NC Bench
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Run: 2026-09-03-01M1K5RM54DDN8854HEMRCQTTV
Run Details
Model:
Muse Spark 1.3 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m
Cost:
$0.024292
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.76%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
95.56%
Pronoun-first sentence starts
(details)
4.44%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
87.3481%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
He vaulted the locked barrier
before Quinn cleared the kerb.
She hit the pavement at
a sprint, boots slapping through pooled water, left arm
pumping
, right hand clamped around the baton she had refused to drop.
The man ahead wove between
late buses and shuttered stalls, coat flaring, dark curls plastered to his skull. Twenty metres. Then fifteen.
He glanced back once and
raw light from a kebab shop caught his face, olive skin, brown eyes wide. "Met Police. Stop." "Leave it, officer. You do not want this one." "Stop, Herrera." He ran.
Quinn lengthened her stride and
cut across the road, shoulder barging a drunk aside. Rain hammered her jacket and needled her scalp where her cropped salt and pepper hair lay flat.
Water ran into her brown
eyes.
She blinked it clear and
fixed on his back.
He moved with the loose
economy of a man used to carrying
weight
fast, paramedic rhythm, she thought. She knew his file.
Tomas Herrera, twenty nine, Seville
born, struck off by the NHS for treating patients who did not exist on paper. Scar on his left forearm.
A Saint Christopher medallion he
never removed.
She had pinned his photograph
beside three others on her board, all of them regulars at a dim Soho bar under a green neon sign, walls papered with old maps and black and white photographs, a hidden room behind a bookshelf where no warrant ever reached.
A bus belched and pulled
out.
Herrera slid along its flank
and vanished behind it. Quinn swore and sprinted harder, lungs burning.
Her worn leather watch slapped
her left wrist with each step. Eighteen years in the job had taught her pacing, breath control, military precision drilled in at Hendon and never lost.
This boy outran her on
heart alone.
He turned down a side
street choked with bins.
Stalls stood empty, canvas sagging
with rain. The smell of fried onions, damp cardboard and diesel hung low. A fox bolted from a split bag. Bottles rattled. Quinn vaulted a crate and kept her eyes up, not on his feet, on his shoulders, reading the shift before each turn. "You run like a guilty man." "You chase like Morris did." The name struck her harder than the rain.
She missed a step, boot
skidding on slick cobbles. DS Morris. Three years gone on a case with no report that made sense, blood on brick and no camera that caught it, a sound on the audio like stone grinding. Her sharp jaw locked. Cold spread from her gut to her fingers. "Shut your mouth." "You knew him. Then know this. Turn back."
He threw himself down a
flight of stone steps beside a boarded newsagent. A faded Underground roundel peeled on the wall. Camden Town, disused spur, padlocked since the eighties. The padlock hung open. The gate stood ajar by a handspan. Herrera hit it sideways and slipped through, coat tearing. A pale line opened on his left forearm where an old knife scar pulled white against olive skin, and something silver bounced at his throat, a small medallion on a chain. Quinn reached the gate three seconds later and seized the bars. Rust bit her palms. Beyond lay a throat of tiled tunnel sloping down, lit at intervals by caged bulbs that buzzed. Water dripped from cables and drummed on metal. Posters from another decade peeled in long tongues. The air breathed up at her, warm, spiced, copper sweet, wrong for a dead station. Voices floated from below, layered, bartering, laughing, chanting low. Herrera paused ten steps down. Rain streamed off him onto dry tiles.
He fished in his pocket
and pulled out a small yellowed disc, a bone token carved with a hollow eye.
He held it up between
two fingers for the dark to see. "Last chance. You follow, you enter the ledger." "Show me your hands." "Quinn. Listen. You walk in with that badge and that baton, you break rules older than the Met." She rattled the gate.
It shuddered but held on
its chain. The gap allowed one body sideways. She
measured
it,
measured
him,
measured
the black behind him where the tunnel bent and glowed faint violet. "Met Police. Open this gate." He laughed, breathless, not unkind.
His accent thickened, Andalusian edges
she had heard on the interview tape. "You think this is an arrest. It is a border." He turned and walked down. The bulbs caught the wet shine of his curls, the torn sleeve flapping, the scar livid. At the bend he pressed the bone token to a steel shutter set into the old ticket hall and the shutter shivered. Light spilled out, amber and green, and with it sound, a market roar, glass chimes, a drum, a vendor crying wares in a language that bent her ears. Smells rolled up, crushed herbs, hot wax, iron, something burnt sweet like sugar on blood. Quinn wedged her shoulder into the gap and hauled. The chain groaned. Brick dust showered her face. She forced her hips through, jacket squealing on metal, baton catching, then tearing free. She dropped onto the steps inside and the gate clanged behind her. Silence fell in the tunnel, sudden and total, bulbs flickering. Below, the old ticket hall opened into a vaulted station concourse transformed. Stalls crowded the platforms where trains never ran, draped in tarps and hung with lanterns made from jars. Jars held moths, teeth, coals that burned blue. A woman sold vials of smoke stoppered with wax. A tall man in aButcher's apron laid out roots that moved when unwatched. Paper charms
fluttered
from lines strung between pillars. Every face turned at once toward the stairs. Hundreds of eyes caught the lantern light. This was the Veil Market. She knew the whispers from informants, a black market for enchanted goods and banned alchemical substances and information sold by
weight
, housed in an abandoned Tube station beneath Camden, open only with a bone token, gone with each full moon to a new hole in the city. Herrera stood at the foot of the stairs with his token raised high. He shouted in that other tongue, fast, placating, pointing up at her. A murmur rippled through the stalls. Vendors lowered their hands from blades and bottles. A child with painted eyes pointed and giggled, flip flop of bells on her wrist going tick tock as she swung her arm. Quinn descended one step. Her boots rang on tile. She raised her warrant card high, rainwater dripping from her cuff onto the dry floor, dark spots on dust no rain had touched in years. "Tomas Herrera. You are detained." "No one detains here." The voice came from behind the shutter, deep, amused. The steel plate rolled fully up and a huge figure ducked under, bald head brushing the frame, ledger chained to his belt. He looked Quinn up and down, lingered on her warrant card, on her worn leather
watch
, on her empty right hand where the baton sat useless. "No token, no law." He snapped his fingers and the caged bulbs along the stairs went black. The market inhaled. Herrera lunged up two steps toward her, medallion swinging, scarred arm outstretched. "Give me your hand. Now." The gate above slammed shut with a boom that shook dust from the tiles.
created_at
"2026-09-03T08:22:01.131Z"
9/3/2026, 8:22:01 AM
model
"meta/muse-spark-1.3-20260902"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5107
moderation_latency
(null)
generation_time
60330
tokens_prompt
4484
tokens_completion
1808
native_tokens_prompt
4154
native_tokens_completion
4494
native_tokens_completion_images
0
native_tokens_reasoning
2844
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.024292
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788423721-2buYSWbHiY7G6VCq7jaj"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788423721-L4W9Wnt2wqa0SES2XeiO"
upstream_id
"resp_6a992e2a5a9dce895ecd4c48"
provider_responses
0
endpoint_id
"cf4f1b4e-1719-4b65-9111-7dd7635e5a2f"
id
"resp_6a992e2a5a9dce895ecd4c48"
is_byok
false
latency
1507
model_permaslug
"meta/muse-spark-1.3-20260902"
provider_name
"Meta"
status
200
total_cost
0.024292
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1219
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1219
totalAiIsms
8
found
0
word
"pumping"
count
1
1
word
"weight"
count
2
2
word
"measured"
count
3
3
word
"silence"
count
1
4
word
"fluttered"
count
1
highlights
0
"pumping"
1
"weight"
2
"measured"
3
"silence"
4
"fluttered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
95
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
95
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
110
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
47
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1219
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
1120
uniqueNames
15
maxNameDensity
0.71
worstName
"Quinn"
maxWindowNameDensity
1
worstWindowName
"Quinn"
discoveredNames
Quinn
8
Herrera
6
Seville
1
Saint
1
Christopher
1
Soho
1
Hendon
1
Morris
1
Underground
1
Town
1
Andalusian
1
Veil
1
Market
1
Tube
1
Camden
2
persons
0
"Quinn"
1
"Herrera"
2
"Saint"
3
"Christopher"
4
"Morris"
5
"Andalusian"
6
"Market"
places
0
"Seville"
1
"Soho"
2
"Hendon"
3
"Town"
4
"Camden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1219
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
110
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
31.26
std
32.84
cv
1.051
sampleLengths
0
10
1
67
2
3
3
9
4
2
5
2
6
146
7
60
8
58
9
6
10
5
11
60
12
3
13
8
14
80
15
72
16
44
17
8
18
4
19
18
20
35
21
5
22
17
23
10
24
86
25
43
26
10
27
83
28
52
29
62
30
34
31
5
32
4
33
57
34
17
35
3
36
12
37
5
38
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
95
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
208
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
110
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1120
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.011607142857142858
lyAdverbCount
2
lyAdverbRatio
0.0017857142857142857
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
110
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
110
mean
11.08
std
8.2
cv
0.74
sampleLengths
0
10
1
26
2
18
3
2
4
2
5
19
6
3
7
9
8
2
9
2
10
14
11
17
12
6
13
9
14
18
15
4
16
20
17
5
18
7
19
46
20
6
21
9
22
7
23
11
24
20
25
7
26
9
27
7
28
11
29
7
30
2
31
22
32
6
33
5
34
8
35
9
36
2
37
29
38
4
39
8
40
3
41
8
42
13
43
8
44
8
45
4
46
7
47
9
48
31
49
11
65.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.42727272727272725
totalSentences
110
uniqueOpeners
47
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
90
matches
(empty)
ratio
0
95.56%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
90
matches
0
"He vaulted the locked barrier"
1
"She hit the pavement at"
2
"He glanced back once and"
3
"She blinked it clear and"
4
"He moved with the loose"
5
"She knew his file."
6
"She had pinned his photograph"
7
"Her worn leather watch slapped"
8
"He turned down a side"
9
"She missed a step, boot"
10
"Her sharp jaw locked."
11
"He threw himself down a"
12
"He fished in his pocket"
13
"He held it up between"
14
"She rattled the gate."
15
"It shuddered but held on"
16
"She measured it, measured him,"
17
"He laughed, breathless, not unkind."
18
"His accent thickened, Andalusian edges"
19
"He turned and walked down."
ratio
0.311
4.44%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
90
matches
0
"He vaulted the locked barrier"
1
"She hit the pavement at"
2
"The man ahead wove between"
3
"He glanced back once and"
4
"Quinn lengthened her stride and"
5
"Water ran into her brown"
6
"She blinked it clear and"
7
"He moved with the loose"
8
"She knew his file."
9
"Tomas Herrera, twenty nine, Seville"
10
"A Saint Christopher medallion he"
11
"She had pinned his photograph"
12
"A bus belched and pulled"
13
"Herrera slid along its flank"
14
"Quinn swore and sprinted harder,"
15
"Her worn leather watch slapped"
16
"This boy outran her on"
17
"He turned down a side"
18
"Stalls stood empty, canvas sagging"
19
"The smell of fried onions,"
ratio
0.911
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
2
matches
0
"Beyond lay a throat of tiled tunnel sloping down, lit at intervals by caged bulbs that buzzed."
1
"A tall man in aButcher's apron laid out roots that moved when unwatched."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"He snapped (snap)"
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
1
effectiveRatio
0.125
87.3481%