Run: 2026-09-03-01M1KXM8FRR4WP9F0MBQDQ9F1P

Run Details

Duration:
3m 56s
Cost:
$0.040842
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bookshelf in Silas' back room cracked open, and the man Quinn wanted was already on the stairs. Milo Vane had a waxed canvas bag in his right hand and a bone token in his mouth. His coat hung open. A smear of blood ran from his lip. Quinn counted the steps. Three to the landing. Four to the door. She took the landing with her left boot and felt the worn leather strap of her watch pull at her wrist. The man hit the door. It flew. "Wait." Her voice stayed low. The green neon sign over the bar entrance buzzed above the wet street. A bus passed. The water threw off the tyres in a white sheet. Milo did not wait. He ran. Quinn ran. The Soho lanes narrowed around a corner shop with a cracked display of phone cases and cold pies. A woman shouted about a stolen cardigan. The cardigan still hung on the rail. The woman was wrong. Quinn did not stop to correct her. Milo cut across a courtyard. A black cab idled by the back gate. The driver looked away before the door could shut. Quinn reached the cab before Milo. The back seat held a shoulder, a canvas bag, the thin line of his jaw. "Camden." The fare in the front seat turned. He had a silver crown in his hair and a ring of keys on his belt. "Double." He nodded. The cab slid into the stream. Quinn watched the rear window. The city rolled past in wet rectangles. Street lamps smudged. Shop signs flickered. A red phone box stood empty in the rain. Camden announced itself in layers. First the buses. Then the stalls under plastic. Then the smell of fried onions, cold beer, and wet wool. The cab stopped under the flyover. Milo was already out. He crossed a street lined with shuttered phone repair shops and a fish and chip bar that still held heat. A boy chased a pigeon between the wheels. The pigeon won. Quinn paid the driver and followed. The tube entrance stood behind the chippy. The sign read Camden. Metal plates covered the glass. A chain hung across the door. A woman stood by a folding desk. She wore a dark coat and a row of bone beads. She watched the door. She did not watch Quinn. Milo stopped at the desk. He took the token from his mouth. He placed it in the woman's palm. The chain slid away. The door opened. Cold air climbed the stairs. Milo stepped in. Quinn stopped three feet from the desk. "Metropolitan Police." The woman turned. Her eyes were pale and tired. "No police. No dogs. No light after dark." "You are obstructing." "You are not here." Quinn looked at the small case on the desk. It held a row of bone tokens. Each one looked like a finger. The woman watched her hand. "How much?" "For an outsider, two hundred." Quinn paid. The notes lay flat. The woman chose a token. It was cold, pale, and wet. Quinn took it. "The Market moves every full moon." The woman said it without looking away. "You will not find this door again. You will not find your way back. The token opens once." Quinn pushed the door open. The stairs descended into an old platform. Tiled arches curved overhead. Water dripped from a crack in the ceiling. A long sign hung above the track. Someone had scratched the letters until they were almost gone. The place smelled of camphor, fried onions, and old paper. The Veil Market had made its home in the dead station. Stalls ran along the platform. Paper lanterns swung in a thin draft. A man sold bottled smoke in glass jars. A woman sold teeth in a tin box. A boy offered a folded paper with a name written on it. The paper changed as Quinn watched. She moved along the platform. The token in her pocket felt warm. A figure sat in the corner near the old barrier. He had short curly hair and warm brown eyes. Olive skin marked his face. A Saint Christopher medallion hung on a chain around his neck. A scar ran along his left forearm. He stitched a wound on a stranger's shoulder with clean hands. He looked up. "You are lost." "Vane." The name sat in her file. The man who left the bar. He tied off the thread. The stranger hissed. "Milo. He is not your man. He is not our man. He is a runner for anyone who pays." Quinn did not lower her guard. "You are a paramedic." "Once. Now I fix what the city breaks." He wiped his hands on a cloth. The medallion swung between them. "You came to the Nest because of Morris." The name cut the market noise. Quinn kept her face still. "Morris was not killed." Tomás's jaw tightened. He looked at Quinn. "He was paid. He walked into something he could not leave. He is not dead." The stranger on the bench sat up. "Do not say it twice." His eyes went hard. Quinn stepped past him. The token in her pocket grew hot. At the far end of the platform, Milo stood by the dead track. He had the waxed canvas bag open. Inside, the air moved. Quinn could not see it, but the lanterns bent away from the bag. The paper lanterns near him swayed as if a breath had passed through the platform. He smiled. "Detective." Quinn raised her service pistol. The metal felt cold in her palm. "Vane. Put the bag on the ground." "I put it where you wanted it." He did not move his hand. The bag opened wider. A sound came from inside. It was not a sound. It was a pressure, low in the chest, like a train about to arrive. The market turned. Every face on the platform looked at Quinn. The man with the bottled smoke. The woman with the teeth. The boy with the changing paper. They did not run. They stepped closer. Quinn looked at the token in her pocket. It had stopped feeling warm. It felt alive. The woman at the top of the stairs appeared behind her. She held the gate chain in one hand. The chain had become a rope of black thread. "The Market keeps what it buys." The woman held Quinn's gaze. The gate above them groaned. The black thread pulled tight. The platform shuddered. A light moved in the tunnel, long and white, though no train should run there. Milo dropped the bag. The bag burst open. The thing inside had no shape. It had only motion. Quinn fired. The shot rang down the arches. The light in the tunnel stopped. The thing folded into the dark. Milo was gone. The vendors stood in a line, and the gate above Quinn began to close.
created_at"2026-09-03T15:19:03.942Z" 9/3/2026, 3:19:03 PM
model"qwen/qwen3.8-27b-20260814"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency669
moderation_latency(null)
generation_time221105
tokens_prompt4484
tokens_completion16361
native_tokens_prompt4520
native_tokens_completion18051
native_tokens_completion_images(null)
native_tokens_reasoning16539
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0408422
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788448743-k4QEIsMm6pVeTPWCUVz0"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788448743-9eyBLIf2hMlvUZQbXOGM"
upstream_id"chatcmpl-dc509465a22e11ce5440c494d6efba98"
provider_responses
0
endpoint_id"e56a0de7-f040-4dee-a36a-824fb379d883"
is_byokfalse
latency97
model_permaslug"qwen/qwen3.8-27b-20260814"
provider_name"Cloudflare"
status504
1
endpoint_id"a58a4a1f-4e83-4776-a40e-9f55b72783cb"
id"chatcmpl-dc509465a22e11ce5440c494d6efba98"
is_byokfalse
latency669
model_permaslug"qwen/qwen3.8-27b-20260814"
provider_name"Parasail"
status200
total_cost0.0408422
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1154
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
95.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1154
totalAiIsms1
found
0
word"flickered"
count1
highlights
0"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences153
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences153
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1154
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
30.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1000
uniqueNames9
maxNameDensity2.4
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Milo10
Vane1
Soho1
Camden2
Quinn24
Veil1
Market1
Saint1
Christopher1
persons
0"Milo"
1"Vane"
2"Camden"
3"Quinn"
4"Market"
5"Saint"
6"Christopher"
places
0"Soho"
globalScore0.3
windowScore0.333
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"looked like a finger"
1"appeared behind her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1154
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean15.81
std16.42
cv1.039
sampleLengths
018
170
21
330
46
52
643
743
81
923
101
118
1251
136
1441
1549
1619
1712
183
197
202
219
228
233
244
2527
262
275
2820
296
307
3118
325
3346
3411
3546
3612
3753
383
393
401
4112
428
4319
446
454
468
4712
488
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences153
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences177
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount99
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.010101010101010102
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean6.52
std3.94
cv0.605
sampleLengths
018
118
24
38
44
54
64
721
85
92
101
114
1213
133
1410
154
162
172
1818
197
207
214
227
235
248
259
266
2715
281
297
3016
311
322
336
345
357
363
373
389
395
403
415
4211
436
444
4520
468
473
486
497
32.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats31
diversityRatio0.24293785310734464
totalSentences177
uniqueOpeners43
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences146
matches
0"Then the stalls under plastic."
1"Then the smell of fried"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences146
matches
0"His coat hung open."
1"She took the landing with"
2"Her voice stayed low."
3"He had a silver crown"
4"He crossed a street lined"
5"She wore a dark coat"
6"She watched the door."
7"She did not watch Quinn."
8"He took the token from"
9"He placed it in the"
10"Her eyes were pale and"
11"It held a row of"
12"It was cold, pale, and"
13"She moved along the platform."
14"He had short curly hair"
15"He stitched a wound on"
16"He looked up."
17"He tied off the thread."
18"He wiped his hands on"
19"He looked at Quinn."
ratio0.212
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount136
totalSentences146
matches
0"The bookshelf in"
1"Milo Vane had a waxed"
2"His coat hung open."
3"A smear of blood ran"
4"Quinn counted the steps."
5"She took the landing with"
6"The man hit the door."
7"Her voice stayed low."
8"The green neon sign over"
9"A bus passed."
10"The water threw off the"
11"Milo did not wait."
12"The Soho lanes narrowed around"
13"A woman shouted about a"
14"The cardigan still hung on"
15"The woman was wrong."
16"Quinn did not stop to"
17"Milo cut across a courtyard."
18"A black cab idled by"
19"The driver looked away before"
ratio0.932
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences146
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.3772%