NC Bench
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Run: 2026-09-03-01M1K5FBR9H42511EJBX3CCY14
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 44s
Cost:
$0.025622
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
84.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
90.32%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.30%
Sentence opener variety
(details)
25.06%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.7027%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Stop!"
Quinn vaulted the fallen fruit
crate and hit the slick pavement hard.
Her boots skidded, caught, drove
her forward again.
The man ahead did not
look back.
He cut left through the
shuttered stalls of Camden High Street, coat flaring, a black medical bag banging against his hip. Short curly dark brown hair plastered to his skull.
Olive skin shone under the
streetlamps. "Tomás Herrera!" Rain hammered the awnings.
It drummed on metal shutters
and turned the gutters into black rivers.
It soaked through Quinn's jacket
and ran cold down her neck.
The smell of wet asphalt
and fried onions from a late stall clogged her throat. Her breath burned. Herrera glanced over his shoulder. Warm brown
eyes widened
. "You do not want this one, detective." Quinn drew her baton. She closed five paces. "Hands where I see them." "You see my hands. You do not see the rest."
He hurled the medical bag
at her face. She batted it aside. Glass vials clinked inside canvas. A copper tang leaked out, sharp and wrong. Blood. Recent. Mixed with something sweet, like burnt sugar and rot.
Herrera sprinted for the mouth
of the Underground. Not the open station with its bright tiles and night buskers. A side door, rusted, padlocked, half hidden behind scaffolding.
He slammed his shoulder into
it.
The padlock held for half
a beat, then tore free. The door yawned. Quinn checked her radio. Static spat back. Dead zone.
She thumbed the worn leather
watch
on her left wrist. Tick tock, tick tock. Eighteen years on the job had taught her the sound of a trap. She went in anyway. Dark swallowed her. The stairwell dropped steep and narrow. Water dripped from cracked pipes and pooled on the steps.
Her torch beam shook across
peeling posters from the seventies, a smiling face eaten by mould. Below, Herrera's
footsteps
slapped and
echoed
.
He moved fast for a
man with a limp. " Herrera!" "Go back, Harlow."
Her Christian name stopped her
stride for half a second. No one on the street called her that. Only the file said it. "What did you call me?" "Quinn suits you better in there. Trust me." A low rumble rolled through the walls. A Northern line train passed somewhere close, close enough to shake dust from the ceiling into her closely cropped salt and pepper hair. Quinn wiped her sharp jaw with her sleeve and kept moving.
Her brown eyes fixed on
the bounce of his torch below. The stairs levelled into a service tunnel. Cables hung like vines. The air grew thick, warm despite the damp. Incense fought with oil and sweat. Voices rose from ahead, a low market babble where no market should exist. Herrera stopped at a steel gate. Beyond it glowed amber light. A broad man sat on an upturned cable drum beside the gate, arms crossed, face shadowed by a hood. Herrera fished in his pocket and pressed something pale into the man's palm. A bone token. Small, yellowed, carved with a circle and a line. The hooded man bit it, nodded, and hauled the gate up with a screech. Heat and noise poured out. Quinn caught the gate before it fell. She flashed her warrant card. "Metropolitan Police. That man is detained." The hooded man looked at the card, then at her face. "No police past the throat." "Excuse me?" "You heard." Herrera paused inside the glow. Rainwater dripped from his chin onto the Saint Christopher medallion at his throat. The scar running along his left forearm stood white against wet skin as he pushed wet sleeves up. "You lost one here before. Morris, was it?" Quinn froze. Blood roared in her ears louder than the rain outside. "How do you know that name?" "I patched the last copper who followed me down. He did not listen either."
He turned and walked into
the light. The crowd took him. Quinn stared at the gate. Protocol screamed at her to call it in, to wait for backup, to log the location and seal the door. Military precision had kept her alive for eighteen years.
It had not saved DS
Morris three years ago in a basement in Brixton with his throat opened and no blood on the floor. The hooded man lowered the gate three inches. "Last chance, detective."
She ducked under and stepped
through. The tunnel opened into a vaulted station that should not exist. An abandoned Tube platform stretched left and right, its tracks filled with stalls. The air pressed close and sweet. Lanterns hung from chains where departure boards once hung.
Their light caught on glass
jars full of teeth, feathers, bottled shadows that moved when no one looked. The walls still wore old maps and black and white photographs, curling at the edges, faces scratched out. Vendors called in half a dozen languages. A woman with silver eyes sold coiled smoke from a brass tray. A boy no older than twelve offered vials of blue liquid that hissed against the glass. Someone burned sage and something else, something banned and alchemical that made Quinn's teeth ache. This was the Veil Market. She had read the whispers in seized notebooks, heard junkies rave about an underground market beneath Camden that moved every full moon. She had logged it as myth. Myth had a
pulse
. It smelled of wet wool, hot wax, and iron. Herrera wove through the crowd toward the far tunnel. Quinn pushed after him, shouldering past a tall figure in a plague mask. Her baton stayed low at her side. Her torch stayed off. Light drew eyes here, and too many eyes already tracked her. A hush spread three stalls deep around her, then closed again. "Fresh meat." "Cop eyes." "Smells like warrant cards." She kept her chin level and her pace steady. At a stall stacked with folded coats, she caught her reflection in a cracked mirror. Soaked blazer. Set mouth. Water beaded on her badge. She
looked like an intrusion, because she was
one. Herrera ducked behind a curtain of chains into a recessed alcove. Quinn lunged and caught the chains before they settled. Beyond them, the noise dulled. A small back room. Crates marked with red crosses. A camp bed. Bandages, saline, suture kits laid in neat rows. Off the books triage. The copper smell grew stronger. A girl lay on the bed, no older than sixteen, grey faced, lips blue. Black veins branched from a wound in her shoulder, a puncture too clean for a knife. Herrera already had gloves on. He snapped the cap off a syringe filled with something that glowed faint green. "Out. Now." "She needs a hospital." "A hospital kills her in an hour. This buys her a night." "You lost your licence for this." "I lost my licence for telling the truth." He drove the needle into the black veins. The girl arched. A sound tore from her throat, not human, layered, like two voices at once. The lantern above them swung. The green glow spread under her skin and then sank. Quinn stepped closer. Her boots stuck to the floor. Old blood tacked the concrete. "Who did this to her?" "Same thing that took your partner." The curtain rings screamed. The hooded man from the gate filled the alcove entrance, and behind him three more figures crowded the chains. The market noise died to nothing. Herrera pulled off his gloves slow. He did not look at Quinn. He looked at the men. "She followed me. My fault." "Not your fault." The hooded man pulled back his hood. His scalp bore a brand, circle and line, same as the token. "Her choice." Quinn raised the baton. Her
pulse
hammered against the worn leather strap at her wrist. "Back off. All of you." The branded man smiled. He lifted his hand. In his palm sat a warrant card holder, battered, water stained. She knew the number before he flipped it open. Morris. "Looking for this?"
created_at
"2026-09-03T08:16:57.617Z"
9/3/2026, 8:16:57 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
6015
moderation_latency
(null)
generation_time
104452
tokens_prompt
4484
tokens_completion
2077
native_tokens_prompt
4154
native_tokens_completion
4807
native_tokens_completion_images
0
native_tokens_reasoning
2946
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.02562225
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788423417-iXUHVDEDYQOx2XAehMtq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788423417-JoUmSQNS0OSdER67eQAw"
upstream_id
"resp_6a992cfbce1628764acb495c"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992cfbce1628764acb495c"
is_byok
false
latency
1772
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.02562225
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
1
adverbTags
0
"man pulled back [back]"
dialogueSentences
32
tagDensity
0.031
leniency
0.063
rawRatio
1
effectiveRatio
0.063
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1330
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
84.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1330
totalAiIsms
4
found
0
word
"footsteps"
count
1
1
word
"echoed"
count
1
2
word
"pulse"
count
2
highlights
0
"footsteps"
1
"echoed"
2
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
140
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
140
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
171
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1331
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
90.32%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1173
uniqueNames
15
maxNameDensity
1.19
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Camden
2
High
1
Street
1
Quinn
14
Underground
1
Herrera
10
Christian
1
Northern
1
Saint
1
Christopher
1
Morris
2
Brixton
1
Tube
1
Veil
1
Market
1
persons
0
"Quinn"
1
"Herrera"
2
"Saint"
3
"Christopher"
4
"Morris"
5
"Market"
places
0
"Camden"
1
"High"
2
"Street"
3
"Brixton"
globalScore
0.903
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
90
glossingSentenceCount
1
matches
0
"looked like an intrusion, because she was"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1331
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
171
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
70
mean
19.01
std
18.35
cv
0.965
sampleLengths
0
1
1
20
2
43
3
2
4
45
5
9
6
7
7
8
8
5
9
10
10
36
11
47
12
36
13
4
14
50
15
2
16
3
17
23
18
5
19
8
20
52
21
38
22
43
23
12
24
19
25
12
26
6
27
11
28
5
29
2
30
2
31
36
32
8
33
12
34
6
35
14
36
11
37
58
38
8
39
3
40
6
41
57
42
68
43
33
44
13
45
55
46
2
47
2
48
4
49
42
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
140
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
212
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
171
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1173
adjectiveStacks
1
stackExamples
0
"white against wet skin"
adverbCount
26
adverbRatio
0.02216538789428815
lyAdverbCount
3
lyAdverbRatio
0.0025575447570332483
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
171
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
171
mean
7.78
std
4.79
cv
0.615
sampleLengths
0
1
1
12
2
8
3
7
4
21
5
9
6
6
7
2
8
4
9
12
10
11
11
15
12
3
13
5
14
4
15
7
16
4
17
4
18
5
19
10
20
8
21
4
22
5
23
8
24
1
25
1
26
9
27
8
28
11
29
9
30
6
31
10
32
3
33
4
34
3
35
2
36
10
37
4
38
13
39
4
40
3
41
6
42
10
43
16
44
6
45
9
46
2
47
3
48
10
49
8
65.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.4269005847953216
totalSentences
171
uniqueOpeners
73
25.06%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
133
matches
0
"Only the file said it."
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
133
matches
0
"Her boots skidded, caught, drove"
1
"He cut left through the"
2
"It drummed on metal shutters"
3
"It soaked through Quinn's jacket"
4
"Her breath burned."
5
"She closed five paces."
6
"He hurled the medical bag"
7
"She batted it aside."
8
"He slammed his shoulder into"
9
"She thumbed the worn leather"
10
"She went in anyway."
11
"Her torch beam shook across"
12
"He moved fast for a"
13
"Her Christian name stopped her"
14
"Her brown eyes fixed on"
15
"She flashed her warrant card."
16
"He turned and walked into"
17
"It had not saved DS"
18
"She ducked under and stepped"
19
"Their light caught on glass"
ratio
0.271
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
114
totalSentences
133
matches
0
"Quinn vaulted the fallen fruit"
1
"Her boots skidded, caught, drove"
2
"The man ahead did not"
3
"He cut left through the"
4
"Olive skin shone under the"
5
"It drummed on metal shutters"
6
"It soaked through Quinn's jacket"
7
"The smell of wet asphalt"
8
"Her breath burned."
9
"Herrera glanced over his shoulder."
10
"Quinn drew her baton."
11
"She closed five paces."
12
"He hurled the medical bag"
13
"She batted it aside."
14
"Glass vials clinked inside canvas."
15
"A copper tang leaked out,"
16
"Herrera sprinted for the mouth"
17
"A side door, rusted, padlocked,"
18
"He slammed his shoulder into"
19
"The padlock held for half"
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
133
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
1
matches
0
"She had read the whispers in seized notebooks, heard junkies rave about an underground market beneath Camden that moved every full moon."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.7027%