Run: 2026-07-25-01KYD6EXXJQSPT3NWHJV1M1VDM

Run Details

Duration:
19.2s
Cost:
$0.014934
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The kid vaulted the chip shop counter before Quinn cleared the doorway. He hit the back alley at a sprint, trainers slapping wet concrete, and Quinn followed. Her shoulder clipped the doorframe on the way out, old wood shuddering against her weight. Pain flared, dull and familiar. She did not slow. "Stop! Police!" He didn't. They never did. He was fast. Twenty-three, maybe twenty-four, lean as a whippet under a soaked hoodie. Quinn had seen his face under the streetlight on Berwick Street for half a second. Dark curls plastered flat. Olive skin. The scar on his left forearm, pale against the rain. Tomás Herrera. Off-book medic. Person of interest. Her person of interest ever since the Camden warehouse kid bled out and refused to give up who'd stitched him with fishing line. He cut left towards Wardour, cutting through a clot of tourists huddled under a awning. Quinn pushed through the same gap a second later. Her worn leather watch caught on someone's umbrella, tugged, held. She yanked free. The leather creaked. Herrera glanced back. His warm brown eyes found hers across fifteen feet of slick pavement. Then he ran harder. Quinn's breath turned sharp in her chest. Eighteen years taught her to pace, but this one had adrenaline. Fear did that. She kept her radio silent at her hip. No backup. Not yet. Quinn wanted him alone, wanted the talk that happened before custody, before solicitors. He ducked into The Raven's Nest. The distinctive green neon sign above the entrance bled colour down onto the pavement. Inside, low light and old maps and the smell of spilled beer and lemon cleaner. Three heads turned. Two turned away fast. Herrera did not stop for a drink. He hit the back of the bar at full speed, shoulder first into the bookshelf that wasn't a bookshelf. The false front swung. A draft of cold air sighed out of it. It smelled like damp earth. Quinn was three steps behind him when the bartender stepped into her path. Silas, big hands, apron still on. "You can't-" Quinn shoved her warrant card into his chest. "Move." Silas moved. She slipped through the opening after Herrera. The hidden back room was empty except for a single bare bulb and a second door, already swinging. Beyond it, service stairs, concrete, a black throat dropping down. The sound of Herrera's feet echoed off the walls, already distant. Quinn followed the sound down. The steps grew slick. Not rain now. Seepage. London sweated through its cracks. The stairwell opened onto the nowhere space behind Soho basements, a rat maze of pipes and Victorian brick. Somewhere above, a train rumbled. The whole stairwell vibrated. Herrera was at the bottom, doubled over, hands on knees. He looked up as Quinn's boots hit the last step. "You don't have to do this," he panted. His accent clipped the words, Seville softened by five years of London. "You ran," she said. He straightened. The Saint Christopher medallion around his neck swung free of his hoodie, silver catching the bare light. He tucked it back in with a quick, practiced gesture. "I ran because you chase. Always chase, Detective Quinn." "You stitched up the kid from Camden." "No." "You administered unauthorized treatments. Lost your NHS license for it. Want me to keep listing?" Herrera backed away. Behind him, the wall wasn't a wall. It was a bulkhead door, rusted open, leading into a disused service tunnel. Black air breathed out of it. On the ground before it, a faint chalk mark. An arrow. "That boy lives because of me." "That boy won't testify because of you." Herrera's mouth twitched. "You think I'm the problem?" "I think you know where the Market is tonight." That stopped him. Actually stopped him. The colour drained from his face. Quinn took a step closer. Close enough to smell antiseptic under the rain on him. Close enough to see the tremor in his hands that no paramedic wanted to show. "Full moon tonight, Herrera. It moves on the full moon. Word is it set up somewhere beneath Camden. Bone token to get in. You're my ticket." "No token," he said too quickly. "I know you have one." "I don't-" "Three years ago my partner went down looking for exactly this kind of bollocks," Quinn said. Her voice dropped. Military precision, flattened. "DS Morris. Good man. He went into a place like this and came out in pieces. Official report said animal attack. In central London." Herrera stared at her scarred forearm, then at her face. "He shouldn't have gone without protection." "So give me protection." "I can't." "You can. You will." Herrera looked over his shoulder at the bulkhead door. The darkness beyond it seemed to shift. A sound came from inside the tunnel. Not water. Not rats. A shuffle. The scrape of something many-legged against brick. Herrera went pale. "We need to go. Now," he whispered. "Into the tunnel? That's what I want." "No, no, no. Not that tunnel. That is not Market. That is-" Quinn grabbed his arm. The scar tissue under her fingers felt ridged. He tore free and bolted anyway, straight through the bulkhead door and into the dark. Quinn swore and went after him. The city changed the second she crossed the threshold. Street sound cut off. The rain, the distant traffic, the pub jukebox from above, all vanished. The tunnel brick sweated cold. Copper stung her nostrils. Blood. Recent. Only Herrera's ragged breathing ahead told her she still ran in the right direction. Her hand found the wall. Slimy. It left a residue on her palm she did not wipe off. Light appeared far ahead. Not electric. Firelight, flickering off curved tile. The tunnel opened. Quinn stumbled into an abandoned Tube station. Camden had two ghost platforms, decommissioned in the thirties. She knew the board loved trivia like that. She did not know they looked like this. The tracks were gone, replaced by stalls. Canvas and crates and old Underground benches repurposed as tables. Lanterns hung from the station signs, their glass smoked. The air hung thick with incense and fried onions and something else, sweet and rotting underneath, like meat left in a bin. People, or things shaped like people, crowded the platform. A woman with antlers sold vials that glowed faintly green. A boy with sewn-shut eyes counted teeth on a velvet cloth. The Veil Market. It moved every full moon. Tonight, it was here. The crowd parted around Herrera as he ran. Whispers followed him. He made for the far end of the platform where an arch led to another, darker tunnel. Quinn stepped onto the platform. Silence rippled out from her boots. Stall holders looked up. Conversions went dead mid-barter. A man at the antler-woman's stall turned. His face was wrong, stretched too long at the jaw. "Met badge," someone murmured. Not friendly. Quinn ignored it. She kept her eyes on Herrera. He had stopped at the far arch. He was not alone. Two figures stood there, tall, draped in coats too heavy for underground heat. They held his arms. Herrera struggled. One of them turned its head towards Quinn. Eyes like wet coal. Quinn's hand went to her hip. Not for cuffs. For the pepper spray, for the baton, for anything that mattered against this. "Tomás Herrera," she shouted. The acoustics of the station threw her voice, made it huge. "You are detained under-" One of the tall figures opened its mouth. It did not have teeth. It had rows of what looked like broken bone. It spoke, and its voice sounded like Herrera's voice, borrowed and badly worn. "He owes entry." Quinn understood. Bone token. The entry requirement. Herrera looked at Quinn. Pure terror. "Detective," he said, his warm brown eyes wide. "Please. Don't let them-" "Let him go." The second figure laughed. The sound scraped tile. "Exchange," it said with Herrera's voice. "A trade. He stays. Or you do." The first figure dropped Herrera. He fell hard to the tiled floor, gasping. The Saint Christopher medallion had snapped in the struggle and lay glinting near Quinn's boot. The figures stepped over him. Towards Quinn. Quinn backed up one step. Her shoulder hit a stall. Vials rattled. The green liquid inside sloshed. Behind her, the tunnel she had come through was gone. Solid brick wall where the bulkhead door had been. She was locked in. The tall figures reached for her at the same time, hands opening too wide, joints bending wrong. Herrera screamed something in Spanish. Quinn grabbed the nearest vial off the stall and smashed it on the ground between them.
created_at"2026-07-25T17:51:39.966Z" 7/25/2026, 5:51:39 PM
model"meta/muse-spark-1.1-20260709"
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tokens_completion2174
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native_tokens_completion2250
native_tokens_completion_images0
native_tokens_reasoning302
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"he said too [too]"
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0.111
effectiveRatio0.057
96.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1439
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1439
totalAiIsms8
found
0
word"weight"
count1
1
word"familiar"
count1
2
word"echoed"
count1
3
word"vibrated"
count1
4
word"electric"
count1
5
word"velvet"
count1
6
word"silence"
count1
7
word"glinting"
count1
highlights
0"weight"
1"familiar"
2"echoed"
3"vibrated"
4"electric"
5"velvet"
6"silence"
7"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences179
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences179
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences205
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1439
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount1227
uniqueNames19
maxNameDensity2.04
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn25
Berwick1
Street2
Herrera20
Camden2
Wardour1
Raven1
Nest1
Soho1
Victorian1
Seville1
London2
Saint2
Christopher2
Tube1
Underground1
Veil1
Market1
Spanish1
persons
0"Quinn"
1"Herrera"
2"Camden"
3"Saint"
4"Christopher"
places
0"Berwick"
1"Street"
2"Raven"
3"Soho"
4"Seville"
5"London"
6"Spanish"
globalScore0.481
windowScore0.333
62.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount3
matches
0"looked like this"
1"looked like broken bone"
2"sounded like Herrera's voice, borrowed and"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1439
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences205
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs99
mean14.54
std12.14
cv0.835
sampleLengths
012
135
24
32
45
545
630
734
86
915
104
1146
126
1336
1426
1518
1619
172
188
191
202
217
2239
235
2440
2520
2620
274
2829
299
307
311
3215
3340
346
357
363
375
389
396
406
4130
4226
436
445
452
4646
4710
486
494
99.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences179
matches
0"were gone"
1"was gone"
2"was locked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs215
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences205
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1234
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.02593192868719611
lyAdverbCount6
lyAdverbRatio0.004862236628849271
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences205
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences205
mean7.02
std4.84
cv0.69
sampleLengths
012
115
215
35
44
52
62
73
83
911
1015
114
122
1310
142
152
163
1723
1815
199
2010
213
223
233
2412
254
267
2711
283
298
302
312
3213
336
3414
3515
363
374
387
3919
404
419
425
4313
446
452
468
471
482
497
56.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.375609756097561
totalSentences205
uniqueOpeners77
89.49% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences149
matches
0"Then he ran harder."
1"Somewhere above, a train rumbled."
2"Actually stopped him."
3"Only Herrera's ragged breathing ahead"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences149
matches
0"He hit the back alley"
1"Her shoulder clipped the doorframe"
2"She did not slow."
3"They never did."
4"He was fast."
5"Her person of interest ever"
6"He cut left towards Wardour,"
7"Her worn leather watch caught"
8"She yanked free."
9"His warm brown eyes found"
10"She kept her radio silent"
11"He ducked into The Raven's"
12"He hit the back of"
13"It smelled like damp earth."
14"She slipped through the opening"
15"He looked up as Quinn's"
16"His accent clipped the words,"
17"He tucked it back in"
18"It was a bulkhead door,"
19"he said too quickly"
ratio0.275
40.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount125
totalSentences149
matches
0"The kid vaulted the chip"
1"He hit the back alley"
2"Her shoulder clipped the doorframe"
3"Pain flared, dull and familiar."
4"She did not slow."
5"They never did."
6"He was fast."
7"Quinn had seen his face"
8"The scar on his left"
9"Person of interest."
10"Her person of interest ever"
11"He cut left towards Wardour,"
12"Quinn pushed through the same"
13"Her worn leather watch caught"
14"She yanked free."
15"The leather creaked."
16"Herrera glanced back."
17"His warm brown eyes found"
18"Quinn's breath turned sharp in"
19"Fear did that."
ratio0.839
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences149
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
35.71% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"he panted (pant)"
1"he whispered (whisper)"
2"someone murmured (murmur)"
3"she shouted (shout)"
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0.444
effectiveRatio0.229
86.2240%