Run: 2026-09-03-01M1K5S8R6AXFK74WDAJMJ56YR

Run Details

Duration:
24.0s
Cost:
$0.016897
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
You lost him. Quinn hit the iron railing with her palm and vaulted. Her boots struck wet concrete and slipped. She caught herself. The figure in the black jacket cut left down Inverness Street, shoulders low, fast. He did not look back. That told her he knew the streets. "Police! Stop!" He ran harder. Quinn ran. Her breath burned. Rain hammered the pavement and slicked the shopfronts. Her worn leather watch on her left wrist ticked against her skin with every stride. Cold water soaked through her coat and ran down her neck. She had tailed him from the Raven's Nest. Two hours watching the distinctive green neon sign buzz above the Soho doorway. Two hours watching his table in the hidden back room through the gap in the bookshelf. He had passed a small bone token across the scarred wood. Smooth, drilled, yellowed. She knew the look of a Veil Market pass. Then he had moved. Now he moved toward Camden. He cut through a narrow alley between a shuttered off-licence and a kebab shop. Bins overflowed. The smell of fried fat and rot stuck in the air. Quinn followed. Her shoulder clipped a bin and sent it screeching. Rats scattered. He burst out onto the main road. Traffic hissed past. Headlights smeared across the wet tarmac. He dodged a black cab by inches. The driver blared his horn. Quinn did not dodge. She cut behind the cab and kept her eyes on the jacket. Her sharp jaw clenched. Eighteen years taught her one thing, you do not lose a runner in your own city. He turned. This time he glanced over his shoulder. Brown eyes met hers for half a second. Young. Scared. He was not the man she wanted. He was the runner for the man she wanted. That was enough. He reached the mouth of Camden Tube station. The gates were down. A sign read CLOSED FOR REPAIRS. Plywood covered the entrance. He did not stop. He slipped sideways through a gap where the plywood had been pulled away from the brick. A gap just wide enough for a body. Quinn skidded to a halt. Rain poured off the station awning onto her closely cropped salt-and-pepper hair. She pressed her back to the plywood and listened. Footsteps echoed below. Not the clean echo of an empty station. A market echo. Voices, low and many. The smell rose up to her, damp earth and incense and something metallic underneath. The Veil Market. It had moved again. Every full moon it shifted, and tonight it had settled in this abandoned Tube station beneath Camden. She had chased whispers of it for three years, since DS Morris had gone down into a place like this and never come out right. The file still said accidental death. Quinn knew better. Her radio crackled on her shoulder. "Quinn? Status." She thumbed it. "Foot pursuit. Camden. Suspect entered the old station." "Quinn, do not enter. Repeat, do not enter that structure. It's not secure. Wait for backup." Military precision fought with instinct. Protocol said wait. Eighteen years of decorated service said wait. Morris had not waited. The footsteps below faded. She pushed through the plywood. Darkness swallowed her. She clicked on her torch. The beam cut a narrow white cone down a tiled stairwell. Posters peeled from the walls. An old Underground map, colours faded. The air grew colder with each step. Water dripped from pipes. The station had not run trains in a decade, but the tiles still shone when her light hit them. At the bottom of the stairs a ticket hall opened up. And it was not abandoned. Lanterns hung from the ceiling where departure boards once hung. Warm light pooled over stalls cobbled together from scaffolding and tarpaulin. The walls were covered with old maps and black and white photographs, just like Silas' bar, but here the maps showed streets that did not exist. The air thrummed. A low, overlapping murmur of bartering in languages she recognised and some she did not. A woman with scaled forearms counted coins with long nails. A man sold small glass vials that glowed faint green. Banned alchemical substances. Enchanted goods. Information. Everything the Market promised. The crowd parted around her without looking at her. That was worse than staring. The runner stood at the far end of the hall, beside an archway that led down to the platforms. He held the bone token tight in his fist. He watched her. He was breathing hard. Beside him stood a taller figure in a heavy coat. The taller figure placed a hand on the runner's shoulder. Protective. Possessive. Quinn stepped forward. Her boots clicked on the tiles. Every stallholder went quiet for a beat, then resumed. The sound was deliberate. "You don't belong here, Detective." She turned. Tomás Herrera stood beside a stall stacked with surgical kits and herb bundles. His olive skin looked sallow in the lantern light. The scar along his left forearm caught the glow. His Saint Christopher medallion glinted against his damp shirt. "Tomás." "Harlow." He kept his voice low. Warm brown eyes flicked to the runner, then back to her. "You should not have followed him." "He's evidence. He's carrying." "He's seventeen. He carries messages because his mother owes a debt. You arrest him down here, you don't leave." "I don't need a lecture on jurisdiction." "You need a warning." He stepped closer. He smelled of antiseptic and rain. "This place has rules. No badges. No arrests. No blood on the tiles. You break that, the Market breaks you. I have stitched enough people who thought they were different." Quinn looked past him to the runner. The taller figure leaned down and whispered. The runner shook his head. She made her choice. She walked. Tomás caught her arm. His grip was firm. "Harlow. Please." "Let go." He released her. His hand lingered for a second near the medallion at his neck, a habit from Seville, from a childhood before London and the NHS and losing his licence for treating patients that did not appear on any register. She crossed the hall. Each step felt too loud. The crowd watched now. She felt the weight of their gaze. The tall man straightened as she approached. His face was hidden under the hood of his coat. "Detective Harlow Quinn." His voice was soft. Cultured. "We wondered when you would find us." Quinn stopped two feet away. Her hand rested near her cuffs, not on them. Show of intent, not threat. "You're harbouring a suspect." "Suspect in what?" "Trafficking. Assault. The Raven's Nest back room isn't as hidden as you think." He laughed. The sound was quiet. "The Nest is for drinks. The Market is for business. You confuse the two." The runner stared at her. His knuckles were white around the bone token. "Give me the token," she said to him. He flinched. He looked to the tall man. The tall man tilted his head. "She wants the token, Eli. What do you think? Should we give the detective a token? She will need one to leave." Quinn felt the air change. The lanterns swayed though there was no draught. The murmur of the market dropped. Tomás appeared at her shoulder again. "He doesn't have to give you anything. You have to choose." "Choose what?" "Follow him to the platform and you accept the Market's law." Tomás spoke fast, Spanish accent thickening at the edges. "Turn back now and you keep yours. You cannot have both." Quinn stared at the archway. Beyond it, the platform stretched into darkness. More stalls lined the tracks. More figures moved where trains once ran. And somewhere down there, the real trade happened. The names she had chased for three years. The reason Morris had died with strange marks on his throat that the coroner called an allergic reaction. The runner bolted. He darted through the archway and down the steps toward the platform. The tall man did not move. He watched Quinn. An invitation. A test. Her radio crackled again, loud in the hush. "Quinn! Acknowledge! Backup is three minutes out. Do not proceed!" Every head turned toward the sound. The lantern light caught the sharp angles of unfamiliar faces. The tall man smiled under his hood. "Three minutes is a long time down here, Detective." He stepped back into the archway. His coat brushed the brick. Quinn switched off her radio. The click echoed. She followed. The archway led to a short tiled corridor. Her torch beam shook. At the end of it the platform opened wide and the Market roared with light and noise, ten times larger than the hall above. And on the tracks, where the live rail should have been dead, something moved. Something long and pale and jointed wrong. It lifted its head toward her torch. It had too many eyes. Behind her, the archway slammed shut. Brick ground against brick. The lanterns above her went out.
created_at"2026-09-03T08:22:22.223Z" 9/3/2026, 8:22:22 AM
model"meta/muse-spark-1.2-20260805"
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external_user(null)
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cancelledfalse
latency3002
moderation_latency(null)
generation_time23939
tokens_prompt4484
tokens_completion2235
native_tokens_prompt4154
native_tokens_completion2754
native_tokens_completion_images0
native_tokens_reasoning769
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"Tomás spoke fast [fast]"
dialogueSentences29
tagDensity0.138
leniency0.276
rawRatio0.25
effectiveRatio0.069
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1498
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1498
totalAiIsms10
found
0
word"jaw clenched"
count1
1
word"footsteps"
count2
2
word"echoed"
count2
3
word"echo"
count2
4
word"structure"
count1
5
word"flicked"
count1
6
word"weight"
count1
highlights
0"jaw clenched"
1"footsteps"
2"echoed"
3"echo"
4"structure"
5"flicked"
6"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences182
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences182
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences206
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1498
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
98.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1253
uniqueNames21
maxNameDensity1.04
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Inverness1
Street1
Raven1
Nest1
Soho1
Veil2
Market4
Camden3
Tube2
Morris3
Underground1
Herrera1
Saint1
Christopher1
Warm2
Seville1
London1
Cultured1
Spanish1
Quinn13
Tomás4
persons
0"Market"
1"Morris"
2"Herrera"
3"Saint"
4"Christopher"
5"Quinn"
6"Tomás"
places
0"Inverness"
1"Street"
2"Raven"
3"Soho"
4"Camden"
5"Seville"
6"London"
globalScore0.981
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1498
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences206
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean19.21
std18.65
cv0.971
sampleLengths
03
120
226
32
43
539
664
75
840
928
1036
1135
123
1350
1426
1532
1658
176
182
193
208
2116
2219
234
245
2560
2616
2795
2814
2957
3022
315
3242
331
3423
354
3619
377
3843
3919
406
418
422
432
4441
4520
4617
4715
4819
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences182
matches
0"been pulled"
1"was hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs220
matches
0"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences206
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount776
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.01675257731958763
lyAdverbCount1
lyAdverbRatio0.001288659793814433
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences206
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences206
mean7.27
std5.42
cv0.746
sampleLengths
03
110
27
33
414
55
67
72
83
92
103
118
1215
1311
148
1513
1616
1711
183
199
204
215
2214
232
2411
252
269
272
287
293
306
317
325
334
3412
354
3616
372
387
398
401
411
427
439
443
458
464
476
484
494
47.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.3446601941747573
totalSentences206
uniqueOpeners71
20.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences163
matches
0"Then he had moved."
ratio0.006
80.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount57
totalSentences163
matches
0"You lost him."
1"Her boots struck wet concrete"
2"She caught herself."
3"He did not look back."
4"He ran harder."
5"Her breath burned."
6"Her worn leather watch on"
7"She had tailed him from"
8"He had passed a small"
9"She knew the look of"
10"He cut through a narrow"
11"Her shoulder clipped a bin"
12"He burst out onto the"
13"He dodged a black cab"
14"She cut behind the cab"
15"Her sharp jaw clenched."
16"He was not the man"
17"He was the runner for"
18"He reached the mouth of"
19"He did not stop."
ratio0.35
30.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount140
totalSentences163
matches
0"You lost him."
1"Quinn hit the iron railing"
2"Her boots struck wet concrete"
3"She caught herself."
4"The figure in the black"
5"He did not look back."
6"That told her he knew"
7"He ran harder."
8"Her breath burned."
9"Her worn leather watch on"
10"She had tailed him from"
11"He had passed a small"
12"She knew the look of"
13"He cut through a narrow"
14"The smell of fried fat"
15"Her shoulder clipped a bin"
16"He burst out onto the"
17"Traffic hissed past."
18"Headlights smeared across the wet"
19"He dodged a black cab"
ratio0.859
30.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences163
matches
0"Now he moved toward Camden."
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"His hand lingered for a second near the medallion at his neck, a habit from Seville, from a childhood before London and the NHS and losing his licence for treat…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Tomás spoke fast (speak)"
dialogueSentences29
tagDensity0.069
leniency0.138
rawRatio0.5
effectiveRatio0.069
89.1265%