Run: 2026-07-25-01KYD7WVJE6VZ35W9HBJ0NSNMK

Run Details

Duration:
15.7s
Cost:
$0.013302
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He vaulted the barrier and dropped fifteen feet onto the Northern Line tracks. "Stop! Metropolitan Police!" Quinn was already over the fence after him, her left wrist slamming against the concrete as she landed. The leather of her watch scraped. She ignored the burn. The kid couldn't have been more than twenty, lanky in a soaked black anorak, but he ran like someone who knew the city was falling apart behind him. The rails stung her vision with rainwater. It hadn't stopped pouring since Camden Lock. A low vibration hummed through her boots. Quinn grabbed the kid by the shoulder half a metre from the live rail. "You're under arrest for—" He didn't stop. He twisted, elbow catching her sharp jaw, and shoved a palmful of something into her face. Powder. Bone dust, chalky and cold. It blinded her for two seconds. Just two. When she wiped her eyes clear, he had vanished into the service doorway at the end of the platform, the one that should have been locked since the nineties. Quinn spat. The taste was copper and old incense. The door hung open on rusted hinges. Beyond it, darkness breathed damp air up at her. Not Tube air. Earth air. Older. Her radio crackled. "—Quinn? Quinn, do you copy? We lost you near Hawley—" She thumbed it off. Dispatch would send uniform down to hold the station. That would take six minutes. The kid would be gone in three. She clicked her torch on and pushed through. The service tunnel ran twenty metres, then dropped into a brick throat that shouldn't have existed on any transport map. Water dripped from soot blackened arches. Her boots splashed through an inch of black water. The beam caught graffiti, then older marks underneath, carved symbols that made her skin prickle. Then the tunnel opened. Sound hit her first. A low market roar, haggling in six languages, a fiddle playing off-key somewhere. Smell, incense and fried fat and ozone and blood. Light bled from strings of bare bulbs and coloured lanterns hung from Victorian ironwork. An entire platform, disused for decades, now crowded with stalls built from scaffolding and reclaimed Underground signs. The Raven's Nest she knew. Soho, green neon, the bookshelf with the false back. This was different. This was bigger. The Veil Market. The name floated up from an intelligence report she'd filed under bollocks three years ago. A footnote from a constable in Vice. Moves every full moon. Abandoned Tube station beneath Camden. And there, fifty yards down the crush, the kid in the anorak pushed through a stall selling what looked like teeth in jars. Quinn holstered her torch. She had her baton, cuffs, and a very small amount of patience left. She followed. The crowd parted around her wrong. People stared, or did not look like people at all close up. A woman with eyes filmed completely white sold bundles of rosemary tied with red string. A man in a long wax coat counted out vials of liquid that glowed faintly blue. No one seemed surprised to see a copper. Two stalls down from the entrance, a hand clamped around her forearm. "Harlow." Tomás Herrera stood behind a makeshift table covered in field dressings, bottled saline, and things that were not supposed to be in saline bottles. His olive skin shone with sweat, his short curls plastered to his head. The Saint Christopher medallion glinted against his chest. The scar along his left forearm looked paler than usual in the lantern light. "You should not be here," he said, low, in that soft Seville accent that rounded his vowels. "Your kid. Black anorak. You know him?" Tomás didn't answer. He pulled her closer to his stall, out of the main flow. His fingers were strong, paramedic strong. "Harlow, listen. This is not your jurisdiction. These people do not call nine nine nine. They do not talk to police." "That kid lifted evidence from a crime scene. Evidence from the Morris case. He dusts me with bone and runs down here, and you tell me jurisdiction?" At the name Morris, Tomás flinched. He let go. "That token he has. If they catch him using a fake bone token to enter, they will take his tongue. The keepers here, they are not—" "I don't care about tokens. I care about the boy who was at the lock-up where my DS died." Tomás stared at her. Three years ago he'd been the one to zip up the bag. He'd said nothing at the time about what he'd seen on the body, and she'd never forgiven him for it. "He went toward the eastern arch," Tomás said at last. "But Harlow. If you go down there without passage, you owe. Everything here has a price." Quinn was already moving. The eastern arch was narrower, where the platform had collapsed into a secondary tunnel. Fewer lanterns. The stallholders back here dealt in darker things. Books bound in skin that still sweated. Knives with names etched on them. One old man sat with a bowl of water that showed moving pictures. She didn't look. The kid crouched at the end, frantic, trying to jimmy open a rusted maintenance door with a screwdriver. His anorak had fallen off one shoulder. He was thinner than she'd thought. Quinn didn't shout this time. She closed the distance in four silent steps and drove her knee into the small of his back, pinning him to the wet brick. He yelped. The screwdriver clattered. "Got you." Her cuffs were out, cold steel in her palm. She wrenched one thin wrist back. "Twenty seconds. Who gave you the lock-up key, who told you to take the vial, and why the hell do you have my partner's watch?" Because now she saw it. His left wrist. A worn leather watchstrap, scuffed at the buckle. The face cracked. Morris had worn it the day he died. The kid twisted his head around, eyes wild. "You don't get it, you don't— they said to leave it, they said the market would hide it—" "Who said?" Up above, somewhere far above, a train rumbled past on an active line. Dust shook loose from the ceiling. The lanterns swung. From the shadows beyond the maintenance door, something heavy unlocked itself. A metallic clunk, then another. Not the door the kid picked at. A different door, in the wall that had looked like solid brick a moment before. A seam appeared, leaking yellow light. Footsteps. More than one set. The kid went white. "No no no, I paid, I had a token—" The brick wall opened inward. Three figures stepped out. Their coats were too long, their faces obscured by stitched cloth masks marked with bone sigils. The middle one held out a gloved hand. Not to Quinn. To the boy. "Token," a voice said from behind the mask, muffled, genderless. Quinn stared at the kid's empty palm, at Morris's watch ticking against his skin, at the black water swirling around her boots in this impossible market that wasn't supposed to exist. She had a choice. Stand up, show warrant card, do it by the book and get laughed out of a place where the book meant nothing, or slam the cuff on the kid and drag him back through that arch while whatever guarded this place decided whether she had paid entry. The gloved hand tilted. Waiting. Behind it, something else moved in the yellow light, something too tall for the doorway. "Last chance," the masked figure said, and this time it looked straight at Quinn.
created_at"2026-07-25T18:16:44.889Z" 7/25/2026, 6:16:44 PM
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tokens_completion1837
native_tokens_prompt4297
native_tokens_completion1866
native_tokens_completion_images0
native_tokens_reasoning207
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.263
leniency0.526
rawRatio0
effectiveRatio0
92.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1264
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"completely"
count1
highlights
0"very"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1264
totalAiIsms2
found
0
word"etched"
count1
1
word"footsteps"
count1
highlights
0"etched"
1"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences121
matches
0"seemed surprised"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences121
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1263
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1068
uniqueNames19
maxNameDensity1.03
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Northern1
Line1
Camden2
Lock1
Tube2
Quinn11
Victorian1
Underground1
Raven1
Nest1
Veil1
Market1
Vice1
Herrera1
Saint1
Christopher1
Seville1
Tomás5
Morris3
persons
0"Line"
1"Quinn"
2"Underground"
3"Raven"
4"Market"
5"Herrera"
6"Saint"
7"Christopher"
8"Tomás"
9"Morris"
places
0"Victorian"
1"Vice"
2"Seville"
globalScore0.985
windowScore0.833
48.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount3
matches
0"looked like teeth in jars"
1"seemed surprised to see a copper"
2"looked like solid brick a moment before"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1263
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean21.05
std15.79
cv0.75
sampleLengths
013
13
256
314
421
54
633
729
89
922
103
1110
1225
138
1450
154
1626
1751
1834
1923
2017
212
2257
2312
241
2559
2617
277
2821
2921
3027
319
3226
3319
3436
3526
364
3753
3831
395
4029
412
4215
4325
4427
458
4618
472
4822
4944
99.46% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences121
matches
0"been locked"
1"get laughed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs188
matches
0"was falling"
1"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences135
ratio0.007
matches
0"\"—Quinn? Quinn, do you copy? We lost you near Hawley—\""
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount369
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.01084010840108401
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.36
std7.5
cv0.802
sampleLengths
013
13
218
36
44
528
67
77
87
914
104
113
1216
131
145
156
162
1729
182
197
207
219
223
232
241
253
2610
274
289
295
307
318
3220
336
349
3515
364
374
3813
399
4014
4117
425
439
443
453
463
4715
487
494
69.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.45925925925925926
totalSentences135
uniqueOpeners62
60.06% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences111
matches
0"Then the tunnel opened."
1"More than one set."
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences111
matches
0"He vaulted the barrier and"
1"She ignored the burn."
2"It hadn't stopped pouring since"
3"He didn't stop."
4"He twisted, elbow catching her"
5"It blinded her for two"
6"Her radio crackled."
7"She thumbed it off."
8"She clicked her torch on"
9"Her boots splashed through an"
10"She had her baton, cuffs,"
11"His olive skin shone with"
12"he said, low, in that"
13"He pulled her closer to"
14"His fingers were strong, paramedic"
15"He let go."
16"He'd said nothing at the"
17"She didn't look."
18"His anorak had fallen off"
19"He was thinner than she'd"
ratio0.234
59.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences111
matches
0"He vaulted the barrier and"
1"Quinn was already over the"
2"The leather of her watch"
3"She ignored the burn."
4"The kid couldn't have been"
5"The rails stung her vision"
6"It hadn't stopped pouring since"
7"A low vibration hummed through"
8"Quinn grabbed the kid by"
9"He didn't stop."
10"He twisted, elbow catching her"
11"Bone dust, chalky and cold."
12"It blinded her for two"
13"The taste was copper and"
14"The door hung open on"
15"Her radio crackled."
16"\"—Quinn? Quinn, do you copy?"
17"She thumbed it off."
18"Dispatch would send uniform down"
19"That would take six minutes."
ratio0.802
90.09% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences111
matches
0"Because now she saw it."
1"To the boy."
ratio0.018
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"The kid couldn't have been more than twenty, lanky in a soaked black anorak, but he ran like someone who knew the city was falling apart behind him."
1"Tomás Herrera stood behind a makeshift table covered in field dressings, bottled saline, and things that were not supposed to be in saline bottles."
2"Quinn stared at the kid's empty palm, at Morris's watch ticking against his skin, at the black water swirling around her boots in this impossible market that wa…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences19
tagDensity0.211
leniency0.421
rawRatio0
effectiveRatio0
92.5213%