NC Bench
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Run: 2026-09-03-01M1KRCFA5B5Y1Q8QVZGE66JHD
Run Details
Model:
Gemini 3.7 Flash (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
19.2s
Cost:
$0.016869
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.23%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.36%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
88.02%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.05%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.81%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
87.4655%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boot struck the wet
tarmac, kicking up a spray of foul puddle water. Twenty yards ahead, the runner took the corner into Stucley Place.
The black medical satchel bounced
hard against his hip.
Tomás Herrera moved with the
frantic speed of a hunted animal, but Quinn possessed eighteen years of Metropolitan Police conditioning and a stride forged in military drill. She rounded the brick corner, her fingers locked around the heavy grip of the Glock beneath her woollen overcoat. "Herrera! Stop!"
The command bounced off shuttered
shopfronts. Herrera did not look back. He vaulted an overturned bin, zig-zagged between two parked delivery vans, and cut down a narrow alley behind the boarded-up music halls. Quinn surged after him.
Her lungs burned with the
cold night air, but her brown eyes never left the bounce of dark curls and the grey
flicker
of his jacket.
Rain plastered her closely cropped
salt-and-pepper hair to her forehead.
She checked the worn brown
leather
watch
on her left wrist out of sheer habit. Two minutes past two.
Herrera slammed his shoulder into
a corrugated iron security door set deep into the brickwork of a disused substation.
The rusted padlock snapped, sheared
cleanly by some previous strike, and the heavy metal leaf groaned open.
He vanished into the dark
interior.
Quinn reached the threshold two
paces behind.
She clicked her weapon light
into life.
The white beam cut through
a cloud of disturbed plaster dust, revealing a steep spiral staircase that plunged into the earth.
The reek of diesel and
rotten rubbish gave way instantly to something else, an alien mixture of ozone, burnt sage, and ancient copper.
Her boots descended the stone
treads with crisp, deliberate rhythm. "Step away from the stairs, Tomás. Put the bag on the ground."
The beam struck the bottom
landing. Broken white tiles lined the curved walls of a forgotten railway tunnel. Water ran in a steady drip-drop cadence from a cracked ceiling pipe, pooling around the heels of Herrera's boots.
He stood before a massive
dark steel bulkhead, his olive skin slick with sweat.
He turned slowly, his warm
brown eyes reflecting the harsh glare of her torch. Around his neck, a silver Saint Christopher medallion caught the light. Along his left forearm, a thin pale scar twitched as his fingers tightened on the strap of his medical kit. "You should go back to the street, Detective." "You're carrying controlled narcotics and evidence from a restricted crime scene. Turn around and put your hands behind your head." "That wasn't a crime scene. It was an extraction." "Morris died three years ago with his ribcage
shattered
from the inside. Your clinic treated the man who did it." Herrera exhaled a sharp, jagged breath. "You think this badge protects you down here?" "I think you have three seconds before I put you on the floor." "Morris ignored the warnings too." Quinn stepped forward, her sharp jaw set like iron. "Don't speak his name." "Then look behind me." Herrera stepped aside. The steel bulkhead hung open by an inch, leaking a sickening violet glow and the low hum of a hundred voices chanting in overlapping tongues. The scent of foreign spices, blood, and brimstone rolled through the gap like a furnace draft. A
hulking
figure occupied the iron threshold. The gatekeeper wore a thick grease-stained leather apron and held a butcher's broad bone cleaver in one scarred fist.
His eyes lacked irises, possessing
only milk-white spheres that fixed directly on Quinn's weapon. Herrera reached into his coat pocket without sudden movements.
He produced a curved white
bone token, thumbed the surface, and dropped the piece into the gatekeeper's outstretched palm. The token dissolved into pale ash against the creature's skin. The gatekeeper grunted, hauled back on an overhead counterweight, and the steel gate shrieked upward into the ceiling. Past the entrance lay the Veil Market. Quinn stood on the edge of a subterranean cavern that defied the geography of Camden above. Stalls built from splintered railway sleepers and iron scaffolding stretched along abandoned tube tracks into absolute darkness. Glass jars filled with bioluminescent fluids
pulsed
on trestle tables. Hooded figures bartered over cages containing twitching, hairless things, while the sharp tang of alchemical sulphur burned the back of her throat. Herrera crossed the threshold onto the stone platform. "Stay on the kerb, Quinn. You cross that line without a token, and they will butcher you." "Nobody walks away from my investigation." Quinn took the step.
Her heavy boot crossed the
threshold, striking the platform with an authoritative crack. The violet torches throughout the market flared blinding emerald. A horn sounded from the
depths
of the tunnel, a deep, guttural roar that rattled the soot loose from the arched ceiling. The quiet murmurs of the black market instantly died. Herrera spun around, his face pale under the green flare. "What did you do?" "Metropolitan Police," Quinn announced, raising her sidearm into the sudden
silence
. "Everyone step away from the stalls." The blind gatekeeper let out a wet hiss, raised the heavy cleaver above his head, and lunged directly for her neck while three hooded figures detached from the nearest stall, drawing jagged obsidian daggers from their robes.
created_at
"2026-09-03T13:47:25.902Z"
9/3/2026, 1:47:25 PM
model
"google/gemini-3.7-flash-20260813"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1949
moderation_latency
(null)
generation_time
19066
tokens_prompt
4484
tokens_completion
2475
native_tokens_prompt
4507
native_tokens_completion
3597
native_tokens_completion_images
0
native_tokens_reasoning
2452
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.016869
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443245-hmnIHDuxkg6NniT8Kj42"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443245-Rcka8fffFaK2ncBUtbod"
upstream_id
"bnqZatvxArPdjMcP-9rN2A8"
provider_responses
0
endpoint_id
"dd072012-3274-417d-97e3-e290cba37e31"
id
"bnqZatvxArPdjMcP-9rN2A8"
is_byok
false
latency
1949
model_permaslug
"google/gemini-3.7-flash-20260813"
provider_name
"Google AI Studio"
status
200
total_cost
0.016869
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
94.23%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
866
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.36%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
866
totalAiIsms
6
found
0
word
"flicker"
count
1
1
word
"shattered"
count
1
2
word
"hulking"
count
1
3
word
"pulsed"
count
1
4
word
"depths"
count
1
5
word
"silence"
count
1
highlights
0
"flicker"
1
"shattered"
2
"hulking"
3
"pulsed"
4
"depths"
5
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
54
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
54
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
69
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
866
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
88.02%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
726
uniqueNames
12
maxNameDensity
1.24
worstName
"Herrera"
maxWindowNameDensity
2
worstWindowName
"Herrera"
discoveredNames
Stucley
1
Place
1
Herrera
9
Quinn
9
Metropolitan
1
Police
1
Glock
1
Saint
1
Christopher
1
Veil
1
Market
1
Camden
1
persons
0
"Herrera"
1
"Quinn"
2
"Police"
3
"Saint"
4
"Christopher"
5
"Market"
places
0
"Stucley"
1
"Place"
globalScore
0.88
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
49
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
866
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
69
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
21.12
std
17.64
cv
0.835
sampleLengths
0
14
1
47
2
19
3
2
4
33
5
59
6
42
7
7
8
51
9
10
10
12
11
65
12
31
13
8
14
20
15
9
16
20
17
6
18
8
19
13
20
5
21
9
22
4
23
4
24
44
25
40
26
28
27
10
28
18
29
7
30
65
31
8
32
17
33
6
34
17
35
9
36
31
37
10
38
4
39
17
40
37
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
54
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
108
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
69
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
733
adjectiveStacks
1
stackExamples
0
"thick grease-stained leather"
adverbCount
15
adverbRatio
0.020463847203274217
lyAdverbCount
8
lyAdverbRatio
0.010914051841746248
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
69
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
69
mean
12.55
std
7.03
cv
0.56
sampleLengths
0
14
1
11
2
9
3
27
4
19
5
2
6
6
7
5
8
22
9
4
10
26
11
10
12
15
13
4
14
19
15
17
16
6
17
7
18
7
19
21
20
23
21
10
22
12
23
6
24
12
25
19
26
14
27
14
28
11
29
20
30
8
31
20
32
9
33
20
34
6
35
8
36
13
37
5
38
9
39
4
40
4
41
3
42
25
43
16
44
7
45
19
46
14
47
9
48
19
49
10
70.05%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.463768115942029
totalSentences
69
uniqueOpeners
32
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
54
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
54
matches
0
"She rounded the brick corner,"
1
"He vaulted an overturned bin,"
2
"Her lungs burned with the"
3
"She checked the worn brown"
4
"He vanished into the dark"
5
"She clicked her weapon light"
6
"Her boots descended the stone"
7
"He stood before a massive"
8
"He turned slowly, his warm"
9
"His eyes lacked irises, possessing"
10
"He produced a curved white"
11
"Her heavy boot crossed the"
ratio
0.222
24.81%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
47
totalSentences
54
matches
0
"Quinn's boot struck the wet"
1
"The black medical satchel bounced"
2
"Tomás Herrera moved with the"
3
"She rounded the brick corner,"
4
"The command bounced off shuttered"
5
"Herrera did not look back."
6
"He vaulted an overturned bin,"
7
"Quinn surged after him."
8
"Her lungs burned with the"
9
"Rain plastered her closely cropped"
10
"She checked the worn brown"
11
"Herrera slammed his shoulder into"
12
"The rusted padlock snapped, sheared"
13
"He vanished into the dark"
14
"Quinn reached the threshold two"
15
"She clicked her weapon light"
16
"The white beam cut through"
17
"The reek of diesel and"
18
"Her boots descended the stone"
19
"The beam struck the bottom"
ratio
0.87
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
54
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
1
matches
0
"The white beam cut through a cloud of disturbed plaster dust, revealing a steep spiral staircase that plunged into the earth."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Quinn announced (announce)"
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
1
effectiveRatio
0.125
87.4655%