Run: 2026-09-01-01M1EMEW6YSTYYABY34VQXP98Q

Run Details

Duration:
4m 4s
Cost:
$0.068124
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The coat tore in her grip. Quinn stumbled two steps, wet wool fibres clinging to her fingers, and then she ran. The man ahead cut left through a knot of drinkers outside The World's End. A pint glass shattered on the pavement. Someone swore at her back. She did not look. His dark coat flared as he took the corner onto Camden High Street. Curly hair. Olive skin. The flash of a silver chain at his throat. Tomás Herrera. Former NHS. Current problem. "Herrera!" He did not slow. Water sheeted off the awnings and slapped the pavement in fat drops. Her shoes found the slick stones and held. Eighteen years on the job. Drills before that. She ran the way she did everything else. Straight. Efficient. Without waste. He sent a stack of free papers into the air and took the gap between a kebab shop and a shuttered chemist. Lamb fat and bleach hit her as she followed. Neon from a grocer's sign smeared across the puddles in a sick green. She vaulted a toppled crate. Pain bit her left wrist where the leather watch strap had twisted. She left it. A cyclist swerved into a van's wing mirror. Herrera used the gap and gained three metres. Quinn's breath stayed even. Cropped hair plastered to her skull. Rain ran into her eyes and she blinked it out. Brown brick, wet metal, the stink of the canal off to the right. She knew these streets. She did not know where he thought he could lose her. She clipped the edge of a cafe table set under a dripping canvas. Cups jumped in their saucers. A waiter came out shouting about deposits. The place was a narrow Italian place with steamed windows and a handwritten menu taped to the glass, the ink already bleeding. Herrera was past the next skip before the waiter finished his sentence, heading for the railway bridge, coat dark as a hole. "Met Police. Stop." He laughed once, short, and dropped down a set of service stairs she had walked past a hundred times without a second look. Iron. Rusted. Chained at the top with a padlock that hung open like a joke. She took the stairs two at a time. The chain kissed her shin and left a line of grit. Below, the air changed. Damp. Old dust. The particular staleness of places the city had forgotten on purpose. An abandoned Tube station, the tiles still bearing a faded roundel and a poster for a musical that had closed a decade back. A chocolate-bar advert peeled in strips, the model's smile split down the middle. Herrera was already at the far end of the platform, moving towards a service door that had no business being there. The door was wrong. Too new. The metal gleamed as if someone polished it. She slowed because the floor asked her to. Water dripped from the tunnel mouth in a slow tick-tock. Her hand went to her radio. "Suspect has gone below. Camden. Old northbound platform. I need units on..." Static answered. Then nothing. The radio died against her palm, a brick of mute plastic. Herrera pressed something small and pale into a recess beside the door. Bone. A token the size of a thumb joint. The door sighed open on a wash of heat and spice and voices that did not belong to any platform she had ever stood on. He looked back. Warm brown eyes. The Saint Christopher medallion sat bright against his throat. "You do not want this door, Detective." She kept coming. "Then do not open it." He slipped through. The door began to close with the patience of something that had all the time in the world. Quinn hit it with her shoulder. No count. No breath for doubt. The steel gave and she was through, and the door sealed at her back with a sound like a vault taking a vow. The Veil Market did not belong under London. Stalls filled the old tunnels in a crooked spine of canvas and salvaged wood. Lanterns hung from cables that had once carried current to trains. The light they threw was the wrong colour, a deep amber that made the shadows look thick enough to hold a fist. People moved between the stalls. Some of them had the right number of joints. Some did not. A woman with silvered irises sold powders in stoppered vials, each label written in a hand so small it looked like a mistake. A man whose breath steamed in the warm air laid out knives that drank the lantern light rather than threw it back. The air tasted of frankincense and copper and something sweet that caught at the back of the throat like cough syrup and old flowers. Quinn's hand found her warrant card and left it in her pocket. This was not a place for badges. She moved. Herrera's coat flickered between stalls to the left. She followed, past a table of yellowed maps with coastlines that did not match any atlas she knew, and a cage that held something which clicked its nails against the bars in a slow, considered rhythm. A vendor looked at her cropped hair and her watch and the way she walked, and said nothing. The bearing did the talking. People here understood hunters. They also understood prey. She had not yet decided which she was. A boy no older than twelve held out a tray of teeth as she passed. Human, by the look. Priced in a currency she did not recognise. She did not break stride. She found Herrera at a junction where three tunnels met. He had stopped. Not because she had caught him. Because the path ahead had closed. A folding screen of dark wood now blocked the left tunnel, and two figures stood in front of it. Tall. Still. Their faces were the colour of wet newspaper, the ink of their features running at the edges. Herrera raised both hands, empty. "I brought a problem," he said. The accent thickened on the vowels, Seville sitting under the London like a second pulse. "I did not mean to." Quinn closed the last metres. Rainwater dripped from her jacket onto the tiles and made small dark coins. "Hands where I can see them. You ran. That makes this simple." "Nothing about this is simple." He turned his head enough for her to see the medallion, the scar, the pulse in his throat. "You followed me through a door that does not open for the Met. You have no token. They will have noticed." "They can file a complaint." One of the tall figures moved. The motion had no hurry in it. A hand emerged from a sleeve, palm up. Empty. Waiting. Herrera's mouth tightened. "Bone," he said. "They want bone. You came in on mine. That debt is now yours." Quinn did not look at the palm. She looked at Herrera. "Three years ago. DS Morris. You treated him." The name landed. She saw it in the way his shoulders set, in the way the medallion rose and fell against his skin. "I treat a lot of people the NHS will not touch." "He died." "I know." "You know more than that." The second figure stepped closer. The air around it cooled. The lanterns nearest them dimmed, amber to rust. Somewhere behind Quinn a stallholder began packing with the speed of a person who had seen this before and intended to see it from further away. Vials clinked. A cage door slammed. The clicking stopped. Herrera spoke faster. "You want answers, you do not get them like this. You walk out. You forget the door. I find you tomorrow, somewhere with windows and a proper kettle." "You ran." "I ran because you came at me in the street with that look. I have seen that look. It gets people cut open." She took another step. Her watch ticked against her wrist, a small ordinary sound in a place that had no use for ordinary. "Then start talking. Here." The palm was still out. The figure had not lowered it. The other one produced, from inside its coat, a blade that was not metal. It looked grown. It looked old. It looked as if it had been waiting for a particular kind of visitor. Herrera moved. He did not move towards her. He moved towards the figures, putting his body in the line, both hands still raised, the scar livid under the lanterns. "She is Met. She is also the one from the Morris file. You touch her, you start a war you cannot put back in the box." The blade did not lower. Quinn's hand went to her belt. Standard issue. Useless against whatever this was, and she knew it, and she drew it anyway because eighteen years had taught her that you did not attend a fight empty, and because Morris had taught her the rest. The nearest lantern died. In the new dark, something behind the screen drew a breath that did not belong to lungs. The wooden screen folded back. What stood there filled the tunnel.
created_at"2026-09-01T14:02:38.193Z" 9/1/2026, 2:02:38 PM
model"x-ai/grok-4.6-20260810"
app_id182717
external_user(null)
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cancelledfalse
latency665
moderation_latency(null)
generation_time243143
tokens_prompt4484
tokens_completion3763
native_tokens_prompt4395
native_tokens_completion9921
native_tokens_completion_images(null)
native_tokens_reasoning8035
native_tokens_cached128
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.13
leniency0.261
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1528
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1528
totalAiIsms6
found
0
word"shattered"
count1
1
word"efficient"
count1
2
word"flickered"
count1
3
word"pulse"
count2
4
word"standard"
count1
highlights
0"shattered"
1"efficient"
2"flickered"
3"pulse"
4"standard"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences153
matches(empty)
86.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount2
narrationSentences153
filterMatches
0"watch"
1"look"
hedgeMatches
0"began to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences173
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1528
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1323
uniqueNames17
maxNameDensity0.91
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Herrera"
discoveredNames
World1
End1
Camden1
High1
Street1
Herrera12
Italian1
Tube1
Saint1
Christopher1
Veil1
Market1
London2
Seville1
One1
Quinn8
Morris1
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Market"
4"Quinn"
5"Morris"
places
0"World"
1"Camden"
2"High"
3"Street"
4"Italian"
5"London"
6"Seville"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount1
matches
0"looked like a mistake"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1528
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences173
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean24.25
std25.25
cv1.041
sampleLengths
06
145
232
31
44
540
664
716
848
969
103
1157
124
1385
1424
1512
1615
1746
1815
197
203
215
2221
2335
248
25133
2619
2785
2832
2963
305
3126
3218
3312
3444
355
3623
373
3816
3911
408
4123
4211
432
442
455
4653
473
4828
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences153
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs226
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences173
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1325
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.015849056603773583
lyAdverbCount1
lyAdverbRatio0.0007547169811320754
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences173
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences173
mean8.83
std7.34
cv0.831
sampleLengths
06
115
214
37
45
54
613
72
82
99
102
112
122
131
144
1512
168
175
183
198
201
211
222
2322
249
2513
265
2712
283
298
308
314
326
3310
3413
354
3611
3713
385
397
4022
4122
423
4323
441
451
4613
478
4811
494
59.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.41040462427745666
totalSentences173
uniqueOpeners71
26.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences126
matches
0"Somewhere behind Quinn a stallholder"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences126
matches
0"She did not look."
1"His dark coat flared as"
2"He did not slow."
3"Her shoes found the slick"
4"She ran the way she"
5"He sent a stack of"
6"She vaulted a toppled crate."
7"She left it."
8"She knew these streets."
9"She did not know where"
10"She clipped the edge of"
11"He laughed once, short, and"
12"She took the stairs two"
13"She slowed because the floor"
14"Her hand went to her"
15"He looked back."
16"She kept coming."
17"He slipped through."
18"She followed, past a table"
19"They also understood prey."
ratio0.278
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences126
matches
0"The coat tore in her"
1"Quinn stumbled two steps, wet"
2"The man ahead cut left"
3"A pint glass shattered on"
4"Someone swore at her back."
5"She did not look."
6"His dark coat flared as"
7"The flash of a silver"
8"He did not slow."
9"Water sheeted off the awnings"
10"Her shoes found the slick"
11"Drills before that."
12"She ran the way she"
13"He sent a stack of"
14"Lamb fat and bleach hit"
15"Neon from a grocer's sign"
16"She vaulted a toppled crate."
17"Pain bit her left wrist"
18"She left it."
19"A cyclist swerved into a"
ratio0.889
39.68% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences126
matches
0"Because the path ahead had"
ratio0.008
69.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount5
matches
0"An abandoned Tube station, the tiles still bearing a faded roundel and a poster for a musical that had closed a decade back."
1"She followed, past a table of yellowed maps with coastlines that did not match any atlas she knew, and a cage that held something which clicked its nails agains…"
2"Somewhere behind Quinn a stallholder began packing with the speed of a person who had seen this before and intended to see it from further away."
3"Her watch ticked against her wrist, a small ordinary sound in a place that had no use for ordinary."
4"It looked as if it had been waiting for a particular kind of visitor."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"He turned, the scar, the pulse in his throat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences23
tagDensity0.087
leniency0.174
rawRatio0
effectiveRatio0
85.9532%