NC Bench
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Run: 2026-09-02-01M1HH32NDHAZS57WCDJTM1V4N
Run Details
Model:
Qwen 3.8 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
3m 23s
Cost:
$0.006919
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
89.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.36%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.38%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.69%
Sentence opener variety
(details)
72.99%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.39%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.3934%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect ducked through the
side door of the Raven's Nest, and Detective Harlow Quinn hit the alley after him.
The green neon sign buzzed
above the entrance, throwing the shape of a raven over wet pavement.
Rain ran in thin sheets
across the tarmac and turned bin bags into black things that lunged under her shoes. "Stop." No reply except the crack of the man's heel against a drain cover.
He took the corner by
an old map shop, slid on oil and brick, and vanished through a gap in a hoarding.
Quinn followed, shoulder checking the
plywood, and came out into a narrow passage behind the dimly lit bar.
The passage stank of beer
vinegar and warm fryer oil.
She saw him at the
end.
The man was slight, dressed
in a dark coat that had seen too many nights. As he turned, his collar opened.
A pale bone token hung
against his chest.
The runner hit the emergency
gate at speed. It groaned and gave.
A burglar alarm began to
wail somewhere above them. Quinn pushed through.
Soho had emptied out of
the alley and left it to taxis, smokers and the damp. The street beyond was slick, and the green of the Raven's sign reflected in the black water at her feet.
The runner did not look
back. He knew the route. That made him worse.
He turned right and took
a stairway beneath a shuttered shop.
Quinn followed and heard the
splash of water kicked ahead. A fire escape ladder scraped down. The runner climbed it two at a time. She caught the bottom rung. Metal bit her palm. Rain had made the bars slippery, and the ladder rose too fast.
She stopped, looked up and
saw a first-floor window open. The runner
was gone
. Quinn stepped back and counted two seconds.
Then she moved around the
fire escape and found a side door with a padlock and a fresh smear of rust on the latch. The padlock was not locked. Someone had left it hanging for a fool or a professional. She chose professional. Inside was a corridor lined with old maps and black-and-white photographs. A dim lamp burned over a bookshelf, and the books there had not
been pulled
in years. The shelf stood half open, revealing the Nest's hidden room. At the far end of the room, a faded rug covered a trapdoor. Quinn held her Met Police warrant card with her left hand. The worn leather
watch
on her wrist dug into her
pulse
as she pulled the rug aside. The trapdoor opened without complaint. Stone steps dropped into darkness. She listened. A soft scraping came from below.
Then a voice muttered something
that did not sound English. She went down. The air cooled and carried new scents. Wet stone, old metal, sweat, and something chemical and sweet, like burnt sugar mixed with chlorine. The stairs twisted and ended in a service corridor behind tiled walls. The tiles were green. The signs read: Closed Line. No Entry. The runner stood at a steel gate.
He punched a keypad, then
pressed the bone token against a reader bolted into the frame. The token slid into a hollow and turned. The gate swung inward. "Hey." He looked over his shoulder.
His face was gaunt, young
enough to be someone's disappointment and old enough to know better. His lips moved. The gate
began to
shut behind him. She lunged.
Her boot caught the bottom
of the steel and stopped it. The gate pushed back against her leg. The runner scrambled through.
She squeezed her shoulder against
the frame and forced herself inside. The gate clamped around her ankle. For one stupid heartbeat, she
was stuck
.
Then her bone popped and
the frame slid free. Quinn dropped to one knee, then rose into the market. The abandoned Tube station beneath Camden had
been swallowed
by something else. Platform one held stalls under coloured lamps. Platform two disappeared behind curtains of hanging paper charms. A calendar hung above the ticket barrier, its days crossed out except one: full moon. Tonight the Veil Market was here. By tomorrow it would be anywhere else, and no one would admit it had existed. The air thickened with noise and smells. Roast chestnuts, iron, perfume, myrrh, frying fish and the faint,
electric
scent of ozone. People moved through the crowd. Normal coats covered too many odd shoulders, odd eyes and odd ways of standing. A woman in red carried a cage of black glass. A child with no shadow asked if anyone wanted to buy a dream. A vendor
shouted that memory
vials were half price before the Market moved. The runner was ahead, weaving between stalls. Quinn followed, hand near her baton, not near her firearm.
She had no idea how
many of the things around her could take a bullet and laugh.
She passed a medical stall
set against the platform edge. A man knelt beside a bench where a figure lay wrapped in a foil blanket.
He wore dark, curly hair
and a white shirt stained with old blood. A Saint Christopher medallion rested over his collar, and when he reached for the patient's
pulse
, a long scar showed on the inside of his left forearm. The man looked up. Warm brown eyes met brown. "Tomás Herrera." Quinn stopped with her warrant card raised. "Paramedic. Former NHS. Lost your licence after treating patients no doctor should have had." The man folded the blanket tighter. "You have the wrong end of the street, Detective."
His accent softened the consonants
and sharpened the vowels. "No. The runner had your name on a label in his coat." "That was an old label."
He did not let her
pass. "The Veil does not trade in names, only secrets. If you chase a secret in here, you buy it first." "I'm not here to buy." "No. You are here to take." He nodded to the platform tunnel. "Then you will need to be careful what you take with you." She
started to
leave, but his hand caught her sleeve. His fingers were gentle, but the grip had strength. "He is not the only one running." Tomás leaned closer. "That thing from the Raven's Nest has Morris's
watch
." Quinn looked down. The worn leather of her own
watch
sat on her wrist. The runner's stolen thing was a different one. "I knew it." "You are not the first to know." His voice dropped. "But you are the first to chase it into the Market tonight." The bell rang again. The crowd turned as one toward the tunnel mouth. At the far end, the runner stopped and raised a vial of black liquid. "Detective Quinn." His voice carried under the roof without shouting. "Come to the platform edge. Unless you prefer to ask your dead partner's permission." Quinn moved. The crowd parted before her. They did not respect her badge. They moved because they wanted to see what the law would lose. She climbed the stairs to the upper platform. The runner stood near the edge where the old trackbed fell away into painted darkness. A single lamp above him showed his pale face. He held the vial against his throat. "You think you are following a suspect." He tilted his head. "You are walking into a shop. There is no free trial here." "Let the vial go." "It is already gone. It belongs to the Market now." He smiled. "Your partner's
watch
belonged to it too." From behind him, another figure stepped into the lamplight. The second figure was tall, wrapped in grey wool, and its shadow on the wall had too many joints. Quinn's hand stopped at her belt. The runner tossed the vial to her. She caught it without thinking. The glass was warm. The black liquid inside turned like oil, and the vial hummed against her palm. "That is a receipt." He took a second bone token from his coat and pressed it to the air beside him. A seam split the wall, revealing a stair descending further than any London basement should go. "You just bought his debt." The runner stepped back into it and disappeared. The tall figure lifted a hand. Quinn backed toward the stairs, vial still in her fist. The figure lunged. Its fingers took her coat at the throat. She twisted, drew her baton and struck the hand. Bone cracked under the plastic tip. The creature shrieked without opening any mouth. "Drop the vial." Tomás shouted from the platform below. The stairs behind her descended into a lower dark. The tall thing dragged her toward it. The gate to the market slammed shut with a sound like a coffin lid. Around them, unseen hands pulled the stalls away one by one. Quinn raised the baton again and drove the end into the creature's wrist. The hand loosened for a breath. She stepped into the stairwell and did not let go of the vial.
created_at
"2026-09-02T17:01:41.952Z"
9/2/2026, 5:01:41 PM
model
"qwen/qwen3.8-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1086
moderation_latency
(null)
generation_time
190054
tokens_prompt
4484
tokens_completion
16149
native_tokens_prompt
4520
native_tokens_completion
14520
native_tokens_completion_images
(null)
native_tokens_reasoning
12614
native_tokens_cached
4352
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.006919232
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788368501-ksvucmk4MGK0RrKO6PWg"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788368501-YoO8oErkEHpCoDEgyMFV"
upstream_id
"chatcmpl-1d2713b4-c27d-9a52-9c2a-6917ba3b9518"
provider_responses
0
endpoint_id
"84b1e4a7-5aed-4464-818f-1994f0b4ee18"
id
"chatcmpl-1d2713b4-c27d-9a52-9c2a-6917ba3b9518"
is_byok
false
latency
1086
model_permaslug
"qwen/qwen3.8-flash-20260826"
provider_name
"Alibaba"
status
200
total_cost
0.006919232
cache_discount
0.000583168
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1498
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
89.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1498
totalAiIsms
3
found
0
word
"pulse"
count
2
1
word
"electric"
count
1
highlights
0
"pulse"
1
"electric"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
142
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
142
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
168
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1498
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
96.36%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1305
uniqueNames
18
maxNameDensity
1.07
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Raven
2
Nest
2
Detective
1
Harlow
1
Quinn
14
Met
1
Police
1
English
1
Closed
1
Line
1
Entry
1
Tube
1
Camden
1
Veil
1
Market
2
Saint
1
Christopher
1
London
1
persons
0
"Raven"
1
"Nest"
2
"Harlow"
3
"Quinn"
4
"Police"
5
"Camden"
6
"Saint"
7
"Christopher"
places
0
"London"
globalScore
0.964
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
107
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1498
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
168
matches
0
"shouted that memory"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
76
mean
19.71
std
18.38
cv
0.932
sampleLengths
0
57
1
1
2
63
3
35
4
21
5
53
6
35
7
35
8
50
9
51
10
38
11
18
12
49
13
35
14
1
15
31
16
35
17
6
18
26
19
64
20
76
21
7
22
27
23
65
24
9
25
2
26
7
27
14
28
6
29
9
30
9
31
12
32
5
33
6
34
20
35
5
36
6
37
6
38
12
39
19
40
7
41
3
42
9
43
22
44
3
45
7
46
3
47
12
48
13
49
14
95.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
142
matches
0
"was gone"
1
"been pulled"
2
"was stuck"
3
"been swallowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
230
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
168
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1308
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.020642201834862386
lyAdverbCount
3
lyAdverbRatio
0.0022935779816513763
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
168
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
168
mean
8.92
std
4.97
cv
0.558
sampleLengths
0
20
1
17
2
20
3
1
4
13
5
22
6
18
7
10
8
6
9
15
10
6
11
8
12
8
13
4
14
9
15
3
16
16
17
20
18
6
19
4
20
4
21
11
22
10
23
6
24
8
25
5
26
4
27
12
28
10
29
4
30
7
31
24
32
5
33
11
34
3
35
11
36
17
37
10
38
13
39
11
40
17
41
5
42
5
43
2
44
6
45
10
46
3
47
7
48
16
49
12
38.69%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.26785714285714285
totalSentences
168
uniqueOpeners
45
72.99%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
137
matches
0
"Then she moved around the"
1
"Then a voice muttered something"
2
"Then her bone popped and"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
35
totalSentences
137
matches
0
"He took the corner by"
1
"She saw him at the"
2
"It groaned and gave."
3
"He knew the route."
4
"He turned right and took"
5
"She caught the bottom rung."
6
"She stopped, looked up and"
7
"She chose professional."
8
"She went down."
9
"He punched a keypad, then"
10
"He looked over his shoulder."
11
"His face was gaunt, young"
12
"His lips moved."
13
"Her boot caught the bottom"
14
"She squeezed her shoulder against"
15
"She had no idea how"
16
"She passed a medical stall"
17
"He wore dark, curly hair"
18
"His accent softened the consonants"
19
"He did not let her"
ratio
0.255
18.39%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
121
totalSentences
137
matches
0
"The suspect ducked through the"
1
"The green neon sign buzzed"
2
"Rain ran in thin sheets"
3
"He took the corner by"
4
"Quinn followed, shoulder checking the"
5
"The passage stank of beer"
6
"She saw him at the"
7
"The man was slight, dressed"
8
"A pale bone token hung"
9
"The runner hit the emergency"
10
"It groaned and gave."
11
"A burglar alarm began to"
12
"Quinn pushed through."
13
"Soho had emptied out of"
14
"The street beyond was slick,"
15
"The runner did not look"
16
"He knew the route."
17
"That made him worse."
18
"He turned right and took"
19
"Quinn followed and heard the"
ratio
0.883
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
137
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
58
technicalSentenceCount
1
matches
0
"Rain ran in thin sheets across the tarmac and turned bin bags into black things that lunged under her shoes."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.3934%