Run: 2026-09-03-01M1KAN9N6SATR8EN6NK9JHQWS

Run Details

Duration:
1m 16s
Cost:
$0.000516
Provider:
OpenInference

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain came down in sheets, soaking through Harlow Quinn's coat and plastering her hair to her skull. She'd lost sight of him twice already, but that limp was unmistakable. The way he dragged his left leg, favoring the knee she'd shattered with a baton two years ago in a warehouse off Deptford. He ducked left into an alley, splashing through a puddle that reflected the sickly orange of a failing streetlamp. She followed, boots slipping on slick cobblestones. The alley stank of rot and stale beer, and somewhere above, a window slammed shut against the storm. "Met Police! Stop!" He didn't stop. He never did. His silhouette vanished around a corner, and she pushed harder, lungs burning. The rain hammered against the corrugated metal fencing that lined the alley, a percussion that drowned out everything but the beat of her own heart. She rounded the corner and nearly crashed into a stack of wooden crates. *Shit.* She scrambled over them, splinters biting into her palms, and landed in a narrow passage that reeked of fish. The suspect was fifty meters ahead, limping hard, glancing back with wide, desperate eyes. She caught a glimpse of his face, pale and gaunt, before he disappeared through a steel door that squealed on rusted hinges. Quinn reached the door and yanked it open. Concrete stairs descended into darkness, swallowing the weak light from the street. The air that rushed up was cold, damp, carrying the faint metallic tang of blood and something else. Something sweet and cloying, like rotting flowers. Below, footsteps echoed. Fading. She pulled her phone from her pocket, torch beam cutting a narrow path through the black. The stairs spiraled down, walls slick with moisture, graffiti scrawled in languages she didn't recognize. Some of the symbols were familiar, though. She'd seen them three years ago, carved into the wall above her partner's body. *Don't think about that.* She descended. The stairwell opened into a cavernous space that shouldn't have existed beneath Soho. Vaulted brick ceilings stretched overhead, supported by iron pillars that dripped with condensation. Vendors lined the walls, their stalls lit by flickering gas lamps and bare bulbs that cast dancing shadows across the concrete floor. The air was thick with smoke and incense, and the murmur of voices created a low, constant hum. The Veil Market. She'd heard rumors, whispers in the station about this place. A hidden bazaar where the supernatural and the desperate did business. Her superiors called it a myth. Her gut told her it was worse than the rumors. The suspect weaved through the crowd, knocking over a display of glass jars that shattered on the ground. A vendor screamed in a language that made the hair on Quinn's arms stand up. She pushed through the press of bodies, ignoring the protests, the hands that grabbed at her coat, the hissing voices that promised retribution. "A copper," someone said. "Bloody hell, they sent a copper." "You want to leave, love," another voice, closer, female, with an accent that was pure Cockney. "You haven't got the stones for this place." Quinn ignored them. The suspect was thirty meters ahead now, scrambling toward a door at the far end of the market, flanked by two figures in long black coats. They looked at him, then at her, and something passed between them. She broke into a run. The crowd parted, almost too easily, and she knew they were letting her through. That should have been her warning. But she'd seen the suspect's face, the terror in his eyes, and she knew he had what she needed. A name. A location. The man who'd killed her partner. The suspect reached the door, and the figures in black coats moved to block her path. One stepped forward, a man with a face like carved granite and eyes that reflected the gaslight like an animal's. "Turn back, Detective." His voice was low, resonant, and carried an ancient weight. "You're not welcome here." "I'm with the Met." She flashed her badge, though she doubted it meant anything in this place. "I need that man." "That man made a deal." The granite-faced man shook his head, a slow, deliberate motion. "His debts are not yours to collect." The suspect disappeared through the door, and Quinn felt something cold settle in her chest. She'd lost him. She'd lost the only lead she'd had in three years. "No." She stepped forward, and the second figure moved to intercept her. "Get out of my way." "You don't understand what you're asking." The granite-faced man tilted his head. "This market has rules, Detective. They don't bend for your kind." "My kind?" She laughed, a short, bitter sound. "I'm the one with a badge and a gun. What are you?" The man smiled, and it didn't reach his eyes. "I'm the one who's going to give you a choice, because I'm feeling generous tonight. You can walk away, go back to your world, and pretend you never found this place. Or..." He let the word hang in the air. "Or what?" "Or you can follow him." He gestured toward the door. "But know this, Detective. The path he's taken doesn't lead back to the world you know. You'll be in our territory, bound by our laws. And if you break them..." His smile widened, showing teeth that were just a little too sharp. "Then I'll be seeing you again." Quinn stared at him, heart pounding, rain still dripping from her hair and mixing with the sweat on her brow. Behind her, the market hummed with quiet anticipation. The crowd had gone still, watching her with a hunger that made her skin crawl. She had a choice. Walk away, go back to the station, file another report that would gather dust. Or follow a man into uncharted darkness, into a world she didn't understand, to get the truth she'd been chasing for three years. Danny's face flashed in her mind. The way his eyes had looked when she'd found him. The silence that had followed. She looked at the door, then back at the granite-faced man. "Which one leads to the man who killed my partner?" The man's smile vanished, replaced by something that might have been respect. Or pity. It was hard to tell in the flickering light. "The second." He stepped aside, and the other figure followed suit. "But I'd hurry, if I were you. His kind of debt doesn't stay unpaid for long." Quinn didn't wait for him to change his mind. She ran through the gap, hit the door with her shoulder, and spilled out into a narrow corridor that was darker and colder than the market behind her. The suspect's footsteps echoed ahead, along with another sound. A low, throaty growl that didn't belong to anything human. She pulled her gun, the weight of it familiar and reassuring in her hands, and advanced into the dark. Behind her, she heard the granite-faced man laugh, the sound following her like a curse. "Good luck, Detective," he called. "You're going to need it."
created_at"2026-09-03T09:47:34.971Z" 9/3/2026, 9:47:34 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency682
moderation_latency(null)
generation_time76288
tokens_prompt4484
tokens_completion2187
native_tokens_prompt4220
native_tokens_completion1904
native_tokens_completion_images(null)
native_tokens_reasoning381
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00051564
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788428854-AYaQdwDSxMTDt1N5OYB9"
session_id(null)
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api_type"completions"
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provider_responses
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is_byokfalse
latency682
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"OpenInference"
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provider_name"OpenInference"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"He stepped aside [aside]"
dialogueSentences27
tagDensity0.333
leniency0.667
rawRatio0.111
effectiveRatio0.074
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1179
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1179
totalAiIsms14
found
0
word"shattered"
count2
1
word"footsteps"
count2
2
word"echoed"
count2
3
word"familiar"
count2
4
word"dancing"
count1
5
word"weight"
count2
6
word"pounding"
count1
7
word"anticipation"
count1
8
word"silence"
count1
highlights
0"shattered"
1"footsteps"
2"echoed"
3"familiar"
4"dancing"
5"weight"
6"pounding"
7"anticipation"
8"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences87
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords1179
ratio0.004
matches
0"Shit."
1"Don't think about that."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount980
uniqueNames7
maxNameDensity0.71
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn7
Deptford1
Soho1
Veil1
Market1
Cockney1
persons
0"Harlow"
1"Quinn"
2"Market"
3"Cockney"
places
0"Soho"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1179
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean26.2
std18.49
cv0.706
sampleLengths
053
144
23
36
450
51
655
745
84
952
104
112
1266
1340
1456
1510
1624
1741
185
1949
2036
2117
2221
2322
2428
2517
2623
2720
2841
298
302
3140
3212
336
3443
3541
3621
3711
3810
3923
4027
4156
4219
4315
4410
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences87
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs181
matches
0"were letting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount984
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.019308943089430895
lyAdverbCount4
lyAdverbRatio0.0040650406504065045
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean11.45
std6.88
cv0.601
sampleLengths
018
112
223
319
47
518
63
73
83
912
1025
1113
121
1319
1414
1522
168
1712
1818
197
203
211
2216
2315
247
2514
264
272
2813
2913
3022
3118
323
3310
3411
356
3610
3718
3815
3923
404
416
4216
438
443
4526
4612
475
4814
496
50.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3592233009708738
totalSentences103
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
57.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences79
matches
0"She'd lost sight of him"
1"He ducked left into an"
2"She followed, boots slipping on"
3"He didn't stop."
4"He never did."
5"His silhouette vanished around a"
6"She rounded the corner and"
7"She scrambled over them, splinters"
8"She caught a glimpse of"
9"She pulled her phone from"
10"She'd seen them three years"
11"She'd heard rumors, whispers in"
12"Her superiors called it a"
13"Her gut told her it"
14"She pushed through the press"
15"They looked at him, then"
16"She broke into a run."
17"His voice was low, resonant,"
18"She flashed her badge, though"
19"She'd lost him."
ratio0.405
23.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences79
matches
0"The rain came down in"
1"She'd lost sight of him"
2"The way he dragged his"
3"He ducked left into an"
4"She followed, boots slipping on"
5"The alley stank of rot"
6"He didn't stop."
7"He never did."
8"His silhouette vanished around a"
9"The rain hammered against the"
10"She rounded the corner and"
11"She scrambled over them, splinters"
12"The suspect was fifty meters"
13"She caught a glimpse of"
14"Quinn reached the door and"
15"The air that rushed up"
16"Something sweet and cloying, like"
17"She pulled her phone from"
18"The stairs spiraled down, walls"
19"Some of the symbols were"
ratio0.873
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
18.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount8
matches
0"He ducked left into an alley, splashing through a puddle that reflected the sickly orange of a failing streetlamp."
1"The rain hammered against the corrugated metal fencing that lined the alley, a percussion that drowned out everything but the beat of her own heart."
2"She scrambled over them, splinters biting into her palms, and landed in a narrow passage that reeked of fish."
3"The air that rushed up was cold, damp, carrying the faint metallic tang of blood and something else."
4"The stairwell opened into a cavernous space that shouldn't have existed beneath Soho."
5"Vaulted brick ceilings stretched overhead, supported by iron pillars that dripped with condensation."
6"Vendors lined the walls, their stalls lit by flickering gas lamps and bare bulbs that cast dancing shadows across the concrete floor."
7"The suspect weaved through the crowd, knocking over a display of glass jars that shattered on the ground."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"She laughed (laugh)"
dialogueSentences27
tagDensity0.111
leniency0.222
rawRatio0.333
effectiveRatio0.074
83.0230%