Run: 2026-09-02-01M1HA9AAET8AWVVDM6BQN3JHR

Run Details

Duration:
6m 29s
Cost:
$0.102694
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's stolen motorbike mounted the kerb and sent two pedestrians sprawling. Quinn wrenched the wheel. Rain ran down her sharp jaw. Her front tyres screamed through the wet. The green neon sign of the Raven's Nest flashed in her mirror, then vanished behind a wall of black cabs. "Control, DI Quinn. Pursuit north on Shaftesbury Avenue. Male on black motorbike, no plates, dark helmet. He ran the lights at Piccadilly." Control answered through static. "Unit Four is behind you." "Tell Unit Four to bring a spine." The suspect cut between a bus and a delivery van. His coat flared. Blood stained the left cuff. Quinn had seen that blood ten minutes earlier, on the bookshelf door behind the Raven's Nest. Also on the photograph of DS Morris. She hit the accelerator. Rain swept across the windscreen in silver sheets. The wipers beat hard. Camden High Street rose ahead, shuttered stalls, wet brick, the blue glow of a kebab shop sign. The suspect took the corner too fast. His back wheel slid. He corrected with a savage twist of his body and shot past a line of waiting taxis. Horns blared. Quinn did not lift her foot. "Control, he is heading for Chalk Farm." "DI Quinn, Unit Four reports visual." "Unit Four reports lagging." A laugh broke through the radio, then cut off. The suspect abandoned the motorbike at the mouth of a service alley. The machine crashed onto its side. Its rear wheel kept spinning. He ran. Quinn mounted the kerb and killed the engine. She was out of the car before the handbrake bit. "Control, suspect on foot. Chalk Farm, disused entrance. Send everything you have." "DI Quinn, stay where you are. Armed response is four minutes out." She did not answer. The alley stank of damp cardboard and old grease. A faded tile sign above the arch read CHALK FARM. OUT OF USE. Below it, someone had scratched a raven into the glaze. Fresh blood smeared the edge of the scratch. Quinn drew her baton. Cold bit her palm. A stone stairwell dropped into dark. The suspect's boot prints marked the first three steps. Below, voices rose and fell. A bell rang. Something shattered. Her radio crackled. "DI Quinn, do not enter." Her worn leather watch brushed her wrist as she reached into her coat. She took out the bone token. She had lifted it from Morris's personal effects, along with a note that said do not follow. The token was small and porous, carved with a single eye. "Control, send units to Chalk Farm disused station. I am going in." "Negative, DI Quinn. Wait for—" She switched off the radio. A slot waited beneath the raven scratch. Quinn pressed the token inside. Stone ground against stone. A rusted gate folded inward. The stairwell narrowed. Tiles glinted with damp. Old advertisements for cigarettes and holiday camps peeled from the walls. Each step carried her deeper into a smell she knew from crime scenes and cheap churches, incense, wax, and copper. At the bottom, the old station opened its throat. The Veil Market sprawled across the platform. The Market moved every full moon. Tonight it had taken an abandoned Tube station beneath Camden. Stalls crowded the track bed. Silk hung from rusted pipes. Lanterns burned without flickering. A woman sold candles from an upturned coffin. A man in a surgeon's coat offered glass hearts that beat against their jars. A child sat cross-legged on a pile of maps, each map moving under a private wind. Quinn kept her baton low. Her warrant card stayed in her pocket. The crowd pressed close, elbows and shoulders, too many hands near her pockets. The word moved from stall to stall. "Police." No one shouted it. They passed it along like bad money. A vendor with brass teeth blocked her path. His breath smelled of burnt sugar. "No crown here, love. You paid entry?" "Where did the bleeding man go?" He nodded at her baton. "That looks like trouble. Trouble costs." She stepped around him. His hand came up. She struck it aside with the baton. The crowd laughed. Another hand caught her elbow. The man had warm brown eyes and a scar along his left forearm. A Saint Christopher medallion lay against his damp shirt. "Detective Quinn. Put that away before someone sells it back to you." She twisted free. "Herrera." "You know my name." "I know your file." Tomás Herrera smiled without warmth. "Your file is thin, Detective. Like paper in rain." "He came through here. Bleeding left arm." "And you think the Market cares?" "He stole from me." "No. He stole from the wrong person. That is not the same." Herrera glanced toward a row of stalls beneath a rusted sign. "You should leave." "You patch him up?" "I patch whoever pays." "With what?" "With secrets, usually. Tonight he paid with a name." "What name?" Herrera touched the medallion at his throat. "Yours." The bell above the platform rang again. The crowd split down the centre. The suspect stumbled backwards between two stalls. His helmet was gone. Blood ran from his left arm. He shouted in a language Quinn had not heard before. Two figures followed him. They wore old train guard coats. Their faces stayed in shadow. Their hands did not. Quinn pushed past Herrera. He caught her sleeve. "Don't." "Let go." "You do not understand the rules here." "Then tell them fast." He leaned close. His breath smelled of mint and antiseptic. "No badge. No weapon. No debts unpaid. You have brought all three." The figures seized the suspect by the arms. He screamed. The lanterns along the platform flared green, the same green as the Raven's Nest sign. "Quinn!" the suspect shouted. "Quinn, tell them!" She stopped. His eyes locked on her coat pocket. The pocket holding the token. "She has it!" he screamed. "She has Morris's token!" Every head turned. The brass-toothed vendor. The child with the maps. Herrera. The woman with the coffin candles. The market held its breath. Quinn's hand closed around the bone token. It burned. One of the train guard figures pointed at her. "Unpaid debt." Herrera stepped back. "Detective, drop it." The token split. A crack ran through the carved eye. Behind Quinn, the gate slammed shut. The tunnel beyond the platform opened its mouth wider. Morris's voice rolled out of it. "Harlow, run." Then every lantern died.
created_at"2026-09-02T15:02:33.56Z" 9/2/2026, 3:02:33 PM
model"qwen/qwen3.8-max-20260803"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1172
moderation_latency(null)
generation_time388953
tokens_prompt4484
tokens_completion17642
native_tokens_prompt4520
native_tokens_completion16841
native_tokens_completion_images(null)
native_tokens_reasoning15348
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.102694
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788361353-7hGYe9EagYxLTobXw2bo"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788361353-iqyUuJt24JI9YUPM34gK"
upstream_id"chatcmpl-a8912b77-645b-94fd-9da4-571fbab47a63"
provider_responses
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endpoint_id"6332e9fd-e0c4-4cae-8c17-d25bc774864a"
id"chatcmpl-a8912b77-645b-94fd-9da4-571fbab47a63"
is_byokfalse
latency1172
model_permaslug"qwen/qwen3.8-max-20260803"
provider_name"Alibaba"
status200
total_cost0.102694
cache_discount0.007392
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.07
leniency0.14
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1068
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1068
totalAiIsms3
found
0
word"shattered"
count1
1
word"silk"
count1
2
word"warmth"
count1
highlights
0"shattered"
1"silk"
2"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences122
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences162
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1068
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount823
uniqueNames13
maxNameDensity1.34
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Raven3
Nest3
Morris3
High1
Street1
Veil1
Market2
Tube1
Camden2
Saint1
Christopher1
Herrera6
Quinn11
persons
0"Raven"
1"Nest"
2"Morris"
3"Market"
4"Saint"
5"Christopher"
6"Herrera"
7"Quinn"
places
0"High"
1"Street"
2"Camden"
globalScore0.832
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1068
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences162
matches
0"seen that blood"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean14.05
std13.72
cv0.977
sampleLengths
012
137
222
39
47
541
64
757
88
97
106
114
129
1325
1418
1512
1612
174
1840
198
2025
218
2247
2312
245
255
2621
2738
289
2975
3012
3120
321
3311
3414
357
366
3711
3818
3927
4012
414
424
434
4414
457
466
474
4826
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences122
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences162
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount825
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.01575757575757576
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences162
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences162
mean6.59
std4.18
cv0.634
sampleLengths
012
14
26
37
420
522
64
75
87
910
103
115
1216
137
144
158
164
1717
187
194
2017
212
226
237
246
254
269
2712
286
295
302
318
3210
3312
3412
354
369
3710
383
3910
408
414
424
436
449
455
463
472
483
495
51.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.37037037037037035
totalSentences162
uniqueOpeners60
58.48% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences114
matches
0"Also on the photograph of"
1"Then every lantern died."
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences114
matches
0"Her front tyres screamed through"
1"His coat flared."
2"She hit the accelerator."
3"His back wheel slid."
4"He corrected with a savage"
5"Its rear wheel kept spinning."
6"She was out of the"
7"She did not answer."
8"Her radio crackled."
9"Her worn leather watch brushed"
10"She took out the bone"
11"She had lifted it from"
12"She switched off the radio."
13"Her warrant card stayed in"
14"They passed it along like"
15"His breath smelled of burnt"
16"He nodded at her baton."
17"She stepped around him."
18"His hand came up."
19"She struck it aside with"
ratio0.263
17.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences114
matches
0"The suspect's stolen motorbike mounted"
1"Quinn wrenched the wheel."
2"Rain ran down her sharp"
3"Her front tyres screamed through"
4"The green neon sign of"
5"Control answered through static."
6"The suspect cut between a"
7"His coat flared."
8"Blood stained the left cuff."
9"Quinn had seen that blood"
10"She hit the accelerator."
11"Rain swept across the windscreen"
12"The wipers beat hard."
13"Camden High Street rose ahead,"
14"The suspect took the corner"
15"His back wheel slid."
16"He corrected with a savage"
17"Quinn did not lift her"
18"A laugh broke through the"
19"The suspect abandoned the motorbike"
ratio0.886
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount1
matches
0"A man in a surgeon's coat offered glass hearts that beat against their jars."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"the suspect shouted (shout)"
1"he screamed (scream)"
dialogueSentences43
tagDensity0.047
leniency0.093
rawRatio1
effectiveRatio0.093
89.3324%