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Run: 2026-09-02-01M1GWH4FFRW7E1200VZ677V3Z
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
5m 43s
Cost:
$0.002690
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
96.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
98.21%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
92.90%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
64.40%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
53.57%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.5127%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Tomás Herrera vaulted the burger
van and kept running.
Quinn took the corner two
strides behind, boots skating on wet stone.
She'd watched the man for
twenty minutes through the window of the Raven's Nest, green neon strobing off his curls while he sat as still as furniture with a glass of orange juice. Then his phone buzzed.
Then the canvas bag came
off the floor. Then this. "Police! Herrera, stop!" "¡Joder!"
He hit the pavement at
full sprint, shoulders low, the bag thumping against his hip. Glass chimed inside it.
A knot of tourists spilled
out of a karaoke bar ahead.
He threaded them without breaking
stride.
She went through the gap
he left, close enough to smell rain on his jacket and rubbing alcohol underneath it. "What's in the bag?" "Lives." "Then stop and save some." "That is what I'm doing, señora! You are chasing the wrong man!"
The lights on Oxford Street
turned against her.
He hurled himself across four
lanes, a cab hissing past close enough to slap her coat with spray.
She read the gap, took
it, lost him behind a bus.
Vials rang somewhere to her
left.
She cut left on sound
alone. North of Oxford Street the crowd thinned out.
Soho's neon gave up behind
them and the terraces closed in, shutters down, wheelie bins lined along the kerb like a firing squad. Herrera vaulted the bins. One went over, spilled its puddle across her shins, and she kept going, four counts in, four counts out, the way the army had drilled into her eighteen years ago. Paramedic's lungs on the man. Ten years younger. Fine.
She'd never caught anyone by
being younger. "Who's dying tonight, Tommy?" "Dios mío."
The medallion at his neck
flashed, Saint Christopher tossed along like a passenger. "People who did nothing to you!" "Unlicensed medicine did plenty to somebody. That's why I know your name."
He crossed Euston Road on
red. Brakes screamed.
A black cab passed so
near she read the driver's oath through the window. Diesel coated her throat, and then Camden opened up ahead, chicken shops and tattoo parlours, rain coming down in ropes. He ducked toward the lock, down the ramp to the canal. Black water, moored barges, a goose hissing from the towpath like a wee bouncer collecting tolls.
His line had started to
bend. Corners came wider.
His breathing carried over the
rain, ragged now, and hope did something warm and stupid in her chest.
Then the clouds over the
water tore apart, and a fat moon sat in the gap, high and white as a knuckle. Herrera left the towpath through a gap in a plywood hoarding, paint peeling in strips, scaffold poles propping a fence that had no business being open.
She reached it seconds later
and stopped at the edge, torch off, breath held. Beyond the hoarding lay a stairwell. Victorian brick, arched, dry in the way places get when the damp has given up expecting visitors. A roundel showed faint under grey primer, the ghost of a station sign, closed before the war, absent from every map she'd ever filed. At the bottom, a woman sat on a folding stool beside a chained gate, lantern at her feet, knitting. Needles clicking, unhurried.
Her shadow lay across the
wall behind her, and the shadow
was knitting
too, out of step with her hands. "Rosa." Herrera skidded to the gate. "Rosa, listen. Emergency. The Doctor needs this kit tonight, there's a girl, she's twelve, she's got minutes." "No token, no gate." "I have it, I have it."
He dug two fingers into
his jacket, and a small white shape slipped his grip, skipped down three steps, spun to a stop against the toe of Quinn's boot. Bone. Honeycombed at the edges, carved with a spiral, warm as a held hand.
It beat against her palm
once, a small second heart, then went still. "Rosa, please, you know me." "Blood's for the Doctor's kin. Token for the gate." Herrera dragged his sleeve up. The scar along his forearm shone under the lantern light, old and pale.
He set his thumbnail against
it. Rosa clicked her tongue, and the sound carried up the stairwell like a slap. "Knife."
He swore in Spanish, dug
out a box cutter, and posted it through the bars. The chain slithered loose on its own. The gate swung, and darkness swallowed him whole, bag and all. Quinn stepped out of the stairwell's mouth, one hand raised, warrant card in the other. "Metropolitan Police. I'm following that man." Rosa's needles kept their rhythm. Up close, the knitting
looked like tiny bones strung on thread
. "Are you." "Step aside, or this becomes an obstruction charge." "Full moon's up, love. Gate shuts when it's high." A nod at the token. "That's five minutes of your life. Spend it how you like." Quinn keyed her radio. "Control, Sierra Oscar 43, suspect entered a disused station beneath Camden, requesting..." Static chewed the words. Under the static, faint as a radio in another room, a woman hummed a lullaby. Three years since a radio had died in her hand like that. Morris had been holding the last one.
She clipped it back to
her belt. Eighteen years of procedure said call it in, wait for backup, write the report. The radio had other opinions, and backup would want an address, and there was no address, and Internal Affairs had spent three years circling her like gulls round a chip.
She looked at the token
instead. It lay in her palm, warm, patient. "What is this place?" "Market." "Behind a chained gate, in a station that doesn't exist." "Exists fine. Just not for everyone." Rosa bit the token when Quinn handed it over, rolled it across her teeth like a coin, and something in her face relaxed. "Fresh one. Rules, then. No iron past the gate. No names given, no names asked. Nothing you can't carry runs." "And if I want back out?" "Gate remembers faces. Mostly." Quinn looked down the stairwell. The dark down there had
weight
, the kind you
feel
on your skin before your eyes agree to it. Unfamiliar ground, no comms, no iron, a witness who knitted with her own shadow. Every instinct trained into her marked it red. The moon climbed another degree.
Somewhere above, the chain began
to slither. She unclipped the baton and laid it on the step next to Rosa's stool, handle out, surrendering it to nobody. The rules were rules, and she'd broken enough of them for one career. "Your watch can come," Rosa said. "But it'll keep its own time down here, and that won't be yours." "Noted." The stairs took eighty-four of her steps. She counted them the way she counted everything, and the air changed on the sixties, tallow smoke and river mud and cold stone, the city's noise peeling off her back one layer at a time. Candle stubs guttered in niches along the tunnel wall. Her breath came out silver. The tunnel ended at a mouth of yellow light, and she stepped through it into a chamber no Tube line had ever dug. Stalls ran in rows where platforms should have stood, draped in canvas, strung with lanterns. Jars of teeth gleamed on one table. A cage of moths hung from a hook, and each wing carried a written word too small to read. A woman two stalls down sold bottled birdsong, sealed with wax, priced by the bird. The black water of a forgotten platform edge mirrored it all, doubled, upside down and more convincing than the original. Rain reached even here, a drip-drop somewhere in the vaulting, patient as a clock. A hundred faces turned her way. Conversation died in patches, spread, until the whole market held nothing but candle-hiss and the moths ticking against their cage. Behind her, steel rolled over steel. The gate she'd come through settled into its frame with a boom that went through the floor and up through her boots.
Somewhere down the nearest row
of stalls, a lantern rose. "Fresh blood,"
said the dark, delighted
.
created_at
"2026-09-02T11:02:09.659Z"
9/2/2026, 11:02:09 AM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2836
moderation_latency
(null)
generation_time
342820
tokens_prompt
4484
tokens_completion
11052
native_tokens_prompt
4200
native_tokens_completion
10499
native_tokens_completion_images
(null)
native_tokens_reasoning
8711
native_tokens_cached
4160
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00269015
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788346929-w5suaLUyDU7DXYaN3hD0"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788346929-uldwVPsIv6QO3PzhKcPc"
upstream_id
"2026090219020935e2cbb1568d4408"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"2026090219020935e2cbb1568d4408"
is_byok
false
latency
2836
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.00269015
cache_discount
0.0004992
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.206
leniency
0.412
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1353
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
96.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1353
totalAiIsms
1
found
0
word
"weight"
count
1
highlights
0
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
96
matches
(empty)
98.21%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
96
filterMatches
0
"feel"
hedgeMatches
0
"started to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
122
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1353
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1141
uniqueNames
18
maxNameDensity
0.53
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Herrera
5
Raven
1
Nest
1
Glass
1
Oxford
2
Street
2
Saint
1
Christopher
1
Euston
1
Road
1
Camden
1
Quinn
6
Bone
1
Spanish
1
Internal
1
Affairs
1
Rosa
5
Tube
1
persons
0
"Herrera"
1
"Raven"
2
"Glass"
3
"Saint"
4
"Christopher"
5
"Camden"
6
"Quinn"
7
"Affairs"
8
"Rosa"
places
0
"Oxford"
1
"Street"
2
"Euston"
3
"Road"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
1
matches
0
"looked like tiny bones strung on thread"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1353
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
122
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
24.16
std
21.1
cv
0.873
sampleLengths
0
9
1
59
2
3
3
20
4
37
5
4
6
1
7
5
8
12
9
49
10
81
11
4
12
21
13
12
14
42
15
54
16
22
17
40
18
47
19
42
20
23
21
4
22
35
23
27
24
5
25
9
26
38
27
1
28
33
29
15
30
6
31
16
32
2
33
8
34
25
35
16
36
38
37
64
38
4
39
1
40
10
41
49
42
6
43
4
44
46
45
12
46
33
47
19
48
1
49
56
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
96
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
189
matches
0
"was knitting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
122
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1144
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.02097902097902098
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
122
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
122
mean
11.09
std
7.7
cv
0.694
sampleLengths
0
9
1
12
2
33
3
4
4
8
5
2
6
3
7
16
8
4
9
11
10
6
11
20
12
4
13
1
14
5
15
12
16
8
17
18
18
11
19
6
20
6
21
8
22
23
23
4
24
30
25
5
26
3
27
1
28
7
29
4
30
15
31
6
32
12
33
6
34
2
35
14
36
20
37
11
38
16
39
6
40
3
41
18
42
22
43
26
44
14
45
6
46
17
47
24
48
19
49
3
92.90%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.5819672131147541
totalSentences
122
uniqueOpeners
71
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
91
matches
0
"Then his phone buzzed."
1
"Then the canvas bag came"
2
"Then the clouds over the"
3
"Somewhere above, the chain began"
4
"Somewhere down the nearest row"
ratio
0.055
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
91
matches
0
"She'd watched the man for"
1
"He hit the pavement at"
2
"He threaded them without breaking"
3
"She went through the gap"
4
"He hurled himself across four"
5
"She read the gap, took"
6
"She cut left on sound"
7
"She'd never caught anyone by"
8
"He crossed Euston Road on"
9
"He ducked toward the lock,"
10
"His line had started to"
11
"His breathing carried over the"
12
"She reached it seconds later"
13
"Her shadow lay across the"
14
"He dug two fingers into"
15
"It beat against her palm"
16
"He set his thumbnail against"
17
"He swore in Spanish, dug"
18
"She clipped it back to"
19
"She looked at the token"
ratio
0.264
64.40%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
91
matches
0
"Tomás Herrera vaulted the burger"
1
"Quinn took the corner two"
2
"She'd watched the man for"
3
"He hit the pavement at"
4
"Glass chimed inside it."
5
"A knot of tourists spilled"
6
"He threaded them without breaking"
7
"She went through the gap"
8
"The lights on Oxford Street"
9
"He hurled himself across four"
10
"She read the gap, took"
11
"Vials rang somewhere to her"
12
"She cut left on sound"
13
"Soho's neon gave up behind"
14
"Herrera vaulted the bins."
15
"Paramedic's lungs on the man."
16
"She'd never caught anyone by"
17
"The medallion at his neck"
18
"He crossed Euston Road on"
19
"A black cab passed so"
ratio
0.791
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
91
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
1
matches
0
"Unfamiliar ground, no comms, no iron, a witness who knitted with her own shadow."
53.57%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
1
matches
0
"said the dark, delighted"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
34
tagDensity
0.059
leniency
0.118
rawRatio
0
effectiveRatio
0
93.5127%