Run: 2026-09-02-01M1H5GSMFJ6DDZP676TQYC4CZ

Run Details

Duration:
1m 11s
Cost:
$0.000461
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted a recycling bin and vanished down a service alley off Dean Street, and Harlow Quinn did the maths in three strides: he'd cut left, she'd cut right, and the rain would cover everything except the blood. His blood. She'd put two rounds into the wall beside his head and one into his shoulder before he'd started running. Amateurs surrendered after the first shot. This man had sprinted. "Police!" Her shout bounced off wet brick. "Herrera! I know your name!" Silence, except the rain drumming fire escapes and the distant wail of a siren that had nothing to do with her. She slowed at the alley mouth, pistol down by her thigh, and watched the drip from a rusted gutter eat into the puddle at her boots. Eighteen years of chasing men through Soho had taught her one thing above the rest: never follow a runner into the dark. Wait. Circle. Let him tire. But the blood told a different story. Thin drops, spaced wide, leading not left or right but straight through a rusted door set into the alley wall. A Tube maintenance access, painted green once, now the colour of old pond water. The handle gleamed where his hand had wiped the rain off it. Quinn pressed her left wrist flat against her thigh. The worn leather watch strap, Morris's watch, dug into the scar tissue of an old sprain, and she let it. Pain sharpened. Pain was a compass. She called it in. Dispatch answered with static and a voice that suggested she was the least interesting thing on the board tonight. "Quinn, 4-4-1-6. Pursuing a suspect, white male, thirties, gunshot wound to the shoulder, entered a maintenance access off Dean Street. Requesting support at the location." "Copy, Quinn. Nearest unit is twelve minutes out." Twelve minutes. Herrera would bleed into the dark for twelve minutes. She went in anyway. The stairs were narrow and slick, lit by caged bulbs that buzzed like trapped wasps. Her torch beam swept tile walls furred with damp, then swept them again, because the tiles were wrong. Painted over with signage from decades past, yes, but beneath the paint, drawn in something that had dried a rust-red she didn't want to name, there were symbols. Circles within circles. A word repeated down the whole descending length of the corridor in a script she had no name for. Her radio crackled, then dissolved into a hiss that rose and fell like breathing. She kept walking. The corridor ended at aturnstile, toppled, and beyond it the platform of a station she'd never heard of. Camden on the sign, yes, but no such station existed beneath Camden. She'd have known. She knew everything about this city's underbelly, every condemned tunnel and bricked-up lift shaft, and this platform had never been in any of her files. The rails weren't rails. They'd been pulled up, and where they'd run there was now a walkway of packed earth, and on that earth, torchlight. Dozens of torches, hundreds, strung along a corridor of stalls that stretched further than the tunnel had any right to go. She could smell it from the top of the platform steps. Incense, sharp and resinous, undercut by meat and something sweeter, something floral and rotten at once. A market. A whole market, thriving in a station that had died before she was born. "Oi." The voice came from her left, low and bored. A woman sat behind a folding table stacked with animal skulls, each one painted with a different coloured star. She didn't look up from her knitting. "Token." "Sorry?" "Token. Bone or nothing, love." The needles clicked. "That's the toll. Nobody past the barrier without a token." Quinn's gaze dropped to the woman's hands. Knitting needles, yes, but the yarn was white, and thin, and far too uniform. She looked away before she could work out what it was. "My name's Herrera," she said instead. "He came through here. Shot in the shoulder, brown jacket." The needles stopped. "Don't know him." "You do. Everyone down here knows everyone. That's the whole point of a market this size." The woman's head came up. Her eyes were the pale grey of milk gone off. "You're not one of us." "No. Metropolitan Police." She held up her warrant card. "I'm looking for a fugitive." Laughter, and not just from the skull-seller. It rippled down the stall corridor like something being passed hand to hand, a dozen voices, twenty, each taking up the sound until the tunnel rang with it. Then, just as suddenly, silence. Every stall had gone quiet. Every face, torch-lit and turned her way. Quinn tightened her grip on the pistol she hadn't drawn and understood, with the cold clarity of the truly outmatched, that she had made a serious error. "Bone or nothing," the skull-seller said, and the kindness in her voice was worse than the threat had been. "Then bone it is." Quinn's own voice came out steadier than she felt. "Where do I get one?" Behind the skull table, a curtain of strung-together keys shifted. A man pushed through, broad, bald, wearing an apron that had been white once. He looked her over the way a butcher looks at a carcass and decided what cuts it can spare. "You've already got blood on you," he said. "Lucky night." "That's his blood. I need him. Shot, brown jacket, came through here within the last ten minutes." "He came through." The butcher shrugged. "Paid his toll. Bought a stitching kit off Marla, cauterising salve, and a bone token. Three of them." Three tokens. Enough to bring friends. "Where'd he go?" "Down the long tunnel. Past the whisper-sellers, past the chemist stalls. He asked for a gate." "A gate to where?" The butcher smiled. All of his teeth were there, and too many of them. "Depends what you mean by where." Far down the corridor of stalls, past the flickering torches and the silhouettes of things that were shopping as calmly as housewives on a Tuesday, something screamed. A single, rising note, cut off clean, followed by the clink of coins. Nobody looked up. Nobody but Quinn. "You'll want that gate quickly," the skull-seller said, resuming her knitting. The white yarn glinted. "Three tokens buys him a door. Doors close." "How fast?" "Depends how long you stand here chatting." Quinn holstered the pistol. Wrong tool. She felt the cold point of the disposable scalpel she kept clipped inside her jacket lining, a habit from three years ago that had never left her, and started down the stalls with her warrant card in one hand and no idea what she'd trade for passage. The skull-seller called after her. "Detective." The needles had stopped again. "Bring back his blood, if you catch him. We pay well for wounds that keep secrets." Behind her, the corridor of torches stretched into dark, and at the very end of it, a door she couldn't see began to close.
created_at"2026-09-02T13:39:15.739Z" 9/2/2026, 1:39:15 PM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1088
moderation_latency(null)
generation_time71379
tokens_prompt4484
tokens_completion1742
native_tokens_prompt4200
native_tokens_completion1581
native_tokens_completion_images(null)
native_tokens_reasoning39
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00046065
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latency1084
model_permaslug"z-ai/glm-5.3-flash-20260826"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"she said instead [instead]"
dialogueSentences34
tagDensity0.324
leniency0.647
rawRatio0.091
effectiveRatio0.059
82.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1163
totalAiIsmAdverbs4
found
0
adverb"suddenly"
count1
1
adverb"truly"
count1
2
adverb"quickly"
count1
3
adverb"very"
count1
highlights
0"suddenly"
1"truly"
2"quickly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1163
totalAiIsms3
found
0
word"silence"
count2
1
word"whisper"
count1
highlights
0"silence"
1"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
91.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences84
filterMatches
0"watch watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1163
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount935
uniqueNames12
maxNameDensity0.75
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Dean1
Street1
Harlow1
Quinn7
Silence1
Soho1
Tube1
Morris1
Camden2
Laughter1
Three1
Tuesday1
persons
0"Harlow"
1"Quinn"
2"Morris"
places
0"Dean"
1"Street"
2"Soho"
3"Three"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.86
wordCount1163
matches
0"not left or right but straight through a rusted door set into the alley wall"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"outmatched, that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.73
std19.97
cv0.841
sampleLengths
039
131
212
374
453
535
623
725
88
911
104
1183
1214
133
1458
1573
1616
1737
181
1918
2032
2116
223
233
2416
2520
2614
2752
2827
2919
3018
3143
3210
3317
3424
356
363
3716
384
3920
4040
416
4223
432
447
4553
465
4722
4824
96.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences84
matches
0"been pulled"
1"being passed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs161
matches
0"were shopping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount943
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.026511134676564158
lyAdverbCount4
lyAdverbRatio0.0042417815482502655
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean10.87
std8.64
cv0.795
sampleLengths
039
12
219
36
44
57
65
721
826
922
101
111
123
137
1420
1514
1612
179
1820
192
204
214
2219
2325
248
252
269
274
2815
2918
3028
313
3219
3314
343
3518
3612
373
3825
394
4021
4121
4211
4316
442
4514
4610
4719
487
491
85.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5420560747663551
totalSentences107
uniqueOpeners58
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Then, just as suddenly, silence."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences75
matches
0"She'd put two rounds into"
1"Her shout bounced off wet"
2"She slowed at the alley"
3"She called it in."
4"She went in anyway."
5"Her torch beam swept tile"
6"Her radio crackled, then dissolved"
7"She kept walking."
8"She'd have known."
9"She knew everything about this"
10"They'd been pulled up, and"
11"She could smell it from"
12"She didn't look up from"
13"She looked away before she"
14"she said instead"
15"Her eyes were the pale"
16"She held up her warrant"
17"It rippled down the stall"
18"He looked her over the"
19"She felt the cold point"
ratio0.267
53.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences75
matches
0"The suspect vaulted a recycling"
1"She'd put two rounds into"
2"Amateurs surrendered after the first"
3"This man had sprinted."
4"Her shout bounced off wet"
5"She slowed at the alley"
6"A Tube maintenance access, painted"
7"The handle gleamed where his"
8"Quinn pressed her left wrist"
9"The worn leather watch strap,"
10"Pain was a compass."
11"She called it in."
12"Dispatch answered with static and"
13"Herrera would bleed into the"
14"She went in anyway."
15"The stairs were narrow and"
16"Her torch beam swept tile"
17"A word repeated down the"
18"Her radio crackled, then dissolved"
19"She kept walking."
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"The stairs were narrow and slick, lit by caged bulbs that buzzed like trapped wasps."
1"Painted over with signage from decades past, yes, but beneath the paint, drawn in something that had dried a rust-red she didn't want to name, there were symbol…"
2"Dozens of torches, hundreds, strung along a corridor of stalls that stretched further than the tunnel had any right to go."
3"Far down the corridor of stalls, past the flickering torches and the silhouettes of things that were shopping as calmly as housewives on a Tuesday, something sc…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Her shout (shout)"
dialogueSentences34
tagDensity0.147
leniency0.294
rawRatio0.2
effectiveRatio0.059
90.2579%