Run: 2026-07-25-01KYCX8YVP8XN0M5ASNGEZTCAZ

Run Details

Duration:
6.6s
Cost:
$0.004497
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A worn leather watch on her left wrist ticked past midnight as Detective Harlow Quinn vaulted over a wet iron turnstile. Rain lashed the pavement of Camden. Water soaked her closely cropped salt-and-pepper hair. Her sharp jaw was set. Eighteen years of decorated service vanished beneath the heavy boots of a street chase. "Stop right there," Quinn barked into the damp air. Tomás Herrera turned at the bottom of the shattered stairway, his short curly dark brown hair plastered to his forehead by the storm. He cast a frantic glance behind him, clutching a heavy canvas satchel against his ribs. A thin scar running along his left forearm caught the harsh yellow gleam of an emergency exit light. "Leave it," Quinn said, closing the distance between them. "You are done running, Herrera." "You do not understand what is in this bag," Tomás said, his warm brown eyes wide with panic. "Let me go. The city has enough bodies tonight." "Drop the bag." Tomás shook his head. He reached into his coat and pulled out a yellowish femur, the bone polished smooth and carved with jagged runes that seemed to drink the meager light. "Step back, Detective." "What is that rubbish?" "A ticket." Tomás slammed the bone token against the rusted iron gate of the disused Tube station. A heavy metallic groan echoed through the dark tunnel. The sealed doors buckled inward, shattering the rust of decades in a single breath. A rush of warm, stagnant air spilled out from the black depths below, carrying the heavy scent of copper, ozone, and old spices. Without another word, Tomás plunged into the subterranean dark. Quinn swore under her breath and drew her service pistol. She rushed the gate, her boots slamming against the concrete steps as she descended into the forgotten bowels of the London Underground. The emergency light above flickered and died, plunging the descending stairwell into absolute blackness. She slowed her pace, switching on her tactical flashlight. The beam cut through the damp gloom, illuminating peeling vintage posters for products that had vanished half a century ago. The air grew thicker with every step, heavy with humidity and a strange, metallic tang that coated the back of her tongue. "Herrera!" Quinn shouted, her voice bouncing off the tiled walls. No answer came. Only the steady drip of stagnant water somewhere in the distance and the faint, rhythmic hum of unseen machinery vibrating through the floorboards. She reached the bottom of the stairs. The tracks stretched out before her, cold and slick with moisture, swallowed by a tunnel that curved sharply to the left. A faint, amber glow spilled from around the bend, accompanied by the low murmur of dozens of voices speaking in overlapping, unnatural cadences. Quinn crept forward along the ballast, keeping her back to the damp brick wall. The beam of her flashlight flickered twice before stabilizing, revealing a pair of heavy velvet drapes hung incongruously over the entrance of a side maintenance tunnel. Behind the fabric, the market hummed with a frantic, illicit life. She eased the velvet aside just enough to peer through. Rows of makeshift stalls stretched down a vast, vaulted subterranean platform that once belonged to the Northern Line. Lanterns fuelled by blue oil cast long, distorted shadows against the arched ceiling. Figures in cowled cloaks crowded around tables laden with jars of iridescent beetles, glowing vials of crimson liquid, and weapons forged from strange, dark metals. A goblin with skin the color of wet slate haggled over a pile of human teeth with a cloaked figure wearing an expensive Savile Row suit. *What kind of underworld is this,* Quinn thought, her grip tightening around the polymer grip of her pistol. She stepped through the drapes, entering the Veil Market. The heavy velvet fell shut behind her, cutting off the normal world entirely. The sudden shift in atmosphere hit her like a physical blow. The air tasted of ozone and old dust. Every head in the nearest row of stalls snapped toward her in unison. Dozens of pairs of eyes, some reflecting the amber light with feline luminescence, fixed upon the intrusion. Quinn kept her weapon raised, sweeping the barrel across the sea of strange faces. "Looking for someone?" A raspy voice cut through the ambient murmurs. A tall man with skin like parchment and eyes entirely devoid of pupils leaned against a pillar of stacked crates. He wore a heavy wool coat despite the subterranean heat. "A man with a canvas bag. Short curly hair. Hispanic," Quinn said, not lowering her weapon. "Everyone carries bags down here, Officer. Most of them carry teeth too." The man smiled, revealing rows of pointed, yellowed teeth. "You wandered into the wrong terminal. The night trains do not stop for mortals." "Where did he go?" "Through the tunnels. Toward the nest." The man pointed a long, grey finger toward a yawning maintenance shaft at the far end of the platform where the rails disappeared into pitch darkness. "He delivers his cargo to Silas tonight. You follow him in there, and you will not come back out with a badge." Quinn stared down the black maw of the tunnel. The damp breeze blowing from the shaft carried the unmistakable copper scent of fresh blood. Her mind raced back to her partner, to the unsolved case from three years ago that the department had buried under a mountain of red tape and silence. The answers were down that tunnel. The danger was absolute. She stepped off the platform and onto the rails, her boots crunching on the gravel. "Detective Quinn," the pale man called out softly from the shadows. "Your watch is ticking backward." Quinn glanced down at her wrist. The hands of the worn leather watch spun in reverse, the second hand ticking in a frantic, impossible rhythm. A heavy iron portcullis dropped from the ceiling behind her with a deafening crash, sealing the exit and plunging the tunnel entrance into total darkness.
created_at"2026-07-25T15:11:07.141Z" 7/25/2026, 3:11:07 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency328
moderation_latency(null)
generation_time6515
tokens_prompt4484
tokens_completion1517
native_tokens_prompt4507
native_tokens_completion1258
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0044971
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"C9JkaqztDMrQjMcP8tPvmQY"
is_byokfalse
latency328
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784992267-sNHvhze9PtjW0i6W5TIp"
session_id(null)
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api_type"completions"
id"gen-1784992267-ignU8PCX1aipyvHO1K0u"
upstream_id"C9JkaqztDMrQjMcP8tPvmQY"
total_cost0.0044971
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.421
leniency0.842
rawRatio0
effectiveRatio0
89.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount995
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"softly"
count1
highlights
0"sharply"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount995
totalAiIsms13
found
0
word"shattered"
count1
1
word"echoed"
count1
2
word"depths"
count1
3
word"flickered"
count2
4
word"gloom"
count1
5
word"rhythmic"
count1
6
word"velvet"
count3
7
word"maw"
count1
8
word"raced"
count1
9
word"silence"
count1
highlights
0"shattered"
1"echoed"
2"depths"
3"flickered"
4"gloom"
5"rhythmic"
6"velvet"
7"maw"
8"raced"
9"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences62
matches
0"e with panic"
73.73% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences62
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords995
ratio0.006
matches
0"What kind of underworld is this,"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount876
uniqueNames15
maxNameDensity1.26
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Tomás"
discoveredNames
Detective1
Harlow1
Quinn11
Camden1
Tomás5
Herrera1
Tube1
London1
Underground1
Northern1
Line1
Savile1
Row1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Tomás"
3"Herrera"
4"Market"
places
0"London"
1"Northern"
globalScore0.872
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount995
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean28.43
std21.48
cv0.756
sampleLengths
027
126
29
356
414
527
63
731
83
94
102
1161
129
1346
1451
1510
1626
1751
1851
1910
2082
2118
2271
2314
2411
2530
2616
2735
284
2954
3062
3115
3216
3325
3425
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences62
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs128
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount878
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.0193621867881549
lyAdverbCount8
lyAdverbRatio0.009111617312072893
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean13.82
std7.3
cv0.528
sampleLengths
021
16
27
35
414
59
623
715
818
99
105
1118
129
133
144
1527
163
174
182
1915
209
2114
2223
239
2410
2522
2614
279
2820
2922
3010
313
3223
337
3421
3523
3614
3726
3811
3910
4018
4113
4225
4326
4418
459
4613
4711
488
4913
69.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4583333333333333
totalSentences72
uniqueOpeners33
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"Only the steady drip of"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences62
matches
0"Her sharp jaw was set."
1"He cast a frantic glance"
2"He reached into his coat"
3"She rushed the gate, her"
4"She slowed her pace, switching"
5"She reached the bottom of"
6"She eased the velvet aside"
7"She stepped through the drapes,"
8"He wore a heavy wool"
9"Her mind raced back to"
10"She stepped off the platform"
ratio0.177
8.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences62
matches
0"A worn leather watch on"
1"Rain lashed the pavement of"
2"Water soaked her closely cropped"
3"Her sharp jaw was set."
4"Quinn barked into the damp"
5"Tomás Herrera turned at the"
6"He cast a frantic glance"
7"A thin scar running along"
8"Quinn said, closing the distance"
9"Tomás said, his warm brown"
10"Tomás shook his head."
11"He reached into his coat"
12"Tomás slammed the bone token"
13"A heavy metallic groan echoed"
14"The sealed doors buckled inward,"
15"A rush of warm, stagnant"
16"Quinn swore under her breath"
17"She rushed the gate, her"
18"The emergency light above flickered"
19"She slowed her pace, switching"
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount2
matches
0"The beam cut through the damp gloom, illuminating peeling vintage posters for products that had vanished half a century ago."
1"The air grew thicker with every step, heavy with humidity and a strange, metallic tang that coated the back of her tongue."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Quinn shouted, her voice bouncing off the tiled walls"
1"Quinn said, not lowering her weapon"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Quinn barked (bark)"
1"Quinn shouted (shout)"
dialogueSentences19
tagDensity0.263
leniency0.526
rawRatio0.4
effectiveRatio0.211
81.9340%