Run: 2026-09-02-01M1H9BPTV9K8BAF5JXYJ27CKC

Run Details

Duration:
58.1s
Cost:
$0.000948
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Brickwork shattered against Quinn's shoulder. She pivoted hard, boots skidding on wet cobblestones, and threw her weight behind a rusted refuse container. The ceramic fragment buried itself in the mud three inches from her knee. Sirens wailed in the distance, irrelevant now. She kept her breathing shallow, rhythm controlled, and pressed her back to the corrugated metal. Rain hammered her coat, heavy sheets that blurred vision and choked the throat. Her finger rested on the trigger guard, calloused pad dry and steady. Six rounds in the chamber. Polymer grip slick with moisture. She wiped the sidearm on her thigh and scanned the intersection. Empty. The target had vanished into the labyrinth of Camden's backstreets. Quinn pushed off the bin and moved. She took the left flank, cutting across a narrow passage where laundry lines strangled the sky. The scent of rotting cabbage and cheap gin clung to the damp air. Her earpiece crackled with static, then a distorted voice broke through. "Quinn, fall back. Unit Alpha reports hostile engagement." "Negative. Target is local. Running cold." "You have no clearance for the sub-levels. Return to command immediately." "I'm ten minutes from a kill box. Leave me in or arrest me." Silence returned. The radio died. Quinn tapped the device once and shoved it into her pocket. Military precision dictated she adapt to isolation. She accelerated, boots finding purchase on the slick stones. Her gaze tracked scuff marks in the grime. Fresh rubber dragging against rough surface. Up the incline toward the derelict station mouth. The architecture shifted. Georgian facades gave way to Victorian brickwork, soot-stained and sagging. A crumbling archway led into a recessed courtyard. A chain-link fence hung loose, torn open by brute force. Beyond lay a concrete staircase descending into blackness. Steam hissed from a ruptured pipe, curling around rusted railings like spectral fingers. The temperature dropped sharply. The ambient city hum faded, replaced by a low, throbbing vibration that resonated in Quinn's teeth. She checked her watch. The leather strap creaked as she flexed her wrist. The analogue face glowed faintly. Tick-tock. Each second bled away. She drew her service pistol and descended. Three flights. Concrete crumbled under her weight. Graffiti covered the walls, layered tags obscuring each other until the plaster looked like diseased skin. Quinn paused at the landing. Her torch beam cut through the gloom, revealing a broken turnstile bent outward. Someone forced their way in. The metal groaned. The beam caught a glimmer near the base of the wall. Glass vial. Amber liquid spilled onto the floor, sizzling where it met the damp earth. Quinn knelt. She extended a gloved finger and touched the residue. Heat radiated through the latex. She retracted her hand instantly. Chemical burn potential high. She noted the smell, acrid and sweet, like burnt sugar and ozone. The chemical composition matched the evidence bag sitting in her locker. The substance found in DS Morris's trousers three years ago. The night the river claimed Morris. Quinn's jaw tightened until pain spiked along her sharp line. She stood and continued down. The tunnel widened. Iron support beams arched overhead, rivets rusted through. The tiled walls appeared now, cracked patterns of white and grey peeling away in large strips. An old advertisement remained intact on the far wall, depicting a smiling woman holding a parasol. Her eyes seemed to follow Quinn's movement. Quinn ignored it. Focus narrowed to the corridor ahead. A noise echoed from the darkness. Heavy boots stopping abruptly. A whisper. Not human vocal cords. The sound resembled dry leaves scraping stone. Quinn halted and killed her torch. She waited. Ten seconds passed. The vibration in the floor intensified. Something large shifted above her position. She held her breath. Dust sifted from the ceiling. Movement in the periphery. A shadow detached itself from a pillar and slipped behind a collapsed ticket kiosk. Human gait. Limp favoring the left leg. Quinn stepped over the debris and flanked the kiosk. She counted two paces. One pace. She burst from cover and leveled her weapon. The target scrambled backward, hands raised. A man in a heavy waxed jacket. Face obscured by a hood pulled low. A bone protruded from his right sleeve cuff. Quinn didn't fire. The shape arrested her aim. Femur segment, carved into a key-like geometry, glowing with a faint violet luminescence. The bone token. The man backed against a sealed gate. The metal bore intricate symbols etched into the surface, spirals intersecting with angular runes. He fumbled at his belt and produced a matching token. The violet light pulsed faster. The man slid the bone into a vertical slot near the lock mechanism. A grinding roar shook the platform. Dust rained from the ceiling. The bolt mechanisms retracted with metallic clanks. Quinn assessed the threat. Open ground. Armed suspect. Unknown environment beyond the gate. Standard protocol demanded she hold position and wait for reinforcements. Reinforcements weren't coming. Her radio stayed dead. Morris's ghost haunted the edge of her perception, not as a thought, but as a phantom weight pressing against her lungs. The residue on her glove mirrored the substance that had stopped Morris's heart. The token promised access. Access promised answers. The gate began to swing inward. Darkness yawned behind it, thick and suffocating. A draft exhaled from the opening, carrying the stench of copper and ancient dust. The man hesitated, glancing back into the abyss, then turned his head toward Quinn. His voice rasped through the hood. "Run, Detective. The Veil wakes hungry tonight." He ducked through the gap. The gate groaned, beginning its reverse cycle. The mechanical lugs engaged. Quinn calculated the trajectory. The gap would seal in four seconds. She sprinted. Boots slapped the tile. She lunged forward, diving horizontally. Her chest slammed into the floor grating just as the metal barrier crashed down. Sparks showered her face. She rolled onto her feet, adrenaline spiking, and kicked the gate. Steel rang dull against her shin. Locked tight. She stood alone. Torch beam flickered. She activated the secondary lens and swept the area. The space expanded into a cavernous hall. The old platform stretched away into fog banks. Gas lamps ignited along the walls, flames turning a sickly green. Barges moored to rusted cleats lined the water channel that bisected the station. Merchants hawked wares from stalls draped in heavy canvas. Shadows moved among the crates. Faces turned. Pale, eager eyes fixed on Quinn's weapon. A murmur rippled through the crowd. Whispers rose, overlapping fragments of languages Quinn couldn't place. The air grew heavier. Static electricity prickled her skin. She advanced slowly, weapon tracking threats. The crowd parted reluctantly. Figures shuffled aside, some bowing heads, others displaying claws wrapped in linen bandages. Two yards ahead, a figure emerged from the mist. White coat stained with dark patches. Hair short and curly, dark brown flecked with premature grey. A scar ran along the left forearm, jagged and raised. The man wore a Saint Christopher medallion that swung against his chest, catching the green light. He carried a leather case, open at the top. Scalpels gleamed inside. The man stopped. Warm brown eyes locked onto Quinn's. He offered a slow blink. Recognition flashed across his features, followed by a grim acceptance. "Hell of a place to take a stroll, Quinn." Quinn didn't lower her gun. Her finger hovered over the trigger. The name landed with impact. He knew her rank. He knew her surname. The crowd behind the man shifted, weapons drawing, blades clicking out of sleeves. "Tomás." Quinn's voice grated. "You work for them now?" Tomás tilted his head. His gaze drifted to the bone slot in the gate, then back to Quinn. He reached into his coat and withdrew a small glass vial filled with swirling blue fluid. "I fix what they break. Unlike you, Detective, I understand what walks these tunnels. Your friend Morris figured that out the hard way." Quinn felt the hammer of her heartbeat in her temples. "Where did you get the token?" "Collateral," Tomás replied. He uncorked the vial. The sound popped. Blue vapour poured out, pooling on the floor before rising like a serpent. "And you brought a very noisy guest to my clinic. Stand down, Harlow. Or I lose control of this ward." The vial shattered against Quinn's boot. The vapour hit her face, burning cold. Her vision swam. Her muscles seized. The gun dropped from her numbing fingers. Tomás stepped forward, hand outstretched toward her throat. Behind him, the barges erupted in screams. Chains rattled. Something massive breached the water surface, splashing onto the platform. The crowd scattered. Tomás grabbed Quinn's arm. His grip crushed bone. He dragged her toward the medical stall. The metal doors slammed shut. Locks engaged. Quinn lay on the cold tile, breath ragged, staring up at the vaulted ceiling. The shadows detached themselves from the pillars. Dozens of them. They circled the stall, chattering in hunger. Tomás knelt beside her, scalpel flipping between his fingers. "Stay still. The extraction hurts most if you fight."
created_at"2026-09-02T14:46:23.337Z" 9/2/2026, 2:46:23 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency607
moderation_latency(null)
generation_time58076
tokens_prompt4484
tokens_completion6620
native_tokens_prompt4482
native_tokens_completion6258
native_tokens_completion_images(null)
native_tokens_reasoning4237
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000948
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788360383-11korWgHwIPmHq8LVJzK"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788360383-EAhrdx4i7kqOBsW0Op2F"
upstream_id"chatcmpl-16eafc60-2535-96b9-b3bc-f8f39f6ef8a5"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-16eafc60-2535-96b9-b3bc-f8f39f6ef8a5"
is_byokfalse
latency607
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.000948
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.154
leniency0.308
rawRatio0
effectiveRatio0
86.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1499
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"slowly"
count1
2
adverb"reluctantly"
count1
3
adverb"very"
count1
highlights
0"sharply"
1"slowly"
2"reluctantly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1499
totalAiIsms20
found
0
word"shattered"
count2
1
word"weight"
count3
2
word"scanned"
count1
3
word"silence"
count1
4
word"spectral"
count1
5
word"resonated"
count1
6
word"gloom"
count1
7
word"potential"
count1
8
word"echoed"
count1
9
word"whisper"
count1
10
word"intricate"
count1
11
word"etched"
count1
12
word"pulsed"
count1
13
word"standard"
count1
14
word"mechanical"
count1
15
word"calculated"
count1
16
word"flickered"
count1
highlights
0"shattered"
1"weight"
2"scanned"
3"silence"
4"spectral"
5"resonated"
6"gloom"
7"potential"
8"echoed"
9"whisper"
10"intricate"
11"etched"
12"pulsed"
13"standard"
14"mechanical"
15"calculated"
16"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences195
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences195
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences206
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1499
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1380
uniqueNames7
maxNameDensity1.81
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn25
Camden1
Victorian1
Morris4
Saint1
Christopher1
Tomás5
persons
0"Quinn"
1"Camden"
2"Morris"
3"Saint"
4"Christopher"
5"Tomás"
places
0"Victorian"
globalScore0.594
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences109
glossingSentenceCount1
matches
0"looked like diseased skin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.667
wordCount1499
matches
0"not as a thought, but as a phantom weight pressing against her lungs"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences206
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean45.42
std26.25
cv0.578
sampleLengths
0103
158
28
36
411
513
654
772
830
975
1079
1159
1255
1348
1452
1567
1671
1747
187
1975
2077
2147
2263
2324
249
2537
269
2757
2816
2943
3034
3175
3218
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences195
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs275
matches
0"weren't coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences206
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1383
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.015184381778741865
lyAdverbCount9
lyAdverbRatio0.006507592190889371
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences206
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences206
mean7.28
std4.2
cv0.578
sampleLengths
05
117
213
37
415
513
612
75
85
911
101
1110
127
1316
1413
1511
168
176
1811
1913
202
213
2211
237
249
258
266
278
283
2910
308
3110
328
3313
344
3516
364
379
385
391
404
417
422
435
4416
455
4613
475
483
4911
63.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.42718446601941745
totalSentences206
uniqueOpeners88
18.83% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences177
matches
0"Pale, eager eyes fixed on"
ratio0.006
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences177
matches
0"She pivoted hard, boots skidding"
1"She kept her breathing shallow,"
2"Her finger rested on the"
3"She wiped the sidearm on"
4"She took the left flank,"
5"Her earpiece crackled with static,"
6"She accelerated, boots finding purchase"
7"Her gaze tracked scuff marks"
8"She checked her watch."
9"She drew her service pistol"
10"Her torch beam cut through"
11"She extended a gloved finger"
12"She retracted her hand instantly."
13"She noted the smell, acrid"
14"She stood and continued down."
15"Her eyes seemed to follow"
16"She held her breath."
17"She counted two paces."
18"She burst from cover and"
19"He fumbled at his belt"
ratio0.237
13.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount158
totalSentences177
matches
0"Brickwork shattered against Quinn's shoulder."
1"She pivoted hard, boots skidding"
2"The ceramic fragment buried itself"
3"She kept her breathing shallow,"
4"Her finger rested on the"
5"Polymer grip slick with moisture."
6"She wiped the sidearm on"
7"The target had vanished into"
8"Quinn pushed off the bin"
9"She took the left flank,"
10"The scent of rotting cabbage"
11"Her earpiece crackled with static,"
12"The radio died."
13"Quinn tapped the device once"
14"Military precision dictated she adapt"
15"She accelerated, boots finding purchase"
16"Her gaze tracked scuff marks"
17"The architecture shifted."
18"Georgian facades gave way to"
19"A crumbling archway led into"
ratio0.893
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences177
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount3
matches
0"The ambient city hum faded, replaced by a low, throbbing vibration that resonated in Quinn's teeth."
1"The residue on her glove mirrored the substance that had stopped Morris's heart."
2"The man wore a Saint Christopher medallion that swung against his chest, catching the green light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
85.5456%