Run: 2026-09-02-01M1H5M6S3K3JTQ0SDES5JMBYN

Run Details

Duration:
1m 12s
Cost:
$0.000446
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted a recycling bin and the bin went over, bottles singing across the pavement. "Stop! Police!" Harlow Quinn's breath burned in her chest. Eighteen years of chasing men through London and it never got easier, never got duller, never once ended the way the films promised. The man ahead wore a grey hoodie, hood up, and he ran like someone who'd rehearsed it. No panic. Route planned. Left onto Dean Street, cut through the alley behind the kebab shop, and he was gone into Soho's veins, the wet neon of The Raven's Nest smearing green across the puddles as she pounded past it. "Herrera!" she shouted. "Tomás Herrera! I know it's you!" He didn't slow. She expected that. The scar she'd seen in the CCTV still, the way he'd glanced at the camera once, deliberate, almost polite. A man who'd stopped running from things and started managing the run. He ducked into a side door she'd never noticed, wedged between a shuttered vape shop and a laundrette, and the door swung shut behind him. Quinn hit it with her shoulder. Locked. Old lock, older door, and beyond it, stairs going down. She could hear his footsteps, descending, unhurried. Warrant? No warrant. Backup? DS Achebe was twelve minutes out, stuck behind a collision on Charing Cross Road. Twelve minutes. Herrera would be a rumour by then. She thought of Morris. Three years, and the file on his death still read like a bad novel, the kind where the writer gives up halfway. Every thread she'd pulled since, every odd little shop and odder little client, led down. Down was where this case lived. She put her shoulder to the door again. It gave with a crack that echoed, and she was through, torch out, running the beam down a narrow stairwell tiled in cracked white ceramic. The air changed at the third step. Warmer. Sweet, faintly, like overripe fruit and candle wax. Her watch face glowed: 11:47. "Herrera!" Her voice bounced off the tiles. "Paramedic licence revoked, false documents, trafficking in restricted substances. It ends tonight, son." The stairwell ended at a wrought-iron gate, open, and beyond it the torchlight found something impossible. An abandoned Tube station, but wrong. The platform stretched further than the map allowed, stalls lining it under strings of yellow fairy lights, canvas awnings dripping condensation. The rails glittered with something that wasn't water. Figures moved among the stalls. Tall figures. Short figures. Figures with the wrong number of joints. Quinn froze at the gate, hand drifting to her holster. Her radio crackled. Achebe's voice, tinny: "Guv, I'm stuck at Cambridge Circus. Talk to me." She keyed it off. If she called this in, what would she even say? Suspect entered the monster market? Herrera stood halfway down the platform, hood back now, curly dark hair damp, looking over his shoulder at her. He held up a small white object. Bone, carved, shaped like a coin. He set it on a stall counter, nodded to the stallholder, a woman whose eyes were too large and too dark, and walked on. Buying passage. Or buying time. "Tomás." She stepped onto the platform. Every head near enough to hear turned toward her. The fairy lights dimmed, all at once, as if the market itself had drawn breath. "That's as far as you go." "You don't want to be here." His accent softened the words, Seville in every vowel. "Detective. Please. Walk back up the stairs." "Eighteen years, mate. Nobody tells me where I want to be." She advanced, one careful step at a time, keeping the stalls at her back side. The too-eyed woman watched her like one watches weather. "I saved a girl last week," Herrera said. "Nineteen years old. Whatever tore her open wasn't on any anatomy chart you've seen. My licence died for less than that." "Then tell me about it. Statement, caution, solicitor. All the boring things that keep a man free." He smiled, sad and crooked, and kept walking backwards along the platform edge. "You don't understand what you're standing in." "I understand obstruction." "You understand nothing." He stopped. Behind him, the tunnel mouth yawned black, and something in that black shifted, a suggestion of scale. "Three years ago. Your partner. DS Morris. You read the post-mortem. You didn't believe a word of it." The platform went very quiet. Even the market noise died, haggling and clinking suspended. "What do you know about Morris?" Her voice came out flat, dangerous, the voice she used in interview rooms when the mask needed to drop. "I know what the post-mortem left out. And I know where the answers are sold." He raised the bone token between two fingers. "This buys a lot in here, Detective. Information. Direction. I'm not running from you. I'm running for you." "Then stop running and say it here." "Here? There are things listening." His warm brown eyes flicked left, right. "The walls have ears, the ears have teeth. Come to the Nest. Tomorrow. Ask Silas for the back room. I'll tell you everything about your partner, and you can arrest me properly after, with handcuffs and tea and a nice clean charge sheet." "You think I trust a word of that?" "No. But you trust your gut, and your gut followed me down a hole in Soho at midnight." He stepped backward, right to the tunnel's edge. "The market moves every full moon. Miss it, and you spend years finding it again. I've seen what that does to people." Behind her, the iron gate she'd come through clanged shut. She spun. No one there. The gate locked, the stairwell dark. "Charming establishment," she muttered. "Go," Herrera said. "Before the moon comes up. Please." He turned and walked into the black tunnel, and the darkness took him the way water takes a stone, no splash, no trace. Quinn stood on the platform, torch beam trembling slightly, and understood with total clarity that the decision had already been made, three years ago, on a night she'd never been allowed to examine. She walked back to the gate and hammered on it. The woman with the too-large eyes slid from behind her stall. "The door opens for exits," she said. "Rarely for wishes." "Open it." "It will open. Eventually. The market keeps its own time." The woman tilted her head. "You carry a dead man's questions, detective. I can hear them rattling." Quinn's hand rested on her baton. "Then sell me something. You're a market, aren't you? Everything's for sale." The woman's smile showed too many teeth, all of them elegant. "Everything. Yes. But first, tell me," she leaned close, and her breath smelled of candle wax and old coins, "how much of your partner are you willing to trade?"
created_at"2026-09-02T13:41:07.502Z" 9/2/2026, 1:41:07 PM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7233
moderation_latency(null)
generation_time71628
tokens_prompt4484
tokens_completion1672
native_tokens_prompt4200
native_tokens_completion1524
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"He stepped backward [backward]"
1"she leaned close [close]"
dialogueSentences37
tagDensity0.459
leniency0.919
rawRatio0.118
effectiveRatio0.108
91.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1128
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1128
totalAiIsms3
found
0
word"footsteps"
count1
1
word"echoed"
count1
2
word"flicked"
count1
highlights
0"footsteps"
1"echoed"
2"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences85
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1128
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount779
uniqueNames16
maxNameDensity0.64
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn5
Eighteen1
London1
Dean1
Street1
Soho1
Raven1
Nest1
Achebe2
Charing1
Cross1
Road1
Morris1
Tube1
Seville1
Herrera4
persons
0"Quinn"
1"Raven"
2"Nest"
3"Achebe"
4"Morris"
5"Herrera"
places
0"London"
1"Dean"
2"Street"
3"Soho"
4"Charing"
5"Cross"
6"Road"
7"Seville"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1128
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean25.64
std15.57
cv0.607
sampleLengths
016
132
257
39
437
525
624
727
847
954
1020
1116
1251
1310
1415
1519
1656
175
1836
1922
2035
2129
2217
2320
243
2540
2614
2725
2841
297
3055
318
3248
3321
344
359
3623
3733
3810
3921
402
4127
4218
4340
97.01% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences85
matches
0"was gone"
1"been made"
2"been allowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount782
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03836317135549872
lyAdverbCount3
lyAdverbRatio0.0038363171355498722
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.85
std8.5
cv0.784
sampleLengths
016
19
223
317
42
52
636
73
86
93
103
1119
1212
1325
146
151
1610
177
181
192
201
2114
222
237
244
2522
2615
276
288
2925
307
311
328
335
347
3513
3616
376
3821
398
405
412
422
437
4410
453
4612
474
4810
495
83.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5096153846153846
totalSentences104
uniqueOpeners53
49.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences67
matches
0"Even the market noise died,"
ratio0.015
76.72% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences67
matches
0"He didn't slow."
1"She expected that."
2"He ducked into a side"
3"She could hear his footsteps,"
4"She thought of Morris."
5"She put her shoulder to"
6"It gave with a crack"
7"Her watch face glowed: 11:47."
8"Her voice bounced off the"
9"Her radio crackled."
10"She keyed it off."
11"He held up a small"
12"He set it on a"
13"She stepped onto the platform"
14"His accent softened the words,"
15"She advanced, one careful step"
16"He smiled, sad and crooked,"
17"Her voice came out flat,"
18"He raised the bone token"
19"His warm brown eyes flicked"
ratio0.358
64.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences67
matches
0"The suspect vaulted a recycling"
1"Harlow Quinn's breath burned in"
2"The man ahead wore a"
3"He didn't slow."
4"She expected that."
5"The scar she'd seen in"
6"A man who'd stopped running"
7"He ducked into a side"
8"Quinn hit it with her"
9"She could hear his footsteps,"
10"DS Achebe was twelve minutes"
11"Herrera would be a rumour"
12"She thought of Morris."
13"Every thread she'd pulled since,"
14"She put her shoulder to"
15"It gave with a crack"
16"The air changed at the"
17"Her watch face glowed: 11:47."
18"Her voice bounced off the"
19"The stairwell ended at a"
ratio0.791
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences67
matches
0"If she called this in,"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount1
matches
0"It gave with a crack that echoed, and she was through, torch out, running the beam down a narrow stairwell tiled in cracked white ceramic."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"brown eyes flicked, right"
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she shouted (shout)"
1"she muttered (mutter)"
dialogueSentences37
tagDensity0.135
leniency0.27
rawRatio0.4
effectiveRatio0.108
93.5618%