NC Bench
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Run: 2026-09-02-01M1H9MH46RR5YDR295Q98Z02Z
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
7m 44s
Cost:
$0.116206
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.21%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
73.48%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.73%
Sentence opener variety
(details)
41.67%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
16.25%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.2781%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect's shoulder struck a
bollard and bounced him sideways. He kept running.
Rain slicked his hood to
his head. His trainers slapped wet tarmac.
Detective Harlow Quinn stayed three
strides behind. Her breath cut hard.
Rain darkened her closely cropped
salt-and-pepper hair.
The worn leather watch on
her left wrist tapped against her cuff as she swung past a kebab van. Military precision governed her stride.
She carried no uniform, no
backup, only the name Arlo Vane and the image of a stolen ledger. He glanced back.
His eyes flashed white under
the green neon sign ahead. The Raven's Nest.
The bird in the sign
spread jagged wings over the wet pavement.
He hit the door with
both palms.
Quinn reached the threshold before
the hinge stopped shaking. Inside, the bar swallowed her in low amber light. Old maps curled in frames. Black-and-white photographs watched from the walls.
A woman with a split
lip slid her drink aside. No one shouted. No one moved.
That silence carried more threat
than a scream.
Arlo ran straight for the
bookshelf at the rear.
His hand found a red
spine. The shelf swung inward on silent hinges. Quinn drew her baton. "Police. Stop." The shelf closed on his grin.
She slammed her shoulder into
it. Wood groaned. A latch caught.
She struck it twice with
the baton. The panel split. The hidden back room beyond held chairs, a table, and a rear door hanging open. Rain spat through the gap. A motorbike roared to life in the alley. Quinn ran.
Her unmarked car sat crooked
over double yellow lines.
She wrenched the door, fired
the engine, and chased the sound through Soho's narrow throat. The motorbike cut between a taxi and a delivery van. Quinn mounted the kerb, clipped a bin, and forced the wheel back. Sparks jumped from her wing mirror. Eighteen years on the Metropolitan Police compressed into her grip. Arlo took the corner toward Camden High Street with his knee near the tarmac. Soho fell behind. Camden rose ahead in graffiti, shutter stalls, and the iron stink of the canal. Shopfronts bled neon into puddles. The motorbike screamed through a red light. A bus horn blasted. Arlo slipped between the bus and a black cab and vanished for two heartbeats. Quinn found him again outside a boarded ticket office. The bike lay on its side. Its rear wheel spun. Arlo staggered upright and clutched his side. Blood made a black patch over his ribs.
He ran for the old
Tube entrance. Quinn braked hard. The car slewed, tyres shrieking.
She hit the pavement in
motion.
Her warrant card left her
pocket and hung from her fingers. "Metropolitan Police. Stop." He did not stop. The entrance looked dead. Tiled arch. Broken sign. A lift gate rusted shut. Arlo pressed his bloody palm to a tile shaped like a crow. The wall exhaled cold air. A section of tiles slid aside. Quinn slowed.
Her pulse hammered in her
ears. The Veil Market moved with every full moon. For this one it burrowed beneath Camden. Every informant she had ever squeezed knew the rule. Bone token, or no entry. Arlo pulled a small white disc from his sleeve.
He touched it to the
crow tile. The opening widened. He looked back once. His grin held no triumph. Only warning. Then he stepped through. The wall
began to
close. Quinn sprinted. Her hand dove into her coat pocket. Her fingers closed around a second bone token. Morris's token. Three years in an evidence bag, and now it warmed against her palm. She slid it into the groove. The wall stopped. Cold air rolled over her face. It carried burnt sugar, rust, and the low murmur of too many voices. Stairs descended into the abandoned station below. Lantern light moved against tiled walls. Quinn touched her radio. "Control, this is Detective Quinn. I am entering an unlicensed premises beneath Camden Old Tube. Request armed support." Static answered. She pressed the transmit button again. "Control, respond." Nothing. The token
pulsed
once. The stairs glowed faintly along their edges. Quinn took the first step. Then the second. The wall sealed behind her with a soft click. The Veil Market opened beneath her in vaults of stolen light. Old platform tiles still bore the station name in cracked brown loops. Stalls crowded the tracks. Traders hung lanterns from rusted pipes. Jars of teeth glowed beside bottled smoke. A trader displayed banned alchemical salts beside priced secrets. A child with moth eyes sold folded papers from a milk crate. Two men in long coats argued over a scale that weighed nothing but shadow. The crowd moved slow and thick. No one carried a phone. Everyone carried a secret. Quinn kept the baton low. Her brown eyes tracked blood. A smear led left, past a stall selling keys with no locks. The trail ended at a medical table near the old signal room. Arlo lay on it. His jacket hung open. A gash crossed his ribs. Tomás Herrera stood over him, short curly dark brown hair damp, olive skin pale under lantern light. His Saint Christopher medallion caught a
flicker
as he pressed gauze to the wound. A scar ran along his left forearm from wrist to elbow. Quinn stepped closer. "Step away from him." Tomás did not lift his head. "Hold the gauze." "I gave an order." "So did your
pulse
." He tied a knot with steady fingers. "You are Detective Quinn. Harlow. Yes?" She raised the baton. "And you are obstructing a police investigation." "I am stopping bleeding." He lifted warm brown eyes. "Different thing." Arlo coughed. Blood flecked his chin. "She followed." Tomás glanced at the market crowd. The nearest stallkeepers had stopped haggling. A woman selling black feathers touched a knife at her belt. "Yes. That is the problem." Quinn moved to the table. "He is under arrest." "He is a patient." "He stole evidence." "He carries a debt." Tomás placed his scarred forearm over Arlo's chest, pinning him. "Not the same as guilt." Quinn leaned closer. The smell of antiseptic and copper filled her nose. "You lost your licence for treating people like him." "I lost my licence for treating people the NHS did not wish to see." The words came quiet, carrying Seville. "Saint Christopher carries travellers. I carry the ones who fall between stations." Arlo gripped Quinn's sleeve. His fingers left blood on her cuff. "Token." "Mine stays." "Not yours." His gaze dropped to her pocket. "His." Quinn's sharp jaw tightened. "Whose." Arlo swallowed. "Morris." The market noise did not stop. It changed. The murmurs sharpened. The feather seller stepped back. The moth-eyed child closed his crate. Every lantern along the platform flared green. Tomás went still. "Detective, what token did you use?" Quinn kept her eyes on Arlo. "Answer him." "I used what I took from the ledger man." Arlo's lips peeled back. "He told me you would follow. He told me you still kept it." Quinn's free hand closed around Morris's token. Heat spread through it. A bell rang from the depth of the station. Once. Twice. The crowd parted. Not
quickly
. Not cleanly. Bodies pressed against stalls and dragged children behind coats. A path opened along the tracks. Footsteps came from the dark tunnel. Tomás backed from the table. His hand found the medallion. "Quinn." She did not look at him. "Get him on his feet." "You do not understand." Tomás's voice stayed level, but his thumb worked the saint's edge. "The Veil does not seal for police. It seals for debts." The
footsteps
stopped. A man stepped into the green lantern light. He wore a detective's coat. The hem hung heavy with old rain. His face belonged to DS Morris. Three years had not aged him. It had emptied him. Quinn lowered her baton a fraction. Morris smiled. Black teeth flashed. Behind her, the bone gate snapped shut.
created_at
"2026-09-02T14:51:12.41Z"
9/2/2026, 2:51:12 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1210
moderation_latency
(null)
generation_time
463717
tokens_prompt
4484
tokens_completion
19585
native_tokens_prompt
4520
native_tokens_completion
19093
native_tokens_completion_images
(null)
native_tokens_reasoning
17250
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.116206
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788360672-1r1RNU3SdH2XywfOcdBe"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788360672-fQELxsKyfpKsjw9JgZtA"
upstream_id
"chatcmpl-6ce5d0eb-7a90-93df-972b-1418542f07a2"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-6ce5d0eb-7a90-93df-972b-1418542f07a2"
is_byok
false
latency
1210
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.116206
cache_discount
0.007392
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.21%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1320
totalAiIsmAdverbs
1
found
0
adverb
"quickly"
count
1
highlights
0
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
73.48%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1320
totalAiIsms
7
found
0
word
"silence"
count
1
1
word
"pulse"
count
2
2
word
"pulsed"
count
1
3
word
"flicker"
count
1
4
word
"footsteps"
count
2
highlights
0
"silence"
1
"pulse"
2
"pulsed"
3
"flicker"
4
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
178
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
178
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
214
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1320
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
1140
uniqueNames
22
maxNameDensity
1.75
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
20
Arlo
14
Vane
1
Raven
1
Nest
1
Soho
2
Metropolitan
1
Police
1
Camden
3
High
1
Street
1
Tube
1
Veil
2
Market
2
Herrera
1
Saint
1
Christopher
1
Seville
1
Morris
4
Rain
3
Tomás
7
persons
0
"Harlow"
1
"Quinn"
2
"Arlo"
3
"Raven"
4
"Police"
5
"Market"
6
"Herrera"
7
"Saint"
8
"Christopher"
9
"Morris"
10
"Rain"
11
"Tomás"
places
0
"Soho"
1
"Camden"
2
"High"
3
"Street"
4
"Seville"
globalScore
0.623
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
98
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1320
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
214
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
102
mean
12.94
std
15.56
cv
1.202
sampleLengths
0
25
1
60
2
28
3
7
4
53
5
22
6
4
7
2
8
6
9
49
10
2
11
62
12
14
13
47
14
34
15
7
16
25
17
3
18
4
19
36
20
37
21
19
22
11
23
4
24
5
25
32
26
6
27
3
28
32
29
4
30
18
31
2
32
6
33
2
34
1
35
11
36
17
37
11
38
79
39
34
40
55
41
3
42
4
43
6
44
3
45
4
46
4
47
7
48
6
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
178
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
202
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
214
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1145
adjectiveStacks
1
stackExamples
0
"over double yellow lines."
adverbCount
31
adverbRatio
0.027074235807860263
lyAdverbCount
7
lyAdverbRatio
0.00611353711790393
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
214
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
214
mean
6.17
std
3.66
cv
0.593
sampleLengths
0
10
1
3
2
7
3
5
4
7
5
4
6
7
7
19
8
5
9
18
10
3
11
10
12
3
13
12
14
7
15
9
16
9
17
5
18
6
19
10
20
3
21
3
22
8
23
9
24
6
25
7
26
4
27
2
28
6
29
6
30
2
31
3
32
7
33
3
34
15
35
5
36
8
37
2
38
9
39
15
40
10
41
12
42
6
43
10
44
14
45
3
46
14
47
5
48
7
49
4
46.73%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.32242990654205606
totalSentences
214
uniqueOpeners
69
41.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
160
matches
0
"Then he stepped through."
1
"Then the second."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
39
totalSentences
160
matches
0
"He kept running."
1
"His trainers slapped wet tarmac."
2
"Her breath cut hard."
3
"She carried no uniform, no"
4
"He glanced back."
5
"His eyes flashed white under"
6
"He hit the door with"
7
"His hand found a red"
8
"She slammed her shoulder into"
9
"She struck it twice with"
10
"Her unmarked car sat crooked"
11
"She wrenched the door, fired"
12
"Its rear wheel spun."
13
"He ran for the old"
14
"She hit the pavement in"
15
"Her warrant card left her"
16
"He did not stop."
17
"Her pulse hammered in her"
18
"He touched it to the"
19
"He looked back once."
ratio
0.244
16.25%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
142
totalSentences
160
matches
0
"The suspect's shoulder struck a"
1
"He kept running."
2
"Rain slicked his hood to"
3
"His trainers slapped wet tarmac."
4
"Detective Harlow Quinn stayed three"
5
"Her breath cut hard."
6
"Rain darkened her closely cropped"
7
"The worn leather watch on"
8
"Military precision governed her stride."
9
"She carried no uniform, no"
10
"He glanced back."
11
"His eyes flashed white under"
12
"The Raven's Nest."
13
"The bird in the sign"
14
"He hit the door with"
15
"Quinn reached the threshold before"
16
"A woman with a split"
17
"That silence carried more threat"
18
"Arlo ran straight for the"
19
"His hand found a red"
ratio
0.888
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
160
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.2781%