Run: 2026-09-03-01M1K6133GPF1YNMT0EHH0QRXW

Run Details

Duration:
1m 22s
Cost:
$0.030110
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Metropolitan Police! Hold still!" Tomás Herrera grinned and bolted through the crowd outside the Nest. Quinn lunged after him. Her boots bit slick pavement. Her left wrist burned where the worn leather watch strapped tight. Rain needled her face and blurred the street into smeared light. He moved fast for a man with a limp. Short curly dark brown hair plastered to his skull. Olive skin shone under the signs. His Saint Christopher medallion bounced against his throat with each stride. "Tomás!" "Detective! You miss me?" "You assaulted an officer." "Your officer grabbed my coat first." The green neon sign above the entrance buzzed and spat. Silas' bar spilled noise behind them. Old maps and black and white photographs covered the walls inside. Glass clinked. Someone shouted in Spanish. Quinn lost the sound under traffic. Tomás cut left down Berwick Street. Quinn cut the corner tight and shouldered past a couple under a shared umbrella. The man cursed. Quinn kept her eyes on the scar that ran along Tomás left forearm, pale against skin, exposed where his sleeve rode up. A shuttered fried chicken shop sweated grease into the rain. Its metal shutters rattled. A late night cafe steamed two doors down, windows fogged, a tired waitress mopping the same square of lino. The smell of fat and bleach washed over the wet air and vanished. Tomás vaulted a stack of crates. Cardboard collapsed. Apples rolled into the gutter. "Stop!" "Come and take me, jefa." Quinn vaulted after him. Her sharp jaw locked. Brown eyes narrowed. Closely cropped salt-and-pepper hair dripped. At five nine she held a military precision in her stride, shoulders square, arms pumping close. He turned toward the Underground. Not the main entrance. A side gate. A service door wedged with a brick. Age had rusted its hinges. Tomás kicked the brick free and slipped through. "Hey!" Quinn hit the door with her shoulder. Metal shrieked. Darkness swallowed the rain noise. Her boots struck click-clack on wet tiles and then dull concrete. Copper stung her nostrils. Blood. Recent. The narrow brick service tunnel dropped. Water wept from cables overhead. Rats scattered. Tomás' footsteps slapped ahead, quick, sure, a man who knew the route. "Tomás Herrera! You face arrest!" "For what? Stitching people up?" "For obstruction. For harbouring fugitives." "For helping people your hospitals reject?" His voice echoed. Quinn switched on her torch. The beam shook over old posters, over a staff notice from 1987, over black mould blooming in the grout. The air cooled. Her breath fogged. The tunnel opened onto a landing. Below, an abandoned platform stretched. Dust lay thick. A dead ticket machine stood with its mouth prised open. Nesting pigeons burst up in a soft explosion of wings. Camden. She recognised the tile pattern from the file photos. Disused spur beneath Camden, sealed after the fire. No trains ran here now. Tomás slowed at the bottom of the stairs. A man sat on an overturned bucket beside an old black steel gate. The man wore fingerless gloves and a coat stitched from patches. A brazier glowed at his feet. The smell of scorched herbs bit the back of Quinn's throat. Tomás fished something from his pocket and held it up. A pale bone token, carved with a raven skull. The gatekeeper studied it, then nodded toward the dark beyond the gate. "Tomás." "Quinn." "You know what Morris would say about this place?" The name stopped her stride for half a beat. DS Morris. Three years gone. A case with no paperwork that matched the blood on the floor. "Do not speak his name." "He spoke yours. At the end." Quinn closed the distance. Her torch beam caught his warm brown eyes. No fear there. Pity, which stung worse. "What did you give him? In the Nest back room?" "Ask the Market." "What did you sell?" "Medicine. Information. Mercy." Behind the gate, sound rose. Low chit-chat, barter chant, the clink of glass vials. Light flickered, amber and green. The smell rolled out, incense and rot and hot sugar and iron. Quinn stepped to the gate. The gatekeeper raised a hand. His palm showed a burn in the shape of teeth. "No token, no entry." Quinn showed her warrant card. "Metropolitan Police." The gatekeeper laughed. Wet, loose laughter. "That carries no weight down here." Tomás paused beyond the bars. Rainwater dripped from his cuffs and rang on the rails. "You should go back, Harlow." "Detective Quinn." "Harlow. This place eats badges." "You run, I follow. That is the job." He leaned close to the bars. The medallion swung. "Last time a detective followed, they carried him out in bags. Ask about Morris." Her grip tightened on the torch. Eighteen years of decorated service pressed at her spine. Procedure said call it in. Procedure said wait for backup, log the location, seal the perimeter. Procedure never covered a bone key and a gate that breathed warm air in December. The gatekeeper tossed another handful of herbs on the brazier. Sparks swirled. Beyond him, the tunnel widened into a vaulted hall. Stalls crowded the old platform. Jars glowed with things that pulsed. A woman sold teeth strung on copper wire. A boy hawked vials of dark liquid that smoked in the cold. Old maps papered a pillar, marked with routes that did not exist on any A to Z. Men with covered faces traded folded notes for whispers. The Veil Market. Full moon tomorrow, so it squatted here, fat and loud, before it moved again. Tomás walked backward into the light, arms spread. "You want the clique? Come and see what we protect." Quinn weighed the gate. Low. Rusted. She could climb it before the gatekeeper stood. She could force entry and blow three years of quiet surveillance. Or she could walk away and lose him and lose the thread that tied Morris to this rot. The tunnel dripped. Her radio crackled only static. No signal this deep. She holstered the torch, gripped the bars, and hauled herself up. The gatekeeper grabbed her ankle. Quinn kicked down hard with her heel. Bone cracked against bone. He yelped and released. She swung over and landed in a crouch on the inner side. Grit bit her palms. A bell rang, thin and sour. Every head turned. Silence rolled across the stalls like a tide. The chit-chat died. The boy with the vials capped them with shaking hands. The woman with the teeth covered her tray with cloth. Tomás stopped smiling. "Shit, Quinn." Boots scraped on concrete behind the stalls. Heavy men stepped forward, faces wrapped, hands stained with colour. The brazier smoke curled toward her, as if sniffed by something unseen. The shutters at the far end crashed down with a clang that shook dust from the vault. "Detective Harlow Quinn." A tall figure in a raven feather coat stepped into the amber light. "You brought the badge. Good. He said you would."
created_at"2026-09-03T08:26:38.584Z" 9/3/2026, 8:26:38 AM
model"meta/muse-spark-1.3-20260902"
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external_user(null)
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generation_time81547
tokens_prompt4484
tokens_completion1920
native_tokens_prompt4154
native_tokens_completion5863
native_tokens_completion_images0
native_tokens_reasoning4132
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1153
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1153
totalAiIsms7
found
0
word"pumping"
count1
1
word"footsteps"
count1
2
word"echoed"
count1
3
word"flickered"
count1
4
word"weight"
count1
5
word"pulsed"
count1
6
word"silence"
count1
highlights
0"pumping"
1"footsteps"
2"echoed"
3"flickered"
4"weight"
5"pulsed"
6"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences135
filterMatches
0"watch"
1"notice"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1153
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount976
uniqueNames16
maxNameDensity1.33
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Herrera1
Nest1
Saint1
Christopher1
Spanish1
Berwick1
Street1
Tomás10
Underground1
Camden2
Quinn13
Morris2
December1
Veil1
Market1
Procedure3
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Tomás"
4"Camden"
5"Quinn"
6"Morris"
7"Procedure"
places
0"Nest"
1"Spanish"
2"Berwick"
3"Street"
4"Underground"
5"December"
globalScore0.834
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1153
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean16.24
std15.96
cv0.983
sampleLengths
04
111
231
335
41
54
64
76
839
945
1046
1113
121
135
1432
1532
161
1731
1825
195
205
215
226
2333
2434
2523
2649
2731
281
291
309
3126
325
336
3419
3510
363
374
383
3931
4020
414
425
432
446
456
4615
475
482
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences135
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs177
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences170
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount175
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.005714285714285714
lyAdverbCount1
lyAdverbRatio0.005714285714285714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean6.78
std4.16
cv0.614
sampleLengths
04
111
24
35
411
511
69
79
86
911
101
114
124
136
1410
156
1611
172
184
196
206
2114
223
2322
2410
254
2619
2713
286
292
305
311
325
334
344
353
365
3716
385
394
403
417
425
438
441
457
462
475
4811
494
66.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4470588235294118
totalSentences170
uniqueOpeners76
26.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences124
matches
0"Closely cropped salt-and-pepper hair dripped."
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences124
matches
0"Her boots bit slick pavement."
1"Her left wrist burned where"
2"He moved fast for a"
3"His Saint Christopher medallion bounced"
4"Its metal shutters rattled."
5"Her sharp jaw locked."
6"He turned toward the Underground."
7"Her boots struck click-clack on"
8"His voice echoed."
9"Her breath fogged."
10"She recognised the tile pattern"
11"Her torch beam caught his"
12"His palm showed a burn"
13"He leaned close to the"
14"Her grip tightened on the"
15"She could climb it before"
16"She could force entry and"
17"Her radio crackled only static."
18"She holstered the torch, gripped"
19"He yelped and released."
ratio0.169
52.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences124
matches
0"Tomás Herrera grinned and bolted"
1"Quinn lunged after him."
2"Her boots bit slick pavement."
3"Her left wrist burned where"
4"Rain needled her face and"
5"He moved fast for a"
6"Olive skin shone under the"
7"His Saint Christopher medallion bounced"
8"The green neon sign above"
9"Someone shouted in Spanish."
10"Quinn lost the sound under"
11"Tomás cut left down Berwick"
12"Quinn cut the corner tight"
13"The man cursed."
14"Quinn kept her eyes on"
15"A shuttered fried chicken shop"
16"Its metal shutters rattled."
17"A late night cafe steamed"
18"The smell of fat and"
19"Tomás vaulted a stack of"
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"A boy hawked vials of dark liquid that smoked in the cold."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.9821%