Run: 2026-09-01-01M1ENTKAFSXAKSGF3DXGF7X46

Run Details

Duration:
1m
Cost:
$0.008769
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots struck the wet cobblestones at a sprint's cadence, each splash a sharp note against the drumming rain. Three blocks back, the distinctive green neon sign of The Raven's Nest had flickered and died in her peripheral vision, its hidden back room sealed behind a bookshelf that held old maps and black-and-white photographs, both now forgotten. Ahead, the suspect twisted through Camden's narrow alleys like a blade cutting silk, a dark figure wrapped in a soaked coat that clung to sharp angles. Salt-and-pepper hair stuck to Quinn's sharp jaw in wet strands. The worn leather watch on her left wrist slipped beneath her sleeve, useless now. Military precision demanded she close the gap, not waste breath shouting. "Stop." No answer. The suspect zig-zagged deeper into the gloom, rainwater dripping from a narrow, damp passage between two crumbling brick buildings. The smell of copper and stale beer hung thick in the air. Quinn pulled ahead, her breathing a controlled rhythm, her brown eyes scanning every exit. The suspect ducked into a rusted doorway, and a bone token glinted briefly in the half-darkness, pale as old ivory. Quinn stopped at the threshold. The doorway led down. The air smelled of ozone and old stone, a hidden supernatural black market waiting beneath an abandoned Tube station. She had lost DS Morris three years ago under unexplained circumstances with supernatural origins she still did not understand. She had come this far for answers, not to turn back at a threshold. Quinn descended. The stairs were steep, wet, and unlit, but Quinn counted each step with the same precision she used for chess. At the bottom, a hollow breath of damp air rose like a grave's whisper. She stepped into The Veil Market. It moved every full moon. Tonight, beneath Camden, the abandoned station had transformed into something older and more dangerous. Old maps lined the walls alongside black-and-white photographs, but these were not decorations; they were warnings, charts of territories claimed by the clique. Enchanted goods sat on rough wooden stalls, banned alchemical substances glowed in glass vials, and information traded hands like currency. The air smelled of burnt incense, copper, and something sweet that made her teeth ache. Quinn moved with purpose, her military bearing visible even in shadow. She spotted the suspect at a far stall, arguing with a vendor over a small leather pouch. The suspect turned, a sharp movement that betrayed panic. Quinn pushed forward. "Back to me." The suspect's answer was a laugh, thin and brittle. "You think you can take me? You lost your partner to us already." Quinn's jaw tightened. The words struck like a dull blade. She advanced. A hand caught her arm. "You are not welcome here, Detective." Tomás Herrera stood beside her, warm brown eyes gleaming in the half-darkness. His olive skin seemed to glow against the grey walls, and a scar ran along his left forearm from a knife attack, a pale line that caught the flickering light. Around his neck hung a Saint Christopher medallion, worn smooth by years of prayer. He wore the look of a former paramedic who had already seen too much, and his short curly dark brown hair held droplets of rain. Quinn pulled free, her sharp jaw set. "I do not need a welcome. I need that woman." The Veil Market is not for police. Not tonight. It moves, and tonight it is hungry." Quinn glanced at the bone token still in the suspect's hand, then at the hidden back room accessible through a bookshelf at the far end of the station. The secret room was a clandestine meeting place where the clique made its decisions. "She killed my partner's shadow. She sells the things that killed him." Tomás's face darkened. "You misunderstand. This place buys and sells hope as easily as curses. Follow her, and you follow the devil." Before Quinn could answer, the suspect fled deeper into the market, weaving between stalls that reeked of herbs and poison. Quinn followed without hesitation. The suspect reached the bookshelf. It slid open with a dry hiss, and the figure slipped inside. Quinn pushed through. Inside, the dark was absolute except for a single candle that illuminated a table. On the table sat a file, and on the file was a photograph of DS Morris. Quinn froze. The suspect turned, a knife glinting in a hand that shook. "Your partner knew too much." Then came the sound: a low, grinding rumble of stone against stone, and the market began to close. The bones of the abandoned station trembled. Black-market vendors screamed. Enchanted goods shattered against the floor. The Veil Market was moving, and it was taking Quinn with it. The bookshelf slammed shut behind Quinn, sealing her inside with the suspect, the candle, and the ghost of a partner she had failed to save. Quinn gripped the worn leather watch on her left wrist, feeling its ticking like a heartbeat, and drew her weapon. Shit had hit the fan.
created_at"2026-09-01T14:26:30.872Z" 9/1/2026, 2:26:30 PM
model"thinkingmachines/inkling-small-20260730"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency269
moderation_latency(null)
generation_time60417
tokens_prompt4484
tokens_completion6689
native_tokens_prompt4139
native_tokens_completion5755
native_tokens_completion_images(null)
native_tokens_reasoning5431
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00876855
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788272790-uEV0pJ8lbiuba8y7XXZF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788272790-qry62yRes3UD89O83pqG"
upstream_id"chatcmpl-Rc3WH8qXrO4QMhOxhWPbd2fX"
provider_responses
0
endpoint_id"d1d9657b-3c3a-49b5-8f81-33204e7c71c3"
id"chatcmpl-Rc3WH8qXrO4QMhOxhWPbd2fX"
is_byokfalse
latency99
model_permaslug"thinkingmachines/inkling-small-20260730"
provider_name"DeepInfra"
status200
total_cost0.00876855
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount832
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount832
totalAiIsms11
found
0
word"flickered"
count1
1
word"silk"
count1
2
word"gloom"
count1
3
word"scanning"
count1
4
word"grave"
count1
5
word"whisper"
count1
6
word"gleaming"
count1
7
word"clandestine"
count1
8
word"glinting"
count1
9
word"trembled"
count1
10
word"shattered"
count1
highlights
0"flickered"
1"silk"
2"gloom"
3"scanning"
4"grave"
5"whisper"
6"gleaming"
7"clandestine"
8"glinting"
9"trembled"
10"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung thick in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences57
matches(empty)
42.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences57
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences65
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords832
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
35.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount784
uniqueNames12
maxNameDensity2.3
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Raven1
Nest1
Camden2
Quinn18
Tube1
Morris2
Veil3
Market3
Herrera1
Saint1
Christopher1
Tomás2
persons
0"Raven"
1"Nest"
2"Quinn"
3"Morris"
4"Market"
5"Herrera"
6"Saint"
7"Christopher"
8"Tomás"
places
0"Camden"
1"Veil"
globalScore0.352
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount832
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences65
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean23.77
std26.24
cv1.104
sampleLengths
0118
11
267
39
419
533
62
740
877
940
103
119
1213
1312
145
156
1681
177
1810
1916
2042
2112
223
2319
2424
2517
263
2730
282
2911
305
3146
3225
3320
345
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences57
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs126
matches
0"was taking"
98.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences65
ratio0.015
matches
0"Old maps lined the walls alongside black-and-white photographs, but these were not decorations; they were warnings, charts of territories claimed by the clique."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount573
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.02268760907504363
lyAdverbCount3
lyAdverbRatio0.005235602094240838
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences65
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences65
mean12.8
std9.93
cv0.776
sampleLengths
019
138
226
310
414
511
61
72
819
912
1014
1120
125
134
1419
1519
1614
172
1820
1914
206
215
2214
2323
2420
2515
2611
2717
289
293
303
319
3213
333
347
352
365
376
3812
3930
4014
4125
427
4310
447
452
467
4742
485
497
70.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.46153846153846156
totalSentences65
uniqueOpeners30
64.10% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences52
matches
0"Then came the sound: a"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences52
matches
0"She had lost DS Morris"
1"She had come this far"
2"She stepped into The Veil"
3"It moved every full moon."
4"She spotted the suspect at"
5"His olive skin seemed to"
6"He wore the look of"
7"It moves, and tonight it"
8"She sells the things that"
ratio0.173
65.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences52
matches
0"Quinn's boots struck the wet"
1"Salt-and-pepper hair stuck to Quinn's"
2"The worn leather watch on"
3"Military precision demanded she close"
4"The suspect zig-zagged deeper into"
5"The smell of copper and"
6"Quinn pulled ahead, her breathing"
7"The suspect ducked into a"
8"Quinn stopped at the threshold."
9"The doorway led down."
10"The air smelled of ozone"
11"She had lost DS Morris"
12"She had come this far"
13"The stairs were steep, wet,"
14"She stepped into The Veil"
15"It moved every full moon."
16"Tonight, beneath Camden, the abandoned"
17"The air smelled of burnt"
18"Quinn moved with purpose, her"
19"She spotted the suspect at"
ratio0.788
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences52
matches
0"Before Quinn could answer, the"
ratio0.019
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"Three blocks back, the distinctive green neon sign of The Raven's Nest had flickered and died in her peripheral vision, its hidden back room sealed behind a boo…"
1"Ahead, the suspect twisted through Camden's narrow alleys like a blade cutting silk, a dark figure wrapped in a soaked coat that clung to sharp angles."
2"His olive skin seemed to glow against the grey walls, and a scar ran along his left forearm from a knife attack, a pale line that caught the flickering light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.5744%