NC Bench
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Run: 2026-09-03-01M1KXPCWHVZQ4S7XWCDQ9AZZ6
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
4m 45s
Cost:
$0.046823
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.66%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
78.51%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
41.67%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.72%
Sentence opener variety
(details)
33.67%
Adverb-first sentence starts
(details)
74.55%
Pronoun-first sentence starts
(details)
5.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.3740%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The runner’s shoulder clipped a
bollard.
He stumbled, caught himself on
a lamppost, and kept going.
Detective Harlow Quinn hit the
slick pavement three paces behind him. Her boots slipped, she corrected, and pumped her arms harder. Ahead, the man darted left around a delivery van.
She saw the scar on
his left forearm as he pushed off the vehicle, a pale line against olive skin.
A Saint Christopher medallion bounced
at his throat. Tomás Herrera. Former paramedic. Clique medic.
She'd tracked him from a
blood-spilled flat in Hackney.
The girl on the floor
had
been nineteen
, eyes wide, fingers bent like claws. The pathologist found no wounds, only a strange ligature mark and a residue that glowed under UV.
Quinn had seen that residue
once before, crusting the collar of DS Morris.
He ran like a man
with everything to lose.
Quinn did not intend to
let him vanish into whatever waited below. "Met police! Stop!" He didn't stop.
He threw a look over
his shoulder, warm brown eyes wide. "Leave it, Quinn!" "You're carrying an illegal medical bag and running from a murder scene!" "Wrong place, wrong time!" She nearly laughed. "Then stop and say it properly!"
He bolted down a narrow
alley. She followed, shoulder clipping brick, breath sawing in her throat.
The alley opened onto a
deserted road near Camden.
A boarded-up station entrance loomed
ahead. A rusted sign read CAMDEN, the rest lost to corrosion. Chains wrapped the gate, but a service door hung ajar. Tomás didn't slow.
He ducked under the chains
and vanished into the dark. Quinn hit the door a second later and ducked through. Concrete stairs dropped away beneath her, slick with damp. The air changed, grew thick with the tang of copper and something fouler, like burnt hair and old meat. Every step down took the city noise and replaced it with a low hum, like a generator buried in the walls. She reached a landing. A single bulb
flickered
overhead, buzzing. Tiled walls peeled in green and cream squares, a forgotten Tube station. Posters advertised holidays in 1983 and warned about pickpockets. Graffiti in glowing paint crawled across the tiles, spelling words that hurt to read. She looked away. A corridor led deeper. At the end, a steel gate blocked the way. Behind it, light spilled in shades of green and gold. Voices bartered in a dozen languages. A market. The scent reached her next.
Not just damp and copper, but saffron
and myrrh, rotting fruit and something
electric
, like the air before a storm. A woman in a feathered coat haggled over a jar of crawling eyes. A boy with no shadow sat on a crate, sharpening a knife on his boot. Every stall
seemed to
sell a piece of a world that should not exist. Tomás had stopped at the gate. He hunched over, breathing hard. A figure stood on the other side, tall and broad in a patched coat, face lost in shadow. The gatekeeper spoke. "Token." Tomás fished in his pocket and produced a small carved bone token.
He passed it through the
slot. The gatekeeper turned it over, then pressed it to a brass plate. The lock clanged. The gate swung inward. Tomás slipped through. Quinn reached the gate a breath later.
She grabbed the cold steel
bars. "Oi! Stop him!" The gatekeeper didn't look at her badge. "Token."
She held up her warrant
card instead. "Detective Harlow Quinn. Metropolitan Police. That man is a suspect in a murder inquiry. Let me through." The gatekeeper's eyes stayed on her face. Not unfriendly. Just empty. "Token, or turn around." "He ran in there with a bone token. What is this place?" "Answer's the same either way." The gatekeeper's hand dropped to his belt.
He rested it on a
short baton of smooth pale bone. Not wood. Not metal. "No token, no entry." She looked past him. The tunnel beyond stretched farther than any Tube station should. Stalls packed both sides, draped in
velvet
and scaled hides. Glass jars held things that moved when she blinked. The crowd shifted, and every one of them
seemed to
wear too many shadows. Her chest burned. Morris had stood at a threshold just like this three years ago. He'd told her to wait for backup. She'd listened, and the impossible light had taken him, leaving only his battered
watch
in the dust. Her fingers found her own worn leather
watch
. The glass was cracked, same as his had been. Not again. She made her choice. Quinn drove her palm against the gatekeeper's wrist and twisted. The baton clattered to the floor. She hooked his collar and yanked him against the bars, reaching for the brass plate with his limp hand. "Hey!" She slapped his palm to the plate. The lock clanged again. She shoved the gate, but the gatekeeper recovered and slammed a shoulder into her. They grappled. He was strong, stronger than he looked. She kneed his thigh, felt no give, and he headbutted her. Stars burst across her vision. She tasted copper. Quinn rammed her forehead into his chin. The gatekeeper grunted, loosened his grip for half a second. She dropped low, grabbed the baton from the floor, and cracked it across his knee. He went down with a hiss that was
not quite human
. But the gate was open. She tore free and stumbled through the gap. Tomás stood ten feet away, framed by the glow of a stall selling bottled screams. His medallion had begun to glow with a faint silver light. The gate slammed shut behind her. Quinn spun. No gate. No tunnel back.
Just a wall of packed
earth and rotting brick, solid and seamless. Tomás's mouth moved. "Madre de Dios, Quinn. You have no token." She straightened, fished out her cuffs with one hand, and kept her eyes on him. "Herrera, you're under arrest." He drew a slim silver blade from his medical bag, holding it in a reverse grip. "No. Now you run." The market's lamps flared blood-red. The ground shuddered. Every head in the tunnel turned towards her, and from the dark between the stalls, something vast unfolded its limbs and
began to
move.
created_at
"2026-09-03T15:20:13.981Z"
9/3/2026, 3:20:13 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2080
moderation_latency
(null)
generation_time
285380
tokens_prompt
4484
tokens_completion
16462
native_tokens_prompt
4309
native_tokens_completion
17285
native_tokens_completion_images
(null)
native_tokens_reasoning
15872
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.046823491
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788448813-9SPKnYQhnIJfIUKLuXzk"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788448813-Pdthyk5fABHf35bl8FbR"
upstream_id
"33bd1056-f737-45bf-8e5b-10c8e0707f6c"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"33bd1056-f737-45bf-8e5b-10c8e0707f6c"
is_byok
false
latency
2080
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.046823491
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
17
tagDensity
0.059
leniency
0.118
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1034
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.66%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1034
totalAiIsms
4
found
0
word
"loomed"
count
1
1
word
"flickered"
count
1
2
word
"electric"
count
1
3
word
"velvet"
count
1
highlights
0
"loomed"
1
"flickered"
2
"electric"
3
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
111
matches
(empty)
78.51%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
4
narrationSentences
111
filterMatches
0
"watch"
hedgeMatches
0
"tend to"
1
"seemed to"
2
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1034
ratio
0
matches
(empty)
41.67%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
1
matches
0
"Her boots slipped, she corrected, and pumped her arms harder."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
942
uniqueNames
10
maxNameDensity
0.85
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
8
Saint
1
Christopher
1
Herrera
1
Hackney
1
Morris
2
Camden
1
Tube
2
Tomás
7
persons
0
"Harlow"
1
"Quinn"
2
"Saint"
3
"Christopher"
4
"Herrera"
5
"Morris"
6
"Tomás"
places
0
"Hackney"
1
"Camden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
1
matches
0
"not quite human"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.967
wordCount
1034
matches
0
"Not just damp and copper, but saffron"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
127
matches
0
"seen that residue"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
50
mean
20.68
std
19.33
cv
0.934
sampleLengths
0
16
1
21
2
43
3
53
4
21
5
3
6
14
7
3
8
12
9
4
10
9
11
64
12
59
13
48
14
31
15
67
16
29
17
3
18
1
19
37
20
3
21
13
22
3
23
7
24
1
25
7
26
17
27
11
28
4
29
12
30
31
31
47
32
56
33
2
34
4
35
35
36
1
37
53
38
43
39
5
40
34
41
6
42
19
43
3
44
8
45
15
46
4
47
16
48
4
49
32
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
111
matches
0
"been nineteen"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
184
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
127
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
945
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.01798941798941799
lyAdverbCount
4
lyAdverbRatio
0.004232804232804233
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
8.14
std
5.07
cv
0.623
sampleLengths
0
6
1
10
2
11
3
10
4
9
5
20
6
8
7
2
8
2
9
2
10
9
11
14
12
17
13
13
14
9
15
12
16
3
17
3
18
11
19
3
20
12
21
4
22
3
23
6
24
6
25
10
26
9
27
6
28
10
29
10
30
3
31
10
32
10
33
9
34
19
35
21
36
4
37
6
38
12
39
9
40
14
41
3
42
4
43
9
44
10
45
6
46
2
47
5
48
20
49
13
46.72%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.3228346456692913
totalSentences
127
uniqueOpeners
41
33.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
99
matches
0
"Just a wall of packed"
ratio
0.01
74.55%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
99
matches
0
"He stumbled, caught himself on"
1
"Her boots slipped, she corrected,"
2
"She saw the scar on"
3
"She'd tracked him from a"
4
"He ran like a man"
5
"He didn't stop."
6
"He threw a look over"
7
"She nearly laughed."
8
"He bolted down a narrow"
9
"She followed, shoulder clipping brick,"
10
"He ducked under the chains"
11
"She reached a landing."
12
"She looked away."
13
"He hunched over, breathing hard."
14
"He passed it through the"
15
"She grabbed the cold steel"
16
"She held up her warrant"
17
"He rested it on a"
18
"She looked past him."
19
"Her chest burned."
ratio
0.364
5.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
90
totalSentences
99
matches
0
"The runner’s shoulder clipped a"
1
"He stumbled, caught himself on"
2
"Detective Harlow Quinn hit the"
3
"Her boots slipped, she corrected,"
4
"She saw the scar on"
5
"A Saint Christopher medallion bounced"
6
"She'd tracked him from a"
7
"The girl on the floor"
8
"The pathologist found no wounds,"
9
"Quinn had seen that residue"
10
"He ran like a man"
11
"Quinn did not intend to"
12
"He didn't stop."
13
"He threw a look over"
14
"She nearly laughed."
15
"He bolted down a narrow"
16
"She followed, shoulder clipping brick,"
17
"The alley opened onto a"
18
"A boarded-up station entrance loomed"
19
"A rusted sign read CAMDEN,"
ratio
0.909
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
99
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.3740%