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Run: 2026-09-02-01M1HCJJNZG1ABBXC6B5YYP1KV
Run Details
Model:
Qwen 3.8 Max (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
6m 22s
Cost:
$0.094420
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
91.55%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
47.74%
Sentence opener variety
(details)
93.63%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.61%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8511%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect's medical bag smashed
against the kerb and spilled blue vials into the gutter.
Detective Harlow Quinn planted her
boot over the glass and kept running.
Rain slid down her neck
and soaked the collar of her coat. Ahead, the man darted through the crowd on Frith Street with the easy speed of someone who knew every doorway, alley and bolt-hole in Soho.
Rain plastered her closely cropped
salt-and-pepper hair to her temples.
Her brown eyes tracked the
swing of his shoulders. "Tomás. Stop." He did not stop.
He swerved around a couple
sharing an umbrella.
The umbrella spun and flung
cold water across Quinn's eyes.
She wiped them with the
back of her hand and pushed harder.
Her worn leather watch slapped
her wrist. The strap had loosened again.
She made a note to
fix it later, if later still belonged to her. Tomás Herrera glanced back.
His warm brown eyes caught
the neon from a kebab shop.
The Saint Christopher medallion at
his throat flashed silver.
Then he saw her gain
and turned into Greek Street. "Go home, Quinn." "Not tonight." "You don't know what you're chasing." "I know the face." "Faces lie." "So do warrants."
Quinn cut the corner after
him with military precision.
Her shoes slid on wet
leaves.
She caught herself on a
lamppost, righted her
weight
, and sprinted.
A black cab blasted its
horn.
Tomás vaulted a bollard, landed
in a puddle, and came up running. The Raven's Nest wore its green neon sign above the entrance like a bruised eye. The door stood half open. Stale whisky rolled out into the street. Quinn reached it three seconds after him. Inside, the bar sat low and dim. Old maps covered the walls beside black-and-white photographs of London streets that no longer existed. A few drinkers hunched over their glasses. None looked up. None wanted to. Tomás stood at the far end.
His hand rested on a
bookshelf stuffed with warped paperbacks. Blood ran from a cut on his cheek and mixed with the rain on his olive skin. The scar along his left forearm showed pale where his sleeve had ridden up. "You need to leave." Quinn raised her warrant card. "Metropolitan Police." A man behind the bar laughed without humour.
His head was shaved, and
his fingers were stained with ink. "That card don't mean much down here." "Try me." "It's not me you need to try." Tomás pulled a small old rectangular black British bone token from his pocket.
He pressed it into a
notch in the shelf. The bookshelf gave a low groan and swung inward. Quinn lunged. He slipped through the gap.
She reached the shelf before
it closed and jammed her shoulder into the wood. The mechanism resisted, then yielded with a metallic shudder. The hidden back room smelled of candle smoke, wet brick, copper and old deals. Maps gave way to bare stone. A single gas lamp burned above a round iron door set into the wall. The door looked too heavy for one person to move. It had no handle.
Only a slot shaped like
a tooth. Tomás stood before it and breathed hard.
His free hand clutched the
medical bag to his chest. "Don't follow me." "You're a suspect in an ongoing investigation." "I'm a paramedic." "You lost your licence." "I lost it helping people your doctors won't touch." Quinn stepped closer. The iron door gave off cold like a freezer. Beyond it, she heard a low murmur. Voices. Many of them. A bell rang once, far below. "What's behind the door?" "The Veil Market." The name landed heavier than it should have. Quinn had heard it in whispers from informants who would not meet her eye. A black market for enchanted goods. Banned alchemical substances. Information that could cut a life open like a scalpel.
It moved locations every full
moon. Tonight, according to the scribbled note in Morris's old case file, it sat beneath Camden in an abandoned Tube station. Morris. Her jaw tightened. Three years, and his name still had teeth. "You need a token." "I have one." "You don't understand. Entry binds you. You can't come in as police and expect to walk out as police." "Open it." "No." Quinn looked at the slot. Then at his bag. "What's in the bag?"
His thumb rubbed the edge
of the medical bag. The motion was small, controlled, and wrong. "Treatment." "For who?" "That's patient confidentiality." "Your patient's name came up beside a dead man in Bermondsey." Tomás's mouth thinned. "My patient's name came up because someone sold it." "Then help me find the seller." "I am. By staying ahead of you."
He turned the token in
his hand. Quinn saw the tremor then. Not fear. Exhaustion. Pain. She did not lower her guard. "Last chance." "No. Last warning." He pressed the token into the slot. The iron door drank it. For a heartbeat nothing moved.
Then bolts drew back with
a sound like knuckles cracking. The door swung inward on black hinges and released a breath of air that smelled of rust, incense and animal fur. A stone stairway descended into red lamplight. Quinn heard feet on tile, voices haggling, a child laughing in a way that made no child sound safe. Tomás stepped onto the first stair. Quinn made her choice. She pulled the second token from her coat pocket. Small, old, rectangular, black, British and bone. She had taken it from Morris's personal effects box against every rule she owned. Its surface felt warm, as if it had waited for her touch. Tomás stared at it. "Where did you get that?" "Evidence." "That's a dead man's token." "Then he won't mind me borrowing it." She pressed it into the slot. The door accepted it. The bolts reversed. The stairway brightened for an instant and revealed white tiles below, arched like the mouth of a throat. Tomás swore in sharp Seville Spanish and started down. Quinn followed. The stairs ended on a platform beneath Camden. Traders had carved the abandoned Tube station open and turned it into a warren. Wooden stalls lined the tracks. Canvas roofs stretched between rusted pillars. Glass jars glowed with pale liquids. Chains hung from the ceiling and held lamps, cages and things Quinn refused to identify. Vendors called out in too many languages. Some wore masks. Some had no faces at all. A gatekeeper waited at the bottom of the stair. His neck bore a tattoo of a raven with its wings spread. He held out a palm. "Token." Quinn showed him hers. His
eyes narrowed
. "This one's paid in full." "Good." "Paid three years ago." "Even better." The gatekeeper looked at Tomás, then at Quinn. His smile showed too many teeth. "Welcome to the Veil Market. Leave your laws at the door." Quinn moved past him. The crowd swallowed her. Shoulders brushed her coat. A woman selling silver needles whispered prices that changed with each breath. A boy no older than ten offered Quinn a jar of teeth. The teeth clicked together in a quick tick-tock rhythm. She kept her eyes on Tomás. He pushed through the press of bodies with urgent precision. He did not look back again. That made him more dangerous, not less. Innocent men checked to see if someone followed them. Guilty men ran routes. The market split into aisles. Quinn passed a table stacked with banned alchemical salts. A vendor in a rubber apron weighed black crystals on a brass scale. Behind him, a curtained alcove held a row of glass coffins. Each contained a single personal item. A wedding ring. A child's shoe. A Metropolitan Police badge. Quinn slowed. The badge belonged to Morris. She knew the scratch across the number. She had watched him make it with a careless key years before he vanished. Her hand moved before she thought. A vendor's fingers closed around her wrist. His grip was dry and hot. "Not for touching. Only for buying." "Price." "Your name." "No." "Then walk on, Detective." She yanked her arm free. The vendor laughed behind her. Tomás had reached a stall near the old track wall. Its sign read HERRERA REMEDIES in faded gold letters. Quinn blinked. His stall. Not a suspect running from the market. A suspect running home to it. He set the medical bag on the counter and spoke to a woman hidden behind shelves of bottles. She wore a hood, but Quinn saw the shine of scales beneath it. Tomás shoved a vial into her hand. The woman shook her head and pointed deeper into the station. Quinn closed the distance. "End of the road." Tomás turned. His face had gone pale. "You shouldn't have followed me." "You know that badge in the glass coffin?" "I know." "It belonged to my partner." "I know that too." The words hit like a slap. Quinn kept her voice flat. "Talk." "Not here." "Here." The hooded woman hissed at Quinn. Her tongue forked at the tip. Tomás leaned over the counter. "The badge is bait." "For who?" "For whoever comes asking about Morris." Quinn's
pulse
kicked. "Someone expected me." "Someone expected a detective. They hoped for you." "Who?" Tomás glanced at the gatekeeper. The gatekeeper had left his post. He moved through the crowd with two others at his side. All three wore bone masks now. "Tomás." "I didn't bring you here." "You ran." "I ran to keep you from using that token." "You failed." The hooded woman snatched a jar from the shelf and hurled it at the ground. Glass burst. A white vapour rolled across the floor, and the nearest vendors scrambled back. "Copper!" The gatekeeper shouted the word from the aisle. The market changed in a breath. Stalls slammed shut. Chains rattled upward. The friendly murmurs curdled into snarls. Every face, masked or not, turned toward Quinn. Tomás grabbed her arm. "Run." "Let go." "They're locking the gate." Behind them, the iron door at the top of the stairs boomed closed. The sound rolled through the station like a gunshot. The bone token in Quinn's pocket grew hot, then hotter. She pulled it out. A crack ran down its centre. The gatekeeper stopped ten paces away. He raised Morris's badge between two fingers. "Detective Harlow Quinn. Your partner paid your entry fee." From the tunnel beyond the tracks came the sound of
footsteps
. Slow. Heavy. Too many of them. The lamplight bent away from the mouth of the tunnel, as if afraid to enter. Tomás stepped in front of Quinn and drew a scalpel from his sleeve. The first figure emerged from the dark wearing DS Morris's face.
created_at
"2026-09-02T15:42:34.184Z"
9/2/2026, 3:42:34 PM
model
"qwen/qwen3.8-max-20260803"
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cancelled
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1723
moderation_latency
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generation_time
382225
tokens_prompt
4484
tokens_completion
15383
native_tokens_prompt
4520
native_tokens_completion
14230
native_tokens_completion_images
(null)
native_tokens_reasoning
11789
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
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web_search_engine
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origin
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is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.09442
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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api_type
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upstream_id
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provider_responses
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id
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is_byok
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latency
1723
model_permaslug
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provider_name
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status
200
total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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data_region
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workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1775
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
91.55%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1775
totalAiIsms
3
found
0
word
"weight"
count
1
1
word
"pulse"
count
1
2
word
"footsteps"
count
1
highlights
0
"weight"
1
"pulse"
2
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
192
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
192
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
266
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1775
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
75
wordCount
1473
uniqueNames
21
maxNameDensity
1.97
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
29
Frith
1
Street
2
Soho
1
Herrera
1
Saint
1
Christopher
1
Greek
1
Raven
1
Nest
1
London
1
British
2
Morris
6
Camden
2
Tube
2
Seville
1
Spanish
1
Tomás
18
Metropolitan
1
Police
1
persons
0
"Harlow"
1
"Quinn"
2
"Herrera"
3
"Saint"
4
"Christopher"
5
"Raven"
6
"Nest"
7
"Morris"
8
"Tomás"
places
0
"Frith"
1
"Street"
2
"Soho"
3
"Greek"
4
"London"
5
"Seville"
globalScore
0.516
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
128
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1775
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
266
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
137
mean
12.96
std
15.95
cv
1.231
sampleLengths
0
64
1
19
2
2
3
4
4
56
5
34
6
3
7
2
8
6
9
4
10
2
11
3
12
44
13
27
14
42
15
47
16
4
17
5
18
2
19
19
20
7
21
2
22
7
23
31
24
30
25
55
26
17
27
3
28
7
29
3
30
4
31
9
32
29
33
4
34
3
35
67
36
12
37
4
38
3
39
19
40
2
41
1
42
9
43
4
44
16
45
1
46
2
47
3
48
11
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
192
matches
0
"was shaved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
253
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
266
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1479
adjectiveStacks
2
stackExamples
0
"small old rectangular black British"
1
"Small, old, rectangular, black, British"
adverbCount
33
adverbRatio
0.02231237322515213
lyAdverbCount
3
lyAdverbRatio
0.002028397565922921
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
266
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
266
mean
6.67
std
4.31
cv
0.646
sampleLengths
0
15
1
12
2
12
3
25
4
10
5
9
6
2
7
4
8
8
9
10
10
12
11
7
12
5
13
14
14
4
15
11
16
9
17
10
18
3
19
2
20
6
21
4
22
2
23
3
24
9
25
6
26
11
27
6
28
12
29
15
30
5
31
7
32
7
33
7
34
15
35
7
36
3
37
3
38
6
39
10
40
17
41
14
42
4
43
5
44
2
45
8
46
11
47
7
48
2
49
7
47.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.32706766917293234
totalSentences
266
uniqueOpeners
87
93.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
178
matches
0
"Then he saw her gain"
1
"Only a slot shaped like"
2
"Then at his bag."
3
"Then bolts drew back with"
4
"Too many of them."
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
178
matches
0
"Her brown eyes tracked the"
1
"He did not stop."
2
"He swerved around a couple"
3
"She wiped them with the"
4
"Her worn leather watch slapped"
5
"She made a note to"
6
"His warm brown eyes caught"
7
"Her shoes slid on wet"
8
"She caught herself on a"
9
"His hand rested on a"
10
"His head was shaved, and"
11
"He pressed it into a"
12
"He slipped through the gap."
13
"She reached the shelf before"
14
"It had no handle."
15
"His free hand clutched the"
16
"It moved locations every full"
17
"Her jaw tightened."
18
"His thumb rubbed the edge"
19
"He turned the token in"
ratio
0.258
24.61%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
155
totalSentences
178
matches
0
"The suspect's medical bag smashed"
1
"Detective Harlow Quinn planted her"
2
"Rain slid down her neck"
3
"Rain plastered her closely cropped"
4
"Her brown eyes tracked the"
5
"He did not stop."
6
"He swerved around a couple"
7
"The umbrella spun and flung"
8
"She wiped them with the"
9
"Her worn leather watch slapped"
10
"The strap had loosened again."
11
"She made a note to"
12
"Tomás Herrera glanced back."
13
"His warm brown eyes caught"
14
"The Saint Christopher medallion at"
15
"Quinn cut the corner after"
16
"Her shoes slid on wet"
17
"She caught herself on a"
18
"A black cab blasted its"
19
"Tomás vaulted a bollard, landed"
ratio
0.871
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
178
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
2
matches
0
"Ahead, the man darted through the crowd on Frith Street with the easy speed of someone who knew every doorway, alley and bolt-hole in Soho."
1
"Quinn heard feet on tile, voices haggling, a child laughing in a way that made no child sound safe."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.8511%