NC Bench
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Run: 2026-09-02-01M1HB9422RMMS5KTX81JHVN36
Run Details
Model:
Qwen 3.7 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 9s
Cost:
$0.001217
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
94.74%
Adverbs in dialogue tags
(details)
93.71%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
27.72%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
98.97%
Sentence opener variety
(details)
40.65%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
20.33%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
44.74%
Dialogue tag variety (said vs. fancy)
(details)
90.4950%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots slapped wet cobbles.
Harlow Quinn did not break
stride.
Mud splattered the hem of
her trench coat. Her lungs pumped steady rhythm, untouched by panic. Eighteen years on the Met taught her that. Panic kills. Precision keeps you breathing. Ahead, the target darted past a flickering lamppost. Dark jacket. Hunched shoulders. Small frame.
Too light for a heavyweight
mug. Speed compensated for mass. Quinn accelerated. Shoulders rolled with
mechanical
efficiency. Arms pumped. Five feet behind now. Close enough to grab. Close enough to cuff. Target veered
sharply
. Dipped into an alley mouth marked by peeling posters.
Gap too narrow for a
sedan. Wide enough for a man and a ghost. Quinn followed. Boots skidded on oil-slick stone. Regained traction instantly. Alley closed in. Brick walls pressed tight. At the far end, a rusted iron gate blocked the way. Solid. Welded shut. Target stopped. Spinning around.
Breath fogging in the chill
air. Cold fog drifted across cobbles. Quinn noted it later. Right now, focus. Man held up both hands. Palms open. Trembling fingers. Eyes wide.
Brown irises reflecting weak amber
glow of security bulb overhead.
Saint Christopher medallion swung wild
against chest. Silver catching sparks. "You don't want to do this, Detective," he rasped. Voice thick with Seville accent. Spanish vowels wrapped around London consonants. Sharp edges masked by
warmth
he could
not quite hide
. Harlow stopped two paces off. Gun raised. One hand. Steady as granite. "Hands higher. Turn around. Face the wall." He shook his head. Locks of dark curly hair stuck to forehead. Sweat mixed with rain. Olive skin pale under grime. Jagged scar marred left forearm. White line slicing through tan. Old wound. Fresh pain. "Morris would have understood," he whispered. Name hit like hammer blow to ribs. Quinn's trigger finger tightened. Muscle memory froze half a heartbeat. DS Morris. Three years gone. Vanished without trace. No body. No notes.
Just empty desk and hole
in squad room wall still smelling of ozone and burnt hair. "Where did you hear that name?"
Her voice dropped
. Level. Dangerous. Low frequency rumble. "Everywhere," he replied. "In the whispers. In the blood. In the things that crawl out when the sun dies." He took step forward. Gun barrel did not waver. Point at sternum. Center mass. "Stop moving." "They are coming, Quinn. The Market shifts soon. Full moon pressure. If I do not get in before the hour strikes, I rot out here. Exposed. Bared teeth waiting." Gaze drifted over shoulder. Past ear. Fear spiked there. Real terror. Not fear of arrest. Fear of what waited below. Or above. Quinn glanced back. Empty alley. Rain dripped from fire escapes. Silver threads stitching sky to earth. Water pooled in grooves of stones. Reflecting nothing. "Market?"
She turned back
. "What market? You think I believe fairy tales?" "Fairies do not bleed, Detective. They do not need meds patched together with gin and prayers."
He tapped neck
. Fingers brushed chain of medallion. "I fix things you cannot categorize. Now you want to cuff me for trying to survive?" Harlow stepped closer. Gun still leveled. Scent of copper and old spice washed over her. Ozone lingered too. Stronger than ambient air. Supernatural residue clung to him. Like static before storm. "Show me," she commanded. "Prove the name Morris is not just luck." Smirk touched lips. Crooked. Bitter. Teeth flashed white. "You asked for it." He reached into pocket. Fast motion. Blur of grey fabric. Quinn fired. Single shot. Crack
echoed
off brickwork. Round sparked against metal button on hip. Knocked him sideways. Hit ground hard. Groan escaped throat. Hand gripped scarred forearm. Pain twisted features. Projectile did not kill him. Metal deflected. Jacket lining reinforced. Or chance. He scrambled up. Lunging toward drainage grate set into pavement. Rust-eaten iron bars. Black void beyond. Wind howled up from
depths
. Smell of rot and ancient dust assaulted nostrils. Rotting wood and stale tobacco smoke wafted upward. Strange smell. Sweet decay. Like fruit left to ferment in cellar dark. Quinn advanced. Boot crunched glass shards near grate. Glass glittered in puddles. Blue fragments scattered like ice crystals. "Freeze!" He crouched. Fumbled with lock mechanism. Keys jingled. Rattling against metal. Frantic
dance
of fingers. Quinn raised gun again. Knees bent. Aimed for knee joint. Leg drop. Immobilise. Grate groaned. Hinges screamed. Iron swung inward on protesting axes. Darkness yawned wider. Stairwell descended into black belly of earth. Stone steps worn smooth by centuries of
footsteps
. Steps carved from living rock. Natural formation or artificial cut? Smoothness suggested tool work. Ancient tool work. Chisel marks visible in torchlight. "It is all yours, Detective!"
he shouted over wind
. "Come see what your boss pays to ignore!" He dropped into hole. Tumble. Crash. Thud of landing far below. Echo bounced back distorted. Multiple impacts. Bones cracking? Flesh slapping stone? Hard to tell. Silence returned. Heavy. Oppressive. Weight of stone pressing down. Pressure in ears popped. Balance shifted. Vertigo clawed at inner ear. Altitude change. Gravity felt different here. Thicker. Heavier pull on limbs. Quinn stood at edge. Peered down. Torch beam from belt cut shaft. Light revealed water dripping from ceiling stalactites. Glass formations hung like frozen tears. Drip. Drip. Drip. Syncopated rhythm matching heartbeat. Voices
echoed
from below. Murmurs. Hisses. Laughter? Clatter of coins? Glassware clinking? Business happening deep underground. Commerce in shadows. Radio remained dead. Comms useless. Backup distant. Protocol dictated caution. Verify threat. Assess environment. Call for extraction team. Specialist unit. Containment protocols. Clock ticked. Every second, target vanished deeper. Into whatever hell lay beneath Camden tunnels. Hell where Morris disappeared. She checked watch. Leather strap creaked as wrist moved. Worn face. Numbers faded. Hands pointed to minutes bleeding away. Decision crystallised. Sharp edge. No hesitation. Quinn holstered gun. Grip adjusted. Ready to draw again. She climbed onto ledge. Boots found purchase on rim. Balanced
carefully
. Rain drummed rhythm on shoulders. Cold seeped through layers. Uncomfortable temperature. Body fought it anyway. Discipline won. Leaned forward. Inspected drop. Six feet to first step. Drop hurt ankles. Impact bruised bones. Below, movement caught light. Shape rising from floor. Humanoid silhouette. Limbs unfolding. Posture straightening. Head turning upward. Gaze locking onto silhouette framed by grey sky. Silhouette wore ragged clothes. Skin tone unnatural. Grey pallor. Veins black under translucent flesh. Figure smiled. Mouth opened too wide. Joints dislocated with audible pop. Pop
echoed
off walls. Cracking joints sounded like gunfire. Quinn's breath hitched. Heart rate spiked. Adrenaline flooded system. Fight response engaged. Muscles coiled. Thing below spoke. Voice multi-tonal. Layered harmonics overlapped. Many voices in one throat. Speaking languages she did not recognise yet guttural sounds matched syllables. "New meat enters the nest." Quinn pulled gun back up. Aimed downward. Finger on trigger guard. Thumb safety clicked off. Metallic snap rang clear. Doubt crept in. Edge of reason whispered warning. Unknown
variables
multiplied. Hostiles confirmed. Environmental hazard high. Entry risky. Exit uncertain. Standard procedure forbade solo entry. Risk assessment flagged critical failure. Probability of casualty estimated ninety-eight percent. Morris had taken similar risks. Twelve months ago. Near docks. Suppressed files claimed accident. Claim died with him. Truth buried under lies and redacted ink.
If she stayed safe, she
would never find answers. Would never rest until names surfaced from
grave
dirt. Until justice served cold plates to those who took her partner. Revenge motivated aim. Purpose steadied hand. Jump. Survive. Burn this place to ash. Mind made. Action committed. Prepared to launch. Trust gravity and training. Sudden impact struck flank. Heavy blow. Air left lungs in whoosh. Torso twisted violently. Spine compressed. Bones groaned under force. Quinn crashed sideways. Shoulder slammed concrete. Pain exploded along nerve pathways. Fire
raced
down arm. Fingers went numb. Gun flew from grip. Skid across wet stone. Slide halted near precipice edge. Barrel pointed down into abyss. Handle glinted tauntingly in
gloom
. Gasped. Chest heaved. Vision swam. Spots danced in peripheral sight. Colour blindness creeping in. Tunnel vision narrowing focus. Through haze, shadow
loomed
beside her. Tall figure. Cloaked shape. Blade drawn. Steel gleamed wet with oil and blood. Blood dripping from tip. Thick crimson stream falling straight down. Down into darkness. Never hitting bottom. Just vanished swallowed by depth. Knife thrust forward. Swift strike. Target throat. Rolled. Instinct overriding injury. Motion blurred. Dodge succeeded by millimetres. Steel whistled past carotid artery. Shaved skin. Tiny bead of blood welled up warm flow. Warmth trickled down neck collar. Cold sensation spread across damaged tissue. Numbness spreading. Weakness pooling in gut. Kicked out. Leg connected with shin. Bone met bone. Solid thunk
resonated
through leg. Agony flared. Knee buckled. Stability compromised. Attacker snarled. Sound like grinding gravel. Jaw unhinged lower than anatomy allowed. Neck stretched elongating muscles. Tendons strained taut cords. Features shifted. Snout protruding. Ears tapering. Fur sprouting rapidly. Hair growing dark coarse strands covering exposed flesh. Rapid mutation. Biological impossibility unfolding before eyes. Mutation completed fast. Beast stood over her. Claws extended talons hooked curved hooks ready to rend flesh. Talons scraped stone. Sparks flying orange shower igniting moisture. Flares burst brief illuminating circle death. Scrambled back. Fumbling for holster. Empty grip grasped air. Frustration burned hot. Weapon denied. Vulnerability absolute. Threat imminent. Beast lunged. Jaws opening
maw
gaping wide displaying rows serrated teeth. Fangs dripping saliva acidic sizzle eating stone surface. Hissing steam rising caustic vapour coating tongue bitter metallic taste flooding mouth gag reflex triggering desperate swallow blocking airway momentarily choking hazard materialising instantaneously. Squeezed eyes shut bracing impact. Waiting end. Loud explosion
shattered
atmosphere Shockwave blasted ear drums rupturing eardrums ringing scream piercing consciousness blinding flash illumination white out erasing surroundings erasing self.
created_at
"2026-09-02T15:19:55.723Z"
9/2/2026, 3:19:55 PM
model
"qwen/qwen3.7-flash-20260727"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
693
moderation_latency
(null)
generation_time
69378
tokens_prompt
4484
tokens_completion
9620
native_tokens_prompt
4482
native_tokens_completion
8326
native_tokens_completion_images
(null)
native_tokens_reasoning
5927
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00121684
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788362395-UmEvZHUOUBTfju2EhMmD"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788362395-iLVVXcPtLv6HCkQRjSBK"
upstream_id
"chatcmpl-a46d2cd1-e448-9e15-94f5-5e0010a1ff7f"
provider_responses
0
endpoint_id
"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id
"chatcmpl-a46d2cd1-e448-9e15-94f5-5e0010a1ff7f"
is_byok
false
latency
693
model_permaslug
"qwen/qwen3.7-flash-20260727"
provider_name
"Alibaba"
status
200
total_cost
0.00121684
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
94.74%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
1
adverbTags
0
"She turned back [back]"
dialogueSentences
19
tagDensity
0.421
leniency
0.842
rawRatio
0.125
effectiveRatio
0.105
93.71%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1591
totalAiIsmAdverbs
2
found
0
adverb
"sharply"
count
1
1
adverb
"carefully"
count
1
highlights
0
"sharply"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
27.72%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1591
totalAiIsms
23
found
0
word
"mechanical"
count
1
1
word
"chill"
count
1
2
word
"warmth"
count
2
3
word
"echoed"
count
3
4
word
"depths"
count
1
5
word
"dance"
count
1
6
word
"footsteps"
count
1
7
word
"echo"
count
1
8
word
"silence"
count
1
9
word
"oppressive"
count
1
10
word
"weight"
count
1
11
word
"variables"
count
1
12
word
"standard"
count
1
13
word
"grave"
count
1
14
word
"raced"
count
1
15
word
"gloom"
count
1
16
word
"loomed"
count
1
17
word
"resonated"
count
1
18
word
"maw"
count
1
19
word
"shattered"
count
1
highlights
0
"mechanical"
1
"chill"
2
"warmth"
3
"echoed"
4
"depths"
5
"dance"
6
"footsteps"
7
"echo"
8
"silence"
9
"oppressive"
10
"weight"
11
"variables"
12
"standard"
13
"grave"
14
"raced"
15
"gloom"
16
"loomed"
17
"resonated"
18
"maw"
19
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
377
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
377
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
388
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1591
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
49
wordCount
1445
uniqueNames
19
maxNameDensity
0.97
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Quinn
14
Met
1
Christopher
1
Voice
2
Seville
1
London
1
Name
1
Morris
3
Level
1
Fingers
2
Smirk
1
Camden
1
Shockwave
1
Boots
3
Harlow
3
Target
3
Cold
3
Gun
4
Drip
3
persons
0
"Quinn"
1
"Met"
2
"Christopher"
3
"Voice"
4
"Morris"
5
"Fingers"
6
"Smirk"
7
"Shockwave"
8
"Boots"
9
"Harlow"
10
"Target"
11
"Cold"
12
"Gun"
places
0
"Seville"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
59
glossingSentenceCount
1
matches
0
"not quite hide"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1591
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
388
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
74
mean
21.5
std
12
cv
0.558
sampleLengths
0
40
1
24
2
21
3
26
4
10
5
21
6
22
7
31
8
30
9
19
10
35
11
6
12
45
13
14
14
19
15
14
16
2
17
29
18
22
19
24
20
12
21
40
22
31
23
12
24
8
25
4
26
18
27
23
28
12
29
49
30
18
31
1
32
15
33
13
34
50
35
17
36
25
37
31
38
32
39
19
40
22
41
18
42
19
43
6
44
9
45
28
46
15
47
39
48
20
49
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
377
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
356
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
388
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1448
adjectiveStacks
1
stackExamples
0
"black under translucent flesh."
adverbCount
37
adverbRatio
0.025552486187845305
lyAdverbCount
10
lyAdverbRatio
0.006906077348066298
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
388
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
388
mean
4.1
std
3.08
cv
0.752
sampleLengths
0
4
1
6
2
8
3
8
4
8
5
2
6
4
7
8
8
2
9
2
10
2
11
6
12
4
13
2
14
5
15
2
16
4
17
4
18
4
19
3
20
9
21
6
22
8
23
2
24
5
25
3
26
3
27
4
28
11
29
1
30
2
31
2
32
2
33
6
34
5
35
4
36
3
37
5
38
2
39
2
40
2
41
10
42
7
43
3
44
9
45
5
46
6
47
10
48
5
49
2
98.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.8530927835051546
totalSentences
388
uniqueOpeners
331
40.65%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
246
matches
0
"Too light for a heavyweight"
1
"Just empty desk and hole"
2
"Just vanished swallowed by depth."
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
246
matches
0
"Her lungs pumped steady rhythm,"
1
"He shook his head."
2
"Her voice dropped"
3
"He took step forward."
4
"She turned back"
5
"He tapped neck"
6
"He reached into pocket."
7
"He scrambled up."
8
"he shouted over wind"
9
"He dropped into hole."
10
"She checked watch."
11
"She climbed onto ledge."
ratio
0.049
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
151
totalSentences
246
matches
0
"Boots slapped wet cobbles."
1
"Harlow Quinn did not break"
2
"Mud splattered the hem of"
3
"Her lungs pumped steady rhythm,"
4
"Precision keeps you breathing."
5
"Speed compensated for mass."
6
"Shoulders rolled with mechanical efficiency."
7
"Target veered sharply."
8
"Gap too narrow for a"
9
"Boots skidded on oil-slick stone."
10
"Alley closed in."
11
"Brick walls pressed tight."
12
"Breath fogging in the chill"
13
"Quinn noted it later."
14
"Man held up both hands."
15
"Brown irises reflecting weak amber"
16
"Saint Christopher medallion swung wild"
17
"Silver catching sparks."
18
"Harlow stopped two paces off."
19
"He shook his head."
ratio
0.614
20.33%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
246
matches
0
"If she stayed safe, she"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
9
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
44.74%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"he whispered (whisper)"
1
"he shouted (shout)"
dialogueSentences
19
tagDensity
0.158
leniency
0.316
rawRatio
0.667
effectiveRatio
0.211
90.4950%