Run: 2026-09-02-01M1GWA2QK14NAA5XWPEPKZF4T

Run Details

Duration:
6m 6s
Cost:
$0.003101
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Ferro cleared three bollards on Parkway in a single leap, and his knees bent on the hinge of something that wasn't human. Eighteen years in the job had taught Quinn every way a body could lie. This wasn't one of them. She put her head down and ran, boots throwing spray off the kerb, and ordered the wrongness in her gut to wait its turn. Ten minutes earlier, he'd strolled out of the Raven's Nest with a doctor's satchel under one arm, the green neon buzzing a halo over his cropped head. Nicky Ferro. Errand boy for Silas, and everything that came out of the Nest came from Silas. She'd followed him off Soho Square, onto a bus, off the bus, north through the wet to Camden, close enough to count the buckles on that bag. Twice, from inside it, she'd heard a small, wet cough. Satchels didn't cough. She thumbed her radio. "Control, DS Quinn, foot pursuit, male suspect, southbound off Parkway towards the canal. Requesting backup." Static. "Any unit in the Camden sector, I need eyes and a van. Now." The static broke. A voice came through in her governor's flat cadence. "Quinn. Stand down. That is an order." Then nothing. Not even static, as if the night had eaten the frequency whole. Her governor was at his daughter's wedding in Kent. She'd signed the card herself. Rain needled the back of her neck and ran cold under her collar. Ahead, Ferro hit the High Street, where kebab smoke tangled with a pub's spilled laughter and umbrellas crawled like black beetles. The crowd parted around him without knowing why, faces sliding off him like water off wax. Nobody jostled him. Nobody even looked. That was its own kind of evidence. "Ferro!" Her shout bounced off shuttered shopfronts. "Whatever's in the bag, son, it isn't worth drowning for!" "You've no idea what it's worth!" He laughed, ragged at the edges. "That's your whole problem, copper!" He vaulted the railings by the Lock, took the footbridge in four strides. She clipped his heel at the far end and he stumbled, the satchel swung, and from inside came the wet cough again, closer to a sob. She let that pass through her and kept running. His boots made no sound on the rain-slick boards. At a dead sprint. On wet wood. Quinn's stomach folded itself away for later. Then he cut left where no left existed, through a gap behind a blue hoarding, and she followed him into a dead station mouth she'd walked past a hundred times without ever seeing. Faded enamel, the colour of old milk, had kept the station's name and lost everything else: HALDEN STREET. Ferro pressed a bone to a brass slot in the brick. The wall ground apart on oiled iron, exhaling air that smelled of candlewax and pennies. He clawed at his coat for more bones, and his fingers failed him. Three tokens skittered across the cobbles. Two rolled into the gutter. The third spun to a stop against Quinn's boot. He looked back. In the glow from inside, his eyes were all pupil. "Don't." He said it gently, which frightened her more than any shout could. "Not for him. Not for what's in the bag." The door took him. She picked up the token. A knuckle bone, drilled through and threaded on leather, warm as a fresh handshake. She knew it. Not this exact one. Its twin sat in an evidence locker, tagged MORRIS, D.S., recovered on person, and three years of FoI requests hadn't bought her a single look at it since. The station mouth breathed its warm pennied breath at her. Quinn checked her watch. 23:47. The leather strap had gone soft as an old saddle; she'd replaced the watch twice and never the strap. Backup wasn't coming. Orders said stand down. Three years of dead ends said otherwise. She pocketed the bone and took the steps before her common sense caught the door. The stairs dropped straight as a hangman's rope, tiled in green and cream, with adverts tiled between: DRINK OVALTINE, a woman with permanent laughs and a bottle of tonic, all of it dry as a sermon while rain roared somewhere far above. Warmth rose to meet her, thick with tallow smoke and hot metal, and under it something sweet and wrong, like fruit going over in a locked room. A booth of riveted brass squatted at the foot of the stairs. Something waited inside it, and the something held out a palm through the hatch. Its eyes had boiled white. "Token." Quinn set the bone on the counter. It vanished into a fist old enough to have no nails, only talons worn down by coins. The woman lifted it to her nose, breathed it in, then put it between her gums and grinned with too many teeth. "Warm. Fresh off a live hand. Whose?" "A runner. Ferro." "They always drop one." She leaned close. Her breath smelled of a church that had burned down. "First time below, detective?" "Obvious?" "You still smell of weather." A bony finger pointed past the booth. "Mind the stalls. Mind the stairs. Most of all, mind the polite ones. Down here, polite is a price." The tunnel opened out and the Veil Market unrolled beneath the vaults of the dead platform. Lanterns hung from the iron ribs in their hundreds, and under them the platform had grown stalls like fungus. A wall of keys sang to itself, each one tuning toward a different door. Glass bells held cloudy breaths, labelled in a dead hand: LAST WORDS, DO NOT SHAKE. Teeth lay in velvet rows, and a man sold maps that bled at the borders. The customers moved with a second gait under their coats, and two shapes struck a bargain at the far end in a language that put frost on Quinn's teeth. Everyone wore bones at throat, wrist or belt. Everyone but her. Thirty yards ahead, brass buckles caught the lantern light. The satchel. "Police!" The word hit the market like a stone dropped into oil. Motion stopped mid-stride. Lanterns guttered down to embers along the whole platform. The word ran round the vaults, changed at every mouth, came back as po-lice, as polis, as a hiss. Ferro slid into a tunnel mouth and was gone. Canvas folded. Shutters came down. The crowd opened a lane straight to her boots, which was worse than any crowd closing. A figure stepped into the lane. Tall, hooded, holding its lantern low so the light climbed it instead of the ground. It wore rain on its shoulders. Dry market, dry tunnels, and rain on its shoulders. "Detective Quinn." Every head in the market turned to her at once, the same speed, the same angle, like a field of sunflowers finding the sun. She drew her baton. It felt about as useful as good manners. Up the stairwell behind her, a lamp died. Then the next. "You're expected," said the hood.
created_at"2026-09-02T10:58:18.499Z" 9/2/2026, 10:58:18 AM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency15145
moderation_latency(null)
generation_time365942
tokens_prompt4484
tokens_completion11656
native_tokens_prompt4200
native_tokens_completion11144
native_tokens_completion_images(null)
native_tokens_reasoning9609
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.003101
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788346698-M27vTLvJcgeuxN6kAaiM"
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api_type"completions"
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upstream_id"2026090218581812d4878a6b604916"
provider_responses
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is_byokfalse
latency15145
model_permaslug"z-ai/glm-5.3-flash-20260826"
provider_name"Z.AI"
status200
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"She leaned close [close]"
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0.2
effectiveRatio0.1
95.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1166
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1166
totalAiIsms3
found
0
word"stomach"
count1
1
word"warmth"
count1
2
word"velvet"
count1
highlights
0"stomach"
1"warmth"
2"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences97
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1166
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1050
uniqueNames16
maxNameDensity0.57
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Parkway1
Quinn6
Raven1
Nest2
Ferro5
Silas2
Soho1
Square1
Camden1
Kent1
High1
Street1
Lock1
FoI1
Veil1
Market1
persons
0"Quinn"
1"Raven"
2"Nest"
3"Ferro"
4"Silas"
5"Lock"
6"FoI"
7"Market"
places
0"Soho"
1"Camden"
2"Kent"
3"High"
4"Street"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1166
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences111
matches
0"let that pass"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean27.12
std23.98
cv0.884
sampleLengths
022
143
281
33
419
51
613
719
828
963
1017
1117
1271
1351
1459
1513
1622
174
1854
1910
2038
2115
2269
2331
241
2524
2629
273
2821
291
3031
3116
32103
3311
341
3551
3621
3736
382
3924
4012
4111
425
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"wasn't coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences111
ratio0.009
matches
0"The leather strap had gone soft as an old saddle; she'd replaced the watch twice and never the strap."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1053
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.022792022792022793
lyAdverbCount2
lyAdverbRatio0.001899335232668566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.5
std7.91
cv0.753
sampleLengths
022
114
25
324
427
52
615
727
810
93
104
1115
121
1313
143
159
167
172
1812
199
205
2113
2221
2316
243
253
267
277
2810
2912
305
3113
3226
339
349
354
363
377
3833
3918
4011
4115
4213
436
445
459
463
4710
4813
499
86.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5363636363636364
totalSentences110
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences91
matches
0"Twice, from inside it, she'd"
1"Then he cut left where"
2"Then the next."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences91
matches
0"She put her head down"
1"She'd followed him off Soho"
2"She thumbed her radio."
3"Her governor was at his"
4"She'd signed the card herself."
5"Her shout bounced off shuttered"
6"He laughed, ragged at the"
7"He vaulted the railings by"
8"She clipped his heel at"
9"She let that pass through"
10"His boots made no sound"
11"He clawed at his coat"
12"He looked back."
13"He said it gently, which"
14"She picked up the token."
15"She knew it."
16"Its twin sat in an"
17"She pocketed the bone and"
18"Its eyes had boiled white."
19"It vanished into a fist"
ratio0.275
69.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences91
matches
0"Ferro cleared three bollards on"
1"This wasn't one of them."
2"She put her head down"
3"Errand boy for Silas, and"
4"She'd followed him off Soho"
5"Satchels didn't cough."
6"She thumbed her radio."
7"The static broke."
8"A voice came through in"
9"Her governor was at his"
10"She'd signed the card herself."
11"Rain needled the back of"
12"The crowd parted around him"
13"Nobody jostled him."
14"Nobody even looked."
15"That was its own kind"
16"Her shout bounced off shuttered"
17"He laughed, ragged at the"
18"He vaulted the railings by"
19"She clipped his heel at"
ratio0.78
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Her shout (shout)"
1"He laughed (laugh)"
dialogueSentences20
tagDensity0.15
leniency0.3
rawRatio0.667
effectiveRatio0.2
92.9801%