Run: 2026-09-03-01M1K9WAGQ2TR00Y9D96V0W3HW

Run Details

Duration:
1m 22s
Cost:
$0.000531
Provider:
OpenInference

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's heels slapped against the wet pavement, a rhythm Quinn had been chasing for six blocks. He was fast, but he was sloppy. He kept glancing back, kept checking his flank instead of his footing. Quinn cleared a puddle the size of a bathtub and landed silent. Her lungs burned, but the burn was familiar, comfortable, like an old coat. She'd run this kind of race dozens of times. The man ahead was rail-thin, wearing a hoodie that had lost its fight with the weather. He clutched something to his chest. A bag. Plastic. The shape of it had been digging into her thoughts since she'd spotted him outside the betting shop on Charing Cross Road. He cut left into an alley. Quinn followed. Garbage bins stood like sentinels, leaking foul water into the gutters. The suspect slipped on a slick of rotten vegetable matter, stumbled, caught himself on a drainpipe. His head whipped around, and his eyes met hers. Moonlight caught the pale oval of his face, the wide whites of his eyes. He was young. Too young to have this much fear in him. "Stay back!" he shouted. His voice cracked. Quinn kept moving. She was close enough now to hear his breathing, ragged and desperate. "I said stay back!" He fumbled in his pocket. The bag swung. A weapon? She braced, her hand sliding toward her hip. But he pulled out a phone, not a gun. He stared at it, then at the wall beside him. An old service door, rusted and tagged with faded graffiti. He slammed his palm against it three times, a rhythm that felt deliberate, almost coded. A click. The door swung inward, revealing a set of concrete stairs leading down into darkness. Quinn stopped. Her boots skidded on the wet asphalt. The suspect grinned, a flash of crooked teeth, before he disappeared down the steps. The door began to swing shut, its weight heavy and slow. Quinn had a choice. Three steps and she'd catch it. Or she'd let it close and go back to the surface, back to the rain and the streetlights and the world she knew. She remembered Morris. The way his watch had stopped, frozen at 3:13 AM, the night he'd gone through a door just like this. The coroner had called it a heart attack. Quinn had never believed that. Morris's heart had been the strongest thing about him. She shoved through the doorway before the door could seal her out. The stairs descended into a damp, mineral smell that didn't belong to London. Not the London of rain and diesel and takeaway curry. This was older, earthier, like the inside of a cathedral. Or a grave. Water dripped somewhere, a persistent tick-tock that echoed off unseen walls. The walls themselves were tiled, but not in the usual underground manner. The tiles were black and green, patterned with symbols that twisted and writhed in the dim emergency lighting. Quinn reached the bottom of the stairs. A corridor stretched ahead, its far end lost in shadow. The suspect's footsteps echoed somewhere ahead of her, growing fainter. She moved forward. The corridor opened into a cavern. Quinn stopped at the threshold. This was not an abandoned Tube station. Not anymore. It was a market, and it was crawling with things that had never seen the sun. Stalls lined the ancient platform, their awnings patched with what looked like leather and strange, iridescent silk. Candles burned everywhere, thousands of them, in every colour of the spectrum, their flames flickering without wind. The air was thick with smoke and incense and something copper-edged, something that made her teeth want to grind. People moved between the stalls, but they weren't people. Not all of them. One had skin like pebbled stone, his eyes glowing like embers. Another had too many joints in its fingers, and it counted out coins with an elegance that made Quinn's skin crawl. A woman with hair that moved of its own accord, like it was underwater, leaned against a stand selling small glass vials filled with blue smoke. A man in a long coat turned to look at her. His features were human, but his eyes were wrong, vertical pupils like a cat in the low light. Quinn's hand went to her holster. She didn't draw, but her fingers rested on the grip. The familiar weight of the Glock was a comforting lie. What good would bullets do here? The suspect was ahead, weaving through the crowd. He was arguing with a vendor, a stout creature with gills and a nose like a mushroom. The vendor shook its head, and the suspect's face contorted with panic. He grabbed the vendor's arm. The vendor made a sound, a low hiss, and the suspect released him as if burned. Quinn pushed through the crowd. The throng parted around her, reluctantly, as if they could smell the rain on her clothes, the ordinary human scent of her fear. A tall figure stepped into her path. He had a face like a stone gargoyle, heavy brow, no discernible mouth, and he held up a hand the size of a dustbin lid. "This one," he rumbled, "is not welcome here." "I'm not looking for trouble." Quinn kept her voice level. "I'm looking for the kid." "There is no kinship here. You do not carry the mark." "Mark?" Quinn's mind raced. Morris had been looking for something called the Veil Market before he died. She'd always assumed it was a code name, a drug den, a smuggling ring. She'd never imagined something like this. The gargoyle took a step forward. The air around him shimmered, and Quinn felt a pressure in her skull, a low hum that set her teeth on edge. Her vision blurred at the edges. She reached into her pocket and found the only thing that might be of use. Morris's old badge, worn from years in his jacket. She'd kept it as a relic, a reminder. Now she held it up like a talisman. The gargoyle paused. His eyeless face tilted, as if he were listening to something. A long moment passed. Then he stepped aside. Quinn didn't question it. She moved past him, pocketing the badge, and her eyes found the suspect again. He was fleeing toward a rusted service gate at the far end of the platform. Beyond it, a tunnel swallowed the darkness, and in that darkness, Quinn could hear something moving. Something large. The suspect reached the gate and yanked at it. It didn't budge. He clawed at the rusted metal, his fingers leaving smears of blood, and his mouth contorted into a scream that was swallowed by the tunnel's maw. A shape emerged from the darkness. Quinn saw a silhouette, a suggestion of limbs and scales and hunger, and the suspect's scream changed pitch. She took a step back. Her heart was hammering now, and the rational part of her brain, the part that liked evidence and procedure and things that made sense, was screaming at her to run. This was too far. This was beyond any crime scene she'd ever walked, beyond any case file she'd ever closed. But her legs wouldn't move. Her eyes were locked on the scene unfolding at the gate. The shape had the suspect now, had him pinned against the rusted metal, and the suspect's eyes were wide and white and pleading, directed straight at her. "Please," he mouthed. Quinn drew her gun. The shape turned its head. It had eyes of its own, a dozen of them, scattered across its face like pockmarks, and they all fixed on Quinn. The hum in her skull intensified. The pressure built. Her gun hand started to shake. Behind her, the gargoyle made a sound. It might have been a laugh. The thing at the gate released the suspect. It slithered forward, a motion of coils and shadow, and the distance between them shrank. The candles nearby guttered and went out, plunging the platform into a pocket of darkness. Quinn's finger tightened on the trigger. She had one bullet's worth of certainty, and a lifetime of doubt. The suspect's blood dripped from the thing's claws, each drop a question, an accusation. She made her choice.
created_at"2026-09-03T09:33:56.651Z" 9/3/2026, 9:33:56 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency569
moderation_latency(null)
generation_time82373
tokens_prompt4484
tokens_completion2253
native_tokens_prompt4220
native_tokens_completion2001
native_tokens_completion_images(null)
native_tokens_reasoning254
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00053116
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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api_type"completions"
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provider_responses
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id"chatcmpl-db5de9f7-6669-4789-b6e0-a75046c55910"
is_byokfalse
latency569
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"OpenInference"
status200
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cache_discount(null)
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provider_name"OpenInference"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.75
leniency1
rawRatio0
effectiveRatio0
96.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1375
totalAiIsmAdverbs1
found
0
adverb"reluctantly"
count1
highlights
0"reluctantly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1375
totalAiIsms18
found
0
word"familiar"
count2
1
word"comfortable"
count1
2
word"race"
count1
3
word"sentinels"
count1
4
word"coded"
count1
5
word"weight"
count2
6
word"grave"
count1
7
word"echoed"
count2
8
word"footsteps"
count1
9
word"silk"
count1
10
word"comforting"
count1
11
word"raced"
count1
12
word"shimmered"
count1
13
word"reminder"
count1
14
word"maw"
count1
highlights
0"familiar"
1"comfortable"
2"race"
3"sentinels"
4"coded"
5"weight"
6"grave"
7"echoed"
8"footsteps"
9"silk"
10"comforting"
11"raced"
12"shimmered"
13"reminder"
14"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences135
matches
0"d with panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences135
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1375
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
71.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1340
uniqueNames10
maxNameDensity1.57
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn21
Charing1
Cross1
Road1
Morris4
London2
Tube1
Glock1
Veil1
Market1
persons
0"Quinn"
1"Morris"
places
0"Charing"
1"Cross"
2"Road"
3"London"
globalScore0.716
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount2
matches
0"looked like leather and strange, iridesce"
1"something like this"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1375
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean31.98
std22.31
cv0.698
sampleLengths
036
181
28
362
47
515
666
716
89
958
1045
1112
1277
1327
143
1511
169
1769
1871
1929
2032
2142
2216
2360
248
2515
2611
2737
2834
2940
3022
3151
3238
3324
3455
3543
363
374
3842
3913
4038
4132
424
97.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences135
matches
0"were tiled"
1"was swallowed"
2"were locked"
23.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs227
matches
0"was crawling"
1"was arguing"
2"were listening"
3"was fleeing"
4"was hammering"
5"was screaming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences137
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1343
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.02084884586746091
lyAdverbCount2
lyAdverbRatio0.0014892032762472078
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean10.04
std6.24
cv0.621
sampleLengths
017
17
212
312
413
59
616
76
82
91
1022
116
122
1311
1416
159
1614
173
189
194
203
213
2212
239
243
252
268
279
2810
2910
3015
312
3214
332
347
3514
3611
374
386
3923
403
4120
428
435
449
4512
4613
4710
4810
493
42.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.26277372262773724
totalSentences137
uniqueOpeners36
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences124
matches
0"Too young to have this"
1"Then he stepped aside."
ratio0.016
81.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences124
matches
0"He was fast, but he"
1"He kept glancing back, kept"
2"Her lungs burned, but the"
3"She'd run this kind of"
4"He clutched something to his"
5"He cut left into an"
6"His head whipped around, and"
7"He was young."
8"His voice cracked."
9"She was close enough now"
10"He fumbled in his pocket"
11"She braced, her hand sliding"
12"He stared at it, then"
13"He slammed his palm against"
14"Her boots skidded on the"
15"She remembered Morris."
16"She shoved through the doorway"
17"She moved forward."
18"It was a market, and"
19"His features were human, but"
ratio0.347
16.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences124
matches
0"The suspect's heels slapped against"
1"He was fast, but he"
2"He kept glancing back, kept"
3"Quinn cleared a puddle the"
4"Her lungs burned, but the"
5"She'd run this kind of"
6"The man ahead was rail-thin,"
7"He clutched something to his"
8"The shape of it had"
9"He cut left into an"
10"Garbage bins stood like sentinels,"
11"The suspect slipped on a"
12"His head whipped around, and"
13"Moonlight caught the pale oval"
14"He was young."
15"His voice cracked."
16"Quinn kept moving."
17"She was close enough now"
18"He fumbled in his pocket"
19"The bag swung."
ratio0.887
40.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences124
matches
0"Now she held it up"
ratio0.008
39.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount9
matches
0"The man ahead was rail-thin, wearing a hoodie that had lost its fight with the weather."
1"Water dripped somewhere, a persistent tick-tock that echoed off unseen walls."
2"The air was thick with smoke and incense and something copper-edged, something that made her teeth want to grind."
3"A woman with hair that moved of its own accord, like it was underwater, leaned against a stand selling small glass vials filled with blue smoke."
4"The throng parted around her, reluctantly, as if they could smell the rain on her clothes, the ordinary human scent of her fear."
5"The air around him shimmered, and Quinn felt a pressure in her skull, a low hum that set her teeth on edge."
6"His eyeless face tilted, as if he were listening to something."
7"He clawed at the rusted metal, his fingers leaving smears of blood, and his mouth contorted into a scream that was swallowed by the tunnel's maw."
8"Her heart was hammering now, and the rational part of her brain, the part that liked evidence and procedure and things that made sense, was screaming at her to …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"he shouted (shout)"
1"he mouthed (mouth)"
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
79.8474%