Run: 2026-09-03-01M1K56ZFQB58VN3KA8YMT55XS

Run Details

Duration:
43.3s
Cost:
$0.020514
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He cleared the barrier before Quinn rounded the corner. Quinn hit the rail with her shoulder and vaulted it anyway. Her boots struck wet pavement and skidded. The man in the long black coat did not look back. He ran like he knew the streets would forgive him. "Stop! Police!" He ran faster. Quinn pushed off the wall of the laundrette and cut hard left into Greek Street. Rain hammered Soho and turned every light into a smear. Her lungs burned. Her left wrist throbbed where the worn leather watch pulled against her skin. She had chased him from Wardour Street after he slipped the knife into the boy's ribs outside the off licence and kept running. The boy would live. Tomás Herrera had said so on the phone thirty seconds before Quinn spotted the coat again. Herrera's voice had stayed flat, professional, Seville softening his English. "Stab wound, clean. He lives, Harlow. You get him?" "Working on it." Now the coat flickered ahead, between a kebab shop and a shuttered record store. The suspect moved with a strange, light step, too fast for a man who had just killed. Quinn kept her distance, ten metres, fifteen. She knew the cost of crowding a runner with a blade. He turned. For a half second his face caught the light from the distinctive green neon sign above the entrance to The Raven's Nest. Young, sharp cheekbones, eyes too wide. Not fear. Excitement. He ducked down the service alley beside the bar. Quinn followed. The alley stank of bins and old beer. The Raven's Nest sat low and sullen against the Soho brick, its walls inside covered with old maps and black and white photographs Quinn had studied once during a licensing check. She knew the front. She knew the hidden back room accessible through a bookshelf. She knew Silas kept a shotgun under the bar and never asked why uniforms came in after midnight. The alley was narrow, lined with stacked crates and a humming extractor fan that spat hot grease into the cold air. A single bare bulb swung over a steel door, the service entrance for the Nest. The door stood ajar. Water ran in a sheet from the gutter and drummed on the crates. The coat vanished through it. Quinn drew breath. She reached the door and kicked it wide with her foot. Her hand went to her baton, not her spray. Too close for spray. The service corridor was empty. Empty was wrong. A mop bucket sat overturned, water spreading across cracked tiles. A line of wet footprints led to the far wall, to the bookshelf that never held books. One of the shelves stood open by an inch. Cold air breathed out from behind it, air that smelled of damp stone and ozone, not beer. Quinn stepped inside the corridor and let the steel door thud shut behind her. The sound cut the rain to a dull roar. She pulled her radio from her vest. "Quinn to control. Foot pursuit, suspect male, black coat, early twenties. Entered Raven's Nest, Soho. Service entrance. Request backup to Old Compton Street." Static answered. Then a broken voice. "Quinn... repeat... no... signal..." She thumped the radio. The bookshelf gap breathed again. From beyond it came a murmur, low and layered, like a crowd heard through earth. Her phone buzzed. Herrera. She answered without taking her eyes from the bookshelf. "He went in." "Where?" "Nest. Back room. Bookshelf's open." A pause on the line. She heard Tomás inhale. "Harlow. Listen to me. Do not follow through that shelf." "You know what's back there?" "I know what Silas hides. Harlow, that is not a room. That is a way down." Quinn kept her voice low. "Talk sense." "The Veil Market. It moves every full moon. Tonight it sits beneath Camden, in the abandoned Tube station. Silas keeps a door. You need a bone token to enter. If you go without one, they will notice you. If you go with one, they will still notice you, but they will want something for it." Quinn stared at the footprints. They ended at the shelf, but beside them, half in the spill from the bucket, lay a small yellowed disc with a hole drilled through its centre. A token, carved from bone, etched with a thin spiral. The suspect had dropped it. Or left it. "DS Morris went through a door like that." The words left her before she weighed them. Three years, and she still said his name like a report. "Harlow." "I lost him there. Case file said overdose. Morris did not overdose. He saw something." Tomás exhaled, and she heard the Saint Christopher medallion click against his phone as he moved. "You will not find your answers by dying the same way, guapa. Wait for backup. Let it close." Quinn slipped the phone into her pocket. She crouched and picked up the bone token. It felt warm, despite the cold. It pulsed once against her palm like a slow heart. She stood. The bookshelf waited. Military precision had kept Quinn alive for eighteen years. It told her to hold position, secure the scene, log the token, wait for uniform. It told her the suspect with the knife would kill again if she waited. It told her the murder boy outside the off licence would not be the last if she let the coat disappear into earth. She tucked the token into her fist and pulled the bookshelf. It swung with a sigh. Behind it, a staircase fell away into dark, cut from raw brick and older stone. The walls wept. A string of bare bulbs ran down one side, swaying though no wind touched them. The murmur grew louder, voices, barter, a laugh that cracked halfway. Quinn stepped through. The shelf eased shut behind her and the rain vanished completely. The stair went down twenty steps, then thirty. The air turned colder with each level. The walls changed from brick to tiled arch, the familiar cream and green of the Underground, stained and split. Glossy black mould traced the grout like veins. Copper stung her nostrils. Blood. Old, and recent. The stair opened onto a platform. The Veil Market spread before her in the vaulted dark of an abandoned Tube station beneath Camden. Quinn stopped at the last step and took it in. Stalls lined the dormant tracks, built from scaffolding and tarpaulin and old luggage. Lanterns burned with light that held no heat, pale lavender and sick yellow. The crowd moved between them and most of the crowd was not human, not quite. A woman with too many joints in her fingers haggled over a jar of teeth. A man whose face reflected the lanterns like glass paid with folded paper that smoked. The air smelled of incense and damp wool and fried onions from a cart that should not exist down here. At the far end, the black coat stood beside a stall that sold knives laid on velvet. He had not run. He waited. He turned his head and looked straight at Quinn across the platform, and he smiled. A hand closed on Quinn's arm. She spun, baton half raised. Tomás Herrera stood on the step above her, breathing hard, his short curly dark brown hair plastered to his head, his olive skin gone pale. The scar along his left forearm shone white. Rain still glittered on his jacket, though no rain fell here. The Saint Christopher medallion swung free of his collar. "Madre de Dios," he whispered. "You used the token." "You followed me." "I told you not to go." His warm brown eyes flicked past her to the market. "You cannot arrest anyone here. They do not recognise your law." Quinn looked back at the coat. Two figures had joined him now, tall and still, their faces hidden under hoods that dripped water that never landed. The suspect raised a hand and beckoned her forward, deeper onto the platform, into the light. Tomás tightened his grip. "Harlow, we go back now, we still can. The shelf stays open for a minute after passage. If we stay, we pay entry. And they always collect." Quinn felt the bone token burn against her palm. Her radio gave a single, dead click. No signal this deep. No backup coming down that stair. On the platform, the crowd began to turn. One by one, heads swivelled toward the stairs, toward the narrow pool of white where Quinn and Herrera stood. Conversation thinned. The lanterns swayed, though again no wind moved. The suspect's smile widened. He lifted his coat sleeve and showed the knife, clean now, no blood. He spoke, and his voice carried perfectly over the hush. "Detective Quinn. You lost your partner at a door like this. Want to see how?" The bookshelf door groaned behind them. It started to close.
created_at"2026-09-03T08:12:22.912Z" 9/3/2026, 8:12:22 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3449
moderation_latency(null)
generation_time43229
tokens_prompt4484
tokens_completion2219
native_tokens_prompt4154
native_tokens_completion3605
native_tokens_completion_images0
native_tokens_reasoning1603
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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provider_responses
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id"resp_6a992be760b69005a85f4ade"
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latency422
model_permaslug"meta/muse-spark-1.2-20260805"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.083
leniency0.167
rawRatio0
effectiveRatio0
93.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1481
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"perfectly"
count1
highlights
0"completely"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1481
totalAiIsms8
found
0
word"throbbed"
count1
1
word"flickered"
count1
2
word"etched"
count1
3
word"pulsed"
count1
4
word"familiar"
count1
5
word"traced"
count1
6
word"velvet"
count1
7
word"flicked"
count1
highlights
0"throbbed"
1"flickered"
2"etched"
3"pulsed"
4"familiar"
5"traced"
6"velvet"
7"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences130
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences130
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1481
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
68.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1232
uniqueNames19
maxNameDensity1.62
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn20
Greek1
Street2
Soho2
Wardour1
Herrera5
Seville1
English1
Raven2
Nest3
Silas1
Tomás5
Saint2
Christopher2
Underground1
Veil1
Market1
Tube1
Camden1
persons
0"Quinn"
1"Herrera"
2"Raven"
3"Nest"
4"Silas"
5"Tomás"
6"Saint"
7"Christopher"
8"Underground"
places
0"Greek"
1"Street"
2"Soho"
3"Wardour"
4"Seville"
5"Market"
globalScore0.688
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount1
matches
0"not quite"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1481
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean20.01
std19.19
cv0.959
sampleLengths
09
139
22
33
464
530
69
73
849
92
1031
119
122
1371
1453
155
1627
175
1830
1926
2023
217
2223
236
244
2524
264
279
283
291
305
319
3210
335
3416
355
362
3755
3842
398
408
4119
421
4315
4416
4518
4631
475
4861
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences130
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs206
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1232
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.021915584415584416
lyAdverbCount3
lyAdverbRatio0.002435064935064935
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean9.74
std7.26
cv0.745
sampleLengths
09
111
27
311
410
52
63
715
810
93
1013
1123
124
1316
1410
159
163
1714
1817
197
2011
212
2222
236
242
251
269
272
288
2931
304
3110
3218
3321
3415
354
3613
375
383
3911
409
414
425
433
4410
4517
469
4717
4814
499
43.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3355263157894737
totalSentences152
uniqueOpeners51
56.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences119
matches
0"Too close for spray."
1"Then a broken voice."
ratio0.017
98.99% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences119
matches
0"He cleared the barrier before"
1"Her boots struck wet pavement"
2"He ran like he knew"
3"He ran faster."
4"Her lungs burned."
5"Her left wrist throbbed where"
6"She had chased him from"
7"She knew the cost of"
8"He ducked down the service"
9"She knew the front."
10"She knew the hidden back"
11"She knew Silas kept a"
12"She reached the door and"
13"Her hand went to her"
14"She pulled her radio from"
15"She thumped the radio."
16"Her phone buzzed."
17"She answered without taking her"
18"She heard Tomás inhale."
19"They ended at the shelf,"
ratio0.303
52.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences119
matches
0"He cleared the barrier before"
1"Quinn hit the rail with"
2"Her boots struck wet pavement"
3"The man in the long"
4"He ran like he knew"
5"He ran faster."
6"Quinn pushed off the wall"
7"Her lungs burned."
8"Her left wrist throbbed where"
9"She had chased him from"
10"The boy would live."
11"Tomás Herrera had said so"
12"Herrera's voice had stayed flat,"
13"The suspect moved with a"
14"Quinn kept her distance, ten"
15"She knew the cost of"
16"He ducked down the service"
17"The alley stank of bins"
18"The Raven's Nest sat low"
19"She knew the front."
ratio0.815
42.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences119
matches
0"Now the coat flickered ahead,"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount2
matches
0"The suspect moved with a strange, light step, too fast for a man who had just killed."
1"The alley was narrow, lined with stacked crates and a humming extractor fan that spat hot grease into the cold air."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"he whispered (whisper)"
dialogueSentences24
tagDensity0.042
leniency0.083
rawRatio1
effectiveRatio0.083
90.9320%