NC Bench
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Run: 2026-07-25-01KYD83PW78EH46A9QH1HY9Q2P
Run Details
Model:
MoonshotAI: Kimi K3 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 17s
Cost:
$0.031013
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
79.56%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.48%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
96.15%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
98.4067%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heel of Quinn's boot
skidded on wet cobbles and she caught herself against a shuttered shopfront, palm slapping cold glass. Ahead, the man in the grey hood cut left into the alley beside a shuttered chemist, moving like he knew every drainpipe in Camden by name. Which, in fairness, he probably did. "Police! Stop!" He didn't. They never did. Rain hammered the back of her neck, wormed past her collar,
traced
a cold line
down her spine
. Eighteen years on the force and she still hated running in the wet.
Morris used to laugh at
her for it. *
You'll catch your death, Harlow
*, he'd said that last night, hunched over a pint.
She shoved the thought down
where it belonged and ran harder.
Her radio crackled against her
shoulder. "Quinn, position?" "Alley off Inverness Street."
She nearly lost her footing
on a burst bin bag, kicked through the refuse. "Suspect heading north. Where's my backup?" "Units are eight minutes out." Eight minutes. In Camden, eight minutes was an eternity.
The man could be on
a night bus to Glasgow by then.
The alley opened onto a
narrow courtyard, bins stacked against brick, a fire escape rattling loose overhead.
The hooded man vaulted a
low wall without breaking stride. Athletic. Fast.
Too fast for a street
dealer.
He'd been standing on the
corner of Delancey Street when she'd rolled past, and something in the set of his shoulders had prickled the back of her neck.
She'd stepped out of the
car to have a word. He'd run. Now here they were.
Quinn took the wall at
an angle, hip scraping wet brick.
Her knee barked at her
on the landing, forty-one years of footwork lodging a formal complaint. She ignored it. Ahead, the man ducked beneath an archway.
She knew this bit of
Camden.
The old network under the
markets, the dead Tube line that nobody used and everybody forgot. There was a door down there, she recalled from some briefing years back. Sealed. Bricked up. Part of the flood defences. Except the man ran straight at it, and the door swung open for him.
Quinn slowed, instincts pulling at
her like a hand on her collar.
The door stood ajar, spilling
out a light that didn't behave right. Not the flat white of a work lamp, not the yellow hum of a streetlight. This was green, faintly green, like light filtered through old bottle glass. It breathed. That was the only word for it.
It brightened and dimmed with
a slow rhythm, and underneath the rain she caught sounds that shouldn't exist ten metres underground. Voices. Haggling. A violin, badly played. She keyed the radio. "Quinn, still there?" "Suspect's gone into the old station under the market. The sealed one." Silence on the line. Then, "Say again? Sealed entrance?" "You heard me." "Quinn, pull back. Hold position for the units."
She stood in the rain
with the green light washing over her boots, and thought about Morris.
They'd pulled him out of
a basement in Wapping three years ago with his eyes open and no marks on him, and the pathologist had written *
cardiac event
* on the report because the truth didn't fit in any of his little boxes. Morris had been chasing someone too. Chasing them into a building that, according to the blueprints, had no basement at all. The smart move was to wait. Eight minutes. Hold the door, let backup sweep the tunnels, write it up and go home to a cup of tea and a cold flat. The door
was already starting
to close. Quinn went through it. Stone steps dropped away steep and slick, the rain sound dying behind her like a radio tuning out. The smell hit her first. Incense, old pennies, and underneath it something organic and sweet that made her back teeth ache. The walls sweated. Old tile, the oxblood red of the dead lines, patched here and there with what
looked like scales
. At the bottom, the corridor opened into a vaulted hall, and Quinn stopped dead. The market sprawled through the old station and down both platforms, stalls crammed against walls that had once held posters for Bovril and war bonds.
Now they held things she
had no filing cabinet for. A woman with too many joints in her fingers sold jars of light. A butcher's counter displayed cuts of meat that twitched under the glass. A child, no, a small man with a child's face and a grandfather's eyes, sat cross-legged on a blanket selling teeth, sorted by colour into little
porcelain
dishes. Nobody looked at her. That was worse than if they had. *Act like you belong.* She unclenched her jaw, dropped her shoulders, moved along the platform edge the way she'd walked a thousand market stalls on a hundred inquiries. Eyes up. Hands loose. Don't stare at the goat's head whispering to the pigeons. Don't stare at the pigeons listening. She
scanned
for grey hood. Found him. Forty metres down the platform, at a stall draped in black fabric, already leaning close to whoever sat behind the counter. Selling something, from the look of it. Or buying. Quinn drifted closer, letting the crowd carry her. Up close, the stall's counter was a door laid across two trestles, and the goods on it sat in cigar boxes. Bottles.
Little brown bottles with wax
seals, each labelled in a cramped hand.
She caught fragments as she
passed. *Tincture of ash. Widdershins salt. Morris.* Her heart stopped. She turned. Looked again. The label was real, four letters, second shelf from the left. *Morris.* Somebody's name in a bottle on a black market stall, twenty metres from where his killer had just walked in. The hooded man had moved on.
He was heading for the
far end of the platform, where the tunnel mouth gaped dark and the green light didn't reach. Quinn's hand found the shape of her phone in her coat. No signal down here, she already knew that without checking. No backup. No radio.
Just her, a market full
of things that weren't on any census, and a name on a bottle that belonged in a
grave
. She could take the bottle. Evidence. Slip it into her pocket, walk out, wait for the units at street level, hand it to forensics and let some confused lab tech explain why the liquid inside glowed in the dark. Or she could follow the man who was even now slipping into the black mouth of the tunnel, the man who'd run at the sight of a police car, the man whose face she still hadn't seen. The butcher's meat twitched under the glass. The small old man with the child's face looked up from his teeth, and smiled at her, and every tooth in his head was the wrong shape. "You lost, love?"
His voice was gravel poured
over honey. "First time below, is it? You'll be wanting a token. Everyone below wants a token." "I'll manage." "Nobody manages below." He lifted a small white object from the nearest dish. Not a tooth. A knuckle bone, polished smooth as a piano key. "Your man went down the line. They don't like coppers down the line." "Not a copper." "Course not, love." His smile widened. The bone token lay across his palm, and his palm had too much life line, the crease running clean round his thumb and off the edge of his hand. "The woman you're buying for, though. The one in the picture in your coat. Morris, was it?" Quinn's blood went to ice water. She had a photo of Morris's widow in her inside pocket. Folded twice. Nobody knew it was there. Nobody could know it was there. "Who are you?" "I'm the one telling you the tunnel eats the unwary." He closed his fingers round the token. "And the ones he meets down there, they eat worse. So choose quick, copper. Door's still open behind you. Smell the rain on you, you can still catch it." At the far end of the platform, the grey hood paused at the tunnel's edge. For the first time, he looked back at her. The green light caught his face, and Quinn knew him. Knew him from three years of grief, from a photo in a file, from the background of a crime scene shot, standing among the gawkers outside the Wapping building that had no basement. The man who'd watched them carry Morris out. He raised one hand. Beckoned. Once. Then the dark took him. Quinn looked at the bone token in the stranger's palm. Looked at the tunnel.
Somewhere behind her, eight minutes
were up and the rain
was falling
on uniforms who'd find nothing but a sealed door and a soaked street. She took the token.
created_at
"2026-07-25T18:20:29.458Z"
7/25/2026, 6:20:29 PM
model
"moonshotai/kimi-k3-20260715"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3280
moderation_latency
(null)
generation_time
76881
tokens_prompt
4484
tokens_completion
2131
native_tokens_prompt
4249
native_tokens_completion
1955
native_tokens_completion_images
(null)
native_tokens_reasoning
53
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0310128
router
(null)
provider_responses
0
endpoint_id
"650c9b12-7b6d-444d-8d92-df8daef84d7a"
id
"chatcmpl-6a64fe5d2fc3108a24d741dd"
is_byok
false
latency
3280
model_permaslug
"moonshotai/kimi-k3-20260715"
provider_name
"Moonshot AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1785003629-1ioxm2cz9NVhP8P14KuB"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1785003629-BcJyNxUGvQTFxk9ELrkQ"
upstream_id
"chatcmpl-6a64fe5d2fc3108a24d741dd"
total_cost
0.0310128
cache_discount
0.0110592
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
21
tagDensity
0.238
leniency
0.476
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1468
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
79.56%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1468
totalAiIsms
6
found
0
word
"traced"
count
1
1
word
"down her spine"
count
1
2
word
"silence"
count
1
3
word
"porcelain"
count
1
4
word
"scanned"
count
1
5
word
"grave"
count
1
highlights
0
"traced"
1
"down her spine"
2
"silence"
3
"porcelain"
4
"scanned"
5
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
131
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
131
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
146
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
18
totalWords
1468
ratio
0.012
matches
0
"You'll catch your death, Harlow"
1
"cardiac event"
2
"Act like you belong."
3
"Tincture of ash. Widdershins salt. Morris."
4
"Morris."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1318
uniqueNames
11
maxNameDensity
0.76
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Quinn
10
Camden
3
Eight
2
Glasgow
1
Delancey
1
Street
1
Tube
1
Morris
7
Wapping
2
Bovril
1
Somebody
1
persons
0
"Quinn"
1
"Morris"
2
"Somebody"
places
0
"Camden"
1
"Glasgow"
2
"Delancey"
3
"Street"
4
"Wapping"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
1
matches
0
"looked like scales"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1468
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
146
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
28.78
std
26.21
cv
0.911
sampleLengths
0
53
1
2
2
5
3
64
4
6
5
2
6
24
7
5
8
21
9
79
10
30
11
50
12
14
13
87
14
4
15
3
16
12
17
9
18
3
19
8
20
80
21
31
22
7
23
4
24
60
25
14
26
88
27
11
28
48
29
37
30
54
31
3
32
36
33
76
34
39
35
37
36
34
37
25
38
2
39
38
40
3
41
52
42
6
43
24
44
3
45
46
46
75
47
6
48
5
49
39
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
131
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
223
matches
0
"was already starting"
1
"was heading"
2
"was falling"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
146
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1320
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.022727272727272728
lyAdverbCount
5
lyAdverbRatio
0.003787878787878788
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
146
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
146
mean
10.05
std
8.56
cv
0.851
sampleLengths
0
21
1
26
2
6
3
2
4
2
5
3
6
18
7
13
8
8
9
14
10
11
11
6
12
2
13
18
14
6
15
5
16
2
17
7
18
12
19
17
20
10
21
1
22
1
23
6
24
28
25
10
26
2
27
4
28
11
29
16
30
3
31
7
32
6
33
16
34
13
35
1
36
2
37
5
38
14
39
12
40
12
41
15
42
12
43
2
44
7
45
21
46
1
47
1
48
4
49
4
76.48%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.5
totalSentences
146
uniqueOpeners
73
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
104
matches
0
"Too fast for a street"
1
"Little brown bottles with wax"
2
"Just her, a market full"
3
"Then the dark took him."
4
"Somewhere behind her, eight minutes"
ratio
0.048
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
104
matches
0
"They never did."
1
"*You'll catch your death, Harlow*,"
2
"She shoved the thought down"
3
"Her radio crackled against her"
4
"She nearly lost her footing"
5
"He'd been standing on the"
6
"She'd stepped out of the"
7
"Her knee barked at her"
8
"She ignored it."
9
"She knew this bit of"
10
"It brightened and dimmed with"
11
"She keyed the radio."
12
"She stood in the rain"
13
"They'd pulled him out of"
14
"She scanned for grey hood."
15
"She caught fragments as she"
16
"Her heart stopped."
17
"He was heading for the"
18
"She could take the bottle."
19
"His voice was gravel poured"
ratio
0.25
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
104
matches
0
"The heel of Quinn's boot"
1
"They never did."
2
"Morris used to laugh at"
3
"*You'll catch your death, Harlow*,"
4
"She shoved the thought down"
5
"Her radio crackled against her"
6
"She nearly lost her footing"
7
"The man could be on"
8
"The alley opened onto a"
9
"The hooded man vaulted a"
10
"He'd been standing on the"
11
"She'd stepped out of the"
12
"Quinn took the wall at"
13
"Her knee barked at her"
14
"She ignored it."
15
"She knew this bit of"
16
"The old network under the"
17
"Part of the flood defences."
18
"Quinn slowed, instincts pulling at"
19
"The door stood ajar, spilling"
ratio
0.673
96.15%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
104
matches
0
"Now here they were."
1
"Now they held things she"
ratio
0.019
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
2
matches
0
"It brightened and dimmed with a slow rhythm, and underneath the rain she caught sounds that shouldn't exist ten metres underground."
1
"Somewhere behind her, eight minutes were up and the rain was falling on uniforms who'd find nothing but a sealed door and a soaked street."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
98.4067%