NC Bench
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Run: 2026-09-02-01M1H9VNS67RXQR2YTFNBR0AWF
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
6m 13s
Cost:
$0.084580
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.51%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
86.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
85.54%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.95%
Sentence opener variety
(details)
44.44%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
46.67%
Subject-first sentence starts
(details)
66.67%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.4265%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect's boot caught the
edge of a metal grille, and Harlow Quinn lunged through the spray of dirty water.
He slipped, recovered, and shoved
past a man dragging a suitcase. The man shouted. Harlow cut around the case, her shoes biting wet pavement.
She had picked him up
at the Raven's Nest.
The green neon sign had
reflected in his dark eyes when he left the hidden back room and saw her waiting.
The ride from Soho to
Camden had burned the last of her patience.
Now he still kept ten
paces ahead.
He protected the leather satchel
under his arm. His hood had fallen. Short curly dark hair. Olive skin.
A flash of silver at
his throat.
Harlow knew the face from
hospital records and a suspended medical licence. Tomás Herrera. Former paramedic. Current problem. "Police. Stop." He did not stop.
He vaulted a fallen bicycle
and sent it skidding into the kerb. Harlow adjusted. She did not sprint.
She drove forward in measured
strides, elbows tight, breath through the nose. Eighteen years with the Metropolitan Police had taught her that foot chases belonged to arithmetic. Corners. Cuts.
The stupid little choices a
panicked man made.
Herrera did not make stupid
choices. That made him dangerous.
Rain needled her neck and
ran beneath her collar.
Her worn leather watch dug
into her wrist as she pumped her arms. Ahead, Herrera glanced back.
His gaze snagged on her
face, then on the street behind her, checking for support. She gave him nothing.
He crossed Camden High Street
against the lights. A bus braked. Its tyres hissed. Harlow used the pause to cut through a gap in the traffic and reached the far pavement before him.
He saw her and swerved
left, toward the railway arches. The arches stank of wet brick, stale urine, and frying oil from a shuttered kebab shop. Graffiti covered the old brick in bright, angry layers. Harlow's radio had gone to static after she passed under the first arch.
She did not slow to
check it. Herrera ducked beneath a chain. Harlow followed. The chain swung, cold against her palm. Beyond it, a narrow passage opened beneath the arches. At its end stood a tiled entrance that did not match the street. White tiles, cracked and shining. A faded enamel sign read HAWLEY CRESCENT. The letters sat beside a rusted grille and no official roundel. The black doorway breathed cold air. Herrera stopped before the grille.
He pulled a small object
from inside his jacket. Bone. Pale, carved, no larger than a theatre ticket.
He pressed it into a
slot shaped like a tooth. The grille did not open. The wall behind it did.
He slipped through the seam
in the brick. The seam closed. Harlow reached the slot with three strides.
Her hand hovered over the
carved hollow. The bone token sat in her coat pocket.
She had taken it from
DS Morris's locker after the inquiry. Three years it had stayed there, smooth as a river stone, saying nothing. Tonight it
pulsed
against her palm. From beyond the wall came low voices, metal scraping, and the thin smell of candle smoke. Behind her, the street sounds faded under the rain. No backup. No signal. No clean way to explain this to the incident log. The Veil Market. Every full moon it crawled into a new hole. Tonight it had chosen the abandoned Tube station beneath Camden. Entry required a token. Harlow had never believed the informants who spoke of it with their eyes fixed on the table. Now the wall waited. She pulled the token from her pocket and pressed it into the slot. The bone grew warm. The slot closed around it like a mouth, then spat it back into her palm. The wall opened. Harlow descended. Stairs slick with condensation curved down beneath the arch. Old posters clung to the tiled walls. A missing cat. A concert from ten years ago. A warning about pickpockets. Someone had drawn black eyes over every human face. The air thickened with tallow, burnt sugar, and copper. At the bottom, the station opened into a long vaulted hall. The platform had become a street. Stalls crowded beneath the curved tiles, their counters built from old signage and ripped seats. Candles floated inside jars. Some jars contained teeth. Others held cloudy liquid and small bones arranged like runes. A woman sold maps drawn on skin. A man with stained fingers weighed black salt on brass scales. A child carried a paper lantern and smiled with too many teeth. Harlow unclipped her baton and kept it against her thigh. The crowd moved in slow currents around her. No one shouted. No one ran. Every head turned a fraction too late, as if the market needed a moment to decide whether she existed. Herrera stood thirty feet ahead, beside a stall draped in blue plastic. Medical supplies covered the counter. Gauze. Bottles of clear fluid. Silver needles. A bowl of bloody water. He spoke low to a vendor with a shaved head and a throat full of raised scars. Harlow closed the distance. "Stop." Herrera stiffened. Then he turned
slowly
. His hands opened at his sides. Blood darkened the cuff of his sleeve. A silver Saint Christopher medallion lay against his throat. The scar on his left forearm whitened where his fingers curled. "Detective Quinn." "You know my name." "You have made it expensive." "Hands where I can see them." "They are here." He spread them wider. "No weapon. No tricks." "You ran." "I chose not to be arrested in a place that eats police." "Charming." "Accurate." His eyes dropped to her coat pocket. The token's shape pressed against the wet fabric. "You used it." "It opened." "Of course it did. It belonged to someone the Market remembers." "My partner." Herrera's jaw tightened. "Then you should have left it in his locker." She stepped closer. The crowd thinned around them. Vendors watched with their hands resting near their counters. "You treat people who hurt people." "I treat wounds." "Same thing tonight." "No. Wounds are neutral. You are the one bringing a verdict into a hospital." "Where's the girl?" He blinked. "What girl?" "The blood on your sleeve. Don't play innocent." "She is where you cannot put handcuffs on her." "Try me." "I will not." He leaned closer. His voice lowered. "You carry iron and a dead man's token into the Veil Market. You want me to worry about a girl?" A small voice cut through the murmur. "Iron." Harlow turned. The child with the paper lantern stood five paces away. The flame inside burned green. "Iron in the Market." The words moved through the stalls faster than the child's feet. A shutter slammed. A vendor spat black dust onto the platform. The man weighing black salt slid a short blade from beneath his scales. Herrera's hand moved toward her, then stopped. "Your cuffs. Give them to me." "They stay." "They will take more." "Who will?" He looked past her. "Everyone." An old station bell rang once from somewhere deep in the tunnel. The candles in the jars leaned sideways, their flames pulling toward the dark as if the tunnel had drawn a breath. Harlow shifted her
weight
, baton low, body angled toward the nearest exit. The exit had vanished behind a wall of stalls and watching faces. "Metropolitan Police," she said. The words fell flat. A woman near the maps laughed once, sharp as a dropped glass. The vendor with the raised scars lifted a hand. The crowd took one step inward. Herrera moved into the space beside Harlow. His shoulder touched hers. "Stay behind me." "I'm not hiding behind a suspect." "You are hiding behind a man who knows the exits." "Then lead." He turned toward the stairs. The stairs had become a line of bodies. The child with the green lantern stood at their centre, smiling. Harlow's radio crackled. Three short bursts of static. She glanced at the device on her belt. The screen stayed dark. The sound came again. Not from her radio. From the tunnel beyond the platform. Static.
Then a voice, rough and
familiar
. "Harlow." Her breath stopped. The crowd parted. A figure stepped from the black mouth of the tunnel. Torn Metropolitan Police coat. Shoulders squared. Face hidden beneath the shadow of a hood. On his left wrist sat a worn leather
watch
. He raised his hand. In his palm lay a bone token identical to hers. "Put it down," Morris said. The lanterns went out, and his fingers closed around her wrist.
created_at
"2026-09-02T14:55:06.561Z"
9/2/2026, 2:55:06 PM
model
"qwen/qwen3.8-max-20260803"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1486
moderation_latency
(null)
generation_time
372568
tokens_prompt
4484
tokens_completion
14874
native_tokens_prompt
4520
native_tokens_completion
13822
native_tokens_completion_images
(null)
native_tokens_reasoning
11912
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.08458
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788360906-0OjONLTtRitzy8ZEuPH9"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788360906-RJyuJEaJnL3laVtAmQTI"
upstream_id
"chatcmpl-c95ea0c2-6656-934d-a738-5d3fa6cd4eec"
provider_responses
0
endpoint_id
"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id
"chatcmpl-c95ea0c2-6656-934d-a738-5d3fa6cd4eec"
is_byok
false
latency
1486
model_permaslug
"qwen/qwen3.8-max-20260803"
provider_name
"Alibaba"
status
200
total_cost
0.08458
cache_discount
0.007392
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
42
tagDensity
0.095
leniency
0.19
rawRatio
0
effectiveRatio
0
96.51%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1431
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
86.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1431
totalAiIsms
4
found
0
word
"measured"
count
1
1
word
"pulsed"
count
1
2
word
"weight"
count
1
3
word
"familiar"
count
1
highlights
0
"measured"
1
"pulsed"
2
"weight"
3
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
171
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
171
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
209
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1431
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
85.54%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
46
wordCount
1241
uniqueNames
17
maxNameDensity
1.29
worstName
"Harlow"
maxWindowNameDensity
2
worstWindowName
"Harlow"
discoveredNames
Harlow
16
Quinn
1
Raven
1
Nest
1
Soho
1
Camden
3
Herrera
10
Metropolitan
2
Police
2
High
1
Street
1
Morris
2
Veil
1
Market
1
Tube
1
Saint
1
Christopher
1
persons
0
"Harlow"
1
"Quinn"
2
"Herrera"
3
"Police"
4
"Morris"
5
"Market"
6
"Saint"
7
"Christopher"
places
0
"Raven"
1
"Soho"
2
"Camden"
3
"High"
4
"Street"
globalScore
0.855
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1431
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
209
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
79
mean
18.11
std
18.64
cv
1.029
sampleLengths
0
44
1
50
2
43
3
2
4
16
5
53
6
45
7
43
8
45
9
65
10
33
11
10
12
11
13
52
14
39
15
47
16
13
17
22
18
2
19
47
20
80
21
43
22
46
23
4
24
1
25
39
26
2
27
4
28
5
29
6
30
11
31
2
32
12
33
1
34
1
35
15
36
3
37
2
38
11
39
2
40
12
41
23
42
3
43
3
44
14
45
3
46
4
47
8
48
9
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
171
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
209
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
209
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1241
adjectiveStacks
1
stackExamples
0
"Short curly dark hair."
adverbCount
23
adverbRatio
0.018533440773569703
lyAdverbCount
2
lyAdverbRatio
0.0016116035455278
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
209
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
209
mean
6.85
std
4.47
cv
0.653
sampleLengths
0
20
1
11
2
3
3
10
4
9
5
21
6
13
7
7
8
8
9
4
10
4
11
2
12
7
13
12
14
2
15
2
16
2
17
2
18
4
19
12
20
2
21
4
22
12
23
15
24
1
25
1
26
8
27
6
28
4
29
9
30
13
31
4
32
15
33
4
34
8
35
3
36
3
37
19
38
10
39
16
40
9
41
13
42
7
43
5
44
2
45
7
46
9
47
13
48
5
49
7
52.95%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.37799043062200954
totalSentences
209
uniqueOpeners
79
44.44%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
150
matches
0
"Then he turned slowly."
1
"Then a voice, rough and"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
150
matches
0
"He slipped, recovered, and shoved"
1
"She had picked him up"
2
"He protected the leather satchel"
3
"His hood had fallen."
4
"He did not stop."
5
"He vaulted a fallen bicycle"
6
"She did not sprint."
7
"She drove forward in measured"
8
"Her worn leather watch dug"
9
"His gaze snagged on her"
10
"She gave him nothing."
11
"He crossed Camden High Street"
12
"Its tyres hissed."
13
"He saw her and swerved"
14
"She did not slow to"
15
"He pulled a small object"
16
"He pressed it into a"
17
"He slipped through the seam"
18
"Her hand hovered over the"
19
"She had taken it from"
ratio
0.227
46.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
150
matches
0
"The suspect's boot caught the"
1
"He slipped, recovered, and shoved"
2
"The man shouted."
3
"Harlow cut around the case,"
4
"She had picked him up"
5
"The green neon sign had"
6
"The ride from Soho to"
7
"He protected the leather satchel"
8
"His hood had fallen."
9
"A flash of silver at"
10
"Harlow knew the face from"
11
"He did not stop."
12
"He vaulted a fallen bicycle"
13
"She did not sprint."
14
"She drove forward in measured"
15
"The stupid little choices a"
16
"Herrera did not make stupid"
17
"That made him dangerous."
18
"Rain needled her neck and"
19
"Her worn leather watch dug"
ratio
0.827
66.67%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
150
matches
0
"Now he still kept ten"
1
"Now the wall waited."
ratio
0.013
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
42
tagDensity
0.048
leniency
0.095
rawRatio
0
effectiveRatio
0
92.4265%