Run: 2026-09-03-01M1KS2MQNSPSMKNYZ35Z5GHY1

Run Details

Duration:
47.6s
Cost:
$0.003465
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The figure ducked under the railway arch and Quinn went with him. He moved low, shoulders hunched against the brick, a black coat flapping at his calves. Quinn kept three paces back and her breathing stayed even. Eighteen years taught her not to run until she had to. The worn leather watch on her left wrist caught the sodium light as she checked the time out of habit, then ignored it. He vaulted a low wall behind a shuttered chip shop. Quinn followed, sharp jaw set, cropped salt-and-pepper hair damp at the temples. A narrow alley stank of chip fat and old piss. A Saint Christopher medallion flashed at his throat when he turned his head, catching the light for half a second. Tomás Herrera. She had a file on him, not an arrest warrant. Former paramedic, lost his licence after treating patients the Home Office called non-human. The clique used him for off-the-books medicine. She suspected the clique used him for other things too. "Stop." He didn't. He broke into a jog. Quinn matched him. Boots struck the uneven cobbles in a steady rhythm. A cat hissed from a doorway and vanished. The alley opened onto a wider street lined with closed shops and a corner pub with a distinctive green neon sign above the entrance. The Raven's Nest. The bar she had watched for six weeks. She had photographed the clientele, logged the deliveries, noted the pattern of visitors who never stayed for a drink. Herrera knew the back. He slipped through a service door marked PRIVATE, jimmied the lock with a thin tool, and disappeared inside. Quinn pressed her palm to the door. It was hot. Someone had left a light on. She drew her warrant card and knocked once, hard. No answer. She put her shoulder to the wood and it gave. The bar was dim, walls covered with old maps and black-and-white photographs. The air smelled of stale beer and something metallic underneath. A bookshelf stood at the far end, slightly out of line with the rest. She had seen that in surveillance photos. Hidden back room accessible through a bookshelf, used for clandestine meetings. Herrera's coat was gone. A single dark brown curl of hair clung to the bar top. A floorboard creaked behind her. "Detective." Quinn turned. A woman in a long coat stood in the doorway, hands in pockets. She was younger, eyes hard. "You shouldn't be here." "And you shouldn't be moving patients through a licensed premise." Quinn kept her voice flat. "Open the shelf." "I don't know what you mean." Quinn stepped forward. The woman stepped back, not fast enough. The bookshelf slid. A narrow stairwell yawned, descending into black. Cold air rose from it, carrying the faint tang of damp concrete and iron. Herrera's footsteps echoed from below. The woman said nothing. She just watched. Quinn's radio crackled with static. No signal down there. She thought of DS Morris, three years gone, last seen chasing a suspect into a service tunnel under Kings Cross. The report said heart attack. The coroner said unexplained trauma. Quinn had never filed the paperwork that would have closed it. She reached for her torch. The woman moved. "You don't want that." "Don't want what?" "The market." The woman's voice dropped. "It moves every full moon. You're late." Quinn looked down the stairs. A thin line of pale light marked the bottom. Herrera's medallion glinted once more as he turned a corner out of sight. The woman shifted her weight. Her coat slipped, revealing a small bone token tucked into her belt loop. White, uneven, the size of a fingertip. Entry requirement. "You following him?" the woman asked. "He's a suspect." "He's a doctor." The woman smiled without warmth. "You chase him down there, you don't come back the same." Quinn studied the stairs. The walls sweated. The air was thick. She could call it in. She could wait for backup, for a warrant, for daylight and a team with proper kit. She could walk away and file a report that said suspect fled into private property and was lost. Or she could go. Her watch ticked against her wrist. Military precision said wait. Eighteen years said wait. The file on Morris said don't wait. She stepped onto the first stair. The woman didn't stop her. She just said, "Bone token first." Quinn stopped. She had no token. She had a warrant, a service pistol, and a bad memory. Below, Herrera's voice rose, thin and strained. "Don't!" he said. A woman answered, Spanish lilt, quick and low. "I told you not to bring her!" Herrera's voice again, quieter. "She's already here." The sound of a door closing, heavy and final, cut him off. Quinn pressed her palm to the cold wall. The concrete was cold enough to burn. She could feel the thrum of trains far below, a distant vibration through the stone. The woman with the bone token said nothing now. She just watched Quinn's face. Quinn drew a breath. She pulled the cuff of her jacket back, exposing her forearm. No scar. No medallion. Just skin and a faded bruise from a doorframe last Tuesday. "How do I get in?" she asked. The woman slipped the bone from her belt. She held it out, palm up. "Give it back when you leave." Quinn took it. It was lighter than it looked. Warm. She descended. The stairs turned. The air grew colder. The light at the bottom widened into a cavernous space, a disused Tube platform beneath Camden. Arches rose overhead, draped in hanging cloths that fluttered though there was no wind. Stalls lined the edge of the platform, lit by low bulbs. Figures moved between them, some human, some not. A man with too many joints in his fingers haggled over a jar of black liquid. A woman with eyes like polished stone weighed a small silver box on a scale. Herrera stood by a stall selling bandages. His left forearm showed the scar running along it, pale against olive skin. He saw Quinn and his face changed. "Quinn." "Tomás." He didn't run. He stepped in front of a child with a bruised cheek. "Don't." A tall figure stepped from behind a pillar. Sharp features, a coat too clean for this place. The market boss. Quinn had seen his photo in an unredacted file. He looked at the bone token in Quinn's hand. "New customer," he said. Quinn held her ground. The platform smelled of copper and old paper. The sound of a train was wrong down here, too close, too slow. Herrera moved his hand, slowly, toward his pocket. Quinn's pistol was at her side. She hadn't drawn it yet. The boss smiled. "She's not ready." Quinn's fingers tightened around the bone token. The watch on her left wrist ticked once, loud in her head. Herrera's eyes met hers. Warm brown, tired. "You shouldn't have come," he said. The lights flickered.
created_at"2026-09-03T13:59:32.349Z" 9/3/2026, 1:59:32 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency384
moderation_latency(null)
generation_time47340
tokens_prompt4484
tokens_completion3490
native_tokens_prompt4171
native_tokens_completion2998
native_tokens_completion_images(null)
native_tokens_reasoning1478
native_tokens_cached4170
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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finish_reason"stop"
native_finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"She just said [just]"
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0.111
effectiveRatio0.077
91.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms9
found
0
word"clandestine"
count1
1
word"footsteps"
count1
2
word"echoed"
count1
3
word"weight"
count1
4
word"warmth"
count1
5
word"lilt"
count1
6
word"could feel"
count1
7
word"fluttered"
count1
8
word"flickered"
count1
highlights
0"clandestine"
1"footsteps"
2"echoed"
3"weight"
4"warmth"
5"lilt"
6"could feel"
7"fluttered"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences140
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
41.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1062
uniqueNames15
maxNameDensity2.17
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn23
Saint1
Christopher1
Herrera10
Home1
Office1
Raven1
Nest1
Morris2
Kings1
Cross1
Spanish1
Tuesday1
Tube1
Camden1
persons
0"Quinn"
1"Saint"
2"Christopher"
3"Herrera"
4"Office"
5"Raven"
6"Morris"
places(empty)
globalScore0.417
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1160
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean16.34
std18.37
cv1.125
sampleLengths
012
159
254
340
41
57
674
738
89
92
1064
1116
125
131
1420
154
1618
176
1813
1921
205
217
2250
238
244
253
2613
2727
2825
292
306
313
3219
3350
344
3521
366
3711
3817
397
403
418
427
434
443
4512
4630
4714
4830
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences140
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1069
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.02245088868101029
lyAdverbCount2
lyAdverbRatio0.0018709073900841909
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean7.39
std4.73
cv0.64
sampleLengths
012
115
210
311
423
510
612
710
820
92
1010
1113
127
1310
141
152
165
173
189
198
2024
213
228
2319
244
2518
267
273
286
299
302
3110
3212
3310
3414
357
3611
374
3812
395
401
412
4213
435
444
4515
463
476
483
497
37.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.24203821656050956
totalSentences157
uniqueOpeners38
26.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences126
matches
0"Just skin and a faded"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences126
matches
0"He moved low, shoulders hunched"
1"He vaulted a low wall"
2"She had a file on"
3"She suspected the clique used"
4"He broke into a jog."
5"She had photographed the clientele,"
6"He slipped through a service"
7"It was hot."
8"She drew her warrant card"
9"She put her shoulder to"
10"She had seen that in"
11"She was younger, eyes hard."
12"She just watched."
13"She thought of DS Morris,"
14"She reached for her torch."
15"Her coat slipped, revealing a"
16"She could call it in."
17"She could wait for backup,"
18"She could walk away and"
19"Her watch ticked against her"
ratio0.278
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount114
totalSentences126
matches
0"The figure ducked under the"
1"He moved low, shoulders hunched"
2"Quinn kept three paces back"
3"The worn leather watch on"
4"He vaulted a low wall"
5"Quinn followed, sharp jaw set,"
6"A narrow alley stank of"
7"A Saint Christopher medallion flashed"
8"She had a file on"
9"The clique used him for"
10"She suspected the clique used"
11"He broke into a jog."
12"Quinn matched him."
13"Boots struck the uneven cobbles"
14"A cat hissed from a"
15"The alley opened onto a"
16"The Raven's Nest."
17"The bar she had watched"
18"She had photographed the clientele,"
19"Herrera knew the back."
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
85.5424%