Run: 2026-07-25-01KYCY5G7QWZ6TC9HCPBTZKFPZ

Run Details

Duration:
5.7s
Cost:
$0.003862
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A heavy boot slammed into a slick copper drainage grate. Sparks spat against the wet asphalt as Harlow sprinted past the shuttered storefronts of Greek Street. Rain lashed the sharp jaw of Detective Harlow Quinn. She ignored the water running blindingly into her eyes. The worn leather watch on her left wrist read past midnight. Eighteen years on the force taught her one absolute truth. Suspects who run down dead alleys usually hide a blade. A flash of a Saint Christopher medallion bounced off a damp brick wall ahead. The fleeing silhouette lunged into the shadowed mouth of an old brick service stairwell. Harlow closed the gap with military precision. Her breath plumed in the freezing air. She reached the concrete threshold and stared down into the subterranean dark. A rotting smell of damp earth and copper rose from the depths. "Stop right there," Harlow ordered. "Not happening, Detective," Tomás shouted from the gloom. Harlow drew her service weapon. The heavy steel felt cold and familiar in her palm. She descended the first three steps. The fluorescent lights flickered overhead and died. Absolute blackness swallowed the stairwell. "You are out of your jurisdiction," Tomás yelled from further down. "Murder has no jurisdiction." "Come and get it then." Water dripped in a steady, maddening rhythm. Harlow tapped a heavy flashlight against her thigh and switched it on. A harsh beam cut through the mist. She moved down the concrete steps with disciplined silence. Every muscle in her body tensed. She reached the bottom of the long stairwell and stepped out onto a rusted metal platform. The air changed instantly. The damp chill of the London streets vanished, replaced by an oppressive, heavy heat smelling of crushed herbs and ozone. Looming brick arches stretched out into the distance. Gleaming rails of an abandoned Tube station sliced through the gloom. Shadows writhed along the curved tunnel walls. "Where are you hiding?" Harlow whispered to the dark. Footsteps echoed softly against the ballast stones to her right. She spun the beam around. The light caught the edge of a massive, rusted steel rolling door. A heavy wooden table stood before the entrance. Several carved bone tokens sat scattered across the scarred surface. "Lost?" a raspy voice hissed from the shadows above the platform. Harlow snapped the flashlight upward. A heavy-set figure grinned down from a rusted maintenance catwalk. Sharp yellow teeth caught the beam. "Looking for a runner," Harlow said. "Wrong station, copper. This line is closed." "Step down." "Try climbing up." Harlow holstered her weapon and grabbed the rungs of an iron ladder bolted to the wall. She hauled herself upward with brutal efficiency. The metal groaned under her weight. The rancid smell of old blood and cheap tobacco grew thicker with every foot she gained. She vaulted over the edge of the catwalk. The catwalk stretched over a vast, subterranean platform packed with a writhing crowd. Shuttered stalls lined the old train tracks. Green neon flickered from a battered sign dangling from the vaulted ceiling in the distance. The Raven's Nest. Silas ran that hole. A known meeting ground for the city's untouchables. A figure in a dark jacket darted past a stall selling jars of glowing insects. "Hey," Harlow shouted, breaking into a dead sprint along the narrow metal walkway. Screams and curses erupted from the stalls below. Figures with too many teeth and eyes that reflected the green neon ducked behind counters. Tomás shoved a towering, scaly creature out of his path. The creature roared and lunged, sending a crate of glittering alchemical dust crashing across the stone floor. "End of the line, Tomás," Harlow yelled over the din. Tomás scrambled over a low brick wall and dropped down onto the tracks. Harlow reached the edge of the catwalk and looked down at the dark, rusted rails. A deep, rhythmic thrum vibrated through the steel beneath her boots. It was not a Tube train. Something massive and breathing moved through the deeper tunnels beneath Camden. The air turned sickly sweet, tasting of copper and ash. She dropped heavily onto the ballast stones, landing in a crouch. Her knees jarred with a sharp, blinding pain. She gritted her teeth and pushed forward, chasing the bouncing glint of the silver medallion ahead. "You cannot follow me down here, Detective," Tomás yelled, his voice echoing off the curved brick tunnel walls. "Try me." The tunnel plunged into total darkness as the distant green neon sign flickered out. Harlow raised her flashlight. The beam cut through a thick cloud of grey smoke rolling from a fissure in the floor. A heavy hand clamped over her mouth from behind.
created_at"2026-07-25T15:26:42.438Z" 7/25/2026, 3:26:42 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency345
moderation_latency(null)
generation_time5599
tokens_prompt4484
tokens_completion1205
native_tokens_prompt4507
native_tokens_completion1004
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0038621
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"stVkariLIsPqjrEP7dGjgQs"
is_byokfalse
latency345
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784993202-2tbia5brNieZv7dDeyGZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784993202-A87Cmb4g5N3BJsNnZsr3"
upstream_id"stVkariLIsPqjrEP7dGjgQs"
total_cost0.0038621
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
93.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount774
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount774
totalAiIsms19
found
0
word"depths"
count1
1
word"gloom"
count2
2
word"familiar"
count1
3
word"flickered"
count3
4
word"silence"
count1
5
word"chill"
count1
6
word"oppressive"
count1
7
word"looming"
count1
8
word"gleaming"
count1
9
word"footsteps"
count1
10
word"echoed"
count1
11
word"weight"
count1
12
word"rhythmic"
count1
13
word"vibrated"
count1
14
word"glint"
count1
15
word"echoing"
count1
highlights
0"depths"
1"gloom"
2"familiar"
3"flickered"
4"silence"
5"chill"
6"oppressive"
7"looming"
8"gleaming"
9"footsteps"
10"echoed"
11"weight"
12"rhythmic"
13"vibrated"
14"glint"
15"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences75
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords774
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
52.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount717
uniqueNames16
maxNameDensity1.95
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Harlow14
Greek1
Street1
Detective1
Quinn1
Saint1
Christopher1
Tomás5
Water1
London1
Tube2
Footsteps1
Raven1
Nest1
Screams1
Camden1
persons
0"Harlow"
1"Quinn"
2"Saint"
3"Christopher"
4"Tomás"
5"Water"
6"Footsteps"
7"Raven"
places
0"Greek"
1"Street"
2"London"
globalScore0.524
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount774
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences81
matches
0"ran that hole"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean22.11
std17.59
cv0.795
sampleLengths
026
149
214
352
45
58
633
711
84
95
1041
1116
1250
139
1445
1511
1621
176
187
192
203
2145
228
2350
2415
2513
2650
2710
2813
2953
3035
3118
322
3335
349
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences75
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs118
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences81
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount718
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.013927576601671309
lyAdverbCount7
lyAdverbRatio0.009749303621169917
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean9.56
std4.09
cv0.428
sampleLengths
010
116
29
39
411
510
610
714
814
97
107
1112
1212
135
148
155
1610
176
187
195
2011
214
225
237
2412
257
269
276
2816
294
3020
318
3211
337
349
3510
365
3712
388
3910
4011
415
4210
436
446
457
462
473
4816
497
76.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.48148148148148145
totalSentences81
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences73
matches
0"She ignored the water running"
1"Her breath plumed in the"
2"She reached the concrete threshold"
3"She descended the first three"
4"She moved down the concrete"
5"She reached the bottom of"
6"She spun the beam around."
7"She hauled herself upward with"
8"She vaulted over the edge"
9"It was not a Tube"
10"She dropped heavily onto the"
11"Her knees jarred with a"
12"She gritted her teeth and"
ratio0.178
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"A heavy boot slammed into"
1"Sparks spat against the wet"
2"Rain lashed the sharp jaw"
3"She ignored the water running"
4"The worn leather watch on"
5"A flash of a Saint"
6"The fleeing silhouette lunged into"
7"Harlow closed the gap with"
8"Her breath plumed in the"
9"She reached the concrete threshold"
10"A rotting smell of damp"
11"Tomás shouted from the gloom"
12"Harlow drew her service weapon."
13"The heavy steel felt cold"
14"She descended the first three"
15"The fluorescent lights flickered overhead"
16"Tomás yelled from further down"
17"Water dripped in a steady,"
18"Harlow tapped a heavy flashlight"
19"A harsh beam cut through"
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"Figures with too many teeth and eyes that reflected the green neon ducked behind counters."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"Tomás yelled, his voice echoing off the curved brick tunnel walls"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount8
fancyTags
0"Harlow ordered (order)"
1"Tomás shouted (shout)"
2"Tomás yelled (yell)"
3"Harlow whispered (whisper)"
4"a raspy voice hissed (hiss)"
5"Harlow shouted (shout)"
6"Harlow yelled (yell)"
7"Tomás yelled (yell)"
dialogueSentences15
tagDensity0.6
leniency1
rawRatio0.889
effectiveRatio0.889
80.4514%