Run: 2026-09-03-01M1KS464XFGV0RA97V7BJR7DZ

Run Details

Duration:
36.9s
Cost:
$0.002646
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn hit the pavement hard. The Raven's Nest door slammed behind her and a thin, fast figure slipped out into the street. Neon green bled across wet asphalt. A small, old rectangular brass door knocker clanged once against a Soho mews wall as the suspect turned left, coat flaring. She was already moving. Eighteen years taught Quinn to read a run. No wasted steps, shoulders down, head low. The suspect moved like someone used to alleys, hugging the shadow of a narrow little red brick pub. Quinn kept three metres back, leather watch on her left wrist catching a flash from the sign above the bar. The sign read The Raven's Nest in a wavering green script. "Hey!" A taxi driver shouted, waving an arm. Quinn didn't break stride. The suspect ducked under a low stone archway and vanished. She followed. Rain hammered the street. It ran in rivulets down the suspect's dark hood and pooled around her boots. Quinn's own coat clung to her back. She smelled petrol, wet wool, and the sharp copper tang of a recent spill near a corner shop. The suspect cut through a market stall that had already folded for the night. Bananas in a green plastic crate tumbled. A woman in a yellow raincoat shouted. "Oi! You!" The suspect didn't look back. Quinn vaulted a low wooden barrier. Her knees found gravel. The chase carried them past a black and white photograph covered wall of a cafe, past a graffiti tag that read HOME, past a narrow old stone staircase that dropped toward a service entrance. "Tommy." The name came out before she thought it through. He slowed a fraction. The suspect turned his head just enough for street light to catch warm brown eyes and short curly dark brown hair plastered to his forehead. A Saint Christopher medallion swung against his olive skin as he ran. The scar along his left forearm caught the light. He recognised her. He knew she'd come. Tomás Herrera didn't stop. Quinn ran harder. Military precision wasn't a motto, it was muscle memory. Left foot, right foot, breath in two, out four. The abandoned Tube entrance under Camden loomed ahead, its mouth black and breathing cold air. "Tommy! Police!" He didn't answer. He sprinted for the gap where a maintenance fence had been cut. A bone token hung from his belt loop, small and white and unmistakable. Quinn had seen one like it in a file photo from a murder scene three years ago, the night DS Morris died. She skidded on slick concrete. Her palm hit the wall. Pain flared up her wrist. The market was down there. The Veil Market. She had read the name in a seized notebook, heard it whispered in interviews. It moved locations every full moon. It required a bone token for entry. It sold things that should not be sold. And it was beneath her now. Herrera disappeared down the rusted stairwell. The iron handrail shook as he went. Quinn stood at the top of the stairs, rain still hammering the street above. Her watch ticked. The green neon sign from the Nest flickered two streets behind. She could call it in. She could wait for backup. She could do the proper thing. Proper had gotten Morris killed. She took the first step down. The stairwell swallowed sound. Air turned damp and stale. Moss grew in the corners of the old stone walls. A low hum came from below, like a generator struggling. Herrera's footsteps echoed ahead, quick and light. "Tomás Herrera." Her voice sounded too loud. It bounced off tiled walls. He stopped at the bottom. He turned. The medallion glinted. His breathing came fast. "Detective Quinn." He used her name like a weight. "You're a long way from the NHS." "You know why I'm here." "I know you're running." He held up his hands, empty. The bone token swung. "Don't." "You gave care to people you shouldn't have." "I gave care to people." "People who trade in things that rot." "People who need help." Quinn's jaw tightened. The sharp line of it caught the thin emergency light above. "Three years ago Morris asked the same questions." Herrera flinched. Just a fraction. It was enough. "I didn't kill him." "No one said you did." A soft click echoed behind her. The metal door at the bottom of the stairs, the one that led further down, shifted a millimetre. It had been closed. Now it was ajar. Herrera stepped closer to it. The darkness beyond was absolute. A faint smell rose, old iron and incense and something sweet and wrong. "You shouldn't go down there." "Why not?" "Because you can't come back the same." Quinn looked at the stairs behind her. Up was rain and streetlamps and procedure. Down was a black market that moved with the moon and an entrance that required a bone token she didn't have. She pulled her warrant card from her coat. The plastic was slick. "I'm not asking." Herrera's eyes stayed on her. He didn't run. He waited, as if expecting her to turn. The door creaked wider. A thin line of amber light spilled out from the corridor beyond. Figures moved in it, indistinct, tall and low. Quinn moved first. She stepped past him into the dark. The door shut behind her with a heavy thud. Footsteps approached from the corridor, fast and many.
created_at"2026-09-03T14:00:22.95Z" 9/3/2026, 2:00:22 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency405
moderation_latency(null)
generation_time36823
tokens_prompt4484
tokens_completion2644
native_tokens_prompt4171
native_tokens_completion2254
native_tokens_completion_images(null)
native_tokens_reasoning1092
native_tokens_cached4170
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0026465
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788444022-Tow8Bj5iER5eniGRd31V"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788444022-JOYvIeP8PuxT4XXtaRAG"
upstream_id"req_2d27ba5ade876eaaa22b510a939aa32d"
provider_responses
0
endpoint_id"6244f10e-1e45-488b-a47f-f575e0edd12b"
id"req_2d27ba5ade876eaaa22b510a939aa32d"
is_byokfalse
latency342
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Phala"
status200
total_cost0.0026465
cache_discount0.0010842
upstream_inference_cost0
provider_name"Phala"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.048
leniency0.095
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount901
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount901
totalAiIsms8
found
0
word"wavering"
count1
1
word"loomed"
count1
2
word"flickered"
count1
3
word"footsteps"
count2
4
word"echoed"
count2
5
word"weight"
count1
highlights
0"wavering"
1"loomed"
2"flickered"
3"footsteps"
4"echoed"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences102
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords901
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
76.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount816
uniqueNames12
maxNameDensity1.47
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Raven2
Nest3
Soho1
Quinn12
Saint1
Christopher1
Herrera6
Tube1
Camden1
Morris2
Veil1
Market1
persons
0"Raven"
1"Quinn"
2"Saint"
3"Christopher"
4"Herrera"
5"Camden"
6"Morris"
places
0"Soho"
1"Market"
globalScore0.765
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"as if expecting her to turn"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount901
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean15.27
std16.37
cv1.072
sampleLengths
05
144
24
364
422
52
643
728
82
95
1044
111
129
1350
147
154
1636
172
1850
1958
206
2113
2244
235
246
2536
262
2710
2814
292
307
317
325
334
3410
351
368
375
387
394
4014
418
428
434
445
4532
4623
475
482
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences102
matches
0"been closed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount816
adjectiveStacks2
stackExamples
0"small, old rectangular brass"
1"suspect turned left, coat"
adverbCount14
adverbRatio0.01715686274509804
lyAdverbCount1
lyAdverbRatio0.0012254901960784314
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean7.39
std5.36
cv0.725
sampleLengths
05
117
26
321
44
58
67
718
820
911
108
114
1210
132
144
1514
167
1718
1814
197
207
212
225
236
244
2534
261
279
284
2925
3012
319
323
334
344
353
369
379
3815
392
403
4112
4213
4322
445
455
465
475
483
4914
44.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.319672131147541
totalSentences122
uniqueOpeners39
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Just a fraction."
ratio0.01
90.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences99
matches
0"She was already moving."
1"It ran in rivulets down"
2"She smelled petrol, wet wool,"
3"Her knees found gravel."
4"He slowed a fraction."
5"He recognised her."
6"He knew she'd come."
7"He didn't answer."
8"He sprinted for the gap"
9"She skidded on slick concrete."
10"Her palm hit the wall."
11"She had read the name"
12"It moved locations every full"
13"It required a bone token"
14"It sold things that should"
15"Her watch ticked."
16"She could call it in."
17"She could wait for backup."
18"She could do the proper"
19"She took the first step"
ratio0.323
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences99
matches
0"Quinn hit the pavement hard."
1"The Raven's Nest door slammed"
2"Neon green bled across wet"
3"A small, old rectangular brass"
4"She was already moving."
5"The suspect moved like someone"
6"Quinn kept three metres back,"
7"The sign read The Raven's"
8"A taxi driver shouted, waving"
9"Quinn didn't break stride."
10"The suspect ducked under a"
11"It ran in rivulets down"
12"Quinn's own coat clung to"
13"She smelled petrol, wet wool,"
14"The suspect cut through a"
15"Bananas in a green plastic"
16"A woman in a yellow"
17"The suspect didn't look back."
18"Quinn vaulted a low wooden"
19"Her knees found gravel."
ratio0.889
50.51% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences99
matches
0"Now it was ajar."
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount1
matches
0"The chase carried them past a black and white photograph covered wall of a cafe, past a graffiti tag that read HOME, past a narrow old stone staircase that drop…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"A taxi driver shouted (shout)"
dialogueSentences21
tagDensity0.048
leniency0.095
rawRatio1
effectiveRatio0.095
88.4925%