Run: 2026-07-25-01KYCX6GS7MPFH2B3Z1H5EWS9Y

Run Details

Duration:
13.6s
Cost:
$0.019106
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn tackled the suspect into a stack of wooden fruit crates, sending rot and damp timber exploding across the alleyway. He scrambled back on his elbows, eyes wide, lunging backward before Quinn could pin him. She lunged, her steel-toed boot catching only air and puddle slush as the man threw himself over a chain-link fence. The silver-tipped bone token in his fist caught the sickly glare of streetlights for a fraction of a second. "Halt! Police!" Quinn hauled herself up the chain-link, the iron tearing at her coat. Her leather watch scraped against the zinc. Forty-one years old, eighteen years on the force, and her knees burned like battery acid. She cleared the top rail, dropped hard onto the slick cobblestones of Camden, and rolled. The suspect sprinted toward the darkened mouth of the disused tube station down the lane. Rain lashed down in fat sheets, washing oil and city grime into the storm drains. Quinn unholstered her Glock 17, keeping her weapon low, fingers slick against the textured grip. She closed the distance, her military precision fighting the slick asphalt. The man didn't hesitate. He threw his weight against the heavy plywood hoarding sealing the abandoned station entrance. A flash of pale green light ignited around the edges of the timber. The heavy lock snapped. He slipped inside, the boards slamming shut behind him. Quinn slid to a stop, her boots skidding across wet iron grates. Silence swallowed the street, save for the furious drumbeat of water hitting the pavement. Her thumb flipped the safety off. Three years ago, DS Morris had vanished into a dark room just like this one, leaving behind nothing but an empty holster and a pool of blue-tinged grease. The official report cited an absconding officer. Quinn knew better. She slammed her hip into the hoarding. The wood gave way with a wet crunch. Darkness hit her first, thick and smelling of ozone, stale tea, and butchered raw meat. She clicked on her torch, the narrow white beam cutting through decades of subterranean dust. The stairs angled down violently into the gullet of the earth. The cold air vibrated with a low sound, a bass hum that vibrated the fillings in her back teeth. Quinn picked her way down the cracked tiled steps, her left wrist twisting to check her watch. 02:14 AM. Her heart hammered against her ribs, a rhythm she forced into submission with controlled, slow exhales. At the base of the stairs, the narrow passageway widened into an old Victorian platform. The rusted iron tracks were buried beneath thick wooden planks. Quinn stepped through an arched doorway into the Veil Market. lanterns burned with violet flames, suspended from dripping cast-iron girders. Dozens of makeshift stalls clung to the tiled walls, draped in velvet, coarse canvas, and beaten copper. The air smelled of burnt clove, copper, and something sickeningly sweet, like overripe peaches left in the sun. Figures swathed in heavy coats and obscuring veils moved between the stalls, speaking in hushed, sibilant tones. They stopped. Every shadowed face turned toward her white torch beam. "Put the light away, copper," a voice drawled from the shadows. Quinn swept the beam toward the sound, illuminating a tall man leaning against a cast-iron support pillar. Warm brown eyes squinted against the glare. Curly dark hair clung to his forehead, and a jagged white scar caught the torchlight, running along his left forearm where his sleeve was rolled up. "Tomás Herrera," Quinn said, her voice cutting through the damp murmur of the market. "You're out of your jurisdiction, paramedic." "And you're out of your depth, Detective." Tomás didn't flinch. A silver Saint Christopher medallion gleamed against his olive skin. "Lower the flashlight. You're making the locals nervous." "I'm pursuing a suspect. Caucasian, six feet, black jacket, carrying a stolen item." Quinn kept her Glock pointed at the deck, but her stance remained braced. "Where did he go?" "A lot of people wear black jackets down here, Harlow." "It's Detective Quinn to you." She took three measured steps forward, her boots echoing against the wet floorboards. "You lost your NHS license for handing out unapproved meds to street junkies. Don't add obstruction of a murder inquiry to your sheet." "Unauthorized treatments," Tomás corrected gently. His voice bore the soft, melodic lilt of his native Seville, buried under years of London sludge. "And the patient lived. Which is more than I can say for your partner." Quinn's jaw tightened until her teeth clicked. "Leave Morris out of this." "Then leave this place alone." Tomás took a step closer, raising his hands slowly to show they were empty, though his right thumb stroked the scar on his arm. "You think you're chasing a mugger. You're not. You're walking into a hornets' nest with a rolled-up newspaper." "He had a bone token," Quinn said, watching his eyes. "I know how the doors open." Tomás's warm brown eyes narrowed slightly. "Then you know you don't belong here without one." "I have a badge." "That bit of tin doesn't buy bread up top, let alone safe passage down here." Tomás gestured subtlely behind her. Quinn heard the rustle of heavy cloth before she saw the movement. Two hulking shapes stepped out from the shadows near a stall selling dried herbs and dark, bottled fluids. They didn't look entirely human; their proportions were off, shoulders too broad, arms hanging past their knees. "He went toward the old line," Tomás murmured, keeping his voice down so only she could hear. "Toward the back tunnels. If you go after him alone, you won't come back up. Not in one piece." "Is that a threat, Herrera?" "It's a medical opinion." Tomás reached into his coat pocket slowly. Quinn's hand twitched toward her holster, but he pulled out a small, amber glass vial filled with a thick liquid. "He's desperate. Desperate people down here trade in things that don't belong to them." "He killed a watchmaker in Soho," Quinn said, her voice dropping to a harsh whisper. "Cut his throat and took a silver compass. I'm taking him in." "The watchmaker was one of us," Tomás replied flatly. "And the suspect didn't act alone." Before Quinn could process the statement, a sharp whistle pierced the murky air of the station. At the far end of the platform, past a stall draped in strange, shimmering pelts, a man in a black jacket broke into a run. He vaulted over a heap of rusted iron piping and sprinted toward a pitch-black maintenance tunnel. "Stand down!" Quinn yelled, lunging forward. Tomás grabbed her coat sleeve. The fabric tore. Quinn spun, raising her forearm to strike his collarbone, but the former paramedic was fast. He grabbed her wrist, twisting it just enough to break her leverage without breaking skin. "Let go!" she spat. "Look up!" Tomás shouted. Quinn glanced at the arched ceiling just as the shadow above the tunnel mouth detached itself from the brickwork. It wasn't a shadow. It dropped down with a wet, heavy thud directly between Quinn and the escaping suspect, uncoiling six jointed, bone-white limbs against the Victorian tile. The thing turned its faceless, pale head toward Quinn, and a sound like grinding stones echoed through the underground market.
created_at"2026-07-25T15:09:47.19Z" 7/25/2026, 3:09:47 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency613
moderation_latency(null)
generation_time13546
tokens_prompt4484
tokens_completion1848
native_tokens_prompt4507
native_tokens_completion1646
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0191055
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"u9FkasmAELaN_uMPx5qi2A8"
is_byokfalse
latency613
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784992187-PZKD3ekpUIKT0bWO5Qe0"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784992187-OWlfJ3jwiBx63u7b9Hfx"
upstream_id"u9FkasmAELaN_uMPx5qi2A8"
total_cost0.0191055
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
18.18% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount3
adverbTags
0"Tomás corrected gently [gently]"
1"Tomás gestured subtlely [subtlely]"
2"Tomás replied flatly [flatly]"
dialogueSentences33
tagDensity0.485
leniency0.97
rawRatio0.188
effectiveRatio0.182
83.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1206
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"slowly"
count2
2
adverb"slightly"
count1
highlights
0"gently"
1"slowly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.25% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1206
totalAiIsms12
found
0
word"weight"
count1
1
word"silence"
count1
2
word"tinged"
count1
3
word"vibrated"
count2
4
word"velvet"
count1
5
word"measured"
count1
6
word"echoing"
count1
7
word"lilt"
count1
8
word"hulking"
count1
9
word"whisper"
count1
10
word"echoed"
count1
highlights
0"weight"
1"silence"
2"tinged"
3"vibrated"
4"velvet"
5"measured"
6"echoing"
7"lilt"
8"hulking"
9"whisper"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences79
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1206
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount954
uniqueNames13
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn22
Camden1
Glock2
Morris1
Victorian2
Veil1
Market1
Tomás10
Saint1
Christopher1
Seville1
London1
persons
0"Harlow"
1"Quinn"
2"Glock"
3"Morris"
4"Tomás"
5"Saint"
6"Christopher"
places
0"Veil"
1"Seville"
2"London"
globalScore0.347
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1206
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean26.8
std17.18
cv0.641
sampleLengths
022
154
22
349
415
541
644
712
858
915
1030
1111
1254
1325
1410
1562
1611
1711
1850
1920
2028
2130
2210
2341
2436
2512
2647
2716
2815
294
3020
3147
3236
335
3445
3527
3615
3716
3841
396
4038
414
424
4347
4420
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"were buried"
1"was rolled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences96
ratio0.01
matches
0"They didn't look entirely human; their proportions were off, shoulders too broad, arms hanging past their knees."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount964
adjectiveStacks1
stackExamples
0"beneath thick wooden planks."
adverbCount23
adverbRatio0.023858921161825725
lyAdverbCount14
lyAdverbRatio0.014522821576763486
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.56
std6.4
cv0.51
sampleLengths
022
115
220
319
42
512
67
715
815
915
1015
1115
1211
134
1414
1513
164
179
1812
1914
206
2128
227
233
247
258
2615
2715
2811
2919
3017
312
3216
3315
3410
3510
3610
3717
3818
3917
402
419
4211
4317
447
4526
4614
476
4810
4910
71.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4479166666666667
totalSentences96
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences75
matches
0"He scrambled back on his"
1"She lunged, her steel-toed boot"
2"Her leather watch scraped against"
3"She cleared the top rail,"
4"She closed the distance, her"
5"He threw his weight against"
6"He slipped inside, the boards"
7"Her thumb flipped the safety"
8"She slammed her hip into"
9"She clicked on her torch,"
10"Her heart hammered against her"
11"She took three measured steps"
12"His voice bore the soft,"
13"They didn't look entirely human;"
14"He vaulted over a heap"
15"He grabbed her wrist, twisting"
16"It wasn't a shadow."
17"It dropped down with a"
ratio0.24
13.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences75
matches
0"Detective Harlow Quinn tackled the"
1"He scrambled back on his"
2"She lunged, her steel-toed boot"
3"The silver-tipped bone token in"
4"Quinn hauled herself up the"
5"Her leather watch scraped against"
6"She cleared the top rail,"
7"The suspect sprinted toward the"
8"Rain lashed down in fat"
9"Quinn unholstered her Glock 17,"
10"She closed the distance, her"
11"The man didn't hesitate."
12"He threw his weight against"
13"A flash of pale green"
14"The heavy lock snapped."
15"He slipped inside, the boards"
16"Quinn slid to a stop,"
17"Silence swallowed the street, save"
18"Her thumb flipped the safety"
19"The official report cited an"
ratio0.893
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Before Quinn could process the"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"The cold air vibrated with a low sound, a bass hum that vibrated the fillings in her back teeth."
1"He grabbed her wrist, twisting it just enough to break her leverage without breaking skin."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount4
matches
0"Quinn said, her voice cutting through the damp murmur of the market"
1"Quinn kept, but her stance remained braced"
2"She took, her boots echoing against the wet floorboards"
3"Quinn said, her voice dropping to a harsh whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount7
fancyTags
0"a voice drawled (drawl)"
1"She took (take)"
2"Tomás corrected gently (correct)"
3"Tomás murmured (murmur)"
4"Quinn yelled (yell)"
5"she spat (spit)"
6"Tomás shouted (shout)"
dialogueSentences33
tagDensity0.333
leniency0.667
rawRatio0.636
effectiveRatio0.424
77.5696%