Run: 2026-09-02-01M1H9RFQJWY5ACABGD3A0JDQX

Run Details

Duration:
51.3s
Cost:
$0.000907
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots skidded on wet asphalt. Quinn lunged, fingers closing on a thick wool collar. Fabric ripped under her grip. The target jerked away, heel raking her shinbone. Pain flared. Quinn kept her balance. Shoulders squared. She drove forward. "Hands! Down you get!" "You're barking up the wrong drain, Detective." Quinn pressed her sidearm against her ribs. Metal bit into palm. She didn't draw. Not yet. Crowd thickened at the intersection. Tourists jostled pavements. A red double-decker loomed overhead, brakes whining. Cyclists weaved between idling lorries. One slip and her bullet caught a bystander. Morris would throw her off the force. Quinn ignored the ghost. Eighteen years taught her control. Target ducked under a construction barrier. Tape snapped. He sprinted toward a narrow alley mouth. Gutter water splashed dark against brick walls. Quinn vaulted the barrier. Elbows clear. Knees bent on landing. Silent roll. She came up running. Target favored his left leg. Ankle twisted on the curb. He stumbled. Quinn closed distance. Five metres. Three. Her boot caught his ankle. He pitched forward. Face smashed into pavement. Quinn pinned his shoulder. Knee to the spine. She wrenched arms behind his back. Cuffed. Steel clicked. "Done," Quinn breathed. Sweat stung eyes. Wind howled through the alley. Target laughed. Low rumble vibrated against her thigh. "Think so?" He kicked back. Heel struck Quinn's temple. Stars exploded. Quinn staggered. Grip loosened. Target rolled. Scraped free. He scrambled up. Left leg dragged worse now. Blood seeped through trouser fabric. He limped toward a rusted iron gate. Set into the alley wall. Padlock hung broken. Quinn drew her gun. Levelled. Aimed centre mass. "Stop!" Target pushed through the gate. Vanished. Quinn stepped forward. Darkness yawned beyond. Draft sucked air down a concrete throat. Smell hit her. Stale urine. Then something else. Burnt sugar. Copper. Ozone. Metallic tang coated tongue. She clicked on torch. Beam cut gloom. Ropes hung from a hook. Frayed ends swayed. No ladder. Just a vertical drop into shadow. Quinn tied her belt around a pipe. Tested knot. Secure. She clipped her radio to her vest. Signal dead already. Static hissed earpiece. She dropped. Boots hit concrete. Dust billowed. Quinn hit a crouch. Gun swept room. Torch beam jittered. Light caught movement. Shapes shifted in corners. Voices murmured. Accents layered. Thick East End grit mixed with foreign clicks and hisses. Quinn raised torch higher. Scanned. Arched ceilings rose overhead. Rusted steel beams spanned a vast cavern. Rotting timber supports groaned under weight. Faded tiles marked the floor. 'TUBEMARK'. Letters peeled like dead skin. Stalls lined the walkways. Carved wood counters piled with objects Quinn couldn't name. Glass jars held swirling vapours. Green, purple, oily black. Skins hung from iron hooks. Too many joints. Pale, translucent membranes stretched over bone frames. People flowed between stalls. Cloaks of patched velvet. Faces wrapped in silk masks. Eyes glowed faint yellow or amber. Some walked dogs with extra heads. Others carried cages singing in harmonies that made teeth ache. Quinn froze. Blood chilled. Pulse hammered against leather watch strap. This wasn't standard crime. Morris died touching this filth. Three years. Unexplained disappearance led her here. A shanty wall blocked her path. Iron gates bolted to brickwork. Heavy chain crossed opening. Padlock size of a fist. A figure stood guard. Seven feet tall. Suit stitched from grey fur. Buttons looked like human teeth. Face hidden behind a porcelain mask cracked down centre. One painted eye stared fixedly at Quinn. Guard held out skeletal hand. Palm open. Calloused flesh stained black. "Token," guard rasped. Voice ground like millstones. Quinn kept gun trained. Barrel steady. "Police. Move aside. You're obstructing an investigation." Mask didn't shift. "Flesh money for mortal eyes. Bone or blood only. Veil Market doesn't trade in warrants." Quinn scanned crowd. Target vanished into throng. Lost among shadows and impossible forms. She patted pockets. Waistcoat bulged. Mobile phone buzzed uselessly against hip. No token. Hand drifted to belt loop. Finger brushed cold metal ring. Small leather pouch sat tucked in seam. Morris saved this three months ago. Kept it locked in his desk drawer. Never came back to return it. Quinn unhooked pouch. Pulled free. Silk thread frayed. She untied knot. Dumped contents into palm. Knuckle bone. Polished smooth. White ceramic marred by black vein patterns. Etched runes spiraled joint. Weight felt wrong. Dense. Cold burned skin. Thumb rubbed bone. Guilt burned throat. Swallowed hard. Face blanked. Military precision returned. Jaw set. Eyes narrowed. She stepped forward. Hand extended. Palm up. "Entry fee paid," Quinn said. Voice flat. Steady. Guard leaned in. Sniffed. Leathery nostrils flared wide. Breath smelled of wet ash. He tilted mask. Studied bone. Nodded once. "Accepted." Chain rattled. Gates grinded open. Hinges screamed. Quinn slipped through gap. Crossed threshold. Noise died instantly. Silence slammed down. Every head turned. Masks. Hoods. Stares locked onto her badge. Her gun. Silence stretched thin. Taut wire ready to snap. From a raised dais ahead, voices murmured. A chair waited on platform. High-backed. Strapped with leather bands. Before Quinn reacted, boots thundered behind her. Gate slammed shut. Lock engaged. Clang echoed sharp. She spun. Target stood in gate. Smiling. Wide grin showed teeth filed to points. He held two revolvers. Both pointed at Quinn's chest. "Caught you, love," target purred. Cocked hammers. Click click. Quinn's gun cleared holster. Trigger finger tightened. Sight picture aligned. Click. Dead pull. Slide stayed back. Magazine empty. Panic spiked. Heart jackhammered against ribs. Quinn checked mag well. Inserted. Rack slide. Something warm dripped into eye. Red taste flooded mouth. Blood. She blinked. Neck stiffened. Needle pain lanced spine. Arm dropped. Gun clattered stone. Two figures rushed from stalls. Hands clamped shoulders. Pin arms. Strength exceeded human limit. Bones creaked under pressure. Quinn struggled. Knees buckled. Muscles turned to water. Paralytic? Fast-acting. Injectors hidden in sleeves? Figure in mask leaned close. Breath hot. Rot soaked lungs. "Welcome home, Detective." Quinn spat. Mixed saliva and blood struck porcelain cheek. Fingers twisted. Tried to grab lapels. Gloves stopped her. Leather creaked. Strong hands wrenched jaw open. Wooden gag forced in. Tongue crushed. Muffled scream died. Figures dragged her backward. Toward dais. Toward chair. Boots marched behind Quinn. Familiar tread. Quinn forced head up. Vision tunneled. Red lights pulsed deep in tunnel. Feeding chimes wailed. Mechanical shriek rising in pitch. Tomás Herrera stepped from shadows. Saint Christopher medallion glinted gold against worn jumper. Scar traced left forearm where jumper sleeve rode up. Warm brown eyes met hers. Expression grim. Tray balanced in hand. Scalpels gleamed. Syringes filled with viscous green fluid. Quinn tried to speak. Gag swallowed sound. Whined. Tomás shook head. Slow shake. Lips pressed thin. "He always did track me to the worst places, Quinn." He tapped needle against glass vial. Liquid sloshed. Bubbles rose. Toxic swirl. "This will keep you quiet. And alive. For now." He moved closer. Steel hovered inches from her neck. Vein throbbed beneath skin. Quinn thrashed. Chair squealed. Metal groaned. Restraints bit flesh. Bruises bloomed instantly. Tomás grabbed hair. Yanked head back. Exposed throat. "No deals tonight, Detective. We don't have the luxury." Needle descended. Point touched skin. Cold pricked. Quinn's heart stopped. Last sight: bone token hanging on Tomás's belt. Same knuckle she carried. Etched runes matched exactly.
created_at"2026-09-02T14:53:22.046Z" 9/2/2026, 2:53:22 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency663
moderation_latency(null)
generation_time51246
tokens_prompt4484
tokens_completion6239
native_tokens_prompt4482
native_tokens_completion5946
native_tokens_completion_images(null)
native_tokens_reasoning4062
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00090744
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788360802-eXluL50GF7uNaA5PKyQz"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788360802-0316qDZquM1i6Vl9swgG"
upstream_id"chatcmpl-0dbf9d94-d1cb-9c4e-808f-f71de01b8bcd"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-0dbf9d94-d1cb-9c4e-808f-f71de01b8bcd"
is_byokfalse
latency663
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00090744
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1199
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1199
totalAiIsms27
found
0
word"loomed"
count1
1
word"vibrated"
count1
2
word"gloom"
count1
3
word"scanned"
count2
4
word"weight"
count2
5
word"velvet"
count1
6
word"silk"
count2
7
word"chilled"
count1
8
word"pulse"
count1
9
word"standard"
count1
10
word"porcelain"
count2
11
word"etched"
count2
12
word"silence"
count2
13
word"thundered"
count1
14
word"echoed"
count1
15
word"aligned"
count1
16
word"familiar"
count1
17
word"pulsed"
count1
18
word"mechanical"
count1
19
word"traced"
count1
20
word"throbbed"
count1
highlights
0"loomed"
1"vibrated"
2"gloom"
3"scanned"
4"weight"
5"velvet"
6"silk"
7"chilled"
8"pulse"
9"standard"
10"porcelain"
11"etched"
12"silence"
13"thundered"
14"echoed"
15"aligned"
16"familiar"
17"pulsed"
18"mechanical"
19"traced"
20"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"Eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences310
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences310
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences322
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1199
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount1122
uniqueNames14
maxNameDensity3.03
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Sweat1
Quinn34
East1
End1
Voice2
Cocked1
Herrera1
Christopher1
Tomás4
Boots3
Morris3
Target7
Face3
Blood3
persons
0"Sweat"
1"Quinn"
2"Cocked"
3"Herrera"
4"Christopher"
5"Tomás"
6"Boots"
7"Morris"
8"Target"
9"Face"
10"Blood"
places
0"East"
1"End"
globalScore0
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1199
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences322
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean16.42
std11.08
cv0.675
sampleLengths
038
14
27
360
438
518
629
711
810
930
1023
111
126
1329
1423
1525
1615
1721
185
1928
2037
2135
2210
2316
2420
2533
2611
277
2813
2918
3026
3136
3215
3322
3417
357
368
3720
381
3913
406
4120
4217
4315
442
4521
469
4710
481
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences310
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs298
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences322
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount444
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.02027027027027027
lyAdverbCount1
lyAdverbRatio0.0022522522522522522
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences322
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences322
mean3.72
std2.03
cv0.545
sampleLengths
05
19
25
38
42
54
62
73
84
97
107
114
123
132
145
153
167
175
188
197
204
215
226
232
247
257
264
272
284
292
304
315
325
332
343
352
361
375
383
394
404
414
426
431
442
453
463
475
482
496
99.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.7204968944099379
totalSentences322
uniqueOpeners232
65.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences204
matches
0"Then something else."
1"Just a vertical drop into"
2"Too many joints."
3"Pale, translucent membranes stretched over"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences204
matches
0"She drove forward."
1"She didn't draw."
2"He sprinted toward a narrow"
3"She came up running."
4"Her boot caught his ankle."
5"He pitched forward."
6"She wrenched arms behind his"
7"He kicked back."
8"He scrambled up."
9"He limped toward a rusted"
10"She clicked on torch."
11"She clipped her radio to"
12"She patted pockets."
13"She untied knot."
14"She stepped forward."
15"He tilted mask."
16"He held two revolvers."
17"He tapped needle against glass"
18"He moved closer."
ratio0.093
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount145
totalSentences204
matches
0"Boots skidded on wet asphalt."
1"Quinn lunged, fingers closing on"
2"Fabric ripped under her grip."
3"The target jerked away, heel"
4"Quinn kept her balance."
5"She drove forward."
6"Quinn pressed her sidearm against"
7"Metal bit into palm."
8"She didn't draw."
9"Crowd thickened at the intersection."
10"Tourists jostled pavements."
11"A red double-decker loomed overhead,"
12"Cyclists weaved between idling lorries."
13"Morris would throw her off"
14"Quinn ignored the ghost."
15"Target ducked under a construction"
16"He sprinted toward a narrow"
17"Gutter water splashed dark against"
18"Quinn vaulted the barrier."
19"Knees bent on landing."
ratio0.711
24.51% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences204
matches
0"Before Quinn reacted, boots thundered"
ratio0.005
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences2
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Quinn breathed (breathe)"
dialogueSentences15
tagDensity0.133
leniency0.267
rawRatio0.5
effectiveRatio0.133
89.0860%