NC Bench
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Run: 2026-09-02-01M1HJC5V6C0B56Z69X2N9M9MM
Run Details
Model:
Gemini 3.8 Flash (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
15.2s
Cost:
$0.014566
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
75.00%
Adverbs in dialogue tags
(details)
91.94%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.65%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.74%
Sentence opener variety
(details)
37.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
55.51%
Subject-first sentence starts
(details)
56.18%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
90.2432%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heel of Quinn's right
boot caught the slick kerb, jarring her spine as the runner cut left into the alley. Puddles
shattered
underfoot.
She ignored the stab of
pain in her knee and surged forward, her hand pressed against the service Glock holstered beneath her heavy wool coat. "Stop! Police!" Tomás Herrera did not slow.
The olive-skinned Spaniard banked hard
around a row of rusted commercial bins, clutching a heavy leather medical bag against his ribs.
His dark curls whipped with
water.
A sliver of silver glinted
at his collar, the Saint Christopher medal swinging wildly against his throat.
Quinn gained three paces on
the straight stretch. Eighteen years in the Met gave her stamina, but Herrera possessed the desperate agility of a cornered stray.
He shoved an empty wooden
crate into her path.
She vaulted it, landing hard
on wet cobbles, the impact rattling her teeth. "Herrera! Give it up!" He glanced back.
Dark brown eyes met hers
under the amber glow of a sodium streetlamp, wide and frantic.
A pale scar traced the
muscle of his left forearm where his jacket sleeve rode up. He did not yell back.
He ducked beneath a low
maintenance archway beside the canal, vanishing into the recessed mouth of an abandoned Tube entrance.
Quinn reached the archway two
seconds later.
The iron security gate stood
ajar, its padlock sheared clean in half.
The metal edges shone bright
silver, melted rather than cut. Chemical heat radiated from the iron, sharp as battery acid. Quinn drew her weapon.
She clicked her torch on
with her thumb, slicing the beam through the subterranean
gloom
.
Spiral stairs coiled down into
absolute blackness. A foul draft surged up the shaft, carrying the stench of stagnant water, dried lavender, and burnt sugar. Underneath it lay the heavy reek of blood. Not human blood. Something thicker, spiked with copper and sulphur.
She checked the worn leather
watch
on her left wrist. Three minutes past midnight. The rain drumming on the road above faded to a dull, muffled hum, swallowed by the throat of the stairwell. DS Morris had chased a suspect down a railway shaft three years ago.
They brought Morris out in
three separate municipal bags, his service weapon unfired, his face frozen in an expression the mortician could not massage away. The official report cited an electrical explosion and structural collapse. Quinn had read the autopsy nine times. Electrical burns did not leave claw marks on the ribs.
Her boot hovered over the
top step. Standard protocol demanded she call for armed backup and establish a perimeter at street level.
She reached for the radio
clip on her shoulder. A dull scrape
echoed
from twenty feet below, followed by the clink of glass vials and a hurried curse in Spanish.
If she waited for a
squad car, Herrera would vanish into the maze.
He knew who treated the
creature that butchered Morris.
He held the names, the
stitch patterns, the ledger of blood. Quinn switched off her torch, let her eyes adjust to the murk, and started down. The spiral stairs seemed endless. Victorian masonry gave way to older brickwork, then raw earth braced with rotting oak beams. With every ten steps, the ambient temperature rose. The damp cold of a London autumn retreated before a thick, stifling heat that tasted of grease and pipe smoke. At the bottom of the shaft, the tunnel opened into a broad platform lined with white ceramic tiles yellowed by decades of neglect. A decommissioned Northern line spur, abandoned during the Blitz. It was not empty. Flickering green gas lamps hung from rusted iron brackets along the curving tunnel walls. Beneath them stretched a dense, bustling alley of canvas stalls and wooden carts. Quinn pressed her back against a tiled pillar, her heart hammering against her ribs, her weapon lowered along her thigh. Dozens of figures moved between the stalls. Men in tailored tweed coats bartered alongside individuals whose silhouettes bent at unnatural angles beneath heavy cloaks. At a nearby trestle table, an old woman with milky eyes
measured
powdered bone onto an antique brass scale. Behind her, iron cages hung from the vaulted ceiling, their contents shifting in
silence
beneath coarse burlap sacks. The Veil Market. Quinn had dismissed the chatter from Soho informants as junkie folklore. Yet here it sprawled, seventy feet beneath Camden, humming with the murmur of illicit commerce. A large bearded man stood at the mouth of the platform, wearing a heavy leather butcher's apron.
He held a wooden bowl
filled with polished shards of rib bone. A customer dropped a carved ivory token into the bowl before stepping past him. Herrera stood thirty yards down the central concourse.
He leaned over an alchemist's
cart, slapping several rolled bundles of pound notes onto the timber. The stallholder, a rail-thin man whose fingers possessed an extra joint, slid a stoppered glass phial filled with iridescent black fluid across the counter. Quinn moved.
She used the crowd as
cover, slipping between a merchant selling jars of grey moss and a tall figure whose breath hissed through a
porcelain
mask.
Her military stride kept her
balance steady, her boots silent on the packed dirt floor. Ten yards. Herrera scooped the phial into his satchel.
He closed the brass buckle
with trembling fingers. Quinn stepped out from behind a stack of liquor crates, her service weapon held firm in a two-handed grip, trained squarely on the centre of his shoulder blades. "Hands on the counter, Herrera." The Spaniard froze. His shoulders hitched toward his ears. "Do not turn around. Do not reach into that coat. Spread your fingers flat." The market around them did not scream. The murmur of conversation merely died away, replaced by an eerie, predatory hush. The hooded figures at the neighbouring stalls turned their heads in slow unison. "Detective," Herrera said. His voice rasped, thick with the dry heat of the cavern. "You should not be here." "Flat on the counter. Now." "Look around you, Quinn." Herrera did not raise his hands. He kept his palms hovering an inch above his bag. "You think a badge carries
weight
down here? You are trespassing in a place that eats police officers." "I am taking you in. You can walk, or I can drag you up those stairs by your collar." "You want Morris's killer," Herrera said
softly
. "I know why you followed me." Quinn's grip on the grip tightened until the polymer bit into her palm. "You patch them up. You keep their secrets." "I keep people alive. Some of them happen to have sharp teeth." Herrera
slowly
turned his head, just enough to catch her in the periphery of his vision. "The thing that took your partner is not a man. And it did not come here to buy medicine." A heavy thud shook the platform tiles beneath their feet. The crowd parted in an instant, stalls abandoned, merchants vanishing into the shadows of the railway tunnels like roaches before a floodlight. The butcher at the gate dropped his bowl, bone tokens clattering across the dirt. A low, vibrating growl
echoed
from the dark mouth of the northern tunnel, deep enough to rattle the fillings in Quinn's teeth. The stench of ozone and fresh copper flooded the platform, sharp and suffocatingly
familiar
. Herrera grabbed his medical bag. "Move!" he screamed. From the dark of the tunnel, two yellow eyes opened ten feet above the rails.
created_at
"2026-09-02T17:23:55.889Z"
9/2/2026, 5:23:55 PM
model
"google/gemini-3.8-flash-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1404
moderation_latency
(null)
generation_time
15174
tokens_prompt
4484
tokens_completion
2400
native_tokens_prompt
4507
native_tokens_completion
2983
native_tokens_completion_images
0
native_tokens_reasoning
1402
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.0145665
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788369835-kkIu3jZ4pJCihVqdwhQ4"
session_id
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preset_id
(null)
api_type
"completions"
id
"gen-1788369835-BYDoQLGzNuEtcwY7JRWf"
upstream_id
"q1uYaoG_PITVjMcP67W6-AY"
provider_responses
0
endpoint_id
"d376f781-516d-42f9-936d-46f19abca6cc"
id
"q1uYaoG_PITVjMcP67W6-AY"
is_byok
false
latency
1396
model_permaslug
"google/gemini-3.8-flash-20260902"
provider_name
"Google AI Studio"
status
200
total_cost
0.0145665
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
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data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
75.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
1
adverbTags
0
"Herrera said softly [softly]"
dialogueSentences
16
tagDensity
0.25
leniency
0.5
rawRatio
0.25
effectiveRatio
0.125
91.94%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1240
totalAiIsmAdverbs
2
found
0
adverb
"softly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"softly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.65%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1240
totalAiIsms
11
found
0
word
"shattered"
count
1
1
word
"traced"
count
1
2
word
"gloom"
count
1
3
word
"standard"
count
1
4
word
"echoed"
count
2
5
word
"measured"
count
1
6
word
"silence"
count
1
7
word
"porcelain"
count
1
8
word
"weight"
count
1
9
word
"familiar"
count
1
highlights
0
"shattered"
1
"traced"
2
"gloom"
3
"standard"
4
"echoed"
5
"measured"
6
"silence"
7
"porcelain"
8
"weight"
9
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
93
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
93
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
104
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1240
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
1113
uniqueNames
17
maxNameDensity
1.08
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Herrera"
discoveredNames
Quinn
12
Glock
1
Herrera
10
Spaniard
2
Saint
1
Christopher
1
Met
1
Tube
1
Morris
3
Spanish
1
London
1
Northern
1
Blitz
1
Veil
1
Market
1
Soho
1
Camden
1
persons
0
"Quinn"
1
"Glock"
2
"Herrera"
3
"Spaniard"
4
"Saint"
5
"Christopher"
6
"Morris"
7
"Camden"
places
0
"Spanish"
1
"London"
2
"Soho"
globalScore
0.961
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1240
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
104
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
47
mean
26.38
std
17.56
cv
0.665
sampleLengths
0
21
1
28
2
2
3
49
4
48
5
4
6
60
7
39
8
19
9
7
10
36
11
34
12
65
13
31
14
21
15
33
16
15
17
48
18
32
19
4
20
47
21
61
22
3
23
26
24
43
25
48
26
43
27
2
28
15
29
28
30
5
31
9
32
14
33
33
34
19
35
5
36
38
37
19
38
13
39
21
40
47
41
10
42
36
43
36
44
5
45
3
46
15
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
93
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
172
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
104
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1116
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.015232974910394265
lyAdverbCount
6
lyAdverbRatio
0.005376344086021506
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
104
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
104
mean
11.92
std
6.56
cv
0.55
sampleLengths
0
21
1
3
2
25
3
2
4
5
5
21
6
6
7
17
8
8
9
18
10
9
11
13
12
4
13
3
14
16
15
16
16
5
17
20
18
7
19
12
20
10
21
10
22
4
23
15
24
7
25
18
26
8
27
3
28
7
29
10
30
4
31
20
32
13
33
25
34
10
35
7
36
10
37
7
38
15
39
9
40
21
41
13
42
9
43
11
44
15
45
5
46
15
47
8
48
20
49
23
64.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.4230769230769231
totalSentences
104
uniqueOpeners
44
37.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
89
matches
0
"Dark brown eyes met hers"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
89
matches
0
"She ignored the stab of"
1
"His dark curls whipped with"
2
"He shoved an empty wooden"
3
"She vaulted it, landing hard"
4
"He glanced back."
5
"He did not yell back."
6
"He ducked beneath a low"
7
"She clicked her torch on"
8
"She checked the worn leather"
9
"They brought Morris out in"
10
"Her boot hovered over the"
11
"She reached for the radio"
12
"He knew who treated the"
13
"He held the names, the"
14
"It was not empty."
15
"He held a wooden bowl"
16
"He leaned over an alchemist's"
17
"She used the crowd as"
18
"Her military stride kept her"
19
"He closed the brass buckle"
ratio
0.258
55.51%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
89
matches
0
"The heel of Quinn's right"
1
"Puddles shattered underfoot."
2
"She ignored the stab of"
3
"Tomás Herrera did not slow."
4
"The olive-skinned Spaniard banked hard"
5
"His dark curls whipped with"
6
"A sliver of silver glinted"
7
"Quinn gained three paces on"
8
"He shoved an empty wooden"
9
"She vaulted it, landing hard"
10
"He glanced back."
11
"A pale scar traced the"
12
"He did not yell back."
13
"He ducked beneath a low"
14
"Quinn reached the archway two"
15
"The iron security gate stood"
16
"The metal edges shone bright"
17
"Quinn drew her weapon."
18
"She clicked her torch on"
19
"Spiral stairs coiled down into"
ratio
0.809
56.18%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
89
matches
0
"If she waited for a"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
1
matches
0
"The damp cold of a London autumn retreated before a thick, stifling heat that tasted of grease and pipe smoke."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"he screamed (scream)"
dialogueSentences
16
tagDensity
0.188
leniency
0.375
rawRatio
0.333
effectiveRatio
0.125
90.2432%