Run: 2026-09-02-01M1HJNXA393H3VN305AVPMQH4

Run Details

Duration:
20.0s
Cost:
$0.017214
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn cleared the final flight of iron steps in two lunges, tracking the runner's yellow jacket as he banked into Hawley Mews. A metal dustbin clattered, spilling rotting cabbage and grease across the tarmac. The runner did not look back. Tomás Herrera ran with his head down, shoulders hunched, left hand clamped tight over his chest to steady a bulging canvas medical kit. He favoured his right leg, but adrenaline masked the limp. Eighteen years on the force taught Quinn how to read a man's gait. Herrera was twenty-nine, five years past his NHS suspension, and desperate enough to jump a two-metre security gate behind the lock. Quinn vaulted the fence. The chain links bit into the meat of her palms. She landed with knees bent on cracked flagstones, boots skidding on slick moss before her rubber soles found grip. "Herrera!" The command tore from her chest, loud enough to wake the narrowboats moored fifty yards away. Herrera took a hard left into a dead-end service bay. Trapped. The brick walls rose four storeys on three sides, scarred by soot and peeling bills for long-dead gigs. Quinn slowed her pace to an alert march, thumb flicking the retention strap off her sidearm. Her worn leather watch on her left wrist pressed cold against her tendon. Herrera dropped to his knees against the far corner. Not in surrender. He dragged aside a heavy corrugated iron sheet, revealing a subterranean service portal, a forgotten vent shaft that plunged straight into the chalk beneath Camden. "Don't do it, Tommy." He froze, his fingers curled around the jagged zinc edge. His curly dark hair stuck to his forehead. He turned his head just enough for Quinn to catch his olive profile, the sharp line of his jaw, and the pale knife scar running along his left forearm. Around his neck, a Saint Christopher medallion dangled over the damp cotton of his jumper. "You should head back to the precinct, Detective." "Stand up. Turn around. Hands where I can see them." "Someone's bleeding out." "Someone who doesn't use the NHS." Quinn closed the distance, five paces out, weapon drawn at low ready. "Just like the bodies we pulled from the Thames last winter." Herrera let out a dry, rattling laugh. "Those bodies died from curiosity. Put the gun away, Quinn. You're out of your depth." "Try me." Herrera wrenched the grate back and threw himself down the hole feet-first. Quinn lunged, grabbing air. Her knuckles grazed the collar of his coat before he vanished down the vertical shaft. The sound of sliding heels against glazed tile echoed from the depths, followed by a dull thud four seconds later. She did not pause to radio dispatch. Protocol dictated calling for armed backup, marking the perimeter, and waiting under the amber sodium glare for an inspector who would spend forty minutes reading a clipboard. Morris had waited three years ago. Morris had waited, and they had collected his jawbone from an alley in Bermondsey while his patrol car idled with the heater running. Quinn dropped into the darkness. She hit an iron service ladder six feet down, her palms searing against rusty rungs, then slid the remaining drop to land on shattered concrete. The air changed instantly. The diesel stink of North London vanished, replaced by an acrid mixture of sulphur, wet stone, and burnt cedar. Cold air rushed through the tunnel, vibrating with a subsonic drone that rattled Quinn's teeth. She flicked on her tactical torch. The white beam cut across curved Victorian masonry, revealing white-tiled walls encrusted with century-old grime. An abandoned Tube station, sealed off since the Blitz. Footprints smeared the wet soot on the platform floor, leading directly down the dark tunnel toward the Northern Line bypass. She tracked them. Her boots made no sound on the track ballast. Ahead, where the tunnel should have dead-ended in concrete reinforcement, a seam of emerald illumination bled into the dark. Whispers drifted over the gravel, sharp and discordant, layered like the buzz of locusts. Quinn rounded the curve. A heavy reinforced iron bulkhead sealed the terminus, salvaged from an old naval vessel and bolted directly into the London clay. Before the gate stood a figure swathed in a filthy oilskin coat, tall and broad-shouldered, holding an iron crowbar across his chest like a sentry rifle. Herrera stood at the door. He did not look back at Quinn. He reached into his coat pocket, retrieved a small carved human knucklebone, and dropped it into the guard's outstretched, gloved palm. The gatekeeper inspected the bone token, turned it once, and unlatched the deadbolt. "Hold it!" Quinn stepped into the green light, weapon raised with both hands, sights aligned on the guard's chest. "Police. Step away from that door." The sentry did not flinch. Under the brim of his oilskin cap, two milky, lidless eyes stared through her as if she were a sheet of glass. "Badge means nothing past the threshold, officer," Herrera said quietly without turning. "Step away, Tommy." "If I stay here, a girl dies of venom shock. If you walk through that door, you don't come out with that badge." "I took Morris's badge off his corpse," Quinn said, her voice dropping into the steady register she reserved for cornered killers. "I know what you people bury down here." Herrera paused, his hand on the heavy iron latch. "You don't know the half of it. But if you want the answers, Detective, don't shoot the bouncer. You'll need him to keep the latch lifted when you run." Herrera shoved the heavy door open and slipped through. Quinn did not hesitate. She lunged through the portal before the counterweight swung it shut, her shoulder catching the cold iron as she barged into the chamber beyond. The Veil Market opened before her. The cavernous subterranean interchange smelled of ozone, copper, and roasting spices. Dozens of makeshift stalls stretched down the abandoned platform, lit by flickering kerosene lanterns and glass spheres containing captive green lightning. Hooded figures milled between trestle tables laden with forbidden alchemical glass, dried root clusters, silver blades etched with sigils, and small lead cages that hissed when shoppers brushed past. A hush rippled outward from Quinn's boots. Conversations stopped. Hooded heads turned in unison. At the nearest stall, a vendor with skin the colour of wet slate slowly set down a pair of iron scales. Quinn kept her Glock raised, scanning the crowd. She caught the tail of Herrera's coat fifteen yards ahead, weaving between two stalls draped in raw crimson silk. "Herrera! Stop right there!" She broke into a run, her boots crunching over discarded bone shards. Herrera spun around, his hands empty, but his brown eyes went wide with terror as he looked past her shoulder. "Get down!" he shouted. The glass spheres above their heads exploded in a concussive roar. Blue flame swept across the platform ceiling, raining shards of razor-sharp crystal across the market, and three screeching, leather-winged shapes dropped from the darkness of the vaulted roof straight toward Quinn's throat.
created_at"2026-09-02T17:29:14.83Z" 9/2/2026, 5:29:14 PM
model"google/gemini-3.8-flash-20260902"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3095
moderation_latency(null)
generation_time19939
tokens_prompt4484
tokens_completion2692
native_tokens_prompt4507
native_tokens_completion3689
native_tokens_completion_images0
native_tokens_reasoning2106
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.017214
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788370154-JACrlhOfL1g6Gqqselyj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788370154-oAOgHevnoTGpNoEQBfdr"
upstream_id"6lyYasL2Nref-8YP-9rNgQE"
provider_responses
0
endpoint_id"d376f781-516d-42f9-936d-46f19abca6cc"
id"6lyYasL2Nref-8YP-9rNgQE"
is_byokfalse
latency3095
model_permaslug"google/gemini-3.8-flash-20260902"
provider_name"Google AI Studio"
status200
total_cost0.017214
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
94.74% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Herrera said quietly [quietly]"
dialogueSentences19
tagDensity0.263
leniency0.526
rawRatio0.2
effectiveRatio0.105
95.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1172
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1172
totalAiIsms10
found
0
word"echoed"
count1
1
word"depths"
count1
2
word"searing"
count1
3
word"shattered"
count1
4
word"flicked"
count1
5
word"aligned"
count1
6
word"etched"
count1
7
word"scanning"
count1
8
word"silk"
count1
9
word"crystal"
count1
highlights
0"echoed"
1"depths"
2"searing"
3"shattered"
4"flicked"
5"aligned"
6"etched"
7"scanning"
8"silk"
9"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences77
matches
0"e with terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences77
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1172
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1021
uniqueNames18
maxNameDensity1.67
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Hawley1
Mews1
Herrera12
Quinn17
Camden1
Saint1
Christopher1
Bermondsey1
North1
London2
Victorian1
Tube1
Blitz1
Northern1
Line1
Veil1
Market1
Glock1
persons
0"Herrera"
1"Quinn"
2"Saint"
3"Christopher"
4"Glock"
places
0"Hawley"
1"Bermondsey"
2"North"
3"London"
4"Northern"
globalScore0.667
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1172
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.98
std17.11
cv0.745
sampleLengths
022
151
234
333
41
516
610
748
837
94
1062
118
1210
133
1429
157
1615
172
1812
1939
2063
215
2225
2338
2450
2512
2633
274
2847
2933
3013
3125
3227
3312
343
3523
3629
379
3829
399
4028
416
4261
437
4428
4527
464
4712
4820
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs173
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1032
adjectiveStacks2
stackExamples
0"revealing white-tiled walls"
1"screeching, leather-winged shapes"
adverbCount17
adverbRatio0.016472868217054265
lyAdverbCount6
lyAdverbRatio0.005813953488372093
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.88
std7.86
cv0.611
sampleLengths
022
112
26
323
410
513
621
74
810
919
101
1116
1210
131
1418
1516
1613
179
183
1925
204
2110
228
2329
2415
258
2610
273
2818
2911
307
3115
322
3312
344
3515
3620
377
3827
396
4023
415
4225
434
4419
4515
466
4715
489
4920
68.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.45054945054945056
totalSentences91
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences74
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences74
matches
0"He favoured his right leg,"
1"She landed with knees bent"
2"Her worn leather watch on"
3"He dragged aside a heavy"
4"He froze, his fingers curled"
5"His curly dark hair stuck"
6"He turned his head just"
7"Her knuckles grazed the collar"
8"She did not pause to"
9"She hit an iron service"
10"She flicked on her tactical"
11"She tracked them."
12"Her boots made no sound"
13"He did not look back"
14"He reached into his coat"
15"She lunged through the portal"
16"She caught the tail of"
17"She broke into a run,"
ratio0.243
34.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences74
matches
0"Quinn cleared the final flight"
1"A metal dustbin clattered, spilling"
2"The runner did not look"
3"Tomás Herrera ran with his"
4"He favoured his right leg,"
5"Herrera was twenty-nine, five years"
6"Quinn vaulted the fence."
7"The chain links bit into"
8"She landed with knees bent"
9"The command tore from her"
10"Herrera took a hard left"
11"The brick walls rose four"
12"Quinn slowed her pace to"
13"Her worn leather watch on"
14"Herrera dropped to his knees"
15"He dragged aside a heavy"
16"He froze, his fingers curled"
17"His curly dark hair stuck"
18"He turned his head just"
19"Quinn closed the distance, five"
ratio0.851
67.57% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences74
matches
0"Before the gate stood a"
ratio0.014
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"He dragged aside a heavy corrugated iron sheet, revealing a subterranean service portal, a forgotten vent shaft that plunged straight into the chalk beneath Cam…"
1"Protocol dictated calling for armed backup, marking the perimeter, and waiting under the amber sodium glare for an inspector who would spend forty minutes readi…"
2"Cold air rushed through the tunnel, vibrating with a subsonic drone that rattled Quinn's teeth."
3"Under the brim of his oilskin cap, two milky, lidless eyes stared through her as if she were a sheet of glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"he shouted (shout)"
dialogueSentences19
tagDensity0.158
leniency0.316
rawRatio0.333
effectiveRatio0.105
88.2746%