NC Bench
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Run: 2026-09-03-01M1K4X17HEGFEZQGD2AC5T7QA
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 41s
Cost:
$0.032779
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.09%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
74.43%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.27%
Sentence opener variety
(details)
27.78%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
5.83%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.9137%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn vaulted the toppled delivery
bike and fixed on the runner's back.
He owned a six metre
lead down Berwick Street. Rain hammered the pavement and bounced off awnings.
It drummed on shuttered stalls
and turned gutter runoff into brown rapids.
Quinn pounded through it with
her jaw locked and her boots slapping standing water.
Her closely cropped salt-and-pepper hair
dripped.
Her brown eyes never left
the man ahead.
He ran like a man
who knew the streets. "Police, stop"
The shout tore out of
her and scattered the late crowd.
A busker snatched his guitar
case from the kerb.
A couple flattened against a
doorway.
The runner glanced back once
and Quinn caught the flash of warm brown eyes and olive skin and short curly dark brown hair plastered to a forehead. "Stop him"
A stallholder hauled in a
rack of coats.
The runner shouldered past and
sent hangers clattering across the wet tarmac.
Quinn dodged the tangle and
lengthened her stride.
Her left wrist burned where
the worn leather
watch
slapped bone with each pump of her arm.
Tick-tock, tick-tock, a small hard
rhythm under the rain roar. Eighteen years on the Met taught a body how to run.
It taught lungs how to
pull and legs how to spend. Quinn spent it all now.
The runner cut left into
Soho's throat. Neon smeared across puddles. The distinctive green neon sign above the entrance of The Raven's Nest buzzed through the downpour and threw sickly colour across the brick. Quinn knew the place by reputation. A dim bar where old maps and black-and-white photographs plastered the walls and regulars minded their own pours. Word
held that Silas
kept a hidden back room behind a bookshelf for meetings no ledger recorded. The runner made straight for its door. "No" Quinn surged.
Her shoulder clipped a tourist
with an umbrella and spun him into a wall.
She barked an apology without
breaking pace and hit the pavement outside the Nest three strides behind. The runner slammed through the entrance. Heat and noise swallowed her as she followed. Inside The Raven's Nest the air sat thick with spilt bitter and woodsmoke and damp wool. Low lamps pooled gold on scarred tables. Old maps curled at the edges behind glass and rows of black-and-white photographs stared down, sharp faced men in wartime coats, women with fur stoles and hard mouths. A jukebox crooned something low. Heads turned. The runner vaulted the bar hatch. "Hey" The barman lunged. The runner knocked a tray of glasses flying. Shards burst across the floorboards.
He sprinted for the rear
wall where a tall bookcase held ledgers and bottles and a chipped ceramic raven. Quinn drew her baton and vaulted after him. Glass crunched under her boots. "Police, stay down" Drinkers ducked. A woman shrieked. The runner yanked a spine on the shelf and the whole bookcase swung inward on silent hinges. Cold air breathed out of the dark beyond, earthy and metallic. Quinn reached the gap as the case
started to
close.
She rammed her baton into
the seam and forced her shoulder through. Wood groaned. The barman shouted behind her.
She squeezed into a narrow
passage lined with raw brick and a string of caged bulbs. Water seeped down the walls and pattered from cables. Footsteps splashed ahead. "End of the line"
Her voice snapped down the
corridor with military precision. No
echo
answered except running feet.
She chased the sound down
a flight of concrete steps.
Her torch beam juddered across
graffiti and rusted pipework. The air grew colder.
It smelled of wet stone
and ozone and something sweet, like burnt sugar and rot. The passage opened onto a service tunnel. The runner stood twenty metres off beside a steel door stencilled with a faded roundel. His chest heaved. Rainwater dripped off his jacket and pooled around battered trainers. A Saint Christopher medallion glinted at his throat as he turned. Quinn caught the pale line of a scar running along his left forearm where his sleeve had ridden up. Recognition punched through her. "Tomás Herrera" "Detective Quinn"
His voice carried a soft
Seville
lilt
under the London flatness, warm even at a sprint.
He held his hands half
raised, palms out, a paramedic's habit, calm a panic. "Hands where I see them" "My hands save lives, Detective. You have chased the wrong man through half of Soho." "You ran." "You chased."
His mouth tipped, not quite
a smile. He backed toward the steel door and knocked twice with his knuckle. A hatch scraped open at eye level. Hard eyes peered out. "Token." Tomás fished inside his jacket and produced a small yellowed disc. Bone, carved with a spiral. He pressed it into a metal dish. The hatch slammed. Quinn closed the gap with her baton raised. "Tomás, ground now" "Listen to me. Do not follow through that door. You lack the currency and you lack the cover. Walk back to your barman and your broken glasses." "Open this door" The steel groaned on counterweights. Light spilled out, amber and violet, and noise rolled with it, haggling and laughter and a low chant in a language Quinn failed to place. Heat breathed across her face, spiced and smoky. Tomás slipped through. Quinn lunged and caught the edge before it sealed. She wedged her boot in the gap and drove her shoulder against cold metal. The guard on the other side swore. She shoved hard and burst through into clamour. The Veil Market swallowed her whole. The abandoned Tube station beneath Camden stretched into vaulted dark. The old platforms served as aisles now. Stalls crowded the tracks, built from scaffolding and
velvet
drapes and chicken wire. Lanterns hung from cables and threw amber pools over trays of vials that glowed faint green and blue. A vendor hawked desiccated hands strung on twine. Another polished knives
etched
with script that crawled when Quinn stared. The air tasted of copper and incense and hot fat.
Somewhere a drum beat a
slow
pulse
. Crowds pressed shoulder to shoulder, hooded figures and sharp suited men and a woman with silvered eyes who sold folded slips of paper from a birdcage. Quinn's radio spat static and died. Tomás wove through the press toward the far tunnel. He moved like water, sideways and smooth, never touching a stall. Quinn shoved after him. "Tomás" A tall trader stepped into her path and spread tattooed hands. Teeth filed to points gleamed. "Entry demands bone, officer." "Warrant card demands passage." She thrust her ID forward. The trader laughed and the sound rippled. Heads turned. The chant faltered for a beat and resumed louder. Tomás stopped at the mouth of the far tunnel and looked back. The lantern light carved his face into planes and shadow. His medallion caught violet and threw it across his throat. "Quinn, go back" "You treat off book patients with banned alchemy. You patch knife wounds no hospital logs. I want names." "I keep people breathing. That is all you need to know." "Morris needed to know. DS Morris. Three years gone on a case like this." The name landed. Tomás flinched. The crowd stilled around the edges, listening now. A child with blackened fingernails tugged his sleeve and whispered. He shook his head. "You speak a dead man's name in here. You invite attention." "Good. I want attention." Quinn pushed past the trader and seized Tomás by the cuff. His scarred forearm tensed under her grip. For a second their eyes locked, his warm brown pleading, hers hard. "Talk." "I cannot protect you down here." "I never asked for protection." The station lights
flickered
. The drum stopped mid beat. Every vendor froze with hands above their wares. The low chant shifted and shaped itself around two syllables Quinn knew in her marrow. "Morris" "Morris" "Morris" The far tunnel exhaled cold air. Dust swirled. Something tall uncoiled from the dark beyond Tomás, all jointed shadow and wet gleam, and every lantern flame leaned toward it at once. Tomás ripped free and shouted in Spanish. The iron gate above the tunnel crashed down.
created_at
"2026-09-03T08:06:57.02Z"
9/3/2026, 8:06:57 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
62841
moderation_latency
(null)
generation_time
100753
tokens_prompt
4484
tokens_completion
2037
native_tokens_prompt
4154
native_tokens_completion
6491
native_tokens_completion_images
0
native_tokens_reasoning
4678
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.03277925
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788422817-qoLZuZ9AAir7ZkGkoExS"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788422817-ieCR31lOZRhRujV7f0El"
upstream_id
"resp_6a992aa183aee204e1bc4b9a"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992aa183aee204e1bc4b9a"
is_byok
false
latency
487
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.03277925
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1351
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.09%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1351
totalAiIsms
7
found
0
word
"footsteps"
count
1
1
word
"echo"
count
1
2
word
"lilt"
count
1
3
word
"velvet"
count
1
4
word
"etched"
count
1
5
word
"pulse"
count
1
6
word
"flickered"
count
1
highlights
0
"footsteps"
1
"echo"
2
"lilt"
3
"velvet"
4
"etched"
5
"pulse"
6
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
127
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
127
filterMatches
0
"watch"
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
158
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1351
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
74.43%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1191
uniqueNames
18
maxNameDensity
1.51
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Berwick
1
Street
1
Quinn
18
Met
1
Soho
1
Raven
2
Nest
3
Silas
1
Saint
1
Christopher
1
Seville
1
London
1
Veil
1
Market
1
Tube
1
Camden
1
Tomás
8
Spanish
1
persons
0
"Quinn"
1
"Met"
2
"Raven"
3
"Silas"
4
"Saint"
5
"Christopher"
6
"Market"
7
"Camden"
8
"Tomás"
places
0
"Berwick"
1
"Street"
2
"Soho"
3
"Seville"
4
"London"
5
"Spanish"
globalScore
0.744
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
1
matches
0
"not quite a smile"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1351
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
158
matches
0
"held that Silas"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
78
mean
17.32
std
19.68
cv
1.136
sampleLengths
0
12
1
9
2
48
3
9
4
2
5
53
6
2
7
55
8
27
9
7
10
68
11
7
12
1
13
33
14
6
15
8
16
58
17
6
18
1
19
35
20
13
21
3
22
33
23
10
24
44
25
3
26
4
27
15
28
38
29
7
30
58
31
4
32
2
33
2
34
30
35
5
36
15
37
2
38
2
39
30
40
1
41
26
42
8
43
3
44
27
45
3
46
38
47
3
48
38
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
127
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
228
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
158
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1199
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.014178482068390326
lyAdverbCount
3
lyAdverbRatio
0.0025020850708924102
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
158
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
158
mean
8.55
std
5.81
cv
0.679
sampleLengths
0
12
1
9
2
8
3
12
4
14
5
6
6
8
7
9
8
2
9
11
10
9
11
6
12
27
13
2
14
8
15
12
16
8
17
17
18
10
19
11
20
11
21
5
22
7
23
4
24
23
25
6
26
18
27
17
28
7
29
1
30
2
31
14
32
17
33
6
34
8
35
16
36
7
37
28
38
5
39
2
40
6
41
1
42
3
43
8
44
5
45
19
46
8
47
5
48
3
49
2
55.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.37341772151898733
totalSentences
158
uniqueOpeners
59
27.78%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
120
matches
0
"Somewhere a drum beat a"
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
120
matches
0
"He owned a six metre"
1
"It drummed on shuttered stalls"
2
"Her closely cropped salt-and-pepper hair"
3
"Her brown eyes never left"
4
"He ran like a man"
5
"Her left wrist burned where"
6
"It taught lungs how to"
7
"Her shoulder clipped a tourist"
8
"She barked an apology without"
9
"He sprinted for the rear"
10
"She rammed her baton into"
11
"She squeezed into a narrow"
12
"Her voice snapped down the"
13
"She chased the sound down"
14
"Her torch beam juddered across"
15
"It smelled of wet stone"
16
"His chest heaved."
17
"His voice carried a soft"
18
"He held his hands half"
19
"His mouth tipped, not quite"
ratio
0.242
5.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
109
totalSentences
120
matches
0
"Quinn vaulted the toppled delivery"
1
"He owned a six metre"
2
"It drummed on shuttered stalls"
3
"Quinn pounded through it with"
4
"Her closely cropped salt-and-pepper hair"
5
"Her brown eyes never left"
6
"He ran like a man"
7
"The shout tore out of"
8
"A busker snatched his guitar"
9
"A couple flattened against a"
10
"The runner glanced back once"
11
"A stallholder hauled in a"
12
"The runner shouldered past and"
13
"Quinn dodged the tangle and"
14
"Her left wrist burned where"
15
"Tick-tock, tick-tock, a small hard"
16
"It taught lungs how to"
17
"Quinn spent it all now."
18
"The runner cut left into"
19
"Neon smeared across puddles."
ratio
0.908
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
120
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
1
matches
0
"Lanterns hung from cables and threw amber pools over trays of vials that glowed faint green and blue."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.9137%