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Run: 2026-09-03-01M1KS1K5NV3VDS29ERZCKSRWM
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
21.4s
Cost:
$0.003007
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
86.74%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
40.32%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
99.49%
Narrator intent-glossing
(details)
67.37%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.58%
Passive voice overuse
(details)
62.83%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
25.00%
Sentence opener variety
(details)
78.13%
Adverb-first sentence starts
(details)
54.38%
Pronoun-first sentence starts
(details)
6.88%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.6235%
Overall
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
Rory had told herself she
would only go as far as the stones.
The path through Richmond Park
was bad enough in daylight, with the deer moving in the tree line and the tourists with their dogs. At 2 a.m. it was a different country.
The trees were black against
a thinner black, and the wind came off the lake in shallow gusts that rattled the bare branches. Her delivery bag was empty, the thermal lining still smelling faintly of soy and ginger from the late order to the hotel near the park gates.
She had not meant to
take it, but habit made her grab it on the way out, and the
weight
at her hip steadied her.
She lived above
Silas' bar, three floors up in a flat that smelled of old plaster and the fryer oil that drifted up from the kitchen below.
The pendant had been at
the bottom of her bag when she got home, tucked under a receipt. She hadn’t put it there.
The silver chain was cold
against her palm, the deep crimson stone no bigger than a thumbnail, catching the streetlight as she turned it. It
pulsed
once, faintly warm, as it always did when it wanted something.
She had first found it
in her coat pocket after the night Evan had come around, after she’d left Cardiff and taken Eva’s flat key and not looked back. No note. No name.
Just the faint inner glow
that woke her in the dark.
Eva had told her about
the grove when they were sixteen and drunk on cheap cider in the park, about the clearing the older girls said you could find if you followed the oaks past the hill.
Isolde’s grove, Richmond grove, the
Grove.
A place where time moved
differently.
Rory had filed it under
stories. The pendant was warm now, insistent.
The ancient oak standing stones
were supposed
to be unremarkable in the dark, but they weren’t.
She found them by the
feeling in her teeth, a low hum that rose as she walked.
The trunks rose out of
the grass like the fingers of something buried, their bark split and dark, and between them the air changed. The cold lifted. The wind stopped.
She stepped between two stones
and the night changed. The clearing was wrong for December. Wildflowers bloomed in the grass at her feet, white and yellow and a violet she didn’t know, their heads tipped toward her
as if listening
. The ground was soft. The sky above the trees was a deeper, more complete dark than it had been outside, and the stars were in the wrong place. Rory stopped. She was cool-headed by reputation, cool-headed by necessity, and she catalogued it all without moving: the temperature, the impossible flowers, the way the pendant was now a steady heat against her sternum under her coat. The chain was warm enough that she
could feel
it through the wool.
She touched the small crescent-shaped
scar on her left wrist, a childhood accident she never thought about anymore, and the gesture steadied her.
She had come for an
answer. The pendant had been pulsing for three nights, stronger each evening, and tonight it had pulled.
She told herself she was
only checking.
She told herself she would
leave if it felt wrong.
It felt wrong from the
moment she arrived. A sound came from the trees, not wind. A soft,
rhythmic
thud, like a
footfall
on damp earth, then
silence
. She waited. Her bright blue eyes adjusted, and the edges of the grove
seemed to
breathe. Nothing moved, but the
sense of
being watched settled in the back of her neck, a prickle she couldn’t shake.
She took one step forward
and the flowers brushed her boots. The scent hit her then, sweet and green, too sweet, cloying. The pendant
pulsed
again, and the air shivered. At the far side of the clearing, where the trees formed a loose ring, something shifted at the edge of her vision. She turned her head
quickly
. A deer, she thought. A shape, low and dark, gone when she looked directly. Rory didn’t run. Running would be a mistake.
She stood still, delivery bag
hanging at her hip, hands loose at her sides, and listened. The thud came again, closer. Not from the trees this time. From behind her. She didn’t turn. She counted. One. Two. The pause between them was uneven, deliberate. The wildflowers moved without wind. She told herself it was her imagination, that the pocket between Earth and the Fae realm
was doing
things to perception, that time moving differently could make a heart sound like
footsteps
. She was intelligent, she knew about pareidolia, about the way the brain filled in patterns. That knowledge didn’t help. A sound like breathing,
very
soft, from the left. She shifted her
weight
and the silver chain caught the faint inner glow of the stone. The crimson caught the dark and threw it back in a thin line. The shape came back to the edge of vision. This time she caught a
flicker
of movement between two oaks, a dark mass that didn’t
resolve
into animal or person. It was tall. It was still. She took a step back toward the stones. The hum in her teeth rose. The pendant was hot now. A branch cracked to her right. It was too loud for a twig. She turned her head
slowly
,
not her whole body, and saw nothing but trunks
and the impossible flowers. The thud came again, just behind her. She was not alone. Rory’s mouth was dry. She kept her voice low, speaking to herself more than to whatever was there. “Okay. Okay. You’re not real. You’re a story.” Her fingers found the scar on her wrist, pressed. The pendant flared, a brief
warmth
that traveled up her chest. The flowers at her feet
seemed to
lean harder toward it. The air grew thicker, as if the clearing had inhaled. The shape moved again, but not away. It circled. She
could feel
it now, a pressure at the periphery, the sense that something
was learning
the shape of her attention. When she looked straight at it, it was empty air. When she looked away, it was there. She thought of Eva, of Cardiff, of the flat above Silas' bar and the late-night orders from Golden Empress. She thought of Evan’s hands. She thought of how easily she had fled. Cool-headed, quick out-of-the-box thinking. That was the Rory people counted on. She did the only sensible thing. She stopped trying to see it. She stood still, hands visible, bag hanging loose, and listened to the clearing. The breathing sound was closer. The thudding was a rhythm now, matching nothing she knew. The wildflowers swayed, though there was no breeze. The pendant
pulsed
in time with the thud. She closed her eyes for a second, just a second, and opened them. The ring of trees was different. The arrangement of trunks had changed. The stones behind her were no longer where she had left them. She moved,
not toward the trees, but sideways, toward the heart of the clearing
where the grass was brightest. She counted her steps, placed each foot
deliberately
, kept her eyes up. The shape at the edge of her vision flared brighter when she moved, as if annoyed. A low sound came from the ground, a rustle under the flowers, moving with her. She could not see it, but she felt the displacement of air. She reached the center and stopped. The pendant was almost hot enough to burn through her coat. She lifted the chain out from under her sweater, held the stone in her open palm. The deep crimson glowed faintly, catching on her skin. The thud stopped. Silence filled the clearing, complete and absolute.
Even the distant hum of
the park
was gone
. The flowers held still.
Then, at the edge of
the ring of oaks, something stepped into the clearing fully. It did not look like a man or a deer or anything she could name. It was tall and thin, bark-colored, its outline softened by the dark, and its face was a suggestion, a hollow where eyes should be. It did not move toward her. It waited. Rory did not speak. She did not run. She held the pendant up between them, the stone warm and pulsing, and the thing tilted its head, just a fraction,
as if listening
to the
warmth
. The wrongness was no longer building. It was here, patient, and it
was learning
her. She
could feel
the pocket of the grove pressing in, the sense that an hour inside could be minutes or days outside, that she had already been here longer than she thought. She knew, with a clarity that was not fear but recognition, that she had
been led
here. Not by the pendant alone. And that whatever
was waiting
had been waiting a long time. She took a slow breath, and the wildflowers leaned in.
created_at
"2026-09-03T13:58:57.979Z"
9/3/2026, 1:58:57 PM
model
"meta/muse-glimmer-30b-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
123
moderation_latency
(null)
generation_time
21249
tokens_prompt
792
tokens_completion
2783
native_tokens_prompt
762
native_tokens_completion
2440
native_tokens_completion_images
(null)
native_tokens_reasoning
673
native_tokens_cached
576
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00300684
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443937-tkn2aWTz0MitY7Qh4Fuh"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443937-LrUT36fJRzwNY0NpyIqV"
upstream_id
"chatcmpl-RV2NtFycKmhL1mEp4L5rHYPy"
provider_responses
0
endpoint_id
"a9912acb-568e-4147-8ed3-5d20aea22135"
id
"chatcmpl-RV2NtFycKmhL1mEp4L5rHYPy"
is_byok
false
latency
57
model_permaslug
"meta/muse-glimmer-30b-20260810"
provider_name
"DeepInfra"
status
200
total_cost
0.00300684
cache_discount
0.00014976
upstream_inference_cost
0
provider_name
"DeepInfra"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
1
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
86.74%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1508
totalAiIsmAdverbs
4
found
0
adverb
"quickly"
count
1
1
adverb
"very"
count
1
2
adverb
"slowly"
count
1
3
adverb
"deliberately"
count
1
highlights
0
"quickly"
1
"very"
2
"slowly"
3
"deliberately"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
40.32%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1508
totalAiIsms
18
found
0
word
"weight"
count
2
1
word
"pulsed"
count
3
2
word
"could feel"
count
3
3
word
"rhythmic"
count
1
4
word
"footfall"
count
1
5
word
"silence"
count
2
6
word
"sense of"
count
1
7
word
"footsteps"
count
1
8
word
"flicker"
count
1
9
word
"resolve"
count
1
10
word
"warmth"
count
2
highlights
0
"weight"
1
"pulsed"
2
"could feel"
3
"rhythmic"
4
"footfall"
5
"silence"
6
"sense of"
7
"footsteps"
8
"flicker"
9
"resolve"
10
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
137
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
137
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1508
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
21
wordCount
1467
uniqueNames
10
maxNameDensity
0.48
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Eva"
discoveredNames
Richmond
2
Park
1
Evan
2
Cardiff
2
Eva
3
Grove
1
December
1
Earth
1
Fae
1
Rory
7
persons
0
"Evan"
1
"Eva"
2
"Earth"
3
"Rory"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
3
"Grove"
globalScore
1
windowScore
1
99.49%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
2
matches
0
"as if listening"
1
"as if listening to the warmth"
67.37%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.326
wordCount
1508
matches
0
"not her whole body, and saw nothing but trunks"
1
"not toward the trees, but sideways, toward the heart of the clearing"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
137
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
35.9
std
22.68
cv
0.632
sampleLengths
0
13
1
106
2
87
3
44
4
55
5
6
6
63
7
9
8
59
9
73
10
39
11
8
12
56
13
22
14
49
15
24
16
28
17
5
18
51
19
38
20
36
21
19
22
38
23
4
24
35
25
32
26
47
27
43
28
12
29
36
30
8
31
37
32
47
33
27
34
42
35
3
36
20
37
62
38
35
39
47
40
33
41
10
97.58%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
137
matches
0
"were supposed"
1
"was gone"
2
"been led"
62.83%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
5
totalVerbs
243
matches
0
"was only checking"
1
"was doing"
2
"was learning"
3
"was learning"
4
"was waiting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
128
adjectiveStacks
0
stackExamples
(empty)
adverbCount
4
adverbRatio
0.03125
lyAdverbCount
2
lyAdverbRatio
0.015625
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
11.01
std
7.87
cv
0.715
sampleLengths
0
13
1
24
2
3
3
5
4
23
5
26
6
25
7
27
8
18
9
5
10
24
11
13
12
29
13
2
14
2
15
11
16
37
17
6
18
6
19
6
20
6
21
16
22
17
23
24
24
3
25
3
26
9
27
6
28
25
29
4
30
24
31
2
32
35
33
13
34
23
35
6
36
16
37
7
38
10
39
8
40
8
41
12
42
2
43
14
44
20
45
11
46
11
47
8
48
22
49
5
25.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
38
diversityRatio
0.19708029197080293
totalSentences
137
uniqueOpeners
27
78.13%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
128
matches
0
"Just the faint inner glow"
1
"Even the distant hum of"
2
"Then, at the edge of"
ratio
0.023
54.38%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
128
matches
0
"it was a different country."
1
"Her delivery bag was empty,"
2
"She had not meant to"
3
"She lived above"
4
"She hadn’t put it there."
5
"It pulsed once, faintly warm,"
6
"She had first found it"
7
"She found them by the"
8
"She stepped between two stones"
9
"She was cool-headed by reputation,"
10
"She touched the small crescent-shaped"
11
"She had come for an"
12
"She told herself she was"
13
"She told herself she would"
14
"It felt wrong from the"
15
"Her bright blue eyes adjusted,"
16
"She took one step forward"
17
"She turned her head quickly."
18
"She stood still, delivery bag"
19
"She didn’t turn."
ratio
0.414
6.88%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
116
totalSentences
128
matches
0
"Rory had told herself she"
1
"The path through Richmond Park"
2
"it was a different country."
3
"The trees were black against"
4
"Her delivery bag was empty,"
5
"She had not meant to"
6
"She lived above"
7
"The pendant had been at"
8
"She hadn’t put it there."
9
"The silver chain was cold"
10
"It pulsed once, faintly warm,"
11
"She had first found it"
12
"Eva had told her about"
13
"Isolde’s grove, Richmond grove, the"
14
"A place where time moved"
15
"Rory had filed it under"
16
"The pendant was warm now,"
17
"The ancient oak standing stones"
18
"She found them by the"
19
"The trunks rose out of"
ratio
0.906
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
128
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
3
matches
0
"The trees were black against a thinner black, and the wind came off the lake in shallow gusts that rattled the bare branches."
1
"Wildflowers bloomed in the grass at her feet, white and yellow and a violet she didn’t know, their heads tipped toward her as if listening."
2
"She held the pendant up between them, the stone warm and pulsing, and the thing tilted its head, just a fraction, as if listening to the warmth."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
1
matches
0
"Her fingers found, pressed"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
80.6235%