Run: 2026-09-03-01M1KRASS04YWSBTJ0S0BHQJJ1

Run Details

Duration:
16.4s
Cost:
$0.014008
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boot rubber struck slick granite with a bone-jarring snap. Quinn lunged, her fingers grazing the frayed canvas of Herrera's jacket before he wrenched away and vaulted a collapsed stack of wooden pallets. "Met Police! Stand still, Herrera!" He took the corner on one heel, splashing through a rancid pool of grease and urban runoff. Quinn adjusted her grip on her sidearm, holster unclipped, thumb resting flat against the retention lock. Her knees burned after six blocks of dead sprint from the alley behind The Raven's Nest, but eighteen years of Met physicals kept her lungs steady. Ahead, Herrera ducked beneath the sagging hazard tape of a condemned railway arch. His Saint Christopher medallion swung in violent arcs against his chest, catching the sickly amber wash of a sodium streetlamp. He didn't run like a typical street dealer. He moved with the calculated, urgent rhythm of a frontline medic evacuating a hot zone. His canvas trauma bag remained clamped tightly under his arm. "Drop the bag, Tomás! We can talk about Morris!" Herrera stumbled at the name. His left boot skidded across wet leaves, but he recovered instantly and smashed his shoulder into a rusted padlocked door set directly into the brick abutment of the old Northern line spur. The rotten timber framing splintered inward. He vanished into the black gullet of the tunnel. Quinn pulled her torch from her belt. The white beam cut a narrow cone through swirling motes of brick dust and ancient soot. "Control, this is Quinn. Foot pursuit of suspect Tomás Herrera, descending into the abandoned Camden substation off Stucley Place. Request immediate containment." Her radio spat harsh, white static. "Control, copy?" Silence. Not even the faint hum of the repeater tower penetrated the brickwork. Bedrock and forty feet of Victorian civil engineering swallowed the signal whole. Quinn checked the worn leather watch on her left wrist. Midnight. She tapped the side of her throat, counted the hammering pulse, and drew her service weapon. Her sharp jaw tightened as she stepped through the fractured doorway. The air shifted instantly. The chill autumn drizzle of North London gave way to a dense, feverish warmth. It smelled of scorched zinc, crushed coriander, and the distinct, coppery tang of unspilt blood kept fresh under pressure. Stairs wound down into the dark. Spiral steps, chipped slate over iron risers, descending far deeper than any standard Tube maintenance shaft had a right to go. Quinn descended step by step, back pressed to the damp brick curve, barrel pointed down at forty-five degrees. Every instinct drilled into her at Hendon screamed that she was entering an unmapped choke point without backup. But three years of dead ends regarding Morris's shredded squad car ended down here. Morris had carried Herrera's private clinic card in his shirt pocket the night his chest collapsed without a mark on the skin. At the base of the stair, the passage opened into a vaulted cavern. Quinn killed her torch. She did not need it. Phosphorescent moss clung to the high, arched tiles of a ghost station platform, casting a pale emerald shimmer over a sprawling subterranean bazaar. Dozens of makeshift stalls, constructed from brass piping, salvaged mahogany cabinets, and heavy canvas awnings, lined the dried track beds. Hundreds of figures moved between them in a low, collective murmur that vibrated in the soles of Quinn's boots. They were not typical Londoners. A woman draped in layered silk shawls weighed shimmering silver powders on an antique balance scale. Beside her, a broad man with hands dyed permanent indigo sorted through rows of carved femur bones, each etched with glowing cuneiform scripts. Jars of thick, violet bile bubbled over pilot lights without fuel lines. Quinn tucked herself behind a cast-iron support pillar, heart thudding against her ribs. This was the market Morris had babbled about in his final hours, feverish and raving in the intensive care unit about shops beneath the rails where men bought second heartbeats and sold their shadows. Fifty yards ahead, Herrera's curly dark head cut through the dense crowd. He pressed past a cloaked vendor selling caged bats whose wings beat with the sound of snapping scissors. He reached into his coat, pulled out a flat white disc, and slapped it into the palm of a hulking sentry who guarded an iron turnstile. A bone token. The guard examined the carving, nodded, and allowed him through into an inner archway marked by red lantern light. Quinn broke cover. She kept her weapon tucked low against her right thigh, hidden by the fold of her heavy wool coat. "Excuse me," she muttered, elbowing past a vendor whose eyes reflected light like a cat in headlamps. "Ten shillings for the sight of your morrow, copper," a voice hissed from a curtained booth. A hand with seven articulated fingers reached out to grasp her sleeve. Quinn ripped her arm free. "Touch me and you lose the hand." She reached the turnstile. The sentry stepped into her path, blocking the narrow passage with shoulders as wide as a vault door. Up close, his skin looked like wet grey slate, thick and completely hairless. "Token," the sentry rumbled. The sound came from deep within a chest that lacked any visible rise or fall of breath. "Metropolitan Police," Quinn said, flashing her warrant card. "Step aside." The sentry did not blink. He looked at the laminated leather wallet, then raised eyes devoid of pupils. "Metal carries no weight here, officer. Present bone or bleed the toll." Quinn took half a step back, angling her stance. "He's wanted for questioning in a homicide investigation." "Everything here is dead or dying. Pay or turn." Beyond the gate, down the tiled corridor, Herrera had stopped at a counter lined with surgical steel and amber vials. He turned, his warm brown eyes locking onto Quinn across the sea of hoods and shifting silhouettes. He saw her badge. He saw her gun. He didn't run. He shook his head slowly, raising his hands in a gesture that was not surrender, but an unmistakable warning. The scar along Herrera's left forearm pulsed with a sharp, crimson light. "You should have stayed on the street, Detective," Herrera called out over the din of the market. His Spanish accent carried cleanly through the damp air. "They don't let badges leave." The iron turnstile snapped shut with a sound like a guillotine. Around Quinn, the murmurs of the market died in an instant. The vendors stopped their weighing. The cloaked buyers froze mid-stride. A hundred heads turned in unison toward the center of the platform, their gazes locking onto the iron weapon at Quinn's hip. The silence stretched, thin and brittle as dry glass, before the sentry drew a long serrated meat hook from the folds of his leather apron.
created_at"2026-09-03T13:46:31.089Z" 9/3/2026, 1:46:31 PM
model"google/gemini-3.7-flash-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1950
moderation_latency(null)
generation_time16280
tokens_prompt4484
tokens_completion2317
native_tokens_prompt4507
native_tokens_completion2834
native_tokens_completion_images0
native_tokens_reasoning1362
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01400775
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443191-ajeH5xzJONwhi7oELcwj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443191-dtDFDzkqrEYdT6PK54Wp"
upstream_id"N3qZaqzODqe11MkPgd3U-QI"
provider_responses
0
endpoint_id"dd072012-3274-417d-97e3-e290cba37e31"
id"N3qZaqzODqe11MkPgd3U-QI"
is_byokfalse
latency1950
model_permaslug"google/gemini-3.7-flash-20260813"
provider_name"Google AI Studio"
status200
total_cost0.01400775
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
86.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1130
totalAiIsmAdverbs3
found
0
adverb"tightly"
count1
1
adverb"completely"
count1
2
adverb"slowly"
count1
highlights
0"tightly"
1"completely"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1130
totalAiIsms15
found
0
word"calculated"
count1
1
word"silence"
count2
2
word"pulse"
count1
3
word"fractured"
count1
4
word"chill"
count1
5
word"warmth"
count1
6
word"standard"
count1
7
word"constructed"
count1
8
word"vibrated"
count1
9
word"silk"
count1
10
word"etched"
count1
11
word"hulking"
count1
12
word"weight"
count1
13
word"pulsed"
count1
highlights
0"calculated"
1"silence"
2"pulse"
3"fractured"
4"chill"
5"warmth"
6"standard"
7"constructed"
8"vibrated"
9"silk"
10"etched"
11"hulking"
12"weight"
13"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences80
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1130
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
76.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1027
uniqueNames16
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Herrera8
Raven1
Nest1
Met1
Saint1
Christopher1
Northern1
Victorian1
North1
London1
Tube1
Hendon1
Morris3
Quinn15
Londoners1
Spanish1
persons
0"Herrera"
1"Raven"
2"Saint"
3"Christopher"
4"Morris"
5"Quinn"
places
0"North"
1"London"
globalScore0.77
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"looked like wet grey slate, thick and com"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.885
wordCount1130
matches
0"not surrender, but an unmistakable warning"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences90
matches
0"screamed that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean28.97
std20.4
cv0.704
sampleLengths
032
15
217
375
433
59
652
723
822
96
102
1125
1238
1337
1427
1572
1613
179
1862
1956
2013
2134
2278
2322
2417
2528
2612
2735
2821
2910
3030
3117
329
3345
3422
3512
3631
3711
3868
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences80
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs169
matches
0"was entering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences90
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1031
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.014548981571290009
lyAdverbCount9
lyAdverbRatio0.008729388942774006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean12.56
std7.27
cv0.579
sampleLengths
09
123
25
317
416
526
613
720
88
915
1010
119
125
1332
146
159
167
1716
1822
196
202
211
2212
2312
2410
251
2616
2711
284
2914
3019
316
3221
3318
3418
3514
3622
3713
384
395
4023
4120
4219
435
4416
4523
4612
4713
4834
4912
72.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4888888888888889
totalSentences90
uniqueOpeners44
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences78
matches(empty)
ratio0
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences78
matches
0"He took the corner on"
1"Her knees burned after six"
2"His Saint Christopher medallion swung"
3"He didn't run like a"
4"He moved with the calculated,"
5"His canvas trauma bag remained"
6"His left boot skidded across"
7"He vanished into the black"
8"Her radio spat harsh, white"
9"She tapped the side of"
10"Her sharp jaw tightened as"
11"It smelled of scorched zinc,"
12"She did not need it."
13"They were not typical Londoners."
14"He pressed past a cloaked"
15"He reached into his coat,"
16"She kept her weapon tucked"
17"she muttered, elbowing past a"
18"She reached the turnstile."
19"He looked at the laminated"
ratio0.333
24.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences78
matches
0"Boot rubber struck slick granite"
1"Quinn lunged, her fingers grazing"
2"He took the corner on"
3"Quinn adjusted her grip on"
4"Her knees burned after six"
5"His Saint Christopher medallion swung"
6"He didn't run like a"
7"He moved with the calculated,"
8"His canvas trauma bag remained"
9"Herrera stumbled at the name."
10"His left boot skidded across"
11"The rotten timber framing splintered"
12"He vanished into the black"
13"Quinn pulled her torch from"
14"The white beam cut a"
15"Her radio spat harsh, white"
16"Bedrock and forty feet of"
17"Quinn checked the worn leather"
18"She tapped the side of"
19"Her sharp jaw tightened as"
ratio0.872
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount2
matches
0"Hundreds of figures moved between them in a low, collective murmur that vibrated in the soles of Quinn's boots."
1"He shook his head slowly, raising his hands in a gesture that was not surrender, but an unmistakable warning."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"a voice hissed (hiss)"
dialogueSentences15
tagDensity0.2
leniency0.4
rawRatio0.667
effectiveRatio0.267
83.2451%