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Run: 2026-09-02-01M1H9XN9CC65PF37M0127J16P
Run Details
Model:
Qwen 3.7 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 13s
Cost:
$0.001293
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
0.00%
Adverbs in dialogue tags
(details)
93.26%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.68%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
99.74%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.6339%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow's glove locked around the
suspect's wrist. Joints ground together.
The man hissed, wrenching his
arm backward until the shoulder socket clicked.
Pain flared hot in Harlow's
thumb. She held fast. Muscles corded in her forearm. Sweat stung her eyes.
Rain sheeted down the narrow
alley, drumming against corrugated iron. The suspect kicked backward. Steel-toed boot connected with Harlow's shin. Agony spiked. She gritted teeth. Shifted
weight
. Torqued his arm. Bones creaked. He dropped the leather satchel. Bag stays.
Harlow released the wrist and
kicked the satchel away. It skidded across wet tarmac, bouncing off a brick wall before vanishing into a storm drain. Panic spiked in the man's chest.
He scrambled up a fire
escape. Rungs rattled under frantic feet. Metal shrieked against metal.
He reached the landing and
disappeared through a rusted doorway. Harlow followed.
Boots found purchase on slick
rivets. She climbed with military efficiency. Every movement economical. Energy conserved. Core engaged. She emerged onto asoot-stained parapet. Suspect sprinted along the narrow walkway. Leap across the gap to adjacent roof. Landed rolling. Rose without slowing pace. Alley stretches behind her. Crumbling Victorian terraces flank the path. Windows glare like blind eyes. Shop fronts board with timber planks nailed at jagged angles. Graffiti covers every surface. Tags overlay in layers of spray paint. Fading orange. Screaming red. Toxic purple. Puddles ripple with the rhythm of the downpour. Reflections distort neon signs buzzing overhead. Cafe sign flickers OPEN then dies with violent buzz. Smell of stale beer mixes with rotting vegetables. Underneath, sharper note cuts through. Ozone. Metallic tang. Copper blood scent lingering in damp air. Suspect ducks through chimney stack gap. Harlow calculates trajectory. Dives forward. Shoulder passes through obstruction. Coarse bricks scrape wool coat.
She lands hard on slate
tiles. Rolls to absorb impact. Knees drive upward. Recover stance instantly. Scan rooftop. Suspect already crossing to flat roof of former warehouse. Brickwork stained with age. Sash windows tilt in frames. Rainwater cascades off copper gutters. Sound deafening in enclosed space. "You're slow today, Detective." Voice floats back from distance. Mocking tone. Crackles with fear disguised as bravado. "Morris would've caught me by now." Harlow freezes. Grit bites into tongue. Partner's name hangs heavy. Silenced in throat. She resumes pursuit. Lunges across final gap. Lands in stumble. Recover balance. Siren wails in distance. Approaching. Suspect freezes. Looks toward source of light. Makes decision. Drops from roof edge onto awning below. Canvas sags. Tears under
weight
. Man crashes through fabric. Plumbers nightmare ensues. Pipes burst. Steam explodes. Harlow leaps. Grabs ledge. Hangs upside down. Legs dangle over drop. Steam burns calves. Skin reddens. She hauls self up. Muscles scream. Swings leg over curb. Drops into courtyard. Courtyard fills with drainage runoff. River of oily water rushes toward drain. Suspect scrambles over piled crates. Timber cracks. Break apart under momentum.
He seeks heavy oak door
set within concrete wall reinforced with rusted iron bands. Lock mechanism fuses shut. Scratches mark wood. Deep gouges. Symbols
etched
beside handle. Sharp angles. Curved hooks. Harlow closes distance. Ten yards. Five. Suspect slides hand inside coat. Withdraws bone shard. Smooth surface. Etched with runes. Presses against scratch marks. Runes align. Mechanism grinds. Gears engage. Dull thud
echoes
. Door inches open. Blue light spills out. Harsh glare cuts through rain. Harlow jams boot in gap. Wood resists. Iron hinges groan. Door forces ajar. She pushes through. Cold air washes over face. Smell assaults nostrils. Damp earth. Rotting flowers. Ozone intensifies. Metallic tang overwhelms senses. Feet touch concrete. Solid ground. But atmosphere presses against eardrums. Static charge raises hairs on arms. Stairs spiral down. Concrete steps worn smooth by countless boots. Rails missing. Exposed wiring sparks in
gloom
. Murmurs rise from below. Low chant. Overlapping voices. Languages shift constantly. Clicks. Guttural sounds. Whispered trades. Harlow descends. Hand rests on grip of Service pistol. Grip textured rubber worn smooth by palm friction. Worn leather
watch
on left wrist ticks steady. Second hand sweeps. Time compresses. Chamber opens ahead. Barrel-vaulted ceiling lost in shadow. Flickering lanterns cast long
dancing
shadows. Stalls cluster like coral reefs. Timber crates stack high. Canvas drapes flutter in draft. Items display everywhere. Glass jars hold preserved specimens floating in amber fluid. Specimens twitch occasionally. Shelves display metals that shift colour when touched. Fabrics ripple though air remains still. Scales balance feathers against stones. Vials bubble releasing coloured smoke. Smoke forms shapes then dissipates. Creatures cage behind bars of cold iron. Shapes hide in corners. Eyes reflect light. Multiple pairs. Red. Green. Gold. Figures move between stalls. Masks cover faces. Porcelain painted with tears. Animal skulls wired to hoods. Wire mesh obscures features. Bodies lean. Shoulders hunch. Movements jerk or flow beyond human norm. Whispers cease as Harlow enters. Silence falls heavy. Pressure builds in ears. Heads turn
slowly
. Attention focuses on her. Stare lingers. Judgement implicit. Tomás stands near central pillar. Table clears of clutter. Linen sheets spread. Hands work fast. Olive skin stitches wound with silver thread. Left forearm scar runs along muscle. Saint Christopher medal shines against throat. Warm brown eyes meet hers. Expression
unreadable
. Scar tissue tightens around jaw. You track well. Tomás doesn't stop working. Needle flashes. Thread disappears into flesh. Footprints match your tread. Heavy heel strike. Drags left toe. Keep stitching. Harlow steps closer. Boots
echo
sharp on stone. He came down here. Down here carries debts. Tomás ties knot. Scissors snip thread. Sound metallic crisp. Debts paid in blood or bone. I'm not collecting debt. Enforcing law. Harlow voice flat. Controlled. Eyes scan crowd. Search for suspect. Law stops at the crack in the pavement. Tomás gestures to surrounding crowd. Figures pause. Shoulders square. Weapons emerge from hides. Knives gleam. Blunt clubs rest on hips. Crossbows
tension
. Arrows pointed outward. DS Morris is dead because I let him wander into traps he didn't understand. Harlow hand tightens on pistol. I won't make same mistake. Morris wandered because curiosity outran caution. Same trait in you. Dangerous habit. Tomás gaze hardens. Hand rests near scalpel tray. Instruments gleam. Silver blades. Bone files. Turn back, Harlow. Leave badge. Leave name. Forget partner. Specs blur at edge of vision. Harlow ignores warning. Focus locks on rear stall. Suspect stands before vendor. Tall figure wears robes of woven roots. Face obscured by veil of spider
silk
. Suspect holds empty satchel. Gestures wildly. Head bobs. Negotiating fails. Vendor extends limb. Long fingers. Jointed like insect leg. Rejects offering. Suspect backs away. Panic radiates off him. Turns toward Harlow. Realizes retreat blocked. Eye contact locks. Suspect smiles. Teeth filed to points. She followed me. Suspect voice rasps. Carrying on. Cop rat dragged her down. Crowd shifts. Movement ripples outward. Like wave crashing shore. Stalls retract. Canvases snap tight. Figures step back forming perimeter. Space clears around Harlow and suspect. Vendor raises arm. Silk veil billows. Body uncoils. Height increases. Shoulders widen. Thorns protrude from joints. Joints click-clacked with each movement. Vocal sac inflates. Guttural vibration emits. Machine grinding sound. Don't shoot. Tomás warns
softly
. Voice carries to Harlow effortlessly. Lead useless here. Triggers reaction. Blood meal attraction. Harlow ignores command. Pistol levels. Target locks on suspect. Finger rests on trigger guard. Safety click audible. Police! Stand clear! Suspect chuckles. Low rumble. Hand dives into pocket. Withdraws object. Bone fragment. Irregular shape. Etched with runes. Glows faint violet. Suspect crushes bone in fist. Dust releases. Sparks fly from fragments. Air pressure drops instantly. Ears pop. Nose bleeds warm trickle. Wind howls through sealed vents. Sand swirls-shifts at feet. Growl erupts from darkness behind vendor. Deep bass vibration shakes chest cavity. Shadow detaches from wall. Mass of writhing tendrils. Eyes ignite. Yellow pinpricks multiply. Hundreds open. Pupils dilate. Hunger registers in posture. Tendrils lash. Strike Harlow's position. Harlow drops. Roll avoids whip-crack strike. Stone pulverises where boots stood. Dust cloud engulfs vision. Screams pierce air. Market descends into chaos. Shadows swarm. Harlow scrambles to cover behind overturned crate. Splinters dig into palms. Gun fires twice. Muzzle flash illuminates scene briefly. Bullets impact tendril mass. Meat tears. Black ichor sprays. Substance dissolves wood instantly. Smoke rises hissing. Tendril regrows rapidly. Webbing knit wound closed. Another tendril snakes across floor. Velocity increases. Closes distance to Harlow. Speed matches striking viper. Harlow fumbles for magazine. Thumb slips on wet plastic. Magazine doesn't seat. Jam. Tendril strikes. Impact drives Harlow back. Spine slams against brick wall. Ribs crack audibly. Breath expels in ragged gasp. Vision spots double. World tilts sideways. Tendril coils around ankle. Crushes bone. Squeeze intensifies. Grinding pain floods leg. Harlow fights release. Hands claw at fibrous material. Fingers find purchase. Twist wrist. Elbow hyperextends. Joint pops free. Limb tears free with spray of crimson. Leg hangs useless. Dragging. Tendril reels in catch. Begins to pull Harlow toward waiting
maw
. Mouth opens wide. Rows of rotating needles form gullet. Drool falls pattering on concrete. Acid burns holes in stone. Bubbling smoke rises. Maw widens wider. Waiting. Impatient. Ready to feast.
created_at
"2026-09-02T14:56:11.575Z"
9/2/2026, 2:56:11 PM
model
"qwen/qwen3.7-flash-20260727"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
618
moderation_latency
(null)
generation_time
72436
tokens_prompt
4484
tokens_completion
9404
native_tokens_prompt
4482
native_tokens_completion
8908
native_tokens_completion_images
(null)
native_tokens_reasoning
6653
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0012925
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788360971-nvhj8Gg1b6yNBt2FKcn3"
session_id
(null)
preset_id
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api_type
"completions"
id
"gen-1788360971-JRa3UDikzIgN3RNrrvQF"
upstream_id
"chatcmpl-fb310bd4-70de-9503-8a92-b2fd3e8749e0"
provider_responses
0
endpoint_id
"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id
"chatcmpl-fb310bd4-70de-9503-8a92-b2fd3e8749e0"
is_byok
false
latency
618
model_permaslug
"qwen/qwen3.7-flash-20260727"
provider_name
"Alibaba"
status
200
total_cost
0.0012925
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
0.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
1
adverbTags
0
"Voice floats back [back]"
dialogueSentences
2
tagDensity
0.5
leniency
1
rawRatio
1
effectiveRatio
1
93.26%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1483
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"softly"
count
1
highlights
0
"slowly"
1
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.68%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1483
totalAiIsms
17
found
0
word
"weight"
count
2
1
word
"etched"
count
3
2
word
"echoes"
count
1
3
word
"gloom"
count
1
4
word
"dancing"
count
1
5
word
"porcelain"
count
1
6
word
"silence"
count
1
7
word
"unreadable"
count
1
8
word
"echo"
count
1
9
word
"tension"
count
1
10
word
"silk"
count
2
11
word
"maw"
count
2
highlights
0
"weight"
1
"etched"
2
"echoes"
3
"gloom"
4
"dancing"
5
"porcelain"
6
"silence"
7
"unreadable"
8
"echo"
9
"tension"
10
"silk"
11
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
390
matches
0
"s with fear"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
390
filterMatches
0
"watch"
hedgeMatches
0
"begins to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
391
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1483
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
1473
uniqueNames
13
maxNameDensity
1.97
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Harlow"
discoveredNames
Harlow
29
Victorian
1
Mocking
1
Service
1
Christopher
1
Morris
2
Suspect
13
Hand
3
Eyes
3
Figures
3
Shoulders
3
Tomás
6
Tendril
4
persons
0
"Harlow"
1
"Christopher"
2
"Morris"
3
"Suspect"
4
"Hand"
5
"Eyes"
6
"Figures"
7
"Shoulders"
8
"Tomás"
9
"Tendril"
places
0
"Victorian"
globalScore
0.516
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1483
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
391
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
57.04
std
40.79
cv
0.715
sampleLengths
0
77
1
102
2
88
3
66
4
23
5
91
6
89
7
59
8
63
9
91
10
54
11
46
12
23
13
14
14
19
15
16
16
33
17
24
18
35
19
75
20
13
21
55
22
18
23
20
24
88
25
201
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
390
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
356
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
391
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1479
adjectiveStacks
0
stackExamples
(empty)
adverbCount
34
adverbRatio
0.022988505747126436
lyAdverbCount
15
lyAdverbRatio
0.010141987829614604
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
391
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
391
mean
3.79
std
2.05
cv
0.539
sampleLengths
0
7
1
3
2
12
3
6
4
3
5
5
6
4
7
10
8
4
9
6
10
2
11
3
12
2
13
3
14
2
15
5
16
2
17
9
18
16
19
6
20
6
21
5
22
4
23
10
24
2
25
6
26
5
27
3
28
2
29
2
30
5
31
6
32
7
33
2
34
4
35
4
36
6
37
5
38
10
39
4
40
7
41
2
42
2
43
2
44
8
45
6
46
9
47
8
48
5
49
1
99.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.7774936061381074
totalSentences
391
uniqueOpeners
304
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
274
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
274
matches
0
"She held fast."
1
"She gritted teeth."
2
"He dropped the leather satchel."
3
"It skidded across wet tarmac,"
4
"He scrambled up a fire"
5
"He reached the landing and"
6
"She climbed with military efficiency."
7
"She emerged onto asoot-stained parapet."
8
"She lands hard on slate"
9
"She resumes pursuit."
10
"She hauls self up."
11
"He seeks heavy oak door"
12
"She pushes through."
13
"You track well."
14
"He came down here."
15
"I'm not collecting debt."
16
"I won't make same mistake."
17
"She followed me."
ratio
0.066
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
184
totalSentences
274
matches
0
"Harlow's glove locked around the"
1
"Joints ground together."
2
"The man hissed, wrenching his"
3
"Pain flared hot in Harlow's"
4
"She held fast."
5
"Muscles corded in her forearm."
6
"Sweat stung her eyes."
7
"Rain sheeted down the narrow"
8
"The suspect kicked backward."
9
"She gritted teeth."
10
"He dropped the leather satchel."
11
"Harlow released the wrist and"
12
"It skidded across wet tarmac,"
13
"He scrambled up a fire"
14
"Rungs rattled under frantic feet."
15
"Metal shrieked against metal."
16
"He reached the landing and"
17
"Boots found purchase on slick"
18
"She climbed with military efficiency."
19
"Every movement economical."
ratio
0.672
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
274
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
7
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.6339%