
9
99.60%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
62
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
97
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
70
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
130
adjectiveStacks
0
stackExamples
(empty)
adverbCount
2
adverbRatio
0.015384615384615385
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
70
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
70
mean
8.94
std
5.85
cv
0.654
sampleLengths
0
9
1
11
2
21
3
12
4
3
5
10
6
7
7
21
8
20
9
3
10
9
11
10
12
5
13
2
14
9
15
12
16
4
17
10
18
9
19
3
20
18
21
23
22
5
23
3
24
6
25
7
26
10
27
8
28
8
29
24
30
4
31
9
32
6
33
6
34
20
35
23
36
4
37
6
38
3
39
12
40
6
41
7
42
5
43
6
44
7
45
4
46
15
47
12
48
16
49
12
58.57%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.38571428571428573
totalSentences
70
uniqueOpeners
27
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
59
matches
0
"Then he bolted."
1
"Then she saw him."
ratio
0.034
70.85%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
59
matches
0
"She was Detective Harlow Quinn,"
1
"She ran now."
2
"He'd shown his face at"
3
"She'd waited across the wet"
4
"Her closely cropped salt-and-pepper hair"
5
"His black shoes flip-flopped through"
6
"He didn't look back."
7
"He knew the route, or"
8
"she called, her voice cutting"
9
"He ignored her."
10
"She sprinted harder."
11
"Her breath came sharp and"
12
"Her leather watch tick-tocked a"
13
"Her hand went to her"
14
"Her shoes clicked on the"
15
"His short curly dark brown"
16
"His Saint Christopher medallion hung"
17
"He looked up."
18
"His warm brown eyes met"
19
"He pulled the thread taut,"
ratio
0.373
27.80%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
51
totalSentences
59
matches
0
"Quinn's boots splashed through a"
1
"The suspect's dark coat vanished"
2
"She was Detective Harlow Quinn,"
3
"She ran now."
4
"The clique had led her"
5
"Tonight, one of them made"
6
"He'd shown his face at"
7
"She'd waited across the wet"
8
"Quinn pushed off the brick"
9
"Her closely cropped salt-and-pepper hair"
10
"Rain stung her brown eyes."
11
"The suspect zig-zagged through late-night"
12
"His black shoes flip-flopped through"
13
"He didn't look back."
14
"He knew the route, or"
15
"she called, her voice cutting"
16
"He ignored her."
17
"The green neon sign above"
18
"The man turned towards Camden."
19
"She sprinted harder."
ratio
0.864
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
59
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
1
matches
0
"This was the Veil Market, the underground black market that moved locations every full moon, hidden beneath the city she thought she knew."
41.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
1
matches
0
"she called, her voice cutting through the rain"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
12
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
86.9079%