Run: 2026-07-25-01KYD5YW6WKGAZ0JZV02A6Q5QY

Run Details

Duration:
17.9s
Cost:
$0.000846
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain hit Detective Harlow Quinn's face like bullets, stinging her brown eyes as she skidded around the corner, her worn leather watch slick against her wrist. The suspect's coat had disappeared into the shadows of an alley, but his phone hadn't. She fumbled for her radio, fingers numb despite eighteen years on the force. "Unit 7 to control, I've got eyes on the suspect. He's ducked into an alley off Broadwick Street, heading towards Carnaby." Static crackled back. "Go ahead, Unit 7." "He's carrying something. Small, wrapped in cloth. Probably stolen." Her boots splashed through puddles that reflected the sickly yellow glow of streetlights, turning the wet pavement into a funhouse mirror of the city's grime. "Copy that. Unit 3 and Unit 9 are en route." Quinn cursed under her breath. Too slow. She broke into a run, her military bearing cutting through the rain-soaked streets with purpose. The alley reeked of stale urine and rotting food, but she pressed forward, her service weapon drawn but holstered. The suspect had vanished. She stopped at the dead end, scanning the brick walls for any sign of him. Nothing. Just more puddles and more shadows. Then she heard it—a soft click, like a door opening somewhere behind the dumpsters. Her hand moved to her weapon, but before she could draw it, footsteps echoed from behind her. She spun, gun raised, to find a man in a soaked trench coat backing away against the wall. "Evening, love. Just trying to get out of the rain." Quinn's jaw tightened. "What's your name?" "Can't say. You?" "Detective Harlow Quinn." She kept her gun trained on him. "What were you running from?" The man's eyes darted past her shoulder. "Nothing, guv'nor. Just—" "Don't call me guv'nor." "Right. Sorry, Detective Quinn." He shifted uncomfortably. "Look, I don't know what you think I did, but I was just—" "You were running from me." She took a step closer. "And you dropped something." The man's face paled. "That? Nah, that's not mine." Quinn's sharp jaw set. "It's got your fingerprints all over it." "Blimey." He glanced at the object in her hand—a small bone token, carved with symbols that made her skin crawl. "You really shouldn't touch things with bare hands." Before she could respond, he bolted. Quinn cursed again, this time louder, and gave chase. The man sprinted down the alley, his footsteps echoing off the brick walls. She followed, her boots splashing through increasingly large puddles. The alley narrowed, then opened up into a small courtyard where a single streetlamp cast a halo of light. The suspect skidded to a halt in front of a rusted fire escape, climbing up with surprising agility. Quinn drew her weapon, then looked around for another way up. The building was three stories tall, with windows boarded up on the ground floor. She spotted a ladder leading to the roof on the adjacent building and began hauling herself up. The rain had slowed to a drizzle, but the metal rungs were slick with moisture. Halfway up, she paused to catch her breath, listening for any sign of the suspect below. Nothing. "Great," she muttered. "He's gone." But then she heard it again—the same soft click, this time coming from below. A door was opening somewhere in the alley, and footsteps were descending into the darkness. Quinn's heart pounded in her chest. She'd seen this before, in her dreams since DS Morris had died three years ago under circumstances that still defied explanation. The supernatural had a way of finding people, and she'd spent too long pretending it didn't exist. She rappelled down the ladder, landing hard on the wet pavement. The alley was empty except for a few overflowing bins and a stray cat that watched her warily from behind a dumpster. Then she saw it—a manhole cover, slightly ajar, with steam rising from the gap. The bone token clutched in her hand pulsed with a faint warmth, as if responding to something underground. "Oh, for God's sake," she said aloud. "Not again." But her feet were already moving, carrying her toward the manhole. She'd learned long ago that following instincts was what kept you alive in this job, even when those instincts led you somewhere that logic couldn't explain. She lifted the cover, wincing as the metal groaned in protest. A ladder descended into darkness, and the smell that rose up was unlike anything she'd encountered—damp earth, decay, and something else that made her stomach churn. Magic. Pure, raw magic. Quinn checked her weapon, then her backup pistol, then her radio. "Unit 7 to control, I'm going underground. Suspect appears to have entered the sewer system." More static. "Unit 7, we're experiencing technical difficulties. Repeat, technical difficulties." "Copy that." She pocketed the radio and began her descent. The ladder was narrow and treacherous, each step slick with condensation. She pulled out her flashlight and clicked it on, the beam cutting through the darkness. The walls were brick and stone, ancient-looking, and the air grew colder with each step. After about twenty feet, the ladder ended at a platform. Beyond it, the tunnel opened up into something vast—a cavernous space filled with stalls selling everything from glowing crystals to taxidermied ravens. Welcome to the Veil Market. Quinn's hand instinctively went to her weapon, but she kept it holstered. The place was bustling with activity, supernatural beings of every description browsing through wares that defied explanation. A woman with silver hair and pointed ears haggled over a bottle of liquid starlight, while a man whose skin shifted between human and reptilian forms examined a display of enchanted daggers. And there, at the far end of the market, she could see the suspect talking to someone who was clearly not human. She moved through the crowd with caution, keeping to the edges. Her training kicked in—observe, assess, plan. The suspect was now wearing a long coat that billowed unnaturally, and he was gesturing animatedly at something in the other figure's hands. The bone token in her pocket burned hot against her skin. Quinn approached a stall selling what appeared to be bottled shadows. The vendor, a gaunt man with too many teeth, looked up and grinned. "First time, love?" She didn't answer, just nodded. "Underground tour? It's a bit drafty down here. You look like you could use some protection." He gestured to a display case filled with small vials. "Essence of wolfsbane. Keeps the nasties at bay." Quinn pulled out her warrant card. "I'm police." The vendor's grin widened. "So you say. But down here, badges don't mean much. What matters is who you know." She pulled out a folded photograph of DS Morris. "I know someone who used to walk these tunnels. Before he disappeared." The man's smile faltered slightly. "Ah. You mean Silas." "Silas who?" "Silas Thorn. Used to run this whole operation before he... retired." He paused meaningfully. "Or so we thought." Quinn's pulse quickened. "Where is he?" "Upstairs. At the Raven's Nest." He nodded toward the suspect, who was now handing over a small package. "But if you're looking for him, love, you might want to check your own reflection first." Before she could press him further, the suspect turned and caught her eye. For a moment, they locked gazes across the crowded market, and Quinn felt something shift in the air—a recognition, a warning, a threat. Then he was moving, slipping through the crowd toward the exit. She followed, her boots echoing off the stone walls. The bone token pulsed again, almost urgently, as if trying to tell her something. The suspect emerged into a narrow corridor lined with doors, each one marked with symbols she didn't recognize. He paused at the last door, a heavy oak thing bound with iron, and knocked three times. Quinn pressed herself against the wall, watching as the door swung open to reveal a figure cloaked in shadows. The exchange was brief but intense, and when the suspect emerged, he was carrying something wrapped in black cloth. She waited until he'd disappeared around a bend, then approached the door. The bone token burned so hot now she could feel it through her jacket. "Open up," she said, raising her fist to knock. But the door was already opening, and standing in the doorway was a woman with silver hair and eyes like chips of obsidian. "Detective Quinn," she said, her voice like smoke. "I've been expecting you."
created_at"2026-07-25T17:42:55.78Z" 7/25/2026, 5:42:55 PM
model"poolside/laguna-s-2.1-20260720"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency166
moderation_latency(null)
generation_time15606
tokens_prompt4484
tokens_completion2153
native_tokens_prompt4502
native_tokens_completion1981
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0008464
router(null)
provider_responses
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endpoint_id"ab7f9e97-1af5-4b81-b099-cc932f54234e"
id"chatcmpl-4a9e18413883453fa6faa2059b275bbe"
is_byokfalse
latency165
model_permaslug"poolside/laguna-s-2.1-20260720"
provider_name"Poolside"
status200
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provider_name"Poolside"
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Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount3
adverbTags
0"He shifted uncomfortably [uncomfortably]"
1"she said aloud [aloud]"
2"He paused meaningfully [meaningfully]"
dialogueSentences42
tagDensity0.31
leniency0.619
rawRatio0.231
effectiveRatio0.143
85.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1415
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"warily"
count1
2
adverb"slightly"
count2
highlights
0"really"
1"warily"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1415
totalAiIsms16
found
0
word"scanning"
count1
1
word"footsteps"
count3
2
word"echoed"
count1
3
word"echoing"
count2
4
word"pulsed"
count2
5
word"warmth"
count1
6
word"stomach"
count1
7
word"churn"
count1
8
word"treacherous"
count1
9
word"pulse"
count1
10
word"quickened"
count1
11
word"could feel"
count1
highlights
0"scanning"
1"footsteps"
2"echoed"
3"echoing"
4"pulsed"
5"warmth"
6"stomach"
7"churn"
8"treacherous"
9"pulse"
10"quickened"
11"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"heart pounded in chest"
count1
highlights
0"heart pounded in her chest"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences95
filterMatches
0"watch"
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1407
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1140
uniqueNames6
maxNameDensity1.23
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn14
Morris2
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Morris"
places
0"Veil"
globalScore0.886
windowScore0.833
81.51% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount2
matches
0"as if responding to something underground"
1"as if trying to tell her something"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1407
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean21.32
std14.99
cv0.703
sampleLengths
042
134
27
334
410
541
64
736
835
910
106
113
1215
1310
144
1520
1614
179
1811
1928
206
2150
2243
2348
241
255
2629
2744
2833
2932
309
3137
3237
331
343
3526
3611
3710
3841
3932
405
4161
4222
4340
4411
4524
463
475
4834
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
1.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs201
matches
0"was opening"
1"were descending"
2"were already moving"
3"was gesturing"
4"was carrying"
5"was already opening"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences124
ratio0.065
matches
0"Then she heard it—a soft click, like a door opening somewhere behind the dumpsters."
1"\"Blimey.\" He glanced at the object in her hand—a small bone token, carved with symbols that made her skin crawl."
2"But then she heard it again—the same soft click, this time coming from below."
3"Then she saw it—a manhole cover, slightly ajar, with steam rising from the gap."
4"A ladder descended into darkness, and the smell that rose up was unlike anything she'd encountered—damp earth, decay, and something else that made her stomach churn."
5"Beyond it, the tunnel opened up into something vast—a cavernous space filled with stalls selling everything from glowing crystals to taxidermied ravens."
6"Her training kicked in—observe, assess, plan."
7"For a moment, they locked gazes across the crowded market, and Quinn felt something shift in the air—a recognition, a warning, a threat."
99.24% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1150
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.0408695652173913
lyAdverbCount12
lyAdverbRatio0.010434782608695653
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean11.35
std7.13
cv0.629
sampleLengths
027
115
213
321
43
54
634
710
85
92
1015
1119
124
1315
141
156
1614
1717
1818
1910
203
213
223
2310
245
257
263
274
287
2913
3010
314
324
335
344
357
3620
378
386
399
4013
419
4219
4318
4411
4514
4617
4715
4816
491
61.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4032258064516129
totalSentences124
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences89
matches
0"Just more puddles and more"
1"Then she heard it—a soft"
2"Then she saw it—a manhole"
3"Then he was moving, slipping"
ratio0.045
80.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences89
matches
0"She fumbled for her radio,"
1"Her boots splashed through puddles"
2"She broke into a run,"
3"She stopped at the dead"
4"Her hand moved to her"
5"She spun, gun raised, to"
6"She kept her gun trained"
7"He shifted uncomfortably"
8"She took a step closer"
9"He glanced at the object"
10"She followed, her boots splashing"
11"She spotted a ladder leading"
12"She'd seen this before, in"
13"She rappelled down the ladder,"
14"she said aloud"
15"She'd learned long ago that"
16"She lifted the cover, wincing"
17"She pocketed the radio and"
18"She pulled out her flashlight"
19"She moved through the crowd"
ratio0.348
44.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences89
matches
0"The rain hit Detective Harlow"
1"The suspect's coat had disappeared"
2"She fumbled for her radio,"
3"Static crackled back."
4"Her boots splashed through puddles"
5"Quinn cursed under her breath."
6"She broke into a run,"
7"The alley reeked of stale"
8"The suspect had vanished."
9"She stopped at the dead"
10"Her hand moved to her"
11"She spun, gun raised, to"
12"Quinn's jaw tightened."
13"She kept her gun trained"
14"The man's eyes darted past"
15"He shifted uncomfortably"
16"She took a step closer"
17"The man's face paled."
18"Quinn's sharp jaw set."
19"He glanced at the object"
ratio0.831
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences89
matches
0"Before she could respond, he"
1"Before she could press him"
ratio0.022
90.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount4
matches
0"The alley was empty except for a few overflowing bins and a stray cat that watched her warily from behind a dumpster."
1"The bone token clutched in her hand pulsed with a faint warmth, as if responding to something underground."
2"The place was bustling with activity, supernatural beings of every description browsing through wares that defied explanation."
3"The suspect was now wearing a long coat that billowed unnaturally, and he was gesturing animatedly at something in the other figure's hands."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences42
tagDensity0.095
leniency0.19
rawRatio0.25
effectiveRatio0.048
84.2986%