Run: 2026-09-02-01M1GSAEA4PCJ29C725XG74DCZ

Run Details

Duration:
5m 6s
Cost:
$0.002501
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Jackdaw cleared the security shutters of the phone repair shop in one jump, ten feet if it was an inch, and Quinn stopped doubting the file. People don't move like that. People jump, land, stagger. This boy flowed over steel and pavement like the rain had raised him. She hauled herself up the shutter, palms screeching on wet metal, and dropped into the alley in time to catch his trainers flashing between two skip bins. Left, towards the canal. "Control, this is Quinn. Foot pursuit, Camden High Street. Male, green parka, heading east on foot." "Received, gov. Armed response twelve minutes out." Twelve minutes. In twelve he'd be a rumour with a parka. Rain hammered the awnings of the shuttered stalls and turned the High Street into a spill of smeared neon. She ran through a puddle of green light, the same green as the sign above the Raven's Nest, where this whole mess had started at three that afternoon. Six weeks she'd mapped his routes: the Nest in Soho where he swept floors for Silas, the cash-and-carry on Bayham Street, the laundrette that never washed anything. She'd watched him load crates she wasn't allowed to open and carry them like they weighed nothing, because to him they did. Jackdaw vaulted a bike rack without breaking stride. Quinn took it two-handed, felt the worn leather strap of her watch bite into her wrist, and kept coming. Rain plastered her cropped hair flat, salt and pepper dark to her skull. Her breath burned. His didn't show at all. He cut through the horse tunnel under the stables, and the world went black and dripping, hooves of dead cart-horses still ghosting across the brickwork. She counted her steps in the dark, exactly the way the army had taught her, and came out the far side two seconds behind him. Two seconds was a lifetime with this one. Up Buck Street. Past the shutters of the market lockups, chain-link and graffiti and chip-vinegar stink. Jackdaw swung right onto Kentish Town Road and stopped so fast his heels skidded. In front of him stood South Kentish Town station. Dead since 1924. Bricks painted over, ground floor given to a shop that sold phone cases, a tube map from an era of steam still etched into the tiles above the bricked-up entrance. Quinn slowed to a walk and closed her fist around the baton on her belt. "That's far enough, Jackdaw." He turned. Twenty-odd, skinny, hood plastered to his forehead, and utterly unbothered. He'd run a mile and a half at sprint pace and stood there like a man waiting for a bus. "Evening, detective." "Hands out of your pockets." "Hands are how I earn. I keep them busy." But he showed them anyway, empty, palms up, theatrical. "You've been sat on Silas's doorstep all week. We thought you'd never knock." "Three years we've been pulling bodies out of the canal with your employer's chalk marks on the brickwork. Tonight you're going to talk." "Am I?" He reached into his coat. "Don't." He brought out a disc the size of a two-pence piece. Yellowed bone, polished smooth as a coin, threaded on a leather cord. Her torch beam caught it and the light seemed to bend wrong, as if the bone were drinking it. Jackdaw pressed the token flat against the tiled wall between two ghost-signs of vanished teas and vanished whiskies. The wall opened. No grind of mechanism. No hinge. A seam simply parted in the old station brickwork, wide as a doorway, and spilled out lamplight and gramophone music and air that smelled of hot wax and incense and, underneath it all, cold iron. Steps led down into the earth where no steps had any right to be. The survey said the platforms down there had been dark for a century. "Here's the thing," Jackdaw said, still not breathing hard, still holding the token against the wall like a key in a lock. "This here's the Market. It moves every full moon, so don't bother staking it out. Bone gets you through. His bone." He tossed the disc. It arced through the rain and landed at her boots. "And it seems the Market's been asking after you." "Don't move." "Wasn't going anywhere. You are." He stepped backwards through the seam and the lamplight swallowed him, coat, hood, grin, all of it. Quinn's radio hissed. "Gov, be advised, armed response is six minutes out. Describe the entry point again?" "Disused station, South Kentish Town. Suspect has entered a concealed passage, brickwork gives onto a stairwell. It's..." She looked at the doorway. The doorway seemed to look back. "There's no entry point on any plan I hold." "Stand by, gov. Do not enter. Repeat, do not enter until support arrives." She crouched and picked up the token. It should have been cold from the rain. It sat in her palm warm as a sleeping animal, and its weight was wrong, heavier than bone had any business being, like it carried something inside the marrow. Six minutes. Protocol said six minutes. Keep the entry point under observation, preserve the scene, wait for numbers. Eighteen years of service said six minutes. Three years of service said something else. Three years of a closed coffin with no body in it, of a warrant card she still kept in her glovebox, of case notes about DS Morris that ended mid-sentence because the world had gone soft and strange around him and nobody upstairs would write the word she knew belonged in the report. The Market had been asking after her. Asking for three years, on and off, ever since her sergeant stopped coming round. The gramophone music drifted up the stairs, scratchy and patient, a violin playing something that sounded older than the violin. Quinn wiped the rain from her eyes with the back of her wrist. Then she thumbed the radio off, dropped it into her pocket, and stepped through the seam with the baton in her right hand and the bone in her left. The passage narrowed and twisted, tiled in cream and oxblood, adverts for 'OME OF the WOOLENS' running along the walls at head height. Her footsteps click-clacked on the old terrazzo. Fifteen steps, twenty, and the passage opened out. The platform of South Kentish Town station stretched away under a ceiling of soot and wrought iron, and somebody had turned it into a street. Lanterns hung from the signal gantries. Stalls crowded the platform edge, hunched under tarpaulins, selling bottled light, jars of teeth sorted by species, rings of keys labelled in a script that slithered when she looked at it. Down on the tracks, duckboards bridged the rails and the market carried on between them, a whole midnight high street built in the throat of the earth. The crowd moved slow and spoke low. Not all of it moved the way crowds move. She counted extra joints, too many teeth, eyes like struck coins. The gramophone needle lifted. The silence spread out from the stalls like ink in water, stallholder to customer to the shadows at the tunnel mouths, until the whole station held its breath and a hundred heads turned towards her in the same slow motion. The seam behind her ground shut. The sound rolled down the platform, stone swallowing stone, and did not reopen. Quinn stood very still on the duckboards, bone in one fist, baton in the other, and let them look. Her jaw set. Sharp as a blade, her mother used to say, and right now it felt like the only solid thing left. Somewhere far down the platform, past the lanterns, a voice like dry paper unfolded itself. "You're late, detective. We've been keeping something of yours."
created_at"2026-09-02T10:06:04.628Z" 9/2/2026, 10:06:04 AM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1562
moderation_latency(null)
generation_time306178
tokens_prompt4484
tokens_completion9406
native_tokens_prompt4200
native_tokens_completion8744
native_tokens_completion_images(null)
native_tokens_reasoning7069
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.002501
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788343564-pCW4XEYbQTZaoPuwJHtl"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788343564-NI9lTwlpceloyoCVHCEA"
upstream_id"20260902180604ed92f7f52df74dd8"
provider_responses
0
endpoint_id"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id"20260902180604ed92f7f52df74dd8"
is_byokfalse
latency1562
model_permaslug"z-ai/glm-5.3-flash-20260826"
provider_name"Z.AI"
status200
total_cost0.002501
cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
92.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1290
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"very"
count1
highlights
0"utterly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1290
totalAiIsms4
found
0
word"etched"
count1
1
word"weight"
count1
2
word"footsteps"
count1
3
word"silence"
count1
highlights
0"etched"
1"weight"
2"footsteps"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
72.31% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences81
filterMatches
0"watch"
1"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1290
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1095
uniqueNames16
maxNameDensity0.55
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Street"
discoveredNames
Quinn6
High1
Street3
Raven1
Nest2
Soho1
Silas1
Bayham1
Buck1
Kentish3
Town3
Road1
South2
Morris1
Market1
Jackdaw5
persons
0"Quinn"
1"Raven"
2"Silas"
3"Buck"
4"Morris"
5"Market"
6"Jackdaw"
places
0"High"
1"Soho"
2"Bayham"
3"Kentish"
4"Town"
5"Road"
6"South"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount1
matches
0"felt like the only solid thing left"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1290
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean28.67
std25.21
cv0.879
sampleLengths
026
122
231
316
47
511
696
748
850
98
1030
1142
1215
134
1432
152
165
1731
1823
197
201
2142
2218
233
2468
2566
262
275
2817
2917
3037
3113
3244
3325
3481
3520
3642
3738
38116
394
4040
4119
4242
4315
449
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences81
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"were drinking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount862
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.02088167053364269
lyAdverbCount3
lyAdverbRatio0.0034802784222737818
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean13.44
std9.77
cv0.727
sampleLengths
026
15
24
313
427
54
616
77
82
99
1019
1128
1227
1322
148
1519
1613
173
185
1925
2025
218
223
2313
2414
259
263
2730
2815
294
302
3110
3220
332
345
3518
3613
3723
387
391
4011
4112
4219
4318
443
454
462
4735
4814
4913
83.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5520833333333334
totalSentences96
uniqueOpeners53
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Then she thumbed the radio"
1"Somewhere far down the platform,"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences77
matches
0"She hauled herself up the"
1"She ran through a puddle"
2"She'd watched him load crates"
3"Her breath burned."
4"His didn't show at all."
5"He cut through the horse"
6"She counted her steps in"
7"He'd run a mile and"
8"He reached into his coat"
9"He brought out a disc"
10"Her torch beam caught it"
11"He tossed the disc"
12"It arced through the rain"
13"He stepped backwards through the"
14"She looked at the doorway"
15"She crouched and picked up"
16"It should have been cold"
17"It sat in her palm"
18"Her footsteps click-clacked on the"
19"She counted extra joints, too"
ratio0.273
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences77
matches
0"Jackdaw cleared the security shutters"
1"People don't move like that."
2"People jump, land, stagger."
3"This boy flowed over steel"
4"She hauled herself up the"
5"She ran through a puddle"
6"She'd watched him load crates"
7"Jackdaw vaulted a bike rack"
8"Quinn took it two-handed, felt"
9"Rain plastered her cropped hair"
10"Her breath burned."
11"His didn't show at all."
12"He cut through the horse"
13"She counted her steps in"
14"Jackdaw swung right onto Kentish"
15"Bricks painted over, ground floor"
16"Quinn slowed to a walk"
17"He'd run a mile and"
18"He reached into his coat"
19"He brought out a disc"
ratio0.688
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"She hauled herself up the shutter, palms screeching on wet metal, and dropped into the alley in time to catch his trainers flashing between two skip bins."
1"Bricks painted over, ground floor given to a shop that sold phone cases, a tube map from an era of steam still etched into the tiles above the bricked-up entran…"
2"Three years of a closed coffin with no body in it, of a warrant card she still kept in her glovebox, of case notes about DS Morris that ended mid-sentence becau…"
3"The gramophone music drifted up the stairs, scratchy and patient, a violin playing something that sounded older than the violin."
4"Stalls crowded the platform edge, hunched under tarpaulins, selling bottled light, jars of teeth sorted by species, rings of keys labelled in a script that slit…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences20
tagDensity0.05
leniency0.1
rawRatio0
effectiveRatio0
92.5713%