Run: 2026-09-03-01M1K5XQPP4MME6YHJ5PH317Y9

Run Details

Duration:
30.2s
Cost:
$0.020803
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He slipped on the kerb and Quinn almost had him. The boy, no older than twenty, windmilled his arms and caught himself on a parked scooter. His trainers squeaked on the slick pavement and then he ran harder. Quinn lost half a second and took it back in the next stride. "Met Police! Stop!" He did not stop. He vaulted a low wall outside a shuttered laundrette and cut through the alley beside The Raven's Nest. Quinn followed. Her boots hit the wet brick and splashed through a puddle that stank of beer and drains. The distinctive green neon sign above the entrance buzzed and bled colour across the rain. She caught the edge of the bookshelf inside as she passed, just a flash through the smeared window, the hidden back room where deals happened behind old maps and black and white photographs. The boy did not head for the door. He knew better. He kept to the alley. She gained on him by the bins. "You know I will catch you," she called. "You know you shouldn't," he shouted back without turning. His voice cracked. Fear, not bravado. Good. Fear made people stupid. Fear also made people run into places they never should. The alley spat them out onto a broader road. Traffic hissed past. A bus sent a sheet of water over the pavement and soaked her trousers to the knee. Cold bit through to the bone. Copper stung her nostrils from somewhere, blood recent, though she saw none on him. She checked her left wrist on instinct. The worn leather watch ticked, second hand juddering forward. 23:47. She had chased him for six minutes and he still had enough left to sprint. He turned north. Toward Camden. Quinn understood then. He was not running blind. He had a destination. She radioed with one hand while she ran, her breath even despite the burn in her thighs. "Quinn to control. Foot pursuit, male, white, early twenties, grey hoodie, northbound from Soho toward Camden High Street. Possible link to the Camden arson jobs. Request backup at the Tube." Static answered and then a voice, thin with distance. "Copy, Quinn. No units in immediate vicinity. Hold position if you lose visual." She clicked off. Hold position. Eighteen years of decorated service told her to hold position when backup lacked. Three years since DS Morris had held position and still died in a stairwell that smelled of ozone and something sweet she still could not name. She did not hold position then and she would not now. The boy reached the edge of Camden and the streets changed. Soho had offered narrow alleys and sticky bars and doorways that swallowed light. Camden offered wider pavements, shuttered market stalls, the iron bones of the old high street. The rain fell harder here, a steady chatter on corrugated metal roofs. Shop awnings dripped. The air tasted of fried onions and damp concrete and distant diesel. He glanced back again. Second mistake. Quinn saw his face properly for the first time under a streetlamp. Pale, hollow cheeked, a smear of something dark at the corner of his mouth that was not dirt. He clutched his right pocket as he ran, as if guarding something. Quinn pushed. Her sharp jaw set. Her cropped salt and pepper hair shed water. He cut left, down a service stairwell that led to a service door for the Underground. A sign hung crooked, OUT OF USE. A chain hung loose, recently cut. The padlock lay in the puddle, its shackle clean where the saw had bitten. No. Not the Tube. The abandoned station beneath Camden. The one the transport police had sealed two years ago after the fire. The boy wrenched the door and vanished into the dark. Quinn stopped at the top of the steps. Water pooled around her boots and ran down in rivulets. The stairwell breathed cold air up at her, old air, mineral and iron and something else underneath, incense and rot mixed together. The kind of air that had clung to Morris's coat when they found him. She drew her torch and her baton. She listened. Footsteps echoed below, clattering on tile, then a rattle, a gate. She took the steps. Eighteen of them, concrete slick with algae. Her torch beam shook only a little. At the bottom the service door stood ajar. Beyond it stretched the dead platform. The Veil Market announced itself before she saw it. Sound first, a low thrum of voices, haggling, shifting, a dozen languages overlapping. Light second, not the white glare of Tube fluorescents but a warm amber wash that flickered like candlelight though no candles burned. Smell third, a thick punch of things that had no business mixing, burnt sugar and ozone and raw meat and myrrh. The abandoned Tube station beneath Camden had woken up. Stalls lined the old platform where trains never stopped now, built from scaffolding and tarpaulin and repurposed luggage carts. Every one of them overflowed. Jars of opalescent liquid that moved on their own. Bundles of dried herbs that twitched. Daggers with bone hilts. Paper charms that whispered when the air touched them. People crowded the edges, not people, not quite, some tall and too thin, some with eyes that reflected the torchlight wrong. And in the centre, the boy stood at a stall, gasping, his hand still jammed in his pocket. Two men in heavy coats blocked the platform entrance. They did not look like stallholders. Their shoulders filled the archway. One held a short iron bar. "Bone token," the taller one said to the boy. The boy fumbled it out. A small yellowed disc, a coin made from bone, etched with a spiral. The guard held out a palm. The boy dropped the token in. The guard stepped aside. Quinn's torch caught the exchange. Her hand tightened on the baton. The boy looked back and saw her at the foot of the stairs. His eyes widened. "No," he breathed. "You cannot come here. You have no token. They will not let you." "Step away from the stall," she said. One of the guards turned. He looked at her uniform, at the torch, at the baton. His lip curled. "No shades on market night," he said. His voice was flat London, pure Camden. "Turn round, love. Tube's closed." Quinn kept her light on him. Her bearing held military precision even with rain water dripping from her chin. "Metropolitan Police. I am pursuing a suspect. Move aside." The second guard laughed, a short tick tock sound. "Not your remit, Detective. No law down here but market law." The boy backed away from the stallholder, toward the far end of the platform where a side tunnel yawned, dark even against the amber light. He wanted to run again. Quinn saw his knee dip. A hand touched her elbow from behind. She turned fast and raised the baton. Tomás Herrera stood there, rain still darkening his short curly dark brown hair, his olive skin beaded with water. The Saint Christopher medallion around his neck caught the torchlight. The scar along his left forearm showed white against the wet. "Harlow," he said. He spoke soft and urgent, his Seville accent thicker when he whispered. "Do not go in. Not without." "Tomás. You followed me." "You ran past the Nest. Silas called me. He knew where the boy went." He looked past her at the market, at the crowd that had started to watch. His warm brown eyes flicked to the guards, to the bone token still in the tall guard's palm. "Listen to me. The Veil Market moves locations every full moon. Tonight it sits here. Tomorrow it could be under Whitechapel. You step onto that platform without a token and you surrender protection. They can take you. They can claim you owed entry." "Then give me a reason to stay up here and let him go." "He stole flux," Tomás said. "Banned alchemical substance. Enchanted. He will sell it to pay a debt, but the man he owes will kill him after. You want to save him, I know. But you go down there as police and you start a war." The boy bolted. He knocked over a crate of bottles as he ran and the bottles smashed and released a plume of violet smoke that curled into faces and made them cough. Quinn moved. Tomás grabbed her wrist, the one with the worn leather watch, and pressed something into her palm. Cold, smooth. A bone token, his own. It still held the heat of his skin. "My token," he said. "One use. You use it, you can enter. But you cannot call for backup. Phones die down here. Radios die. You understand me, Harlow? You go alone." The guards blocked the archway again. The taller one held out his hand to Quinn. "Token or turn back." Rain hammered the street level above, a dull roar that barely penetrated this deep. On the platform the haggling had stopped. Every face had turned toward the stairs. The amber light threw long shadows that moved even when their owners did not. Quinn looked at the token in her hand, at the scar on Tomás's forearm where a knife had taught him the cost of off the books care, at the boy who had stopped halfway down the platform, caught between the tunnel and the crowd, his chest heaving. Eighteen years told her to wait for backup. Three years since Morris told her the same and she still heard his voice on nights like this. She stepped forward and dropped the bone token into the guard's palm. The guard's fingers closed. He smiled and stepped aside. The market inhaled. The amber light flared and then dimmed. From the side tunnel the boy had aimed for, something answered the flare, a wet click clack that echoed too loud, too jointed, as if many legs moved on tile. The crowd parted for it. Quinn tightened her grip on the baton and crossed the threshold onto the platform as the tunnel mouth opened wider.
created_at"2026-09-03T08:24:48.606Z" 9/3/2026, 8:24:48 AM
model"meta/muse-spark-1.2-20260805"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3942
moderation_latency(null)
generation_time30163
tokens_prompt4484
tokens_completion2470
native_tokens_prompt4154
native_tokens_completion3673
native_tokens_completion_images0
native_tokens_reasoning1450
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.02080275
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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api_type"completions"
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upstream_id"resp_6a992ed1c09acfd0b99f464a"
provider_responses
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endpoint_id"ffc8e76e-808a-44d2-bd21-c6ac16e721cb"
id"resp_6a992ed1c09acfd0b99f464a"
is_byokfalse
latency1114
model_permaslug"meta/muse-spark-1.2-20260805"
provider_name"Meta"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"he shouted back [back]"
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0.125
effectiveRatio0.083
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1684
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1684
totalAiIsms6
found
0
word"footsteps"
count1
1
word"echoed"
count2
2
word"flickered"
count1
3
word"etched"
count1
4
word"flicked"
count1
highlights
0"footsteps"
1"echoed"
2"flickered"
3"etched"
4"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences152
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences152
filterMatches
0"watch"
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1684
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1420
uniqueNames18
maxNameDensity0.99
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn14
Raven1
Nest1
Camden6
Morris3
Underground1
Tube3
Veil1
Market1
One2
London1
Herrera1
Saint1
Christopher1
Seville1
Tomás4
Fear3
Eighteen3
persons
0"Quinn"
1"Camden"
2"Morris"
3"Market"
4"One"
5"Herrera"
6"Saint"
7"Christopher"
8"Tomás"
9"Fear"
places
0"Raven"
1"London"
2"Seville"
globalScore1
windowScore1
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount2
matches
0"as if guarding something"
1"not quite some tall and too thin, some with eyes that reflected the torchlight wrong"
81.24% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.188
wordCount1684
matches
0"not the white glare of Tube fluorescents but a warm amber wash"
1"No law down here but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean24.06
std19.14
cv0.796
sampleLengths
010
141
23
322
483
57
68
79
821
981
105
1112
1217
1330
149
1513
1655
1766
1848
1914
2043
2122
2210
2354
249
2511
2632
279
2856
299
3073
3118
3226
339
3434
3511
3616
3716
387
3919
4019
4119
429
439
4411
4535
467
4747
4821
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences152
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs242
matches
0"was not running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences167
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1420
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.027464788732394368
lyAdverbCount5
lyAdverbRatio0.0035211267605633804
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean10.08
std7.83
cv0.776
sampleLengths
010
116
212
313
43
54
618
72
817
915
1033
118
123
135
147
158
169
173
183
191
204
2110
229
233
2417
256
2614
277
289
291
3015
313
322
333
345
354
3617
3730
389
3913
403
412
4213
4326
4411
4511
4613
4715
4812
493
52.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.37349397590361444
totalSentences166
uniqueOpeners62
24.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences134
matches
0"Pale, hollow cheeked, a smear"
ratio0.007
88.66% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences134
matches
0"He slipped on the kerb"
1"His trainers squeaked on the"
2"He did not stop."
3"He vaulted a low wall"
4"Her boots hit the wet"
5"She caught the edge of"
6"He knew better."
7"He kept to the alley."
8"She gained on him by"
9"he shouted back without turning"
10"His voice cracked."
11"She checked her left wrist"
12"She had chased him for"
13"He turned north."
14"He was not running blind."
15"He had a destination."
16"She radioed with one hand"
17"She clicked off."
18"She did not hold position"
19"He glanced back again."
ratio0.328
38.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences134
matches
0"He slipped on the kerb"
1"The boy, no older than"
2"His trainers squeaked on the"
3"Quinn lost half a second"
4"He did not stop."
5"He vaulted a low wall"
6"Her boots hit the wet"
7"The distinctive green neon sign"
8"She caught the edge of"
9"The boy did not head"
10"He knew better."
11"He kept to the alley."
12"She gained on him by"
13"he shouted back without turning"
14"His voice cracked."
15"Fear made people stupid."
16"The alley spat them out"
17"Traffic hissed past."
18"A bus sent a sheet"
19"Copper stung her nostrils from"
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences134
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount6
matches
0"Pale, hollow cheeked, a smear of something dark at the corner of his mouth that was not dirt."
1"The kind of air that had clung to Morris's coat when they found him."
2"Light second, not the white glare of Tube fluorescents but a warm amber wash that flickered like candlelight though no candles burned."
3"People crowded the edges, not people, not quite, some tall and too thin, some with eyes that reflected the torchlight wrong."
4"He knocked over a crate of bottles as he ran and the bottles smashed and released a plume of violet smoke that curled into faces and made them cough."
5"From the side tunnel the boy had aimed for, something answered the flare, a wet click clack that echoed too loud, too jointed, as if many legs moved on tile."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"he shouted back (shout)"
1"he breathed (breathe)"
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0.25
effectiveRatio0.167
86.7511%