NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-07-25-01KYD6ZK9GABPZFHDA40SK4WCV
Run Details
Model:
Muse Spark 1.1 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
20.8s
Cost:
$0.015193
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.75%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
98.89%
Name drop frequency
(details)
89.76%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
78.65%
Sentence opener variety
(details)
56.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
66.84%
Subject-first sentence starts
(details)
85.47%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
95.1112%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
He cut left at the
off-licence and Quinn put her shoulder through a stack of empty crates to stay with him.
They exploded across the pavement
in a clatter of plastic and bruised apples.
The kid working the till
shouted something she didn't catch. Quinn shouted back without looking. "Police! Stay inside!" Her suspect didn't slow. Early twenties, thin as a wire, black hoodie plastered to his back.
He'd been clean two streets
ago when she spotted him outside The Raven's Nest, nursing a pint he never touched, watching the door.
Now he ran like someone
who knew the alleys behind Camden High Street better than the lines on his own palms.
Quinn's boots hit standing water
and threw it up her shins. Rain hammered the awnings and turned the road into a black mirror that reflected every streetlight twice. Her lungs burned.
The worn leather watch on
her left wrist bounced against the bone. Six months of quiet surveillance up in smoke because she got too close.
He cleared a low wall
outside the Stables Market.
She followed, hand catching the
top, vaulting after.
The drop on the other
side was deeper than it looked. Her knee screamed. "Stop! Metropolitan Police!" He didn't.
He ducked into the service
cut that ran parallel to the tracks.
The service cut was not
on any council map she knew.
Graffiti layered thick as scar
tissue, sweet bins overflowing, the smell of wet concrete and fried onions from a shuttered takeaway vent.
Somewhere above, a train rattled
past and shook loose water from a fire escape. He was fast.
Too fast for a kid
who looked half starved. Quinn reached for her radio, then thought better of it. Last time she called in a Veil Market sighting, they sent her for a psych eval.
DS Morris had laughed about
it. Three weeks later they pulled Morris out of the canal with his lungs full of river water and his eyes sewn shut with silver thread. She didn't call it in. The kid hit a chain-link fence, fingers finding a gap that shouldn't exist, and slipped through. Quinn hit the fence at full sprint. The metal rattled her teeth.
She kicked at the base
where it bowed, forced her hips through. It tore her jacket. On the other side the ground sloped. Mud. Weeds. The back of the old Camden station that had
been bricked
up since the eighties. The green portable toilets for the market workers lined up in a sad row, all padlocked now. The kid sprinted straight for the central arch, the one with COMMERCIAL DEVELOPMENT OPPORTUNITY sprayed across the boards in official-looking white.
He didn't slow for the
boards.
He went straight through a
gap between two of them that was barely a foot wide. A trick of the rain and the dark made it
look
like the bricks swallowed him. Quinn skidded to a halt a metre from the wall. Rain drummed her cropped salt-and-pepper hair flat to her skull. Water ran into her eyes.
She wiped it with her
sleeve and stared. The gap was there. Fresh scratch marks on the old wood, pale against rot. Air moved from inside, cold and wrong, carrying a smell that did not belong in Camden. Incense and rot and copper.
She pulled her torch, thumbed
it on. Beyond the boards, steps. Concrete steps going down, slick with moss. The light died after ten feet. From the
depths
came voices. Not one. Dozens. Laughter. Haggling. The chink of
something like money, but heavier
. The Veil Market. It moved every full moon. Tonight the moon was fat and low and mean behind the clouds. Quinn had spent fourteen months hunting rumours of it and never found the door.
Now the door stood open
and her suspect had walked right in. "Shit," she whispered. Movement behind her. A wet cough. Tomás Herrera stood under the awning of the shuttered ticket office, hands in the pockets of his battered paramedic jacket, Saint Christopher medallion catching the torchlight for half a second. Olive skin gone grey in the bad light. Scar on his left forearm bright against the rain. "Harlow."
His voice carried the soft
edge of Seville even after five years in London. "You are not licensed for spelunking." "Tomás. What are you doing here." "Same as you. Heard the dogs barking." He stepped closer. He did not
look
at the gap in the boards. He looked at her knee, at the way she favoured it. "You followed a bleeder down there?" "I followed a person of interest in connection with three disappearances." "A person of interest who knows how to open a sealed station without a key." He finally glanced at the boards. "You have a token?" Quinn frowned. Sharp jaw tight. "What token." "Bone token. To enter. To leave again." He touched his medallion, a nervous habit. "My uncle told me stories. The bone market under the streets. You pay at the door." "I don't pay. I have a warrant card." That made Tomás laugh, short and not unkind. "Show that down there and they frame it. Or eat it. Depending on vendor." He tilted his head, listening. Footsteps on the wet steps, but going deeper, not coming up. Her suspect getting away. "You go down there without an invite, you owe a debt. Always." Quinn clicked her torch off, then on again. The beam shook. Not from cold. "Those three kids. Aged sixteen to nineteen. All last seen within two streets of wherever this thing pops up. We found one's trainers in a bin with blood in the seams. Lab said animal blood. Lab was wrong." "Lab is often wrong when it comes to this place." "So I should let him walk because of ghost stories?" "No. You should let me walk first." He pulled his jacket tighter. "I patched a girl last week. Horns. Small, filed down. She told me she bought a
charm
here. For love. Now she bleeds from her gums every morning. The
charm
works, she said. He never leaves now. Sleeps under her bed." Quinn stared at the gap again. The voices down there had shifted. A drum had started, low and slow. Feet. Chanting, maybe. Or music distorted by depth and stone. Procedure said call it in. Wait for backup. Seal the entrance. File the report about a suspect evading arrest, lose him in the night, live with it. Procedure never brought Morris back. She pushed past Tomás and put her hand on the wet board. The wood felt warm,
almost alive
, buzzing faintly under her palm like a beehive behind plaster. "Harlow." "If I'm not out in twenty, you call it in. Real call. Not the switchboard bollocks. You call DCI Shah directly." "And say what? My friend Detective Quinn went to hell for a shoplifter?" "Say I found the market." She ducked and slipped sideways through the gap before he could grab her. The dark swallowed the rain in an instant. The noise of the street cut off as if someone shut a heavy door. Her boots hit concrete and the smell hit her nose hard. Candle wax, smoked meat, mould, cheap perfume, ozone. Copper stung her nostrils. Blood. Recent. The steps went down further than any station stair should. Thirty, forty, fifty steps, twisting. No handrail. Walls wept with condensation. Her torch painted old Tube tiles, green and cream, cracked and covered in symbols she did not recognise,
not quite Greek, not quite anything
. The drum got louder. And now light, flickering, yellow at the bottom. Voices, clear now. "... two teeth for a memory, love, two teeth..." "... fresh bone, still warm, get your fresh bone..." Laughter. She reached the final step and the tunnel opened. The abandoned platforms stretched out, impossibly wide, the old tracks filled with stalls and tables and cages covered in cloth. Hundreds of people, or things shaped like people, moved between them under strings of bare bulbs and lanterns. Something with too many elbows sorted vials of black liquid. A woman with moth wings bartered over a tray of small beating hearts. And in the centre of it all, her suspect, hood down now, revealing a shaved head with a brand at the temple, handing a small bundle wrapped in plastic to a tall man in a long, wet-looking coat. The tall man turned his head. His eyes found Quinn's across fifty feet of smoke and crowd. He smiled with too many teeth. The lights went out. A hand clamped around Quinn's wrist from behind, right over her
watch
, cold and strong. "Detective." The voice was right against her ear, amused, wet. "You forgot to pay."
created_at
"2026-07-25T18:00:46.138Z"
7/25/2026, 6:00:46 PM
model
"meta/muse-spark-1.1-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4276
moderation_latency
(null)
generation_time
20107
tokens_prompt
4484
tokens_completion
2085
native_tokens_prompt
4297
native_tokens_completion
2311
native_tokens_completion_images
0
native_tokens_reasoning
432
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.015193
router
(null)
provider_responses
0
endpoint_id
"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id
"resp_6a64f9ce59e9718d750b4132"
is_byok
false
latency
595
model_permaslug
"meta/muse-spark-1.1-20260709"
provider_name
"Meta"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1785002446-ynDP9KNSa2rxggb0CCUd"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1785002446-06lrEa9rs8BWr0jmOK63"
upstream_id
"resp_6a64f9ce59e9718d750b4132"
total_cost
0.015193
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
30
tagDensity
0.233
leniency
0.467
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1449
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.75%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1449
totalAiIsms
5
found
0
word
"depths"
count
1
1
word
"footsteps"
count
1
2
word
"charm"
count
2
3
word
"almost alive"
count
1
highlights
0
"depths"
1
"footsteps"
2
"charm"
3
"almost alive"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
132
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
132
filterMatches
0
"watch"
1
"look"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
153
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
41
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1449
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
98.89%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
1174
uniqueNames
21
maxNameDensity
1.02
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Quinn
12
Raven
1
Nest
1
Camden
3
High
1
Street
1
Stables
1
Market
3
Veil
2
Morris
3
Movement
1
Herrera
1
Saint
1
Christopher
1
Seville
1
London
1
Tomás
3
Footsteps
1
Tube
1
Greek
1
Laughter
2
persons
0
"Quinn"
1
"Nest"
2
"Market"
3
"Morris"
4
"Herrera"
5
"Saint"
6
"Christopher"
7
"Tomás"
8
"Tube"
places
0
"Raven"
1
"Camden"
2
"High"
3
"Street"
4
"Stables"
5
"Veil"
6
"Seville"
7
"London"
globalScore
0.989
windowScore
1
89.76%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
2
matches
0
"something like money, but heavier"
1
"not quite Greek, not quite anything"
2
"not quite anything"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1449
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
153
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
22.29
std
17.87
cv
0.801
sampleLengths
0
21
1
28
2
3
3
60
4
43
5
13
6
31
7
3
8
61
9
12
10
57
11
5
12
44
13
62
14
38
15
33
16
35
17
7
18
17
19
18
20
46
21
3
22
6
23
47
24
21
25
6
26
7
27
24
28
6
29
11
30
25
31
5
32
2
33
30
34
8
35
8
36
46
37
14
38
38
39
10
40
10
41
53
42
29
43
27
44
5
45
28
46
1
47
21
48
13
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
132
matches
0
"been bricked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
188
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
153
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1172
adjectiveStacks
1
stackExamples
0
"behind, right over her"
adverbCount
29
adverbRatio
0.024744027303754267
lyAdverbCount
5
lyAdverbRatio
0.004266211604095563
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
153
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
153
mean
9.47
std
7.23
cv
0.764
sampleLengths
0
21
1
13
2
10
3
5
4
3
5
4
6
12
7
23
8
21
9
11
10
17
11
3
12
12
13
13
14
9
15
8
16
11
17
3
18
3
19
2
20
12
21
11
22
22
23
14
24
3
25
9
26
10
27
16
28
6
29
25
30
5
31
16
32
7
33
5
34
12
35
4
36
7
37
1
38
1
39
15
40
17
41
21
42
6
43
16
44
16
45
10
46
10
47
5
48
8
49
4
78.65%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.5032679738562091
totalSentences
153
uniqueOpeners
77
56.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
117
matches
0
"Somewhere above, a train rattled"
1
"Too fast for a kid"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
117
matches
0
"He cut left at the"
1
"They exploded across the pavement"
2
"Her suspect didn't slow."
3
"He'd been clean two streets"
4
"Her lungs burned."
5
"He cleared a low wall"
6
"She followed, hand catching the"
7
"Her knee screamed."
8
"He ducked into the service"
9
"He was fast."
10
"She didn't call it in."
11
"She kicked at the base"
12
"It tore her jacket."
13
"He didn't slow for the"
14
"He went straight through a"
15
"She wiped it with her"
16
"She pulled her torch, thumbed"
17
"It moved every full moon."
18
"His voice carried the soft"
19
"He stepped closer."
ratio
0.291
66.84%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
92
totalSentences
117
matches
0
"He cut left at the"
1
"They exploded across the pavement"
2
"The kid working the till"
3
"Quinn shouted back without looking."
4
"Her suspect didn't slow."
5
"He'd been clean two streets"
6
"Quinn's boots hit standing water"
7
"Her lungs burned."
8
"The worn leather watch on"
9
"He cleared a low wall"
10
"She followed, hand catching the"
11
"The drop on the other"
12
"Her knee screamed."
13
"He ducked into the service"
14
"The service cut was not"
15
"Graffiti layered thick as scar"
16
"He was fast."
17
"Quinn reached for her radio,"
18
"DS Morris had laughed about"
19
"She didn't call it in."
ratio
0.786
85.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
117
matches
0
"Now he ran like someone"
1
"Now the door stood open"
ratio
0.017
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
2
matches
0
"He'd been clean two streets ago when she spotted him outside The Raven's Nest, nursing a pint he never touched, watching the door."
1
"Now he ran like someone who knew the alleys behind Camden High Street better than the lines on his own palms."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
30
tagDensity
0.033
leniency
0.067
rawRatio
1
effectiveRatio
0.067
95.1112%