Run: 2026-09-01-01M1EN3240P320QQFZD6DSW1ZF

Run Details

Duration:
2m 3s
Cost:
$0.040074
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's hand closed on empty air. Herrera's coat slipped through her fingers as he vaulted the iron railing on Camden High Street. She hit the rail a second later, boots scraping wet metal, and dropped after him into the service lane below. Her knees took the impact. Pain lit up her left thigh. She kept moving. The lane stank of rot and spilled beer. Herrera's footsteps splashed ahead, fast, uneven. A limp. She'd given him that three streets back, baton across the calf, a clean strike that should have dropped him. It hadn't. "Herrera. Last chance." He didn't answer. A crate toppled in the dark. She followed the sound, shoulder tight to the brick, warrant card still clenched in her left fist from the stop she'd never finished. Eighteen years. She knew the rhythm of a runner who had somewhere to go. Panic made a different noise. This was purpose. He burst from the lane onto a narrower stretch behind the lock, where the canal water slapped against stone and the air tasted of diesel. Quinn came out hard after him. A cyclist swerved. Someone shouted. She didn't break stride. "Metropolitan Police. Stop." Herrera glanced back then. Olive skin slick with rain, curly hair plastered to his forehead, that Saint Christopher medallion bouncing against his throat. Warm brown eyes, wide, not with fear. Calculation. He cut right, down a flight of slick steps toward the towpath. Quinn took them two at a time. Her worn leather watch caught the light from a shopfront, the face starred with droplets. She wiped it once, a habit Morris used to mock, and kept descending. The towpath ran black and narrow. Herrera favoured his left leg now. The scar on his forearm flashed pale when he grabbed a mooring post and swung himself round a corner. Knife scar. She'd read the file. Seville to London, NHS to nothing, licence gone after treatments no hospital would put on paper. Off-the-books work for people who didn't exist on any database she trusted. She closed the gap. Ten metres. Eight. He produced something from his pocket without slowing. Small. Pale. It caught what little light there was, dull as old ivory. "Don't you dare." He did. He slapped the object against a stretch of wall that looked like every other stretch of wall, all moss and old bills and rusted conduit. The brick shivered. A seam opened, no wider than a cupboard, breathing out air that belonged nowhere near a canal. Cold. Dry. Wrong. Herrera slipped through. Quinn hit the wall a breath later. Her palm found only brick. Solid. Ordinary. She slammed it with the heel of her hand, then again, military precision giving way to something uglier. The seam had gone. "Come on." She ran her fingers along the mortar. Nothing. Rain tracked down her neck, under the collar of her coat. Her radio crackled against her hip, a burst of static, then a voice asking for her status on the Denmark Street call. She turned the volume down. Backup meant questions. Questions meant she lost him. A glint on the towpath. She crouched. Bone. A disc the size of a pound coin, edges worn smooth, a hole punched through the centre. Not the one Herrera had used. Dropped, or left. The surface was carved with a mark she didn't recognise, something between a letter and a wound. She picked it up. It was warm. The wall shivered again, as if the thing in her hand had spoken to it. The seam returned, narrower this time, already closing. Quinn looked once at the canal, at the ordinary city doing ordinary things, then shoved the token against the brick and went through sideways, coat catching, shoulder scraping stone. The seam sealed behind her. Steps. Old ones. Tube station steps, the kind they bricked up in the war and forgot. The air changed at once. No rain. No diesel. Dust and iron and a sweetness underneath that made her think of hospitals, of the way Tomás Herrera's file had mentioned unauthorised compounds, tinctures, things the GMC had no name for. She drew her baton. The steel whispered out. Her torch stayed off. Light announced you. Morris had taught her that in a stairwell in Peckham, before Peckham became a file she wasn't allowed to open. The steps ended on a platform that should not have been there. Tiles in cream and oxblood, cracked, patched with stuff that wasn't grout. The tracks held no rails. In their place, a walkway of boards and carpets and stalls, packed tight, stretching into a dark that her eyes refused to measure. Lanterns hung from the old cable runs. Not electric. Flames that burned too still, too blue. The Veil Market. She'd heard the name once, in an interview that went nowhere, a junkie talking about bone tokens and a station that moved with the moon. She'd written it off. She'd written a lot of things off since Morris. People filled the walkway. Not all of them resolved into people if she looked too long. A woman with jewellery that ticked like a clock sold powders in twists of black paper. A man whose shadow fell the wrong way argued over a jar of teeth. The smell hit in layers. Incense. Blood. Wet wool. Something floral and rotten. Quinn kept to the wall. Her salt-and-pepper crop was plastered flat, water still dripping from her jaw. She looked like what she was. Police. The nearest stallholder's gaze slid off her, then snapped back, then away again, as if the market itself had a rule about seeing and unseeing. Herrera was ahead, three stalls down, leaning on a table of glass vials. The limp was worse. He spoke to a figure behind the table, too low to catch, and pressed his token onto the wood. The figure nodded. A vial changed hands. Quinn moved. "Hands where I can see them, Herrera." He froze. The medallion settled against his chest. Up close she saw the exhaustion in him, the paramedic still living in the way he held the vial, careful, labelled in his head already. "Detective Quinn." His accent softened the consonants, Seville still in there after all the years. "You should not have followed." "You ran. I followed. That's the job." "This is not your job." "Unauthorised medical practice. Obstruction. Whatever's in that glass. We'll start there." She flicked the baton down, a short, precise arc. "On the ground." The figure behind the table had gone still. Around them, the market's noise thinned. Conversations died in rings, like a stone dropped in water. Herrera didn't kneel. He turned the vial between his fingers, and she saw the liquid inside crawl up the glass against gravity. "He will die without this." "Who." "You know who. You have been circling us for months. The Nest. The photographs. You think we are a gang." He almost smiled. It didn't reach his eyes. "Put the baton away. Walk back up those stairs. Forget the wall." "Morris didn't get to walk away." That landed. Herrera's throat moved. The Saint Christopher caught the blue flame-light. "I did not know your partner." "Someone in this hole did." A murmur now, spreading. Stallholders packing. A child with too many joints in its fingers was pulled behind a curtain of hanging keys. Quinn felt the shift the way she felt a pub going sour before the first glass broke. She should have called it in. She should have been on the towpath with uniform and a cordon and a story about a suspect and a wall that was only a wall. She took a step closer. "The vial. On the table. Slow." Herrera set it down. His scarred forearm flexed. "You are a good detective. That is why this is a mistake." "Flattery. Original." "Not flattery." He glanced past her shoulder, a flicker, gone. "A warning." She didn't turn. Amateurs turned. Morris had turned, in that stairwell, and the report still said fallen, still said unexplained, still said nothing that let her sleep. "Whoever's behind me can join the queue. Hands. Now." The lanterns dimmed as one. The blue flames shrank to beads. In the sudden thick dark, Quinn heard the market inhale. A hand closed on her wrist, the one with the watch. Cold. Too many fingers. The bone token in her pocket grew hot enough to sting. Herrera's voice came from the wrong direction, already moving. "I am sorry, Detective." The boards beneath her boots split. Cold air roared up from the tracks that weren't tracks, and the stall, the vial, the medallion, all of it dropped away as the platform opened like a mouth and took her down.
created_at"2026-09-01T14:13:39.595Z" 9/1/2026, 2:13:39 PM
model"x-ai/grok-4.6-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency630
moderation_latency(null)
generation_time122640
tokens_prompt4484
tokens_completion3005
native_tokens_prompt4395
native_tokens_completion5246
native_tokens_completion_images(null)
native_tokens_reasoning3364
native_tokens_cached128
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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api_type"completions"
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upstream_id"410698ae-7bad-906a-8132-926329c24ec6"
provider_responses
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endpoint_id"0d0536e3-7eb1-4acb-8249-c8813365c2d8"
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latency241
model_permaslug"x-ai/grok-4.6-20260810"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.12
leniency0.24
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1448
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1448
totalAiIsms7
found
0
word"footsteps"
count1
1
word"database"
count1
2
word"glint"
count1
3
word"electric"
count1
4
word"resolved"
count1
5
word"flicked"
count1
6
word"flicker"
count1
highlights
0"footsteps"
1"database"
2"glint"
3"electric"
4"resolved"
5"flicked"
6"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences160
matches
0"t with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences160
filterMatches
0"watch"
1"think"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1448
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1305
uniqueNames16
maxNameDensity0.92
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Herrera"
discoveredNames
Camden1
High1
Street2
Saint2
Christopher2
Morris4
London1
Denmark1
Herrera12
Tomás1
Peckham2
Veil1
Market1
Seville2
Quinn9
Cold3
persons
0"Saint"
1"Christopher"
2"Morris"
3"Herrera"
4"Tomás"
5"Quinn"
places
0"Camden"
1"High"
2"Street"
3"London"
4"Denmark"
5"Seville"
globalScore1
windowScore1
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount3
matches
0"looked like every other stretch of wall,"
1"something between a letter and a wound"
2"looked like what she was"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1448
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences181
matches
0"in that stairwell"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.13
std20.57
cv0.852
sampleLengths
06
150
237
33
454
540
63
743
835
965
107
1121
123
1350
143
1536
162
1754
187
1944
207
2152
225
2356
2435
2568
2641
2759
2849
2943
302
317
3233
3320
347
355
3623
3724
3822
395
401
4140
426
4312
446
455
4672
475
486
498
98.68% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences160
matches
0"was carved"
1"was plastered"
2"was pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs228
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences181
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1310
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.0366412213740458
lyAdverbCount3
lyAdverbRatio0.0022900763358778627
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean8
std7.14
cv0.893
sampleLengths
06
116
220
35
46
53
68
76
82
919
102
113
123
136
1423
152
1612
175
183
1925
206
213
222
234
243
254
2619
277
281
2912
307
3115
3213
336
346
3519
362
374
3816
3912
404
412
421
438
441
451
4611
473
482
4925
61.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.40331491712707185
totalSentences181
uniqueOpeners73
26.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences126
matches
0"Too many fingers."
ratio0.008
83.49% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences126
matches
0"She hit the rail a"
1"Her knees took the impact."
2"She kept moving."
3"She'd given him that three"
4"He didn't answer."
5"She followed the sound, shoulder"
6"She knew the rhythm of"
7"He burst from the lane"
8"She didn't break stride."
9"He cut right, down a"
10"Her worn leather watch caught"
11"She wiped it once, a"
12"She'd read the file."
13"She closed the gap."
14"He produced something from his"
15"It caught what little light"
16"He slapped the object against"
17"Her palm found only brick."
18"She slammed it with the"
19"She ran her fingers along"
ratio0.341
3.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount115
totalSentences126
matches
0"Quinn's hand closed on empty"
1"Herrera's coat slipped through her"
2"She hit the rail a"
3"Her knees took the impact."
4"Pain lit up her left"
5"She kept moving."
6"The lane stank of rot"
7"Herrera's footsteps splashed ahead, fast,"
8"She'd given him that three"
9"He didn't answer."
10"A crate toppled in the"
11"She followed the sound, shoulder"
12"She knew the rhythm of"
13"Panic made a different noise."
14"This was purpose."
15"He burst from the lane"
16"Quinn came out hard after"
17"A cyclist swerved."
18"She didn't break stride."
19"Herrera glanced back then."
ratio0.913
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"He slapped the object against a stretch of wall that looked like every other stretch of wall, all moss and old bills and rusted conduit."
1"The nearest stallholder's gaze slid off her, then snapped back, then away again, as if the market itself had a rule about seeing and unseeing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"He glanced, a flicker, gone"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.4366%